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  1. You Are A:
  2.  
  3. True Neutral Elf Paladin/Wizard (2nd/2nd Level)
  4.  
  5.  
  6. Ability Scores:
  7. Strength- 15
  8. Dexterity- 16
  9. Constitution- 17
  10. Intelligence- 19
  11. Wisdom- 16
  12. Charisma- 14
  13.  
  14. Alignment:
  15. True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
  16.  
  17. Race:
  18. Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
  19.  
  20. Primary Class:
  21. Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
  22.  
  23. Secondary Class:
  24. Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
  25.  
  26.  
  27. Web page and journal code: Copy and paste the following:
  28.  
  29. <b>I Am A:</b> True Neutral Elf Paladin/Wizard (2nd/2nd Level)
  30. <br><br><u>Ability Scores:</u><br>
  31. <b>Strength-</b>15<br>
  32. <b>Dexterity-</b>16<br>
  33. <b>Constitution-</b>17<br>
  34. <b>Intelligence-</b>19<br>
  35. <b>Wisdom-</b>16<br>
  36. <b>Charisma-</b>14
  37. <br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.<br>
  38. <br><u>Race:</u><br><b>Elves</b> are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
  39. <br><br><u>Primary Class:</u><br><b>Paladins</b> take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
  40. <br><br><u>Secondary Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
  41. <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
  42.  
  43.  
  44. Detailed Results:
  45.  
  46. Alignment:
  47. Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
  48. Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
  49. Chaotic Good ---- XXXXXXXXXXXXX (13)
  50. Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
  51. True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
  52. Chaotic Neutral - XXXXXXXXXXXXX (13)
  53. Lawful Evil ----- XXXXXXXXX (9)
  54. Neutral Evil ---- XXXXXXXXXX (10)
  55. Chaotic Evil ---- XXX (3)
  56.  
  57. Law & Chaos:
  58. Law ----- XXXXXXXXX (9)
  59. Neutral - XXXXXXXXXX (10)
  60. Chaos --- XXX (3)
  61.  
  62. Good & Evil:
  63. Good ---- XXXXXXXXXX (10)
  64. Neutral - XXXXXXXXXX (10)
  65. Evil ---- (0)
  66.  
  67. Race:
  68. Human ---- XXXXXXXXXXXXX (13)
  69. Dwarf ---- XXXXXX (6)
  70. Elf ------ XXXXXXXXXXXXXXXX (16)
  71. Gnome ---- XXXX (4)
  72. Halfling - XXXXXX (6)
  73. Half-Elf - XXXXXXXXXXXX (12)
  74. Half-Orc - XXXXXX (6)
  75.  
  76. Class:
  77. Barbarian - XXXXXX (6)
  78. Bard ------ XXXX (4)
  79. Cleric ---- XXXXXXXXXXXX (12)
  80. Druid ----- XXXXXXXXXX (10)
  81. Fighter --- XXXXXXXXXXXX (12)
  82. Monk ------ XXXXXXXXXXXX (12)
  83. Paladin --- XXXXXXXXXXXXXXXX (16)
  84. Ranger ---- XXXXXXXXXXXXXX (14)
  85. Rogue ----- XXXXXX (6)
  86. Sorcerer -- XXXXXXXXXXXXXX (14)
  87. Warlock --- XXXXXXXX (8)
  88. Wizard ---- XXXXXXXXXXXXXXXX (16)
  89.  
  90.  
  91. Neppyman said, 'Like this survey? Copy, paste, and edit the code to make your own! Please give me credit if you do so, of course,' so I'm giving him his due. ^_^
  92.  
  93. Questions? Comments? Suggestions? E-mail Me!
  94.  
  95. (close this window)
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