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Jun 20th, 2018
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  1. attack = true
  2. hum.WalkSpeed = 0
  3. CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
  4. for i = 0,4,0.1 do
  5. swait()
  6. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  7. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  8. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  9. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  10. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  11. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  12. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  13. end
  14. if(lust)then
  15. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  16. sphere(2.5,"Add",root.CFrame*angles(0,0,0),vt(100,100,2),1.25,BrickColor.new'Pink',true,true)
  17. for i = 0, 49 do
  18. PixelBlock(1,15,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))*cf(0,0,-80),6,6,6,0.12,BrickColor.new("Pink"),0,true,true)
  19. end
  20.  
  21. for i = 0,4,0.05 do
  22. swait()
  23. Pitch = 1-i/4
  24. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  25. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  26. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  27. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  28. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  29. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  30. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  31. end
  32. for i = 0,3,0.1 do
  33. swait()
  34. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  35. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  36. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  37. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  38. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  39. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  40. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  41. end
  42. newTheme("rbxassetid://1564523997",48.6,1,1)
  43. end
  44. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  45. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  46. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  47. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  48. pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' end)
  49. pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' end)
  50. RecolorTextAndRename("Solitude",Color3.new(0,0,0),Color3.new(1,1,1))
  51. CameraEnshaking(5,2.5)
  52. MAINRUINCOLOR = BrickColor.new("Really black")
  53. sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  54. for i = 0, 49 do
  55. PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
  56. end
  57. for i = 0,3,0.1 do
  58. sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  59. end
  60. for i, v in pairs(mw2:GetChildren()) do
  61. if v:IsA("Part") then
  62. v.BrickColor = BrickColor.new("Really black")
  63. v.Material = "Neon"
  64. end
  65. end
  66. for i, v in pairs(mw1:GetChildren()) do
  67. if v:IsA("Part") then
  68. v.Transparency = 1
  69. v.BrickColor = BrickColor.new("Really black")
  70. v.Material = "Neon"
  71. end
  72. end
  73. for i, v in pairs(m:GetChildren()) do
  74. if v:IsA("Part") then
  75. v.BrickColor = BrickColor.new("Really black")
  76. v.Material = "Glass"
  77. end
  78. end
  79. for i, v in pairs(m2:GetChildren()) do
  80. if v:IsA("Part") then
  81. v.BrickColor = BrickColor.new("Dark stone grey")
  82. v.Material = "Granite"
  83. end
  84. end
  85. for i, v in pairs(m3:GetChildren()) do
  86. if v:IsA("Part") then
  87. v.BrickColor = BrickColor.new("Really black")
  88. v.Material = "Neon"
  89. end
  90. end
  91. for i, v in pairs(extrawingmod1:GetChildren()) do
  92. if v:IsA("Part") then
  93. v.Transparency = 1
  94. v.BrickColor = BrickColor.new("White")
  95. v.Material = "Neon"
  96. end
  97. end
  98. for i, v in pairs(extrawingmod2:GetChildren()) do
  99. if v:IsA("Part") then
  100. v.Transparency = 1
  101. v.BrickColor = BrickColor.new("White")
  102. v.Material = "Neon"
  103. end
  104. end
  105. for i = 0,2,0.1 do
  106. swait()
  107. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  108. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  109. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
  110. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
  111. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
  112. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
  113. end
  114. hum.WalkSpeed = storehumanoidWS
  115. attack = false
  116. end))
  117. end
  118.  
  119. function lustmode()
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