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RAD143

Feb 11th, 2021
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  1. =====================
  2. RAD 1.42 --> RAD 1.43
  3. =====================
  4.  
  5. Added:
  6. - Minor Integrations and Additions (MIA)
  7.  
  8. Updated:
  9. /dank/null (DankNull-1.12.2-1.7.91.jar --> DankNull-1.12.2-1.7.101.jar):
  10. DankNull-1.12.2-1.7.101.jar:
  11. ** Version 1.7.101 (Beta) **
  12. * Fix dupe bug when dank null leaves inventory (Fixes #308)
  13. ** Version 1.7.100 (Beta) **
  14. * Re-work remove dank-null from dock. Prevents sync issues. (And simplify code)
  15. ** Version 1.7.99 (Beta) **
  16. * Fix dupe with non-initialized dank null (#303)
  17. ** Version 1.7.98 (Beta) **
  18. * Fix canceling a non-canceling event
  19. * Fix Crafting Dupe with non vanilla tables
  20. ** Version 1.7.97 (Beta) **
  21. * Change default extraction mode to keep 1 instead of keep all
  22. * Fix a bug with stack selection
  23. ** Version 1.7.96 (Beta) **
  24. * Add a defensive check for #284 (crash on opening dank null)
  25. * Reworking the release process to be more streamlined and better visibility
  26. ** Version 1.7.95 (Beta) **
  27. * Pickup into dank nulls now work for all inventory instead of just first one with the item.
  28. * Fix a visual glitch with inventory contents on servers.
  29. * Fix a dupe THIS FIX WILL CLEAR THE INVENTORY OF ALL DANK NULLS
  30. * Re-adding voiding on pickup. It will only void after all dank nulls have had a chance to absorb the item.
  31. * Re-adding extraction limitations. Remember placement is an extraction option first so if you can't extract you can't place.
  32. ** Version 1.7.94 (Beta) **
  33. * Fix crash when picking up item not in dank null.
  34. ** Version 1.7.93 (Alpha) **
  35. * Fixing picking up items only working for first slot
  36. ** Version 1.7.92 (Beta) **
  37. * Fix deletion of items on pickup if they aren't in a dank null
  38. * Dank Null will not update properly update VISUALLY when adding or removing items by hand. Still determining cause.
  39. ** Version 1.7.91 (Release) **
  40. * Update to newer Forge
  41. * Jar is now signed by cjm721's signature
  42. * Simplify placement code to fix several bugs, this removed some small features such as setting banner items and slab placement
  43. ** See Curseforge for Previous Change Logs **
  44.  
  45. Corail Tombstone (Corail Tombstone 4.0.1 for 1.12.2 --> Corail Tombstone 4.1.1 for 1.12.2):
  46. Corail Tombstone 4.1.1 for 1.12.2:
  47. This mod supports mc version from 1.8.9 to 1.16.5
  48. Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
  49. Latest : 4.1.1 - Recommended : 4.1.0
  50. Changes 4.1.1 :
  51. * better chinese translations (courtesy of Aikini)
  52. * compat with Better Portals (teleportation)
  53. * help in compatibility with others mods to not break graves
  54. * client config to let players choose if they want a grave on death
  55. * client config to allow to activate graves by sneaking
  56. Changes 4.1.0 :
  57. * new item Grave Plate being the new way to engrave the tombs with anvil (decorative graves are no more engravable in anvil)
  58. * config to allow to switch grave plate already set on decorative graves
  59. * only skulls can be used to create decorative graves
  60. * flatten the curve of knowledge level (the new points wil be directly available)
  61. * always prevent to disenchant Tetra modular items
  62. * good alignment players can pray on villager (and minecolonies citizens) to protect them from a future death
  63. * client config to hide the shield particles on protected villagers
  64. * config to set the points earned by protecting a villager
  65. * sub command for tbknowledge to reset the ankh cooldown
  66. * config to limit to use magic siphon on players
  67. Changes 4.0.1 :
  68. * texture compression (by Darkhax)
  69. * fix the perk mastery of tablets (should work better to keep the "use left")
  70. * fix the order of player saves (.latest) for the command recovery
  71. * anvil recipes for white decorative graves in JEI
  72. Changes 4.0.0 :
  73. * perk alchimist (potion duration)
  74. * adds the white variants (some existing graves could be rotated or be white after the change)
  75. * ukrainian translation (courtesy of Almazikhipe)
  76. * additional configs for enchantments
  77. * bump to forge version to 2838
  78.  
  79. Electroblob's Wizardry (Electroblob's Wizardry - 4.3.3 - MC 1.12.2 --> Electroblob's Wizardry - 4.3.4 - MC 1.12.2):
  80. Electroblob's Wizardry - 4.3.4 - MC 1.12.2:
  81. Version 4.3.4 - Patching up the Armour
  82. + Added information about the new armour classes to The Wizard's Handbook
  83. * Increased total cooldown reduction for warlock armour from 30% to 40%, and battlemage from 15% to 20% (the previous values were broken though)
  84. * Mana flasks no longer take time to use in creative mode
  85. * Updated Chinese (simplified) translations, courtesy of TUSama et al.
  86. * Updated Korean translations, courtesy of red1854th
  87. # Fixed armour class cooldowns displaying the total set cooldown on each item, they now display the correct value for each item on its own
  88. # Fixed a problem with combining two sets of spell modifiers, which caused armour cost reductions not to apply in many cases
  89. # Fixed issue #603, where combining multiple sources of cooldown reduction resulted in negative cooldowns, breaking wands
  90. # Fixed issue #608, an error that made it impossible to apply class armour upgrades on dedicated servers
  91. # Fixed issue #610, a syntax error in the Hungarian handbook translation file
  92. # Fixed issue #615, where I accidentally left my startup item model generator code in by mistake :P
  93.  
  94. Elenai Dodge (Elenai Dodge v1.13.0 for 1.12.2 --> Elenai Dodge v1.13.2 for 1.12.2):
  95. Elenai Dodge v1.13.2 for 1.12.2:
  96. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  97. SandwichHorror
  98. [ 1.16.X VERSION IS HERE](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/files/3050601)
  99. Added a potion blacklist as suggested by SandwichHorror. (ModConfig > Modpacks > Potion Blacklist)
  100. Changelog:
  101. * Backported Potion Blacklist from version 2.0
  102. COMING SOON
  103. * Massive 2.0 Update! (1.12.2, 1.15.2 and 1.16.X)
  104. * Reskillable Support Reimplementation
  105. * Prevent players from dodging whilst jumping
  106. * Proper vivecraft support
  107. * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
  108. Want to support me directly?
  109. [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
  110.  
  111. Elenai Dodge v1.13.1c for 1.12.2:
  112. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  113. SandwichHorror
  114. Q. Why are you not updating 1.15 and 1.16 versions of the mod?
  115. A. I am... I'm just waiting for them to be completely complete. You'll see...
  116. A Quick hotfix to patch a small bug.
  117. Changelog:
  118. * Completely reprogrammed I-Frames. I want to take this opportunity to apologize for how absolutely awful they were. They now work properly, and will NO LONGER PREVENT POISON AND WITHER EFFECTS.
  119. * You will no longer get knocked back when I-Frames are active.
  120. * You will no longer display the damage animation when I-Frames are active.
  121. * Updated the config's wording to accommodate an old change in controls.
  122. COMING SOON
  123. * Massive 2.0 Update! (1.12.2, 1.15.2 and 1.16.X)
  124. * Reskillable Support Reimplementation
  125. * A potion support system suggested by SandwichHorror!
  126. * Dodge crouching animation.. and potentially a custom one if I can work out a way to do it that maximizes compatibility I'm still considering this, but looking at other projects with similar effects, it seems clunky.
  127. * Prevent players from dodging whilst jumping
  128. * Proper vivecraft support
  129. * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
  130. Want to support me directly?
  131. [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
  132.  
  133. Elenai Dodge v1.13.1b for 1.12.2:
  134. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  135. SandwichHorror
  136. Q. Why are you not updating 1.15 and 1.16 versions of the mod?
  137. A. I am... I'm just waiting for them to be completely complete. You'll see...
  138. A Quick hotfix to patch an exploit and a small bug.
  139. Changelog:
  140. * I-Frames now correctly negate the correct damage sources. They now only defend against: "mob", "arrow", "player", and "magic".
  141. * I-Frames now correctly prevent Knockback.
  142. COMING SOON
  143. * Massive 2.0 Update! (1.12.2, 1.15.2 and 1.16.X)
  144. * Reskillable Support Reimplementation
  145. * A potion support system suggested by SandwichHorror!
  146. * Dodge crouching animation.. and potentially a custom one if I can work out a way to do it that maximizes compatibility
  147. * Prevent players from dodging whilst jumping
  148. * Proper vivecraft support
  149. * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
  150. Want to support me directly?
  151. [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
  152.  
  153. Elenai Dodge v1.13.1 for 1.12.2:
  154. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  155. SandwichHorror
  156. I've been playing through [ROTN ](https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night)again and wanted to release a quick update to fix some minor inconveniences I found with my mod.
  157. Changelog:
  158. * Added I-Frames as suggested by ZettaSword! By default you have 20 in-game ticks of invincibility, but this value can be tweaked or disabled in the config. (I know 20 sounds like a lot.. it isn't)
  159. * Reworked UI so it will always appear behind the experience number. This also fixes a bug where you would see two experience values if you had a smooth font mod installed and my HUD in locked mode. If you experience any weird issues with compatibility, please post the Mod ID and an explanation of the issue in the issues tab at the top of the page <3
  160. * Known Minor Incompatibility: This is not new to this version. BetterHUD forces the experience number to underlay my Dodge's UI, meaning the blue bar appears on top of it. Frustratingly, it's not as simple as rendering my UI beforehand as the mod changes the way it's rendered. I'm looking into a workaround for the issue but any help/ideas would be greatly appreciated!
  161. COMING SOON
  162. * Reskillable Support Reimplementation
  163. * A potion support system suggested by SandwichHorror!
  164. * Dodge crouching animation.. and potentially a custom one if I can work out a way to do it that maximizes compatibility
  165. * Prevent players from dodging whilst jumping
  166. * Proper vivecraft support
  167. * [Your suggestion here!](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge/issues)
  168. Want to support me directly?
  169. [(Sorry for plugging the Patreon again! My main focus of the mod is to have fun with the community, not monetary gain. You should only support me if you enjoy my work and want to help keep me afloat)](https://www.patreon.com/elenai)
  170.  
  171. Entity Culling (EntityCulling-1.12.2-2.0.5.jar --> EntityCulling-1.12.2-2.0.8.jar):
  172. EntityCulling-1.12.2-2.0.8.jar:
  173. v1.12.2-2.0.8:
  174. * fixed compatibility with optifine G5 (no longer compatible with optifine F5)
  175.  
  176. EntityCulling-1.12.2-2.0.7.jar:
  177. v2.0.7
  178. * fixed crash rendering vanilla world with cubic chunks installed (#8)
  179. * fixed rendering of wrong cubes (#9)
  180.  
  181. EntityCulling-1.12.2-2.0.6.jar:
  182. v2.0.6
  183. * fixed crash with cubic chunks
  184. * fixed random entities option from optifine not working with entity culling
  185.  
  186. Inventory Pets (InventoryPets-1.12-2.0.10 --> InventoryPets-1.12-2.0.12):
  187. InventoryPets-1.12-2.0.12:
  188. Inventory Pets
  189. Hotfix Release Notes 2.0.12 (for 1.15.x and 1.16.x)
  190. Fixes
  191. * Fixed Illuminati Pet timer (once again), so that it works properly across dimensions or when changing world time (credit: JT122506)
  192. * Petrifier now works on Mooshroom (credit: skwii69)
  193. * Reduced overall damage boost from Cloud Pet
  194. * Fixed bug where certain sounds like Dubstep and PacMan were heard server wide (credit: Futi63)
  195. * Fixed issue where Cloud Pet was causing flight to disable when held in regular inventory (credit: JT122506)
  196. * Fixed update prompt to alert correct text with with correct version
  197. Compats
  198. * Fixed conflict with Ice and Fire’s Wyrmroost Butterfly Leviathan and Cloud pet lightning (credit: Jacboy567)
  199.  
  200. Roguelike Dungeons -- Fnar's Edition (v2.3.0 Development Update --> v2.3.1 LootTable Entropy Patch):
  201. v2.3.1 LootTable Entropy Patch:
  202. * ✨ Adds new DungeonSetting field, requires, which includes the setting only if the required mods are present
  203. * ✨ Adds new configuration, breakIfRequiredModIsMissing. This configuration handles when a mod declared as 'required' in a DungeonSetting is missing. When this setting is enabled, an error is reported when settings are reloaded (/roguelike settings reload). When disabled, settings that are missing their requirements are ignored.
  204. * 🔧 Fixes an issue where the default value for spawnAttempts is set to match spawnMinimumDistanceFromVanillaStructures instead of its configured default when the field is missing
  205. * 🔧 Fixes an issue where chests generated using loot table configurations contain the exact same contents per loot table ([#45](https://github.com/fnar/minecraft-roguelike/issues/45))
  206.  
  207. Unique Crops (uniquecrops-1.12.2-0.2.1.jar --> uniquecrops-1.12.2-0.2.4.jar):
  208. uniquecrops-1.12.2-0.2.4.jar:
  209. v0.2.4:
  210. * add ignorance potion
  211. * fixed unlocalized names for potion effects
  212. * tweak merlinia crops - time meal is now the actual way to grow them
  213.  
  214. uniquecrops-1.12.2-0.2.3.jar:
  215. v0.2.3:
  216. * make ruins worldgen stop genning in flat worlds if structure generation feature is disabled
  217. * fix classcastexception for entitylivingbase/entityliving
  218. * fix being able to get diamond bunches without a pickaxe anyway
  219. * removed the growing requirements for the crafty plants in the multiblocks book
  220. * add one more function to the hexis crop. updated description in the guide book.
  221. * add missing modulo to cinderbella's time growth check (again)
  222. * make planting abstract crop properly consume the seed (again)
  223. * make itero crop emit colored light rays during demo mode
  224.  
  225. uniquecrops-1.12.2-0.2.2.jar:
  226. v0.2.2:
  227. * add dyed bonemeal
  228. * add harvest spirit bait
  229. * add small cooldown between adding crop power to wildwood staff (5 ticks cooldown)
  230. * add precision block
  231. * add cinder torch
  232. * adjust precision hammer model
  233. * fix artisia book description describing it as rightclick harvestable
  234. * fix instabilis seeds giving detcord upon harvest with shears regardless of crop maturity
  235. * fix bunches of diamond item being enchantable
  236. * fix crop dimension wiping a specific subset of player NBT data on enter/exit
  237. * fix cinderbella growth conditions (this involved dropping the use of tile entities here, as it is no longer needed)
  238. * fix crash related to feroxia crops because of a null player
  239. * fix being able to plant abstract crops
  240.  
  241. Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
  242.  
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