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- hlcsg v3.4 VL26 (Apr 30 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: C:\CS\VALVEH~1\tools\hlcsg.exe "c:\cs\valve hammer editor\maps\aim_glockerroom" -wadautodetect -wadinclude de_inferno_btm -cliptype precise
- Arguments: "c:\cs\valve hammer editor\maps\aim_glockerroom" -wadautodetect -wadinclude de_inferno_btm -cliptype precise -low -wadautodetect
- Entering c:\cs\valve hammer editor\maps\aim_glockerroom.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 8 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ precise ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wadcfg by file [ None ] [ None ]
- wadcfg by name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- [de_inferno_btm]
- CreateBrush:
- Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 416
- (0.05 seconds)
- CSGBrush:
- (0.30 seconds)
- Using Wadfile: \cs\wad\chateau.wad
- - Contains 5 used textures, 6.94 percent of map (136 textures in wad)
- Using Wadfile: \cs\wad\cs_havana.wad
- - Contains 28 used textures, 38.89 percent of map (122 textures in wad)
- Using Wadfile: \cs\wad\cstrike.wad
- - Contains 5 used textures, 6.94 percent of map (123 textures in wad)
- Using Wadfile: \cs\wad\de_piranesi.wad
- - Contains 4 used textures, 5.56 percent of map (160 textures in wad)
- Using Wadfile: \cs\wad\de_storm.wad
- - Contains 3 used textures, 4.17 percent of map (74 textures in wad)
- Using Wadfile: \cs\wad\halflife.wad
- - Contains 7 used textures, 9.72 percent of map (3116 textures in wad)
- Using Wadfile: \cs\wad\itsitaly.wad
- - Contains 3 used textures, 4.17 percent of map (99 textures in wad)
- Including Wadfile: \cs\wad\de_inferno_btm.wad
- - Contains 16 used textures, 22.22 percent of map (97 textures in wad)
- "wad" is "chateau.wad;cs_havana.wad;cstrike.wad;de_piranesi.wad;de_storm.wad;halflife.wad;itsitaly.wad;"
- added 1 additional animating textures.
- Texture usage is at 2.84 mb (of 32.00 mb MAX)
- 0.41 seconds elapsed
- ----- END hlcsg -----
- hlvis v3.4 VL26 (Apr 30 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: C:\CS\VALVEH~1\tools\hlvis.exe "c:\cs\valve hammer editor\maps\aim_glockerroom" -full -high
- Arguments: "c:\cs\valve hammer editor\maps\aim_glockerroom" -full -high
- Error: Portal file 'c:\cs\valve hammer editor\maps\aim_glockerroom.prt' does not exist, cannot vis the map
- ----- END hlvis -----
- hlrad v3.4 VL26 (Apr 30 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: C:\CS\VALVEH~1\tools\hlrad.exe "c:\cs\valve hammer editor\maps\aim_glockerroom" -extra -lightdata 8
- Arguments: "c:\cs\valve hammer editor\maps\aim_glockerroom" -extra -lightdata 8 -waddir C:\CS\WAD -waddir C:\Spill\Steam\steamapps\kryptecx\counter-strike\cstrike -waddir C:\Spill\Steam\steamapps\kryptecx\counter-strike\valve -waddir C:\Spill\Steam\steamapps -low
- >> There was a problem compiling the map.
- >> Check the file c:\cs\valve hammer editor\maps\aim_glockerroom.log for the cause.
- ----- END hlrad -----
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