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xxtheadmincreatorxx

chill

Mar 26th, 2019
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  1. -- This script has convert to FE by xxtheadmincreatorxx
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("thanks to xxtheadmincreatorxx for converting this script. have a great time")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. m = game.Players.LocalPlayer
  149. char = m.Character
  150.  
  151. function Random(num)
  152. local section=num % 1 * 3;
  153. local secondary=0.5 * math.pi * (section % 1);
  154. if section < 1 then
  155. return 1,1 - math.cos(secondary),1 - math.sin(secondary);
  156. elseif section < 2 then
  157. return 1 - math.sin(secondary),1,1 - math.cos(secondary);
  158. else
  159. return 1 - math.cos(secondary),1 - math.sin(secondary),1;
  160. end
  161. end
  162.  
  163. --//Lol try to figure this one out//
  164. function rainb(hue)
  165. local section = hue % 1 * 3
  166. local secondary = 0.5 * math.pi * (section % 1)
  167. if section < 1 then
  168. return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  169. elseif section < 2 then
  170. return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  171. else
  172. return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  173. end
  174. end
  175.  
  176. Chillmusic = Instance.new("Sound", workspace)
  177. Chillmusic.Parent = game.Chat
  178. Chillmusic.Volume = 8
  179. Chillmusic.SoundId = "rbxassetid://1221694420"
  180. Chillmusic.Looped = true
  181. Chillmusic:Play()
  182.  
  183. local txt = Instance.new("BillboardGui", char)
  184. txt.Adornee = char.Head
  185. txt.Name = "_status"
  186. txt.Size = UDim2.new(2, 0, 1.2, 0)
  187. txt.StudsOffset = Vector3.new(-9, 8, 0)
  188. local text = Instance.new("TextLabel", txt)
  189. text.Size = UDim2.new(10, 0, 7, 0)
  190. text.FontSize = "Size24"
  191. text.TextScaled = true
  192. text.TextTransparency = 0
  193. text.BackgroundTransparency = 1
  194. text.TextTransparency = 0
  195. text.TextStrokeTransparency = 0
  196. text.Font = "Arcade"
  197. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  198. v = Instance.new("Part")
  199. v.Name = "ColorBrick"
  200. v.Parent = m.Character
  201. v.FormFactor = "Symmetric"
  202. v.Anchored = true
  203. v.CanCollide = false
  204. v.BottomSurface = "Smooth"
  205. v.TopSurface = "Smooth"
  206. v.Size = Vector3.new(10, 5, 3)
  207. v.Transparency = 1
  208. v.CFrame = char.Torso.CFrame
  209. v.BrickColor = BrickColor.new("Really black")
  210. v.Transparency = 1
  211. spawn(function()
  212. TweenService = game:GetService("TweenService")
  213. Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
  214. Int = 0
  215. while wait(2) do
  216. if Int == #Colours then Int = 0 end
  217. Int = Int+1
  218. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  219. end
  220. end)
  221. v.Shape = "Block"
  222. text.Text = "~»Chill Af«~"
  223. Player = game:GetService("Players").LocalPlayer
  224. Character = Player.Character
  225. PlayerGui = Player.PlayerGui
  226. Backpack = Player.Backpack
  227. Torso = Character.Torso
  228. Head = Character.Head
  229. Humanoid = Character.Humanoid
  230. m = Instance.new("Model", Character)
  231. LeftArm = Character["Left Arm"]
  232. LeftLeg = Character["Left Leg"]
  233. RightArm = Character["Right Arm"]
  234. RightLeg = Character["Right Leg"]
  235. LS = Torso["Left Shoulder"]
  236. LH = Torso["Left Hip"]
  237. RS = Torso["Right Shoulder"]
  238. RH = Torso["Right Hip"]
  239. Face = Head.face
  240. Neck = Torso.Neck
  241. it = Instance.new
  242. attacktype = 1
  243. vt = Vector3.new
  244. cf = CFrame.new
  245. bc = BrickColor.new
  246. br = BrickColor.random
  247. it = Instance.new
  248. euler = CFrame.fromEulerAnglesXYZ
  249. angles = CFrame.Angles
  250. cloaked = false
  251. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  252. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  253. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  254. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  255. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  256. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  257. RootPart = Character.HumanoidRootPart
  258. RootJoint = RootPart.RootJoint
  259. RootCF = euler(-1.57, 0, 3.14)
  260. attack = false
  261. attackdebounce = false
  262. equipped = false
  263. trispeed = 0.2
  264. attackmode = "none"
  265. local idle = 0
  266. local Anim = "Idle"
  267. Head.face.Texture = "rbxassetid://206844132"
  268.  
  269. local Trail = Instance.new("Trail",char)
  270. local attachment0 = Instance.new("Attachment",char["Right Arm"])
  271. attachment0.Name = "TrailAttachment0"
  272. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  273. local attachment1 = Instance.new("Attachment",char["Right Arm"])
  274. attachment1.CFrame = CFrame.new(0.25,-1,0)
  275. attachment1.Name = "TrailAttachment1"
  276. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  277. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  278. Trail.Lifetime = 0.5
  279. Trail.Attachment0 = attachment0
  280. Trail.Attachment1 = attachment1
  281.  
  282. local Trail = Instance.new("Trail",char)
  283. local attachment0 = Instance.new("Attachment",char["Left Arm"])
  284. attachment0.Name = "TrailAttachment0"
  285. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  286. local attachment1 = Instance.new("Attachment",char["Left Arm"])
  287. attachment1.CFrame = CFrame.new(0.25,-1,0)
  288. attachment1.Name = "TrailAttachment1"
  289. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  290. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  291. Trail.Lifetime = 0.5
  292. Trail.Attachment0 = attachment0
  293. Trail.Attachment1 = attachment1
  294.  
  295. local Trail = Instance.new("Trail",char)
  296. local attachment0 = Instance.new("Attachment",char["Right Leg"])
  297. attachment0.Name = "TrailAttachment0"
  298. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  299. local attachment1 = Instance.new("Attachment",char["Right Leg"])
  300. attachment1.CFrame = CFrame.new(0.25,-1,0)
  301. attachment1.Name = "TrailAttachment1"
  302. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  303. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  304. Trail.Lifetime = 0.5
  305. Trail.Attachment0 = attachment0
  306. Trail.Attachment1 = attachment1
  307.  
  308. local Trail = Instance.new("Trail",char)
  309. local attachment0 = Instance.new("Attachment",char["Left Leg"])
  310. attachment0.Name = "TrailAttachment0"
  311. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  312. local attachment1 = Instance.new("Attachment",char["Left Leg"])
  313. attachment1.CFrame = CFrame.new(0.25,-1,0)
  314. attachment1.Name = "TrailAttachment1"
  315. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  316. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  317. Trail.Lifetime = 0.5
  318. Trail.Attachment0 = attachment0
  319. Trail.Attachment1 = attachment1
  320.  
  321.  
  322. Humanoid.Animator.Parent = nil
  323. Character.Animate.Parent = nil
  324. function FindNearestTorso(Position, Distance, SinglePlayer)
  325. if SinglePlayer then
  326. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  327. end
  328. local List = {}
  329. for i, v in pairs(workspace:GetChildren()) do
  330. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  331. table.insert(List, v)
  332. end
  333. end
  334. return List
  335. end
  336. function lerp(a, b, t)
  337. return a + (b - a) * t
  338. end
  339. function slerp(a, b, t)
  340. dot = a:Dot(b)
  341. if dot > 0.99999 or dot < -0.99999 then
  342. return t <= 0.5 and a or b
  343. else
  344. r = math.acos(dot)
  345. return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
  346. end
  347. end
  348. function matrixInterpolate(a, b, t)
  349. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  350. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  351. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  352. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  353. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  354. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  355. local t = v1:Dot(v2)
  356. if not (t < 0) and t ~= 0 and not (t > 0) then
  357. return CFrame.new()
  358. end
  359. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  360. end
  361. function genWeld(a, b)
  362. local w = Instance.new("Weld", a)
  363. w.Part0 = a
  364. w.Part1 = b
  365. return w
  366. end
  367. function weld(a, b)
  368. local weld = Instance.new("Weld")
  369. weld.Name = "W"
  370. weld.Part0 = a
  371. weld.Part1 = b
  372. weld.C0 = a.CFrame:inverse() * b.CFrame
  373. weld.Parent = a
  374. return weld
  375. end
  376. function Lerp(c1, c2, al)
  377. local com1 = {
  378. c1.X,
  379. c1.Y,
  380. c1.Z,
  381. c1:toEulerAnglesXYZ()
  382. }
  383. local com2 = {
  384. c2.X,
  385. c2.Y,
  386. c2.Z,
  387. c2:toEulerAnglesXYZ()
  388. }
  389. for i, v in pairs(com1) do
  390. com1[i] = v + (com2[i] - v) * al
  391. end
  392. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  393. end
  394. function clerp(a, b, t)
  395. local qa = {
  396. QuaternionFromCFrame(a)
  397. }
  398. local qb = {
  399. QuaternionFromCFrame(b)
  400. }
  401. local ax, ay, az = a.x, a.y, a.z
  402. local bx, by, bz = b.x, b.y, b.z
  403. local _t = 1 - t
  404. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  405. end
  406. function QuaternionFromCFrame(cf)
  407. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  408. local trace = m00 + m11 + m22
  409. if trace > 0 then
  410. local s = math.sqrt(1 + trace)
  411. local recip = 0.5 / s
  412. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  413. else
  414. local i = 0
  415. if m00 < m11 then
  416. i = 1
  417. end
  418. if m22 > (i == 0 and m00 or m11) then
  419. i = 2
  420. end
  421. if i == 0 then
  422. local s = math.sqrt(m00 - m11 - m22 + 1)
  423. local recip = 0.5 / s
  424. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  425. elseif i == 1 then
  426. local s = math.sqrt(m11 - m22 - m00 + 1)
  427. local recip = 0.5 / s
  428. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  429. elseif i == 2 then
  430. local s = math.sqrt(m22 - m00 - m11 + 1)
  431. local recip = 0.5 / s
  432. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  433. end
  434. end
  435. end
  436. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  437. local xs, ys, zs = x + x, y + y, z + z
  438. local wx, wy, wz = w * xs, w * ys, w * zs
  439. local xx = x * xs
  440. local xy = x * ys
  441. local xz = x * zs
  442. local yy = y * ys
  443. local yz = y * zs
  444. local zz = z * zs
  445. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  446. end
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp
  450. if cosTheta >= 1.0E-4 then
  451. if 1 - cosTheta > 1.0E-4 then
  452. local theta = math.acos(cosTheta)
  453. local invSinTheta = 1 / math.sin(theta)
  454. startInterp = math.sin((1 - t) * theta) * invSinTheta
  455. finishInterp = math.sin(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. elseif 1 + cosTheta > 1.0E-4 then
  461. local theta = math.acos(-cosTheta)
  462. local invSinTheta = 1 / math.sin(theta)
  463. startInterp = math.sin((t - 1) * theta) * invSinTheta
  464. finishInterp = math.sin(t * theta) * invSinTheta
  465. else
  466. startInterp = t - 1
  467. finishInterp = t
  468. end
  469. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  470. end
  471. function rayCast(Pos, Dir, Max, Ignore)
  472. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  473. end
  474. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  475. local fp = it("Part")
  476. fp.formFactor = formfactor
  477. fp.Parent = parent
  478. fp.Reflectance = reflectance
  479. fp.Transparency = transparency
  480. fp.CanCollide = false
  481. fp.Locked = true
  482. fp.BrickColor = brickcolor
  483. fp.Name = name
  484. fp.Size = size
  485. fp.Position = Torso.Position
  486. fp.BottomSurface = "Smooth"
  487. fp.TopSurface = "Smooth"
  488. fp:BreakJoints()
  489. return fp
  490. end
  491. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  492. local mesh = it(Mesh)
  493. mesh.Parent = part
  494. if Mesh == "SpecialMesh" then
  495. mesh.MeshType = meshtype
  496. mesh.MeshId = meshid
  497. end
  498. mesh.Offset = offset
  499. mesh.Scale = scale
  500. return mesh
  501. end
  502. function weld(parent, part0, part1, c0)
  503. local weld = it("Weld")
  504. weld.Parent = parent
  505. weld.Part0 = part0
  506. weld.Part1 = part1
  507. weld.C0 = c0
  508. return weld
  509. end
  510. function rayCast(Pos, Dir, Max, Ignore)
  511. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  512. end
  513. RSH, LSH = nil, nil
  514. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  515. RW.Name = "Right Shoulder"
  516. LW.Name = "Left Shoulder"
  517. LH = Torso["Left Hip"]
  518. RH = Torso["Right Hip"]
  519. TorsoColor = Torso.BrickColor
  520. function NoOutline(Part)
  521. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  522. end
  523. player = Player
  524. ch = Character
  525. RSH = ch.Torso["Right Shoulder"]
  526. LSH = ch.Torso["Left Shoulder"]
  527. RSH.Parent = nil
  528. LSH.Parent = nil
  529. RW.Name = "Right Shoulder"
  530. RW.Part0 = ch.Torso
  531. RW.C0 = cf(1.5, 0.5, 0)
  532. RW.C1 = cf(0, 0.5, 0)
  533. RW.Part1 = ch["Right Arm"]
  534. RW.Parent = ch.Torso
  535. LW.Name = "Left Shoulder"
  536. LW.Part0 = ch.Torso
  537. LW.C0 = cf(-1.5, 0.5, 0)
  538. LW.C1 = cf(0, 0.5, 0)
  539. LW.Part1 = ch["Left Arm"]
  540. LW.Parent = ch.Torso
  541. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  542. local wld = Instance.new("Weld", wp1)
  543. wld.Part0 = wp0
  544. wld.Part1 = wp1
  545. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  546. end
  547. newWeld(RootPart, Torso, 0, -1, 0)
  548. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  549. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  550. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  551. newWeld(Torso, RightLeg, 0.5, -1, 0)
  552. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  553. Player = game:GetService("Players").LocalPlayer
  554. Character = Player.Character
  555. mouse = Player:GetMouse()
  556. m = Instance.new("Model", Character)
  557. local weldBetween = function(a, b)
  558. local weldd = Instance.new("ManualWeld")
  559. weldd.Part0 = a
  560. weldd.Part1 = b
  561. weldd.C0 = CFrame.new()
  562. weldd.C1 = b.CFrame:inverse() * a.CFrame
  563. weldd.Parent = a
  564. return weldd
  565. end
  566. ArtificialHB = Instance.new("BindableEvent", script)
  567. ArtificialHB.Name = "Heartbeat"
  568. script:WaitForChild("Heartbeat")
  569. frame = 0.016666666666666666
  570. tf = 0
  571. allowframeloss = false
  572. tossremainder = false
  573. lastframe = tick()
  574. script.Heartbeat:Fire()
  575. game:GetService("RunService").Heartbeat:connect(function(s, p)
  576. tf = tf + s
  577. if tf >= frame then
  578. if allowframeloss then
  579. script.Heartbeat:Fire()
  580. lastframe = tick()
  581. else
  582. for i = 1, math.floor(tf / frame) do
  583. script.Heartbeat:Fire()
  584. end
  585. lastframe = tick()
  586. end
  587. if tossremainder then
  588. tf = 0
  589. else
  590. tf = tf - frame * math.floor(tf / frame)
  591. end
  592. end
  593. end)
  594. function swait(num)
  595. if num == 0 or num == nil then
  596. ArtificialHB.Event:wait()
  597. else
  598. for i = 0, num do
  599. ArtificialHB.Event:wait()
  600. end
  601. end
  602. end
  603. mouse.KeyDown:connect(function(key)
  604. if key == "c" then
  605. repeat
  606. swait()
  607. Chillmusic.Volume = Chillmusic.Volume - 0.05
  608. until Chillmusic.Volume == 0
  609. Chillmusic:Stop()
  610. swait()
  611. Chillmusic2:Play()
  612. Chillmusic.Volume = 1
  613. end
  614. end)
  615. mouse.KeyDown:connect(function(key)
  616. if key == "f" then
  617. text.Text = "Guys why not just chill?"
  618. wait(1)
  619. text.Text = "It's just the way life should be."
  620. wait(1)
  621. text.Text = "Chill is life."
  622. wait(1)
  623. text.Text = "Chill is love."
  624. wait(1)
  625. text.Text = "Chill is for the best."
  626. wait(1)
  627. text.Text = "Maybe if you were chill you wouldn't be a skid..."
  628. wait(3)
  629. text.Text = "But some people cant handle the chill can they."
  630. wait(3)
  631. text.Text = "Chill Af"
  632. end
  633. end)
  634. mouse.KeyDown:connect(function(key)
  635. if key == "v" then
  636. repeat
  637. swait()
  638. Chillmusic2.Volume = Chillmusic2.Volume - 0.05
  639. until Chillmusic2.Volume == 0
  640. Chillmusic2:Stop()
  641. swait()
  642. Chillmusic:Play()
  643. Chillmusic2.Volume = 1
  644. end
  645. end)
  646. mouse.KeyDown:connect(function(key)
  647. if key == "b" then
  648. text.Text = "Be back scrubs."
  649. wait(1)
  650. text.Text = "Afk nibba..."
  651. end
  652. end)
  653. mouse.KeyDown:connect(function(key)
  654. if key == "n" then
  655. text.Text = "K back you nubs's!"
  656. wait(1)
  657. text.Text = "Chill Af"
  658. end
  659. end)
  660. m = Instance.new("ForceField", Character)
  661. m.Visible = false
  662. Character.Humanoid.WalkSpeed = 4
  663. mouse.KeyDown:connect(function(key)
  664. if string.byte(key) == 48 then
  665. Swing = 2
  666. Character.Humanoid.WalkSpeed = 40
  667. end
  668. end)
  669. mouse.KeyUp:connect(function(key)
  670. if string.byte(key) == 48 then
  671. Swing = 1
  672. Character.Humanoid.WalkSpeed = 4
  673. end
  674. end)
  675. local sine = 0
  676. local change = 1
  677. local val = 0
  678. spawn(function()
  679. while true do
  680. swait()
  681. sine = sine + change
  682. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  683. local velderp = RootPart.Velocity.y
  684. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  685. if equipped == true or equipped == false then
  686. if attack == false then
  687. idle = idle + 1
  688. Character.Humanoid.MaxHealth = math.huge
  689. Character.Humanoid.Health = math.huge
  690. else
  691. idle = 0
  692. end
  693. if not (idle >= 500) or attack == false then
  694. end
  695. if torvel < 1 and hitfloor ~= nil then
  696. Anim = "Chill"
  697. if attack == false then
  698. Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
  699. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
  700. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
  701. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
  702. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
  703. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
  704. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
  705. end
  706. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  707. Anim = "Walk"
  708. if attack == false then
  709. Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
  710. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
  711. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
  712. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
  713. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
  714. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
  715. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  716. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  717. end
  718. elseif torvel >= 22 and hitfloor ~= nil then
  719. Anim = "Run"
  720. if attack == false then
  721. Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
  722. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  723. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
  724. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
  725. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
  726. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
  727. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  728. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  729. end
  730. end
  731. end
  732. end
  733. end)
  734.  
  735.  
  736.  
  737. -- Objects
  738.  
  739. local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  740. local Header = Instance.new("Frame")
  741. local BackGround = Instance.new("Frame")
  742. local Chill_Gui_Label = Instance.new("TextLabel")
  743. local Play_ID_Button = Instance.new("TextButton")
  744. local ID_Box = Instance.new("TextBox")
  745. local Set_Vol_Button = Instance.new("TextButton")
  746. local Vol_Box = Instance.new("TextBox")
  747. local Set_Tpos_Button = Instance.new("TextButton")
  748. local Tpos_Box = Instance.new("TextBox")
  749. local Set_Text_Button = Instance.new("TextButton")
  750. local Tpos_Box_2 = Instance.new("TextBox")
  751. local Toggle_Chat_Button = Instance.new("TextButton")
  752. local Chat_Toggle_Label = Instance.new("TextLabel")
  753. local Current_Song_Label = Instance.new("TextLabel")
  754.  
  755. -- Properties
  756.  
  757. Chill_Gui_Bro.Name = "Chill_Gui_Bro"
  758.  
  759. Header.Name = "Header"
  760. Header.Parent = Chill_Gui_Bro
  761. Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  762. Header.BorderSizePixel = 0
  763. Header.Draggable = true
  764. Header.Active = true
  765. Header.Selectable = true
  766. Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
  767. Header.Size = UDim2.new(0, 250, 0, 45)
  768.  
  769. BackGround.Name = "BackGround"
  770. BackGround.Parent = Header
  771. BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  772. BackGround.BorderSizePixel = 0
  773. BackGround.Draggable = true
  774. BackGround.Position = UDim2.new(0, 0, 1, 0)
  775. BackGround.Size = UDim2.new(0, 250, 0, 299)
  776.  
  777. Chill_Gui_Label.Name = "Chill_Gui_Label"
  778. Chill_Gui_Label.Parent = Header
  779. Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  780. Chill_Gui_Label.BackgroundTransparency = 1
  781. Chill_Gui_Label.BorderSizePixel = 0
  782. Chill_Gui_Label.Draggable = true
  783. Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
  784. Chill_Gui_Label.Font = Enum.Font.Arcade
  785. Chill_Gui_Label.Text = "~»Chill Gui«~"
  786. Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
  787. Chill_Gui_Label.TextScaled = true
  788. Chill_Gui_Label.TextSize = 14
  789. Chill_Gui_Label.TextWrapped = true
  790.  
  791. Play_ID_Button.Name = "Play_ID_Button"
  792. Play_ID_Button.Parent = Header
  793. Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  794. Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
  795. Play_ID_Button.BorderSizePixel = 0
  796. Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
  797. Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
  798. Play_ID_Button.Font = Enum.Font.Arcade
  799. Play_ID_Button.Text = "Play ID"
  800. Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
  801. Play_ID_Button.TextSize = 20
  802. Play_ID_Button.TextWrapped = true
  803.  
  804. ID_Box.Name = "ID_Box"
  805. ID_Box.Parent = Header
  806. ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  807. ID_Box.BorderColor3 = Color3.new(0, 0, 0)
  808. ID_Box.BorderSizePixel = 0
  809. ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
  810. ID_Box.Size = UDim2.new(0, 140, 0, 35)
  811. ID_Box.Font = Enum.Font.Arcade
  812. ID_Box.Text = "ID here"
  813. ID_Box.TextColor3 = Color3.new(1, 1, 1)
  814. ID_Box.TextSize = 35
  815. ID_Box.TextWrapped = true
  816.  
  817. Set_Vol_Button.Name = "Set_Vol_Button"
  818. Set_Vol_Button.Parent = Header
  819. Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  820. Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
  821. Set_Vol_Button.BorderSizePixel = 0
  822. Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
  823. Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
  824. Set_Vol_Button.Font = Enum.Font.Arcade
  825. Set_Vol_Button.Text = "Set Vol"
  826. Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
  827. Set_Vol_Button.TextSize = 20
  828. Set_Vol_Button.TextWrapped = true
  829.  
  830. Vol_Box.Name = "Vol_Box"
  831. Vol_Box.Parent = Header
  832. Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  833. Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
  834. Vol_Box.BorderSizePixel = 0
  835. Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
  836. Vol_Box.Size = UDim2.new(0, 140, 0, 35)
  837. Vol_Box.Font = Enum.Font.Arcade
  838. Vol_Box.Text = "Volume"
  839. Vol_Box.TextColor3 = Color3.new(1, 1, 1)
  840. Vol_Box.TextSize = 35
  841. Vol_Box.TextWrapped = true
  842.  
  843. Set_Tpos_Button.Name = "Set_Tpos_Button"
  844. Set_Tpos_Button.Parent = Header
  845. Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  846. Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
  847. Set_Tpos_Button.BorderSizePixel = 0
  848. Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
  849. Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
  850. Set_Tpos_Button.Font = Enum.Font.Arcade
  851. Set_Tpos_Button.Text = "Set Tpos"
  852. Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
  853. Set_Tpos_Button.TextSize = 18
  854. Set_Tpos_Button.TextWrapped = true
  855.  
  856. Tpos_Box.Name = "Tpos_Box"
  857. Tpos_Box.Parent = Header
  858. Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  859. Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
  860. Tpos_Box.BorderSizePixel = 0
  861. Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
  862. Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
  863. Tpos_Box.Font = Enum.Font.Arcade
  864. Tpos_Box.Text = "Time Position"
  865. Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
  866. Tpos_Box.TextSize = 20
  867. Tpos_Box.TextWrapped = true
  868.  
  869. Set_Text_Button.Name = "Set_Text_Button"
  870. Set_Text_Button.Parent = Header
  871. Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  872. Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
  873. Set_Text_Button.BorderSizePixel = 0
  874. Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
  875. Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
  876. Set_Text_Button.Font = Enum.Font.Arcade
  877. Set_Text_Button.Text = "Set Text"
  878. Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
  879. Set_Text_Button.TextSize = 18
  880. Set_Text_Button.TextWrapped = true
  881.  
  882. Tpos_Box_2.Name = "Tpos_Box"
  883. Tpos_Box_2.Parent = Header
  884. Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  885. Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
  886. Tpos_Box_2.BorderSizePixel = 0
  887. Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
  888. Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
  889. Tpos_Box_2.Font = Enum.Font.Arcade
  890. Tpos_Box_2.Text = "Text"
  891. Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
  892. Tpos_Box_2.TextSize = 20
  893. Tpos_Box_2.TextWrapped = true
  894.  
  895. Toggle_Chat_Button.Name = "Toggle_Chat_Button"
  896. Toggle_Chat_Button.Parent = Header
  897. Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  898. Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
  899. Toggle_Chat_Button.BorderSizePixel = 0
  900. Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
  901. Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
  902. Toggle_Chat_Button.Font = Enum.Font.Arcade
  903. Toggle_Chat_Button.Text = "Toggle Chat"
  904. Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
  905. Toggle_Chat_Button.TextSize = 20
  906. Toggle_Chat_Button.TextWrapped = true
  907.  
  908. Chat_Toggle_Label.Name = "Chat_Toggle_Label"
  909. Chat_Toggle_Label.Parent = Header
  910. Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  911. Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
  912. Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
  913. Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
  914. Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
  915. Chat_Toggle_Label.Font = Enum.Font.Arcade
  916. Chat_Toggle_Label.Text = "~»False«~"
  917. Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
  918. Chat_Toggle_Label.TextScaled = true
  919. Chat_Toggle_Label.TextSize = 14
  920. Chat_Toggle_Label.TextWrapped = true
  921.  
  922. Current_Song_Label.Name = "Current_Song_Label"
  923. Current_Song_Label.Parent = Header
  924. Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  925. Current_Song_Label.BackgroundTransparency = 0.89999997615814
  926. Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
  927. Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
  928. Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
  929. Current_Song_Label.Font = Enum.Font.Arcade
  930. Current_Song_Label.Text = "~»Current Song: None«~"
  931. Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
  932. Current_Song_Label.TextScaled = true
  933. Current_Song_Label.TextSize = 14
  934. Current_Song_Label.TextWrapped = true
  935.  
  936. Play_ID_Button.MouseButton1Down:Connect(function()
  937. if tonumber(ID_Box.Text) then
  938. Chillmusic:Stop()
  939. Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
  940. Chillmusic:Play()
  941. currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
  942. text.Text = "~»Chill Af«~ Now Playing: "..currentsong
  943. Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
  944. wait(4)
  945. text.Text = "~»Fell Apart AF«~"
  946. end
  947. end)
  948. local ischatting = false
  949.  
  950. Set_Vol_Button.MouseButton1Down:Connect(function()
  951.  
  952. Chillmusic.Volume = tonumber(Vol_Box.Text)
  953. end)
  954.  
  955. Set_Tpos_Button.MouseButton1Down:Connect(function()
  956.  
  957. Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
  958. end)
  959.  
  960. Set_Text_Button.MouseButton1Down:Connect(function()
  961.  
  962. text.Text = "~»"..Tpos_Box_2.Text.."«~"
  963. end)
  964.  
  965. Toggle_Chat_Button.MouseButton1Down:Connect(function()
  966. if ischatting == false then
  967. ischatting = true
  968. Chat_Toggle_Label.Text = "~»True«~"
  969. spawn(function()
  970. game.Players.LocalPlayer.Chatted:connect(function(msg)
  971. for i = 0, msg:len(), 1 do
  972. text.Text = "~»"..msg:sub(0, i).."«~"
  973. end
  974. wait(3)
  975. text.Text = "~»Fell Apart AF«~"
  976. end)
  977. end)
  978. else
  979. ischatting = false
  980. Chat_Toggle_Label.Text = "~»False«~"
  981. end
  982. end)
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