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- Things To Do In San Andreas 'Till You're Dead
- __________________________________________________________________________________________________________
- TWEAKS, ADDITIONS & ENHANCEMENTS
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- - The intro video now has lyrics from Young Maylay (the voice of CJ) , made by Deji.
- - Rusty Browns Ring Donuts are now available as deserts at the fast food outlets. The available donut
- deals are much higher in fat so it's now a lot easier to get fatter more quickly through eating
- doughnuts. Because of this, there are a few more references to CJ's weight to be found throughout the
- game.
- - There are now several Adrenaline pickups scattered around San Andreas. As in other GTA games, these
- allow you to perform feats of super strength in a slowed-down world for a short time.
- - Added the 'Pizza Boy' missions as seen in Vice City and Liberty City Stories. Find a Pizza Boy bike
- parked at a Well Stacked Pizza store in Los Santos to trigger the missions. You do not have to complete
- these in order to get 100% game completion however they do provide a useful way to earn money whilst
- improving your motorbike skill. The missions work exactly as they do in Vice City and Liberty City
- stories, and the number of Pizzas you deliver also gets recorded in your stats. Completing all the
- missions will also earn you an employees discount on any pizza product at Well Stacked Pizza Co.
- - You now only get the Bloodring Banger cars in the Bloodring instead of random traffic vehicles. The
- crowd sounds are now more varied in all of the arena games too.
- - Added several Rampages around San Andreas - these are single player versions of the PS2 ones and can
- be found in the same places. They work exactly as they did in previous GTA games, and your performance
- in them will be included in your stats.
- - Many significant tweaks to peds. There is now a much greater number of different peds throughout San
- Andreas with a greater variety of appearance and behaviours - some even have several unique behavioural
- characteristics. It is now possible to see every single ped from the game at some point, including more
- than a dozen peds you have never seen before - gang members, cops, drunken bums, taxi drivers, pimps
- and many others. Every ped now also has a complete voice set too (some did not have any).
- - Added the '$50 Good Citizen Bonus' feature if you can find and kill an elusive 'psycho' ped - each
- psycho killed will also increase your 'criminals wasted' stat.
- - The food vendors at the various carts in San Andreas are now unique to their carts rather than being
- the same generic one at each type of cart. Each one has unique voices too and they will no longer simply
- stand by idly. In addition, the snacks now cost $2 and purchase of them will increase your 'Food budget'
- stat accordingly, and you can no longer purchase snacks from street vendors if they are dead or if you
- attack them.
- - Every School have it's own unique medals like in the Mobile version of GTA SA.
- - AmmuSellers hold a shotgun instead of 9mm pistols Like it is in all GTA Games.
- - Russian mafia restored and their territories were set in zones based on some references.
- - The game is now uncensored, including the mini-games you can play when your girlfriend invites you
- in for coffee. In addition, your girlfriend will gradually become less clothed as you progress through
- the sequence and the bug where Michelle's appearance was corrupted in the sequence has been fixed.
- - Added single player versions of the 2-player 'free roam' missions from the PS2 version. These can be
- found in the same locations as on the PS2 and work in the same way, however instead of being able to
- have a second player join in, you can now choose your partner from characters that are normally
- non-playable in the game - progressing through the storyline missions will unlock more characters for
- you to choose from, and the available characters are different depending on where you are in San
- Andreas. Your girlfriends can also be taken on 'Free Roams' by picking up the two player icon from
- outside their houses. Free Roams only end when you get busted or when either you or your partner get
- wasted although you can end a Free Roam by hitting the TAB key at any time.
- - Like the other police stations in the game the San Fierro Police Department building can now be
- entered and also contains hidden weapons (the interior was in the game but unused).
- - The Ammu-Nation store in Los Santos is now on two floors as its external appearance suggests (the
- interior was in the game but unused). This store also has the 'Shooting Range' mini-game (however like
- the others, this cannot be played if you are on a mission).
- - The motorcycle cops are now unique to their city (as originally designed) rather than being the same
- generic one for the whole of San Andreas. Additionally, the countryside and desert areas of the game
- also have their own unique cops.
- - There is now a full variety of strippers performing more varied dance routines when you pay for a
- private lap dance in any of the strip clubs - by continually paying for private dances, it is now
- possible to view all of the strippers in the game performing all of the dance routines in this manner.
- - Enhancements have been made to the traffic around San Andreas - there is now a slightly increased
- chance of each vehicle appearing in the game and an attempt has been made to ensure that each vehicle
- is more likely to appear in an area it is more appropriate to, and some vehicles now have a wider
- variety of colours. In addition, some of the cars in the game that hardly ever appeared (if at all)
- may now be found amongst traffic. It is now possible to find and use every vehicle in the game through
- the normal course of gameplay across the entire state of San Andreas, including some that you may
- otherwise never get to see in the game.
- - There is now less of a chance that parked vehicles will be locked however the chances of cars setting
- off their alarms if you steal them have been increased slightly.
- - The safe house interior in Vinewood is now the large one that its exterior and appearance suggests and
- works correctly (the interior was in the game but unused).
- - There are now two new tattoos available (these were in the game but unused).
- - There are several more items of clothing available at the clothes stores, including t-shirts, trousers,
- caps and more - these were all in the game but not used and include some items that were present in the
- V2.0 edition of the game only and were still never used.
- - A 'neutral' biker gang may now be found hanging out in certain countryside or desert locations at
- weekends (although you can't fight them for turf as they don't 'own' any).
- - Added the 'Trash Dash' mission as seen in Liberty City Stories. When you are in a Trashmaster, you can
- toggle the mission on or off in the usual way. You do not have to complete this in order to get 100%
- game completion however it does provide a useful way to earn money whilst improving your driving
- skill. The mission works exactly as in Liberty City Stories, and the amount of money you make also
- gets recorded in your stats.
- - The Safe House you can purchase in Blueberry is now a Motel Room as its external appearance suggests
- (the interior was in the game but unused).
- - The three Bomb Shops in the game now all work correctly and are indicated on the radar. There is one in
- each city, and each one provides you with a different type of car bomb (engine start, timed, remote).
- Each bomb placed onto a car from a Bomb Shop will increase your 'kg of explosives used' stat too.
- Taking any vehicle other than an appropriate car into a Bomb Shop now results in a message on screen
- informing you that you cannot rig the vehicle with a bomb (this is technically a glitch in the game as
- you would otherwise get no such message with a vehicle that is not a car).
- - Triads now act as security in The Four Dragons Casino rather than the normal bouncers.
- - The 24/7 stores around San Andreas now have a larger variety of interiors (twice as many as you would
- normally see in the game) and now have supermarket style muzak playing in the background as well as
- specific 24/7 shopkeepers. You can now also 'rob' the 24/7 stores as in previous GTA games by aiming a
- gun at the shopkeepers. Money will appear next to the cash register, and the number of 24/7's you rob
- will also be recorded in your stats. As in other GTA games, the longer you stay in the store and aim at
- the cashier, the more money that will be handed over but the higher your wanted level will get.
- - You can now do 'face plants' as seen in Liberty City Stories and Vice City Stories if you hit any kind
- of obstacle at speed whilst on any bike and get knocked off it.
- - The Leviathan helicopter now always has a magnet like it does in the 'Up, Up and Away!' mission.
- - You no longer get a wanted level if you are armed when in a Police Station or if you enter a car
- impound lot as long as you are wearing the Police uniform. However, if you kill or assault an officer
- or steal a vehicle from an impound, the Police may still pursue you. The officers at Police impounds
- are now traffic cops, and a glitch has been fixed that prevented them giving you the verbal warnings
- and acknowledgments when you entered.
- - The machine in the junk yard near Angel Pine can now be used like a car crusher/chop shop. By parking a
- suitable vehicle in the marked area near the conveyor belt, the machine will crush and recycle it then
- provide you with a cash value depending on the relative value of the vehicle, although damaged vehicles
- will yield less money. The number of vehicles you 'recycle' in this manner also gets recorded in your
- stats.
- - The comments you hear on your performance when dancing are now much more varied and there are more of
- them to be heard.
- - Added the '$30 Taxi ride' feature as seen in other GTA games - if you are wasted or busted when on a
- mission, a taxi may appear outside the police station/hospital (provided you are in a major city) which
- you can enter and ride back to your mission start point for a $30 fare. If you have completed the 'Taxi
- Driver' missions, this taxi ride will be free instead.
- - Added the 'Cherry Poppers' distribution mission as seen in Vice City. When you are in a Mr Whoopee, you
- can toggle the mission on or off in the usual way. You do not have to complete this in order to get
- 100% game completion however it does provide a useful way to earn money whilst improving your driving
- skill. The mission works exactly as in Vice City, and the number of ice creams you sell also gets
- recorded in your stats.
- - Added the 'Car Salesman' missions as seen in Liberty City Stories. Early in the storyline, you will get
- the opportunity to earn extra money as a car salesman at Coutt & Schutz autos by taking customers for
- test drives and using your driving skills to make the sales. After completion of the last level, Coutt
- & Schutz will generate sales commission as an asset for you. You do not have to complete this in order
- to get 100% game completion however it does provide a useful way to earn money whilst improving your
- driving skill. The mission works exactly as in Liberty City Stories, and the amount of money you make
- from car sales also gets recorded in your stats.
- - Added the 'Slash TV' mission as seen in Liberty City Stories. Enter the marker at a warehouse in the
- Easter Basin docks in San Fierro on a Friday night whilst wearing a Hockey Mask to trigger the mission.
- You do not have to complete this in order to get 100% game completion however it does provide a good
- way to earn big money prizes - providing you can stay alive! The mission works exactly as in Liberty
- City Stories, and the number of contestants you kill gets recorded in your stats.
- - A Mohawk & Goatee hairstyle is now available from one of the barber shops.
- - Added a specially adapted version of the '9mm Mayhem' mission as seen in Liberty City Stories. This
- mission also incorporates the 'Scooter Shooter' and 'AWOL Angel' style missions and allows you to
- perform drive-by shootings against drug dealers while Emmet drives you around on his old motorbike.
- Completing this mission will earn you more respect and there are cash bonuses for each target you
- eliminate. This special side-mission is triggered by phone calls from Sweet during the storyline.
- - Added the 'Caddy Daddy' mission from Vice City Stories. This is triggered by entering a Golf Caddy at
- the Yellow Bell Golf Club in Las Venturas and is a time trial course against the clock with cash
- rewards for beating the best course and lap times. You do not have to complete this in order to get
- 100% game completion however it does provide a useful way to earn money whilst improving your driving
- skill and 'Distance travelled by golf cart' stat.
- - The 'Beefy Baron' RC mission has been improved so that you now play against a high score - beating the
- high score will set a new one and you will be awarded with money based on your new high score. Your
- 'Mission attempts' stat is no longer continually increased each time you play this mission.
- - You now get an introduction from the instructors at the Bike and Boat schools like you do at the
- Driving School.
- - Added the 'Hotring Race' stadium mission from Vice City. This is now triggered on Monday, Wednesday
- and Friday at the San Fierro Stadium and allows you to race Bloodring Bangers earning cash prizes for
- 1st, 2nd and 3rd places. You can also use the pit stop to repair your car at any time during the race.
- Note that the usual Bloodring mission is still available at the same stadium on the other days of the
- week, and you must now complete BOTH the Bloodring arena missions to obtain the Bloodring Banger car
- and to get 100% game completion.
- - You can now enter and use the crane in Los Santos like the other cranes in the game (works the same as
- the one in Las Venturas).
- - Added 'Karmageddon/Crush!/Rush!' type side-missions as seen in Liberty City Stories and Vice City
- Stories - you must cause enough mayhem on the roads within a time limit to earn cash bonuses and each
- time you will compete against your own best time record. Completion of all three of these missions will
- now trigger the Dunerider to appear at the Las Venturas stadium.
- - Added the 'Cone Crazy' mission as seen in Vice City. Find a Stallion parked at The Visage in Las
- Venturas to trigger the mission. You do not have to complete this in order to get 100% game completion
- however it does provide a useful way to earn money whilst improving your driving skill. The mission
- works exactly as it did in Vice City and provides you with increasing cash bonuses for beating your own
- time record.
- - Added the 'fare bonus' feature as seen in Vice City. If you are driving a Bus or Coach and stop to let
- a passenger get on board you will get a $5 bonus for each passenger you collect. Each passenger you
- collect in this manner will also increase your 'Passenger fares collected' stat.
- - Added the 'Stunt Boat Challenge' mission as seen in Vice City. You start this time challenge by entering
- a Speeder boat parked near Las Venturas and must complete the course within the time limit for cash
- rewards. Note that the boat will not appear and this mission will not be available until you have
- completed the 'Boat School' mission.
- - Completing all of Ryder's missions thus acquiring new guns will now replace the pistol which spawns at
- Emmet's place with an AK47 instead.
- - In true R* style, I've added several Easter Eggs ;)
- __________________________________________________________________________________________________________
- FIXES & IMPROVEMENTS
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- - You are now able to complete a Quadruple Insane Stunt properly (a bug in the game normally prevents
- this from happening). In addition, it is now possible to complete 'perfect' insane stunts of any type
- (earning double the money bonus) as in other GTA games, and you can also perform Flaming Insane Stunts
- as seen in Vice City Stories (this is achieved by performing any type of Insane Stunt whilst your
- vehicle is on fire).
- - The game now correctly uses and refers to 'Los Sepulcros' as a specific area in Los Santos (it is
- normally treated as part of 'Vinewood').
- - Fixed a glitch where several peds did not have any voices (notably the Security Guard, the Pimp and the
- Firemen amongst others).
- - Slight tweaks to the animations when attacking with the Golf Club and when driving the Vortex (they
- looked a little funky to me).
- - The skill levels with the Combat Shotgun are now more progressive like other weapons.
- - Fixed game bugs where the Jester car had the same Nitro mod listed for sale twice and the Buffalo car
- only had two types of Nitro listed (the same one is normally listed twice).
- - Fixed Cesar's car license plate - it should read 'VLA4L' (Varrios Los Aztecas For Life) although it
- normally says 'LVA4L'.
- - News Vans now only come in one colour (this is to match the News Helicopters).
- - Limousines in traffic may now be found in black as well as the normal white varieties.
- - The pool mini game that can be found in bars has been fixed so that you now have the option of playing
- against a computer controlled opponent for a wager as normal, or playing against another human player.
- In the 2 player version, you must alternate the use of the same controls with the second player - the
- game does not natively support input from two seperate control sets. To support this enhancement, the
- game now records and displays your total number of wins and losses at pool in your stats.
- - You now hear comments about your performance during a low-rider contest like you do when dancing.
- - The glitched/missing Pay N Spray in Las venturas (as seen on the PS2 version) has been re-enabled and
- fixed. This now functions properly and is indicated on the radar like all the others.
- - The Well Stacked Pizza Co branches in Palamino Creek and Montgomery and the barber shop in El Quebrados
- are now indicated on the radar like the others. In addition, the Cluckin Bell and 24/7 stores in Fort
- Carson now open 24 hours a day like all the others.
- - Like the clothes shops, tattoo parlours and gyms, each type of barber shop can now only be accessed as
- you progress through the game and 'unlock' each city.
- - Fixed a bug in the 'Burglar' side mission which corrupted the 'Mission attempts' vs 'Missions passed'
- stats. Also, you can no longer do the 'Burglar' side missions until you have completed the 'Home
- Invasion' mission for Ryder and been given the introduction to them.
- - The cane weapon can now be given to your girlfriends as a gift (useful if you like to spank Millie!)
- - Fixed bug where the 'Strip club budget' stat was not changed when you paid $100 for a private dance.
- - Corrected the Washington car that appears at Toreno's ranch - this is now the same one that Toreno uses
- throughout the game and will not appear until you arrive at the ranch during the storyline.
- - Corrected Catalina's car in Fern Ridge - this is now always the same one and will not appear until you
- go to her hideout during the storyline.
- - CJ will now 'warm down' when he has finished on the treadmill or bike in the gyms like he does after
- using the weights or the bench-press.
- - Several cars now have more modification options available to them in the various mod garages - Rockstar
- rendered these cars to be modded in this way although you cannot normally do this in the game.
- - Fixed and completed the 'drunken bum' code that was disabled by Rockstar - this effectively creates a
- new ped type on the streets who may randomly behave in one of several unique ways.
- - The 'Vigilante', 'Fire Fighter' and 'Paramedic' side missions now work like the updated Vice City
- Stories versions. There are now 15 levels to complete instead of the normal 12, however a 'checkpoint'
- will be marked at levels 5 and 10 so you can continue playing at those stages should you fail or cancel
- the mission and restart it at another time. In the 'Fire Fighter' side mission you will no longer fail
- the mission for allowing a car to explode or a pedestrian to be killed but you will incur a time
- penalty instead.
- - The 'Taxi Driver' side mission now works more like the updated Vice City Stories version - as well as
- the usual picking up and dropping off of fares, your passenger may now also ask you to follow a
- vehicle instead. The 'Passengers dropped off' stat has been changed to 'Passenger fares collected' as
- it now also includes fares collected from bus and coach passengers too. In addition, completion of this
- sub-mission will now provide you with a unique reward vehicle as it did in all other GTA games.
- - As in Vice City and Vice City Stories, military areas are now patrolled and guarded by the Army. In
- addition to obtaining a 5-star wanted level in these areas, you will now also come under heavy attack
- from the guards.
- - Fixed game bug which meant your 'Mission attempts' stat was continually increased when you played pool
- or some of the video games.
- - The icons now correctly appear in the HUD when CJ is using the Jetpack or Cellphone. Note that any
- weapons which you can use on the Jetpack will still appear in the HUD instead as normal.
- - The Thermal Goggles that spawn as pickups after completing the 'Black Project' mission now respawn like
- other weapon pickups in the game instead of permanently vanishing when they have been collected once.
- - Fixed the 'New Game' bug where you would keep some of the benefits from certain girlfriends when
- starting a new game.
- - CJ will now react when he misses a shot or scores when playing basketball (the animations are in the
- game but are never used).
- - Fixed game bug where the 'Furthest hoop in basketball' stat was incorrectly recorded when converted
- from metres to feet.
- - Fixed game bug which meant your 'Mission attempts' stat was increased when you tried the NRG-500
- Challenge even if you had previously completed it (although the bug did not affect the BMX Challenge).
- In addition, you now need a degree of Bike Skill before you can take part in the NRG-500 Challenge. The
- game bug which meant your new best times in the BMX Challenge and NRG-500 Challenge were not recorded
- in your stats when you had completed any of these challenges once has also been fixed - you are now
- able to correctly update those stats by getting better times.
- - Fixed bug in the Driving School mission which could increase your 'Mission attempts' stat twice when
- you first tried it.
- - The motorbike Dirt Track mission at the Las Venturas stadium is now available 3 days of the week instead
- of the usual 2 (this was actually a bug in the code that prevented the third day being available for the
- mission) - it can now be played on Mondays, Wednesdays and Fridays. Note that completion of both stadium
- events in Las Venturas now only results in the spawning of the BF Injection - winning both events is now
- required for this as earning the Dunerider now requires completion of Karmageddon, Crush! and Rush!
- - Changed button cheat - VPJTQWV now spawns the Stinger car instead of the Hotring Racer (VROCKPOKEY or
- PDNEJOH can still be used to spawn the Hotring Racer).
- - Fixed game bug where girlfriends could appear in the wrong cars and without their personal license
- plates when they spotted you two-timing when on a date.
- - The exterior decorations and objects that were missing from outside the Four Dragons Casino as well as
- the car park signs for The Visage have been restored to match the PS2 version. In addition, the typo on
- the Four Dragons sign has been fixed.
- - The radar dishes in the airports now rotate like they did in Vice City.
- - Fixed game bug where there was no police announcement when you attained a wanted level in the Queens
- area of San Fierro.
- - Fixed game bug where categories are generated & displayed in wrong order on stats.html page.
- - Fixed game bug in Los Santos - the Temple area is no longer announced as Sunnyside on police radios.
- - Fixed Predator (police boat) radio - it now has a police radio instead of radio stations.
- - Fixed and improved a number of audio issues with some vehicles.
- - The lighthouse on Santa Maria Beach now works as it was intended.
- - Changed the 'Last dance score' stat so it is now 'Best dance score'. This means you can compete against
- your best score rather than simply viewing your last score.
- - Fixed game bug where one of the Country Rifle pickups appeared in a place where it was impossible to
- collect.
- - Fixed game bug where a Police Bribe pickup was incorrectly positioned - it now correctly appears over
- the broken bridge in Palomino Creek.
- - Fixed game bug where the Come-A-Lot sign in Las Venturas vanished at night.
- - Fixed game bug where door was missing/glitched on a safe house on Las Venturas.
- - Fixed game glitch where the Ballas gang no longer treated you as an enemy when you entered their
- territories after completing or quitting certain side-missions (this is most notable with the 'Pimping'
- side-mission).
- - Corrected zoning in San Fierro, the west-side beach zone is now known as Sunnyside rather than being
- part of Ocean Flats.
- - Fixed game bug in the 'Bike School' mission that meant you could not get all 3 reward vehicles to spawn
- at the same time under certain circumstances regardless of how you performed - rewards now work like the
- other vehicle school missions so it possible to attain all 3 at the same time.
- - CJ will now make appropriate comments when performing stealth kills with the knife or when throwing a
- grenade/molotov/cs gas (these comments are in the game but not used).
- - Fixed game bug where a Diner in Fort Carson was unavailable and would not show up when taking a girl
- on a date.
- - Fixed game bug where the exterior textures for the Driving School in San Fierro vanished between 23.00pm
- and midnight.
- - Fixed game glitch where Taxis would lose nitro if you completed the 'Taxi Driver' sub-missions more than
- once.
- - Fixed game bug where a Beagle spawns in Fort Carson and instantly explodes because of its placement
- (it has been replaced with a road vehicle).
- - Fixed game bug with Total Shopping Budget stat where it was not increased with the price of car paint
- jobs or recolours from any of the mod garages even though the Car Modification Budget stat is increased
- accordingly (this bug leads to a lot of confusion when reading the Total Shopping Budget stat as it
- would otherwise never add up properly). The Total Shopping Budget stat now also includes money spent at
- vending machines, hotdog vans and street vendors too (these are also included in the Food Budget stat).
- - If you ever encounter a loan shark after getting into debt through gambling, the number of them you
- kill now gets recorded in your stats.
- -Restored a cut feature which was only available during taxi missions, you may remember that enemy gang members would sometimes
- approach your vehicle and start damaging it. For some unknown reasons, R* decided to limit that nice
- feature to work only during missions.Silent created a script that allows this feature to happen anytime.
- __________________________________________________________________________________________________________
- STORYLINE IMPROVEMENTS
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- - Many miscellaneous tweaks and enhancements have been made to all the missions in the game including
- extended and additional action sequences and dialogue. The dialogue sequences in most missions have
- been randomised so that they may be different each time the missions are played.
- - There are now several more cellphone calls in the game that you would otherwise never get to hear
- or receive. Several others have had some missing dialogue inserted too.
- - In the 'Ryder' mission, Ryder no longer comments on CJ being skinny if he is fat.
- - Sweet now gets into the drivers seat before his car drives away in the 'Tagging Up Turf' mission. In
- the introduction cutscene, Big Smoke now wears his basketball jersey as seen in early previews and
- screenshots of the game.
- - In the 'Sweets Girl' mission the Seville Boulevard gang members now have their own unique actor model.
- - In the 'Nines And AK's' mission, you can no longer scroll through your weapons when shooting at the
- bottles or the car - you must use the gun given to you by Emmet, who will now also make comments based
- on how good or bad your shooting accuracy is.
- - In the 'Drive-thru' mission, Smoke and Sweet no longer mysteriously change seating positions in the car
- after the cutscene.
- - In the 'Running Dog' mission you must now take Smoke back home after killing the Vagos gang member.
- - As originally conceived, the 'Wrong Side Of The Tracks' mission now requires you to retrieve a package
- that falls from the train when the Vagos Gang Members have been killed.
- - In the 'Home Invasion' mission, you must now collect at least 4 crates instead of 3 as the bug in the
- mission that prevented one of the crates being available has been fixed. As well as earning respect,
- you are now also awarded money for completing the mission based on the number of crates you steal. In
- addition, you will only be able to enter Colonel Fuhrburgers house during the mission and after
- completing it (but not before).
- - In the 'Life's A Beach' mission, you won't know where to take the van with the sound system until OG Loc
- tells you after you call him (this happens automatically during the mission once you've got away with
- the van). The score needed when dancing to gain access to the van now varies depending on your 'Best
- dance score' stat so the mission is always something of a challenge.
- - In the 'High Stakes, Low Rider' mission, the cars in the race are now all low-riders - it seemed strange
- to be told by Cesar that you had to have a low-rider to enter the race only to get there and find that
- two of the racers were not low-riders!
- - Added the missing 'Impounded' mission. After completing 'High Stakes, Low-Rider' you will get a
- cellphone call from Cesar inviting you to his house and offering to tune-up your car. When you get
- there your car gets towed and impounded at the Los Santos Police Station - you must retrieve your car.
- Since this is a storyline mission, it must be completed in order to progress through the game and thus
- gain 100% completion, and it provides an insight into how the impounds work which you would otherwise
- not learn through 'normal' gameplay. Upon completion of this mission, all of the impounds in San
- Andreas will be indicated on the radar and map with their own special icon.
- - Added the missing (original) 'Doberman' mission. This is now the second CRASH mission in Los Santos and
- since this is a storyline mission it must be completed in order to progress through the game and thus
- gain 100% completion. You are required to break up a drugs bust and prevent one of Tenpenny's assets
- (Poncho) being taken into custody and exposing Tenpenny's wrongdoings to Officer Carver.
- - For consistency with the CRASH/Smoke elements of the storyline, the 'Gray Imports' mission now features
- a Russian Mafia Boss rather than an arms dealer (this is as originally designed).
- - The Sweet mission 'Doberman' has been renamed to 'All-Terrain Take Down'. This title seemed more
- appropriate to the mission and is the name of a mission that was removed from the game (the original
- 'Doberman' mission was actually a CRASH mission that was also removed from the game).
- - In the 'Los Sepulcros' mission, Kane is now the Ballas actor as seen in 'The Introduction' video instead
- of being a standard Ballas gang member*.
- - Fixed a glitch in the 'Reuniting The Families' mission where your health was decreased if you kissed one
- of the girls in the Jefferson Motel and you had previously increased your maximum health. You can now
- only enter the Jefferson Motel after completing this mission, not before.
- - In the 'Badlands' mission, the snitch you must kill is now the police officer (Carver) from the
- 'Doberman' mission who is threatening to expose Tenpenny.
- - The 'Trucker' side missions are no longer unlocked by completing the 'Tanker Commander' mission - you
- must now complete the 'Highjack' mission to unlock the 'Trucker' side missions instead.
- - Claude 'Fido' Speed now correctly appears in the car instead of Wuzi in the 'Farewell My Love' mission.
- - You must now have $25,000 in cash to pay The Truth for the weed before you can start the 'Are You Going
- To San Fierro?' mission.
- - Added the missing 'Tanked Up' mission. This is now the third 'RC' mission for Zero and since this is a
- storyline mission it must be completed in order to progress through the game and thus gain 100%
- completion. In this mission you must prevent Berkley's RC Tigers (tanks) from reaching Zero's shop and
- destroying it. You must destroy the RC Tigers by detonating your RC Bandits near to them and have to
- destroy them all before your remote control's battery runs out.
- - In the 'Ran Fa Li' mission, you must now actually put the car into a garage instead of parking it
- outside. The garage is the one that was supposed to be used so its location is now different meaning
- that your pursuers have a better chance of getting you.
- - In the 'Lure' mission, damage to the car will now correctly result in the doors falling off thus
- enabling the pursuers to see inside as they are supposed to.
- - In the 'T-Bone Mendez' mission, you must now take the packages to a warehouse near Pier 69 instead of
- the Pleasure Domes.
- - Added the missing 'Roadside Assistance' mission. This is now the third 'steal' mission for the Wang
- Cars showroom asset and since this is a storyline mission it must be completed in order to progress
- through the game and thus gain 100% completion. You must use a pickup truck to 'recover' (steal) a
- Sultan car. After completing this mission, the Sultan will appear in the Wang Cars showroom like the
- other cars you steal. Note that the Sultan no longer appears after completing the 'Test Drive'
- mission - only the Elegy is unlocked for completing that one.
- - The Jester car now correctly appears in the Wang Cars showroom after you complete the 'Customs Fast
- Track' mission (normally, a Savanna appears there instead).
- - The license plates on the cars from the 'Import/Export' missions are much more random and now include
- all of the plates from the PS2 and PC versions.
- - You no longer get the custom Monster Truck for completing the 8-Track mission (you only get the Hotring
- Racer for completing this now). Instead, you use the custom Monster Truck in the 'Monster' mission for
- Mike Toreno and can keep it after the mission.
- - In the 'Highjack' mission, you must now take the tanker and truck to RS Haul in Whetstone instead of
- the garage in Doherty to complete the mission, and doing so now unlocks the 'Trucker' side missions.
- - Because the game is now uncensored, the 'Key To Her Heart' mission now requires you to excite Millie by
- spanking her with a cane - this special mini-game is only available during this mission in order to
- complete it and because you have the cane it is easier to complete than the normal sex mini-games.
- - Added the missing 'The Truth Is Out There' mission. This mission must now be completed after the 'Green
- Goo' mission and requires you to prevent The Truth being arrested by Federal Agents for wandering
- around Area 69. Since this is a storyline mission, it must be completed in order to progress through
- the game and thus gain 100% completion. Note that you no longer gain the abandoned airstrip asset after
- completing the 'Green Goo' mission as you get it after completing this one instead.
- - In the 'Home Coming' mission, Sweet's appearance now matches his older appearance as seen in early
- screenshots, videos and previews of the game*.
- - In the 'Beat Down On B Dup' mission, you get to take Big Bear to rehab if you have taken over enough
- gang turf to keep Sweet happy. Otherwise, Sweet will take Big Bear as normal leaving you to take over
- enough turf to progress further into the storyline. The Ballas members guarding B-Dup's place are now
- the ones seen in 'The Introduction' video*. The lighting in one of the cutscenes has also been fixed.
- - In the 'Riot' mission, Sweets car no longer mysteriously appears in two places at the same time.
- - In the 'Los Desperados' mission Sunny, Hazer and Gal now appear as the Varrios Los Aztecas did in early
- previews and screenshots of the game*.
- - All of these enhancements to the storyline, along with the additional dialog, action sequences and
- cellphone calls, will together reveal a LOT more to the game than you have previously seen and heard!
- In addition, they also serve to make the mod as a whole more appealing and playable since previous or
- existing game-saves are not compatible with the mod installed.
- __________________________________________________________________________________________________________
- EXTRA FEATURES (INCLUDES SOME CONTRIBUTIONS FROM OTHER AUTHORS)
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- - The 'Solarin Industries' building in San Fierro has been restored to 'Shady Industries' as in the
- PS2 version (this has also been done to match the vans that have 'Shady Industries' on them).
- - The 'Bog Standard' signs on the building in Temple (Los Santos) are now the right way up and the right
- way round.
- - The Bloodring and Sandking cars now have the correct logos on them instead of white squares where the
- logos and decals should be.
- - Emmet and Kendl now look the same in the game as they do in the cutscenes*.
- - In the 'Reuniting The Families' mission, the cop no longer changes uniform when he gets chopped up by
- the helicopter rotor blades.
- - Like other cars that can be customised, the Broadway now has three custom paint jobs (it normally only
- has two).
- - The Elegy, Flash, Uranus and Jester no longer gain strange white squares with their custom paint
- jobs - the squares now correctly display their various decals instead.
- - Added additional custom paintjobs for the Elegy and Jester, giving them four each instead of the normal
- three - these were present in the game files but never used.
- - The Sandking, Super GT, Uranus and Sadler now have correct specular lighting effects, as well as two of
- the vehicle trailers in the game*.
- - The DFT300 truck no longer has a missing wheel.
- - Foglights that are purchased when customising cars now light up at night*.
- - The Walton now has more variants (extra items in the rear)*.
- - The Dodo now has correct specular lighting and is more varied in its colours*.
- - Enabled the missing hood ornaments for the Slamvan - you can now purchase the hood ornaments from Loco
- Low Co that were in the game but unused.
- - The Remington may now be found in standard or convertible varieties*.
- - Winning a 'Beat The Cock' challenge now earns you the 'Cock Head' hat and special t-shirt*.
- - The Shamal can now have different coloured stripes instead of being plain white all the time*.
- - The Beagle now has a better interior and the model bugs on the rear wheel and ailerons have been
- fixed*.
- - Fixed bug with the parachute where its animations did not all display when it was used*.
- - In the 'Quarry' missions, the dead cop you must move is now correctly a Las Venturas cop instead of a
- Los Santos cop.
- - The Cargobob helicopter is now able to carry objects in its cargo hold (a motorbike will fit inside
- nicely)*.
- - Added new vehicles as seen in previous GTA games - the Angel, Stinger, Idaho and Deluxo as well as the
- Rio (boat) from Vice City now feature in San Andreas in addition to the vehicles that can already been
- found in the game - these vehicles are rare as they are 'older' than the vehicles normally found in the
- game although their looks and features have been updated so they fit into San Andreas*.
- - Fixed a number of models that had a vertex colour bug at night time (they would normally show up at
- night as if daylight was cast on them)*.
- - Several models in the game have had visual enhancements such as animations and particle effects
- added as well as improved textures to correct some problems with the original ones*.
- - The Enforcer (SWAT van) no longer says LSPD on the back regardless of where you are in San Andreas -
- it now correctly says SAPD.
- - The model cars on display in Zeros RC Shop are now correctly named as the Turismo.
- - Fixed an issue on a number of staircases where CJ moved as if he was walking uphill rather than on
- stairs*.
- - Fixes to a number of boats - the radars on the Tropic and Predator now rotate like they should, the
- Speeder may now appear in different variants as it should, the Marquis rudder now works properly and
- the propellers on the Squalo now spin correctly plus it may now also appear with the rear spoiler as it
- did in Vice City.
- - The Flatbed and Burrito may now appear in more variants as they did in Vice City.
- - Fixed game bugs in animation files that resulted in visual corruption of some ped models when they were
- performing animations such as fighting or riding some vehicles*.
- - The San Fierro police car is now a unique model rather than being the same as the Los Santos one (the
- model used is presumed to be the correct one as it has been converted from a cutscene version that was
- never used in the game)*.
- - Trains may now appear in different varieties that would otherwise not be seen in the game.
- __________________________________________________________________________________________________________
- KNOWN BUGS AND ISSUES
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- - The mod only supports English language as this is the language used for design and testing. There are
- currently no plans to support other languages as I cannot translate and it would be a huge job, sorry!
- - The Ambulance still has a texture bug after its rear door has been opened - part of the word AMBULANCE
- is missing (this is a bug in the game, not the mod).
- - The Sanchez still has blank grey/white areas where it seems that some individual logos should be (this
- is a bug in the game, not the mod).
- - The 'missing' missions have been restored to the game as faithfully as possible by making use of any
- remnants of them from the game files such as audio, text, models and other assets. As such, no claim or
- assertion is being made that they are in any way accurate representations of the originals although you
- will be hard pushed to find better recreations of them and given what remains of them in the game files
- they come as close as I believe they could be made to the original ones. The cutscenes for some of these
- missions have been made by recycling existing ones and as such the animations and lip-syncs are out of
- time, but at least this way you get the correct audio introductions to the missions so you know what's
- going on.
- IF YOU CAN HELP WITH OR CAN FIX ANY OF THESE ISSUES THEN PLEASE GET IN TOUCH SO THE PROJECT CAN BE SEEN
- IN ITS FULL INTENDED GLORY, THANKS!
- __________________________________________________________________________________________________________
- THANKS & ACKNOWLEDGEMENTS
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- - *SeaNorris for the fixed Sandking, SuperGT and Uranus models (gives them correct specular lighting) the
- enhanced Remington model (allows it to have a convertible variant) plus the Angel bike and Deluxo car
- (converted from Vice City).
- - *Deji for making Intro with Young Maylay Rap.
- - *OffRoader23 for the car foglights fix (makes them light up).
- - *[NX] Joao.pt for the improved Walton model (more extras in the back), the fixed Dodo model (adds
- correct specular lighting and more varied colours).
- - *timpo for the fixed Sadler, Artict Trailer and Utility Trailer models (gives them correct specular
- lighting).
- - *creative_madman for the Cluckin'Bell hat model (awarded when you win the Beat The Cock challenge) and
- for the fixed cutscene ped models (allowing them to work outside of cutscenes).
- - *andy-luzak for the modified Shamal model (allows it to use different colours) and the fixed Beagle
- model (improves interior and fixes rear wheel and aileron bugs).
- - *PatrickW for the coding discovery that unlocked some of the games 'censored' features.
- - *oCain for his discovery that fixes some of the games animation sequences.
- - *rio for the modified Cargobob helicopter (allows it to carry objects inside).
- - *swmand4 for the Idaho and Stinger cars (converted from GTAII and Vice City).
- - *aftburner for the vertex night colour bug fix on a number of models as well as visual enhancements on
- many others.
- - *melolo for his improvements to a number of textures in the game.
- - *Artur$MD for the Ballas gang member models as seen in 'The Introduction' video, the older Big Smoke
- model as seen in the BETA previews and the BETA style Varrios Los Aztecas and Ballas models.
- - *gennadi for the older model of Sweet as seen in the BETA previews.
- - *BlooDsTainD and gta_gamer1 for some ped models which have been rigged to be used outside of cutscenes.
- - *spaceeinstein for the staircase fix (ensures CJ walks correctly on staircases).
- - LAD for the Salvatore and Farlie models (allows them to be used outside of cutscenes) as well as a
- number of other ped models.
- - *gosuke for the fixed animation files that address ped model corruption in certain animation states.
- - */!\ErManu/!\ for the San Fierro police car (converted from the cutscene version).
- -*Silent for the great fixes he made for this mod and his SilentPatch & his hostile gang script.
- -*YHDF for fixed miscellaneous animations.
- -*mcsim2401 for Fixed facial animations.
- -*Fabio for his noDEP plugin.
- -*Fastman92 for his Limit adjuster.
- - Rockstar Games and Rockstar North for giving us the greatest games on Earth and the endless hours of
- enjoyment I have had from them.
- - The guys behind NSIS (http://nsis.sourceforge.net/Main_Page) as well as Koen Van De Sande
- (http://www.tibed.net) without whom I would not have had a suitable distribution, installation and
- deployment method for the project.
- - All of the guys who helped during BETA testing - your feedback, support and patience have been
- invaluable to me and made me feel my work has been worthwhile - thanks guys!
- - The wonderful folks, resources and tutorials at gtaforums.com that allowed me to learn enough to do all
- of this and made much of this mod possible. Not forgetting http://www.gtagarage.com for providing a
- platform from which to publicise and launch the mod - thank you!
- __________________________________________________________________________________________________________
- FURTHER INFORMATION
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Support and further news, updates and information can be found through the official homepage for the mod
- at http://www.gtagarage.com/mods/show.php?id=1194
- A further version (Volume II) is planned to address any serious issues arising from Volume I as well as
- add further features and enhancements. No timescale is available for that release.
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