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  2. Download Here --> https://tinyurl.com/589dan33 (Copy and Paste Link)
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  9. Plugins
  10. A plugin is an extension that adds additional features or functionality to Studio. You can either find , install, and manage community-made plugins from the Creator Marketplace, or you can create and publish your own to the Toolbox to use across your experiences. If you choose to also publish your plugins to the Creator Marketplace for creators to use within their own development processes, you can either offer them for free or sell them for Robux .
  11. Creating New Plugins
  12. You can create your own plugins to improve your workflow in Studio. The following code sample is a plugin called EmptyScriptAdder that inserts an empty script as the child of an object or in ServerScriptService . The following sections explain the major parts to creating this plugin.
  13. EmptyScriptAdder Plugin local ChangeHistoryService = game:GetService("ChangeHistoryService") local Selection = game:GetService("Selection") -- Create a new toolbar section titled "Custom Script Tools" local toolbar = plugin:CreateToolbar("Custom Script Tools") -- Add a toolbar button named "Create Empty Script" local newScriptButton = toolbar:CreateButton("Create Empty Script", "Create an empty script", "rbxassetid://4458901886") -- Make button clickable even if 3D viewport is hidden newScriptButton.ClickableWhenViewportHidden = true local function onNewScriptButtonClicked() local selectedObjects = Selection:Get() local parent = game:GetService("ServerScriptService") if #selectedObjects > 0 then parent = selectedObjects[1] end local newScript = Instance.new("Script") newScript.Source = "" newScript.Parent = parent ChangeHistoryService:SetWaypoint("Added new empty script") end newScriptButton.Click:Connect(onNewScriptButtonClicked)
  14. Saving a Plugin Script
  15. Plugins start from scripts. To create a plugin, create a Script and save it as a plugin using the Explorer . For example, to create the EmptyScriptAdder Plugin :
  16. In the popup window, click Save to insert the plugin script into your local Plugins folder of the Studio installation. The Output window indicates that the plugin successfully saved and the plugin runs for the first time after you save it.
  17. Adding a Toolbar Button
  18. To add a button for your plugin to the Plugins tab of the Studio toolbar, use the Plugin:CreateToolbar() and PluginToolbar:CreateButton() methods. In the code for EmptyScriptAdder , line 5 creates a new section in the toolbar named Custom Script Tools and line 8 creates a button named Create Empty Script .
  19. Executing Code on Click
  20. To make the plugin execute code when a user clicks the toolbar button, connect a function to the button's PluginToolbarButton.Click event. In the code for EmptyScriptAdder , the connecting function is onNewScriptButtonClicked .
  21. Checking User Selection
  22. To modify a plugin's behavior based on what the user has selected, use the Selection service. The onNewScriptButtonClicked function checks if the user has anything selected and creates the new script as its child instead of inside ServerScriptService . If the user doesn't have anything selected, it creates the new script in ServerScriptService .
  23. Supporting Undo and Redo
  24. To give users the ability to undo and redo changes that a plugin makes, set waypoints using the ChangeHistoryService . After every action in Studio, such as dragging a part or inserting a new object, Studio automatically adds a new waypoint. When you undo an action, Studio returns to a previous waypoint and undoes everything that happened after that waypoint.
  25. Plugins don't add new waypoints by default. If a plugin makes a change to a place and the user activates Undo , Studio undoes the last non-plugin action and everything the plugin did. To make sure Studio cleanly undoes a plugin's action, call the ChangeHistoryService:SetWaypoint() method after performing an action. In the code for EmptyScriptAdder , line 23 calls ChangeHistoryService:SetWaypoint() and passes a string description for the waypoint.
  26. Publishing Plugins
  27. As with models , meshes , images , and animations , you can publish plugins to Roblox to make them easy to reuse from the Toolbox . In addition, you can give other creators the ability to purchase and/or install your plugins by publishing them to the Creator Marketplace with supplementary thumbnails that provide visual information on the plugin's functionality. The minimum amount you can sell plugins is 100 Robux.
  28. In the Explorer window, right-click on the plugin script you want to publish to Roblox. A contextual menu displays.
  29. Creator : The creator you'd like to attribute as the creator of the plugin. If you are using Team Create , every creator appears, otherwise "Me" is the only option.
  30. (Optional) If you are ID or phone verified , click the + button to add up to 5 supplementary thumbnails for your plugin.
  31. (Optional) Enable the Distribute on Marketplace toggle to publish your plugin to the Creator Marketplace. If you have previously verified your account , the Price field becomes available.
  32. (Optional) In the Price field, input the amount of Robux you want to charge for the plugin. If you keep the default value of 0 , the plugin is free to all creators.
  33. If you don't enable Distribute on Marketplace , the plugin only publishes to the Inventory and Creations tabs of the Toolbox . If you change your mind and would like to publish a plugin you have previously uploaded, see Publishing Assets .
  34. Managing Plugins
  35. To manage a plugin after you install it:
  36. Update – Update the plugin to its latest published version. If this button isn't visible, the plugin is up-to-date.
  37. ChatGPT plugins
  38. We’ve implemented initial support for plugins in ChatGPT. Plugins are tools designed specifically for language models with safety as a core principle, and help ChatGPT access up-to-date information, run computations, or use third-party services.
  39. Quick links
  40. Authors
  41. In line with our iterative deployment philosophy, we are gradually rolling out plugins in ChatGPT so we can study their real-world use, impact, and safety and alignment challenges—all of which we’ll have to get right in order to achieve our mission.
  42. Users have been asking for plugins since we launched ChatGPT (and many developers are experimenting with similar ideas) because they unlock a vast range of possible use cases. We’re starting with a small set of users and are planning to gradually roll out larger-scale access as we learn more (for plugin developers, ChatGPT users, and after an alpha period, API users who would like to integrate plugins into their products). We’re excited to build a community shaping the future of the human–AI interaction paradigm.
  43. Plugin developers who have been invited off our waitlist can use our documentation to build a plugin for ChatGPT, which then lists the enabled plugins in the prompt shown to the language model as well as documentation to instruct the model how to use each. The first plugins have been created by Expedia, FiscalNote, Instacart, KAYAK, Klarna, Milo, OpenTable, Shopify, Slack, Speak, Wolfram, and Zapier.
  44. FiscalNote Provides and enables access to select market-leading, real-time data sets for legal, political, and regulatory data and information.
  45. KAYAK Search for flights, stays and rental cars. Get recommendations for all the places you can go within your budget.
  46. Milo Family AI Giving parents superpowers to turn the manic to magic, 20 minutes each day. Ask: Hey Milo, what’s magic today?
  47. Wolfram Access computation, math, curated knowledge & real-time data through Wolfram|Alpha and Wolfram Language.
  48. Zapier Interact with over 5,000+ apps like Google Sheets, Trello, Gmail, HubSpot, Salesforce, and more.
  49. We’re also hosting two plugins ourselves, a web browser and code interpreter. We’ve also open-sourced the code for a knowledge base retrieval plugin, to be self-hosted by any developer with information with which they’d like to augment ChatGPT.
  50. Today, we will begin extending plugin alpha access to users and developers from our waitlist. While we will initially prioritize a small number of developers and ChatGPT Plus users, we plan to roll out larger-scale access over time.
  51. Example of how to use ChatGPT plugins 00:59
  52. Overview
  53. Language models today, while useful for a variety of tasks, are still limited. The only information they can learn from is their training data. This information can be out-of-date and is one-size fits all across applications. Furthermore, the only thing language models can do out-of-the-box is emit text. This text can contain useful instructions, but to actually follow these instructions you need another process.
  54. Though not a perfect analogy, plugins can be “eyes and ears” for language models, giving them access to information that is too recent, too personal, or too specific to be included in the training data. In response to a user’s explicit request, plugins can also enable language models to perform safe, constrained actions on their behalf, increasing the usefulness of the system overall.
  55. We expect that open standards will emerge to unify the ways in which applications expose an AI-facing interface. We are working on an early attempt at what such a standard might look like, and we’re looking for feedback from developers interested in building with us.
  56. Today, we’re beginning to gradually enable existing plugins from our early collaborators for ChatGPT users, beginning with ChatGPT Plus subscribers. We’re also beginning to roll out the ability for developers to create their own plugins for ChatGPT.
  57. In the coming months, as we learn from deployment and continue to improve our safety systems, we’ll iterate on this protocol, and we plan to enable developers using OpenAI models to integrate plugins into their own applications beyond ChatGPT.
  58. Safety and broader implications
  59. Connecting language models to external tools introduces new opportunities as well as significant new risks.
  60. Plugins offer the potential to tackle various challenges associated with large language models, including “hallucinations,” keeping up with recent events, and accessing (with permission) proprietary information sources. By integrating explicit access to external data—such as up-to-date information online, code-based calculations, or custom plugin-retrieved information—language models can strengthen their responses with evidence-based references.
  61. These references not only enhance the model’s utility but also enable users to assess the trustworthiness of the model’s output and double-check its accuracy, potentially mitigating risks related to overreliance as discussed in our recent GPT-4 system card. Lastly, the value of plugins may go well beyond addressing existing limitations by helping users with a variety of new use cases, ranging from browsing product catalogs to booking flights or ordering food.
  62. At the same time, there’s a risk that plugins could increase safety challenges by taking harmful or unintended actions, increasing the capabilities of bad actors who would defraud, mislead, or abuse others. By increasing the range of possible applications, plugins may raise the risk of negative consequences from mistaken or misaligned actions taken by the model in new domains. From day one, these factors have guided the development of our plugin platform, and we have implemented several safeguards.
  63. From day one, these factors have guided the development of our plugin platform, and we have implemented several safeguards.
  64. We’ve performed red-teaming exercises, both internally and with external collaborators, that have revealed a number of possible concerning scenarios. For example, our red teamers discovered ways for plugins—if released without safeguards—to perform sophisticated prompt injection, send fraudulent and spam emails, bypass safety restrictions, or misuse information sent to the plugin. We’re using these findings to inform safety-by-design mitigations that restrict risky plugin behaviors and improve transparency of how and when they're operating as part of the user experience. We're also using these findings to inform our decision to gradually deploy access to plugins.
  65. If you’re a researcher interested in studying safety risks or mitigations in this area, we encourage you to make use of our Researcher Access Program. We also invite developers and researchers to submit plugin-related safety and capability evaluations as part of our recently open-sourced Evals framework.
  66. Plugins will likely have wide-ranging societal implications. For example, we recently released a working paper which found that language models with access to tools will likely have much greater economic impacts than those without, and more generally, in line with other researchers’ findings, we expect the current wave of AI technologies to have a big effect on the pace of job transformation, displacement, and creation. We are eager to collaborate with external researchers and our customers to study these impacts.
  67. Browsing
  68. Motivated by past work (our own WebGPT, as well as GopherCite, BlenderBot2, LaMDA2 and others), allowing language models to read information from the internet strictly expands the amount of content they can discuss, going beyond the training corpus to fresh information from the present day.
  69. Here’s an example of the kind of experience that browsing opens up to ChatGPT users, that previously would have had the model politely point out that its training data didn’t include enough information to let it answer. This example, in which ChatGPT retrieves recent information about the latest Oscars, and then performs now-familiar ChatGPT poetry feats, is one way that browsing can be an additive experience.
  70. ChatGPT browsing plugin demo 01:11
  71. In addition to providing obvious utility to end-users, we think enabling language and chat models to do thorough and interpretable research has exciting prospects for scalable alignment.
  72. Top 10 Best Plugins On Roblox
  73. Exactly as the title says, in this post I will be going through some of my favorite plugins to use on Roblox, not in any specific order of best to worst, simply the 10 I use the most, and consider to be the most useful, keep in mind these are my opinions as thus you are very much welcome to disagree with me.
  74. Again there is no specific order to these plugins, and I will be linking them all at the end of this article, and it is fine to disagree with me. With that all being said lets start with the first plugin in this list.
  75. The first plugin on my list is a fairly special one and the most “controversial” one due to a fair few “Professionals” thinking it is a waste of time and useless and there are better plugins on Roblox the plugin being the almighty F3X Plugin by GigsD4X.
  76. I personally find F3X to be incredibly accessible and simple to use, having almost all of the functionality of Roblox Studio put into one plugin that is easy to use, simple to get the hang of, and accurate in regards to increments. Overall I simply find F3X to be one of the most useful and simple plugins on the entire list, and every single build I have ever made I have used F3X to make them. Of course that is not to say that it is flawless as it does not have everything that it COULD have, but it gets the job done.
  77. The next plugin I want to talk about is again one of my most used plugins Archimedes Two by Scriptos.
  78. The main reason why I love Archimedes Two is akin to why I love F3X, namely Arc is an incredibly simple and accessible to use tool without having to do any extra, simply pick what vector you want to create pieces in and then create them. I find this too incredibly useful for making things such as roads, paths, small detail, shapes, patterns, so on and so forth and if you see any kind of small curvy details in my places, then I most likely used this tool to make them.
  79. My 8th pick is the Brushtool 2.1 made by XAXA.
  80. The Brushtool 2.1 is a little bit more “sophisticated” in regards to using it, but that is easily due to the many functions and utilities that the plugin gives you. One of the main functions of this tool is to allow you to input models into the plugin and then save those models as groups that you can spam across the map, you can change the radius of the how far the individual models spawn, how big they are, and so on, this plugin makes creating nature related areas as easy as breathing, but that is only the surface of what the plugin is capable of.
  81. Now my 7th pick is an incredibly basic, self explanatory tool, but incredibly useful Model Resize by DaMrNelson.
  82. What you see is what you get. This plugin can resize any model you wish for it to resize, you can also be a bit more mathematical and set specifically how much you want the model to be resized to keep everything accurate and smooth. There is not much to say about this plugin as its incredibly basic, but an insanely useful plugin.
  83. Wow, already at the 6th plugin, okay well my 6th plugin would be the oozledraw toolbar: draw curve/rope plugin by Oozlebachrf or otherwise summarized “The Curve Tool” it does exactly what you expect.
  84. As you can see from the picture above you can make curves with the tool. You can also change the width, length of the individual parts that make up these curves, you can also change the gravity for the curves which basically decides how long or wide the curve is / how straight it is. I would highly suggest using this plugin to make ropes, wines, hanging lights, the ropes on a bridge or anything of that sort as it is incredibly useful for those kinds of things.
  85. Well my 5th choice would probably be the Low Poly Terrain Creator by KinqAndi.
  86. Once again with this plugin you pretty much get what the name of the plugin says. The Low Poly Terrain Creator plugin allows you to easily make low poly terrain in a quick and efficient way which you can also very easily customize with other plugins such as F3X or tools alike F3X. If you want to make a Low Poly terrain map then this plugin is probably one of the easiest ways to do it so I do recommend it if you ever want to make a Low Poly map.
  87. Have you ever had issues with gaps in your building? Well this tool has you covered. Gapfill by stravant.
  88. Gapfill again does exactly what you would expect it to do. Do you have an impossible gap you cant fill? Well here comes Gapfill ready to fix and fill all any gaps that might be in your way to building heaven. This single plugin has saved my life a few thousand times over during building as I tend to get fairly messy when I do big projects, so this tool has truly made my life a few hundred times easier, and made my building that much more efficient.
  89. Finally here we are down to the last 3. My next plugin that I find incredibly helpful is the 3D Text Maker made by KinqAndi(Once again)
  90. This plugin allows you to create text instantly by selecting a part, and then typing whatever you want then generating said text from the part you selected. This plugin can be incredibly useful when doing very specific builds, and petty much any build that involves a city or a town as a lot of buildings have some kind of text or letters on them.
  91. The next plugin I will name might not seem like the most useful plugin out there to some of you, but for me specifically every single time I have made a build where I have put people into the build I have used this plugin. Load Character by AlreadyPro.
  92. Not much to say here pretty self explanatory. Type in the name of the person whose avatar you want to spawn, and then pick if you want to spawn it in R6 or R15, that’s about it.
  93. Don’t really have a plugin for this spot, because honestly I think majority of the plugins from the Roblox Studio Plugins library could go into here, because all of them are fairly useful, but if you really want me to think up one I guess it would have to be the Brick Cutter 🔪 plugin by Ozzypig.
  94. I think you get the idea. This plugin can cut your brick into as many parts as you want into as thin parts as you possibly could ever desire. Kind of like making kebab.
  95. But that’s about it I am done with the list, so here are the links for each individual plugin:
  96. Honorable Mentions:
  97. Studio Build Suite by Fractality https://www.roblox.com/library/260276858/Studio-Build-SuiteStudio Build Suite is a more “professional” variation of F3X with more mathematical functionality, with a few added possibilities.
  98. Build v4.1 by Simbuilderhttps://www.roblox.com/library/183586902/BuildV4-1Build v4 contains a lot of the plugins in one way or another that have been pointed out in this article, it also acts similarly to F3X.
  99. ThreeDText 2 by XAXAhttps://www.roblox.com/library/2273628561/ThreeDText-2Similar functionality to 3D Text plugin, but some added utilities.
  100. ResizeAlign by stravant https://www.roblox.com/library/165534573/Stravant-ResizeAlign-FixedFunctions somewhat similarly to GapFill with slightly different functionality.
  101. And that’s that thanks for reading, and have a nice day.
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