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- From ba215ecfbb55f3fd3605fcfca486e61f5f1e0023 Mon Sep 17 00:00:00 2001
- From: Neil Roberts <neil@linux.intel.com>
- Date: Thu, 24 Feb 2011 18:42:47 +0000
- Subject: [PATCH] cogl-blit: Disable blending when using texture render
- When using a pipeline and the journal to blit images between
- framebuffers, it should disable blending. Otherwise it will end up
- blending the source texture with uninitialised garbage in the
- destination texture.
- ---
- clutter/cogl/cogl/cogl-blit.c | 6 ++++++
- 1 files changed, 6 insertions(+), 0 deletions(-)
- diff --git a/clutter/cogl/cogl/cogl-blit.c b/clutter/cogl/cogl/cogl-blit.c
- index 1c40e34..1332999 100644
- --- a/clutter/cogl/cogl/cogl-blit.c
- +++ b/clutter/cogl/cogl/cogl-blit.c
- @@ -78,6 +78,12 @@ _cogl_blit_texture_render_begin (CoglBlitData *data)
- cogl_pipeline_set_layer_filters (ctx->blit_texture_pipeline, 0,
- COGL_PIPELINE_FILTER_NEAREST,
- COGL_PIPELINE_FILTER_NEAREST);
- +
- + /* Disable blending by just directly taking the contents of the
- + source texture */
- + cogl_pipeline_set_blend (ctx->blit_texture_pipeline,
- + "RGBA = ADD(SRC_COLOR, DST_COLOR*(0))",
- + NULL);
- }
- pipeline = ctx->blit_texture_pipeline;
- --
- 1.7.3.16.g9464b
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