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- High Concept: Rebellious Wild Alter
- Trouble: Problems With Authority
- Phase 1:Kanami Past: Gotta take care of her
- Phase 2:Section Nine: The Treasoner
- Phase 3:
- Skills:
- +5:Melee (Fighting)
- +4:Will, Swagger
- +3:Vigor (Physique), Zeal (Athletics), Survival
- +2:Cunning (Deceit), Notice, Larceny (Burglary), Daunt(intimidation)
- +1:Lore, Resources, Stealth, Empathy, Investigation
- Refresh: 3
- Stunts:
- Empathatic Empowerment: +2 to Fighting Attacks while an Emotion Based Situation Aspect is active.
- Fists of Power: +2 to Fighting Defense While a "Bullet" Situation Aspect is Active.
- Unstoppable: When you succeed with style on a defend action against an opponent’s attack against your Mental Stress Track, you gain a "Bullet" Advantage with a free invocation, as opposed to just a boost.
- Stress:
- Physical 1[ ] 2[ ]
- Mental 1[ ] 2[ ]
- -----------------------------
- EXTRAS
- The Treasoner
- >Cost: 2 (Allowance) Refresh
- >4 Armor vs Mental Attacks
- Shell Bullet
- Cost: Mech Stats
- Aspect: Shell Bullet of [Emotion]
- Stunts
- Shocking First Bullet
- >May Roll to create a "Bullet" Advantage as a free action on a turn where you attack an opponent who you did not attack on the Previous turn.
- Annihilating Second Bullet
- >May Roll to create a "Bullet" Advantage as a free action on a turn where you attack an opponent who you attacked the previous turn.
- Extras
- Super Strength
- >Cost: Part of Shell Bullet
- >Your Fight attacks are Weapon:2, and nearly all “raw strength” applications of Physique are at +2.
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