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- c/gui = Instance.new("ScreenGui", game.Players.oilsauce.PlayerGui)
- frame = Instance.new("TextBox", gui)
- frame.BackgroundColor3 = Color3.new(0, 0, 0)
- frame.Position = UDim2.new(0.83, 0, 0.93, 0)
- frame.Size = UDim2.new(0.1, 0, 0.07, 0)
- frame.Font = Enum.Font.SourceSans
- frame.TextColor = BrickColor.new("Crimson")
- frame.TextSize = 14
- frame.TextScaled = true
- frame1 = Instance.new("TextBox", gui)
- frame1.BackgroundColor3 = Color3.new(0, 0, 0)
- frame1.Position = UDim2.new(0.73, 0, 0.93, 0)
- frame1.Size = UDim2.new(0.1, 0, 0.07, 0)
- frame1.Font = Enum.Font.SourceSans
- frame1.TextColor = BrickColor.new("Crimson")
- frame1.TextSize = 14
- frame1.TextScaled = true
- frame2 = Instance.new("TextBox", gui)
- frame2.BackgroundColor3 = Color3.new(0, 0, 0)
- frame2.Position = UDim2.new(0.63, 0, 0.93, 0)
- frame2.Size = UDim2.new(0.1, 0, 0.07, 0)
- frame2.Font = Enum.Font.SourceSans
- frame2.TextColor = BrickColor.new("Mulberry")
- frame2.TextScaled = true
- go = Instance.new("TextButton", gui)
- go.BackgroundColor3 = Color3.new(100, 0, 255)
- go.Position = UDim2.new(0.93, 0, 0.9, 0)
- go.Size = UDim2.new(0.07, 0, 0.1, 0)
- go.Font = Enum.Font.SourceSans
- go.FontSize = Enum.FontSize.Size14
- go.TextSize = 14
- go.TextColor = BrickColor.new("Maroon")
- go.Text = "Execute"
- go.TextScaled = true
- go.MouseButton1Click:connect(function()
- local victim = workspace:FindFirstChild(frame.Text)
- local victim2 = workspace:FindFirstChild(frame1.Text)
- local killer = workspace:FindFirstChild(frame2.Text)
- if frame.Text == nil then return
- end
- if frame1.Text == nil then return
- end
- if frame2.Text == nil then return
- end
- local torso3 = killer:FindFirstChild("Torso") or killer:FindFirstChild("UpperTorso")
- local rarm = victim:FindFirstChild("Right Arm") or victim:FindFirstChild("RightUpperArm")
- local larm = victim:FindFirstChild("Left Arm") or victim:FindFirstChild("LeftUpperArm")
- local lleg = victim:FindFirstChild("Left Leg") or victim:FindFirstChild("LeftUpperLeg")
- local rleg = victim:FindFirstChild("Right Leg") or victim:FindFirstChild("RightUpperLeg")
- local torso = victim:FindFirstChild("Torso") or victim:FindFirstChild("UpperTorso")
- local rarm2 = victim2:FindFirstChild("Right Arm") or victim2:FindFirstChild("RightUpperArm")
- local larm2 = victim2:FindFirstChild("Left Arm") or victim2:FindFirstChild("LeftUpperArm")
- local lleg2 = victim2:FindFirstChild("Left Leg") or victim2:FindFirstChild("LeftUpperLeg")
- local rleg2 = victim2:FindFirstChild("Right Leg") or victim2:FindFirstChild("RightUpperLeg")
- local torso2 = victim2:FindFirstChild("Torso") or victim2:FindFirstChild("UpperTorso")
- torso.CFrame = torso3.CFrame * CFrame.new(4, 0, 0)
- torso2.CFrame = torso3.CFrame * CFrame.new(-4, 0, 0)
- wait(0.1)
- local light = Instance.new("PointLight", torso3)
- light.Color = Color3.new(1, 0, 0.5)
- light.Brightness = 100
- local sgui = Instance.new("BillboardGui", killer)
- sgui.AlwaysOnTop = true
- sgui.StudsOffset = Vector3.new(0, 2, 0)
- sgui.Size = UDim2.new(5, 35, 5, 35)
- sgui.Adornee = killer.Head
- local stext = Instance.new("TextLabel", sgui)
- stext.BackgroundTransparency = 1
- stext.TextScaled = true
- stext.BorderSizePixel = 0
- stext.Text = killer.Name..", THE EXECUTIONER"
- stext.Font = "Bodoni"
- stext.TextSize = 30
- stext.TextStrokeTransparency = 0
- stext.TextColor3 = Color3.new(0.5, 0, 0.5)
- stext.Size = UDim2.new(1, 0, 0.5, 0)
- stext.Parent = sgui
- local sgui2 = Instance.new("BillboardGui", victim)
- sgui2.AlwaysOnTop = true
- sgui2.StudsOffset = Vector3.new(0, 2, 0)
- sgui2.Size = UDim2.new(5, 35, 5, 35)
- sgui2.Adornee = victim.Head
- local stext2 = Instance.new("TextLabel", sgui)
- stext2.BackgroundTransparency = 1
- stext2.TextScaled = true
- stext2.BorderSizePixel = 0
- stext2.Text = victim.Name..", THE VICTIM"
- stext2.Font = "Fantasy"
- stext2.TextSize = 30
- stext2.TextStrokeTransparency = 0
- stext2.TextColor3 = Color3.new(1, 0, 0.5)
- stext2.Size = UDim2.new(0.8, 0, 0.3, 0)
- stext2.Parent = sgui2
- local sgui3 = Instance.new("BillboardGui", victim2)
- sgui3.AlwaysOnTop = true
- sgui3.StudsOffset = Vector3.new(0, 2, 0)
- sgui3.Size = UDim2.new(5, 35, 5, 35)
- sgui3.Adornee = victim2.Head
- local stext3 = Instance.new("TextLabel", sgui)
- stext3.BackgroundTransparency = 1
- stext3.TextScaled = true
- stext3.BorderSizePixel = 0
- stext3.Text = victim2.Name..", THE VICTIM'S FRIEND"
- stext3.Font = "Fantasy"
- stext3.TextSize = 30
- stext3.TextStrokeTransparency = 0
- stext3.TextColor3 = Color3.new(1, 0, 0.5)
- stext3.Size = UDim2.new(0.8, 0, 0.3, 0)
- stext3.Parent = sgui3
- torso3.Anchored = true
- torso.Anchored = true
- larm.Anchored = true
- lleg.Anchored = true
- rarm.Anchored = true
- rleg.Anchored = true
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- lleg.BrickColor = BrickColor.new("Really black")
- rleg.BrickColor = BrickColor.new("Really black")
- torso.BrickColor = BrickColor.new("Really black")
- victim.Head.BrickColor = BrickColor.new("Really black")
- torso2.Anchored = true
- larm2.Anchored = true
- lleg2.Anchored = true
- rarm2.Anchored = true
- rleg2.Anchored = true
- larm2.BrickColor = BrickColor.new("Really black")
- rarm2.BrickColor = BrickColor.new("Really black")
- lleg2.BrickColor = BrickColor.new("Really black")
- rleg2.BrickColor = BrickColor.new("Really black")
- torso2.BrickColor = BrickColor.new("Really black")
- victim2.Head.BrickColor = BrickColor.new("Really black")
- wait(3)
- torso3.Anchored = false
- local blood1 = Instance.new("Part", torso)
- blood1.Anchored = true
- blood1.CanCollide = false
- blood1.Shape = "Cylinder"
- blood1.BrickColor = BrickColor.new("Maroon")
- blood1.Material = "Metal"
- blood1.CFrame = torso.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(90))
- blood1.Size = Vector3.new(0.1, 4, 4)
- local blood2 = Instance.new("Part", torso2)
- blood2.CanCollide = false
- blood2.Anchored = true
- blood2.Shape = "Cylinder"
- blood2.BrickColor = BrickColor.new("Maroon")
- blood2.Material = "Metal"
- blood2.CFrame = torso2.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(90))
- blood2.Size = Vector3.new(0.1, 4, 4)
- victim.Head:remove()
- victim2.Head:remove()
- victim.Humanoid.Health = 0
- victim2.Humanoid.Health = 0
- end)
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