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Dec 26th, 2018
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147.  
  148.  
  149. lp=game.Players.LocalPlayer
  150. local Tool = Instance.new('HopperBin',lp.Backpack)
  151. Tool.Name='MoveSun'
  152.  
  153. -- convert number (in hours) to TimeOfDay string
  154. -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00)
  155. local function ToTimeOfDay(n)
  156. n = n % 24
  157. local i,f = math.modf(n)
  158. local m = f*60
  159. local mi,mf = math.modf(m)
  160. m = tostring(math.abs(math.floor(m)))
  161. local s = tostring(math.abs(math.floor(mf*60)))
  162. return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s
  163. end
  164.  
  165. -- convert TimeOfDay string to number (in hours)
  166. local function FromTimeOfDay(t)
  167. local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$")
  168. s = tonumber(s)/60
  169. m = tonumber(m + s)/60
  170. h = tonumber(h) + m
  171. return h * (#signed > 0 and -1 or 1)
  172. end
  173.  
  174. local function rad_sc(n)
  175. return n/(math.pi*2)
  176. end
  177.  
  178. local function sc_rad(n)
  179. return n*(math.pi*2)
  180. end
  181.  
  182. -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay)
  183. local function ToLatLon(d)
  184. d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp
  185. local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2))
  186. local lon = math.atan2(d.y,d.x)
  187.  
  188. lat = rad_sc(lat)*360 + 23.5
  189. lon = ToTimeOfDay(rad_sc(lon)*24 - 6)
  190.  
  191. return lat,lon
  192. end
  193.  
  194. --[[
  195. -- convert lat and lon to direction (doesn't work)
  196. local function to_dir(lat,lon)
  197. lat = sc_rad((lat - 23.5)/360)
  198. lon = sc_rad((FromTimeOfDay(lon) + 6)/24)
  199.  
  200. return Vector3.new(
  201. (math.cos(lat)*math.cos(lon)),
  202. (math.cos(lat)*math.sin(lon)),
  203. math.sin(lat)
  204. )
  205. end
  206. ]]
  207.  
  208. local Event = {}
  209. local function Disconnect(...)
  210. for _,name in pairs{...} do
  211. if Event[name] then
  212. Event[name]:disconnect()
  213. Event[name] = nil
  214. end
  215. end
  216. end
  217.  
  218. local Lighting = Game:GetService("Lighting")
  219. local down = false
  220.  
  221. local P = 0.02
  222. local D = 16
  223. local position = Lighting:GetSunDirection()
  224. local velocity = Vector3.new(0,0,0)
  225. local goal = Lighting:GetSunDirection()
  226.  
  227. local active = false
  228. local function Activate(Mouse)
  229. position = Lighting:GetSunDirection()
  230. goal = Lighting:GetSunDirection()
  231. active = true
  232. Event.Down = Mouse.Button1Down:connect(function()
  233. down = true
  234. goal = Mouse.UnitRay.Direction
  235. end)
  236.  
  237. Event.Up = Mouse.Button1Up:connect(function()
  238. down = false
  239. end)
  240.  
  241. Event.Move = Mouse.Move:connect(function()
  242. if down then
  243. goal = Mouse.UnitRay.Direction
  244. end
  245. end)
  246.  
  247. asd = game:GetService'RunService'.RenderStepped:connect(function()
  248. velocity = Vector3.new(
  249. velocity.x + P * ((goal.x - position.x) + D * -velocity.x),
  250. velocity.y + P * ((goal.y - position.y) + D * -velocity.y),
  251. velocity.z + P * ((goal.z - position.z) + D * -velocity.z)
  252. )
  253. position = position + velocity
  254. local lat,lon = ToLatLon(position)
  255. Lighting.GeographicLatitude = lat
  256. Lighting.TimeOfDay = lon
  257. --print(lon)
  258. --wait()
  259. end)
  260. end
  261.  
  262. local function Deactivate()
  263. active = false
  264. down = false
  265. asd:disconnect()
  266. Disconnect("Down","Up","Move")
  267. end
  268.  
  269. Tool.Selected:connect(Activate)
  270. Tool.Deselected:connect(Deactivate)
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