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- void @Job_Table(playerid, i)
- {
- RemovePlayerAttachedObject(playerid, 0);
- RemovePlayerAttachedObject(playerid, 1);
- DestroyObject(PlantObject[playerid]);
- PlantObject[playerid] = -1;
- ClearAnimations(playerid);
- new Model = FactoryWorkWeapon[random(sizeof(FactoryWorkWeapon))];
- SetPlayerAttachedObject(playerid, 2, Model, 6);
- Workpiece[playerid] = 2;
- StateTable[i] = false;
- printf("стол %i отсоеденен.", i);
- if(!IsPlayerInDynamicArea(playerid, fArea[i])) return true;
- SendClientMessage(playerid, c_LGREEN, "Управляющий: Ты разобрал содержимое коробки. Теперь пройди за любой станок напротив для сбора макета оружия.");
- return true;
- }
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