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  1. hlcsg v3.4 VL26 (Apr 30 2012)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\CS\VALVEH~1\tools\hlcsg.exe "c:\cs\valve hammer editor\maps\aim_glockerroom" -wadautodetect -wadinclude de_inferno_btm -cliptype precise
  8. Arguments: "c:\cs\valve hammer editor\maps\aim_glockerroom" -wadautodetect -wadinclude de_inferno_btm -cliptype precise -low -wadautodetect
  9. Entering c:\cs\valve hammer editor\maps\aim_glockerroom.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 8 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 33554432 ] [ 33554432 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ precise ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wadcfg by file [ None ] [ None ]
  34. wadcfg by name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. UTF8 game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47. [de_inferno_btm]
  48.  
  49. CreateBrush:
  50. Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 416
  51.  
  52. (0.05 seconds)
  53. CSGBrush:
  54. (0.30 seconds)
  55.  
  56. Using Wadfile: \cs\wad\chateau.wad
  57. - Contains 5 used textures, 6.94 percent of map (136 textures in wad)
  58. Using Wadfile: \cs\wad\cs_havana.wad
  59. - Contains 28 used textures, 38.89 percent of map (122 textures in wad)
  60. Using Wadfile: \cs\wad\cstrike.wad
  61. - Contains 5 used textures, 6.94 percent of map (123 textures in wad)
  62. Using Wadfile: \cs\wad\de_piranesi.wad
  63. - Contains 4 used textures, 5.56 percent of map (160 textures in wad)
  64. Using Wadfile: \cs\wad\de_storm.wad
  65. - Contains 3 used textures, 4.17 percent of map (74 textures in wad)
  66. Using Wadfile: \cs\wad\halflife.wad
  67. - Contains 7 used textures, 9.72 percent of map (3116 textures in wad)
  68. Using Wadfile: \cs\wad\itsitaly.wad
  69. - Contains 3 used textures, 4.17 percent of map (99 textures in wad)
  70. Including Wadfile: \cs\wad\de_inferno_btm.wad
  71. - Contains 16 used textures, 22.22 percent of map (97 textures in wad)
  72.  
  73. "wad" is "chateau.wad;cs_havana.wad;cstrike.wad;de_piranesi.wad;de_storm.wad;halflife.wad;itsitaly.wad;"
  74.  
  75. added 1 additional animating textures.
  76. Texture usage is at 2.84 mb (of 32.00 mb MAX)
  77. 0.41 seconds elapsed
  78.  
  79. ----- END hlcsg -----
  80.  
  81.  
  82.  
  83. hlvis v3.4 VL26 (Apr 30 2012)
  84. Zoner's Half-Life Compilation Tools -- Custom Build
  85. Based on code modifications by Sean 'Zoner' Cavanaugh
  86. Based on Valve's version, modified with permission.
  87. Submit detailed bug reports to (vluzacn@163.com)
  88. ----- BEGIN hlvis -----
  89. Command line: C:\CS\VALVEH~1\tools\hlvis.exe "c:\cs\valve hammer editor\maps\aim_glockerroom" -full -high
  90. Arguments: "c:\cs\valve hammer editor\maps\aim_glockerroom" -full -high
  91. Error: Portal file 'c:\cs\valve hammer editor\maps\aim_glockerroom.prt' does not exist, cannot vis the map
  92.  
  93.  
  94. ----- END hlvis -----
  95.  
  96.  
  97.  
  98. hlrad v3.4 VL26 (Apr 30 2012)
  99. Zoner's Half-Life Compilation Tools -- Custom Build
  100. Based on code modifications by Sean 'Zoner' Cavanaugh
  101. Based on Valve's version, modified with permission.
  102. Submit detailed bug reports to (vluzacn@163.com)
  103. ----- BEGIN hlrad -----
  104. Command line: C:\CS\VALVEH~1\tools\hlrad.exe "c:\cs\valve hammer editor\maps\aim_glockerroom" -extra -lightdata 8
  105. Arguments: "c:\cs\valve hammer editor\maps\aim_glockerroom" -extra -lightdata 8 -waddir C:\CS\WAD -waddir C:\Spill\Steam\steamapps\kryptecx\counter-strike\cstrike -waddir C:\Spill\Steam\steamapps\kryptecx\counter-strike\valve -waddir C:\Spill\Steam\steamapps -low
  106. >> There was a problem compiling the map.
  107. >> Check the file c:\cs\valve hammer editor\maps\aim_glockerroom.log for the cause.
  108.  
  109. ----- END hlrad -----
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