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KenzForTheWinz

Stardew Valley Error Log

Apr 30th, 2017
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  1. Message: Cannot access a disposed object.
  2. Object name: 'Texture2D'.
  3. InnerException:
  4. Stack Trace: at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  5. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  6. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  7. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  8. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  9. at StardewValley.Game1.Draw(GameTime gameTime)
  10. at Microsoft.Xna.Framework.Game.DrawFrame()
  11. at Microsoft.Xna.Framework.Game.Tick()
  12. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  13. at Microsoft.Xna.Framework.GameHost.OnIdle()
  14. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  15. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  16. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  17. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  18. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  19. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  20. at System.Windows.Forms.Application.Run(Form mainForm)
  21. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  22. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  23. at StardewValley.Program.Main(String[] args)
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