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Loveinghaiasi

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Dec 11th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89.  
  90. warn("Due to logger so i need to leak this")
  91. warn("also nameclan gonna showcase this too soon")
  92. --//====================================================\\-
  93. --||               CHAOTIC GLITCHER
  94. --||             ALL PURPOSE SWITCHER...
  95. --||          CHAOTIC GLITCHER BY WANTH092
  96. --||         EDIT HELPING BY KILLERZTH_1596
  97. --\\====================================================//--
  98.  
  99. game:GetService("StarterGui"):SetCore("SendNotification", {
  100.     Title = "Chaotic Glitcher";
  101.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  102. })
  103.  
  104. wait(0.2)
  105.  
  106. Player = owner
  107. PlayerGui = Player.PlayerGui
  108. Cam = workspace.CurrentCamera
  109. Backpack = Player.Backpack
  110. Character = Player.Character
  111. Humanoid = Character.Humanoid
  112. RootPart = Character["HumanoidRootPart"]
  113. Torso = Character["Torso"]
  114. Head = Character["Head"]
  115. RightArm = Character["Right Arm"]
  116. LeftArm = Character["Left Arm"]
  117. RightLeg = Character["Right Leg"]
  118. LeftLeg = Character["Left Leg"]
  119. RootJoint = RootPart["RootJoint"]
  120. Neck = Torso["Neck"]
  121. RightShoulder = Torso["Right Shoulder"]
  122. LeftShoulder = Torso["Left Shoulder"]
  123. RightHip = Torso["Right Hip"]
  124. LeftHip = Torso["Left Hip"]
  125. local sick = Instance.new("Sound",Torso)
  126. local SONG = 561833161
  127. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  128. sick:Play()
  129.  
  130. IT = Instance.new
  131. CF = CFrame.new
  132. VT = Vector3.new
  133. RAD = math.rad
  134. C3 = Color3.new
  135. UD2 = UDim2.new
  136. BRICKC = BrickColor.new
  137. ANGLES = CFrame.Angles
  138. EULER = CFrame.fromEulerAnglesXYZ
  139. COS = math.cos
  140. ACOS = math.acos
  141. SIN = math.sin
  142. ASIN = math.asin
  143. ABS = math.abs
  144. MRANDOM = math.random
  145. FLOOR = math.floor
  146. local RCHOICE = MRANDOM(1,7)
  147.  
  148. --//=================================\\
  149. --||          USEFUL VALUES
  150. --\\=================================//
  151.  
  152. Animation_Speed = 3
  153. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  154. local Speed = 13
  155. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  156. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  157. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  158. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  159. local DAMAGEMULTIPLIER = 1
  160. local ANIM = "Idle"
  161. local ATTACK = false
  162. local EQUIPPED = false
  163. local HOLD = false
  164. local COMBO = 1
  165. local Rooted = false
  166. local SINE = 0
  167. local KEYHOLD = false
  168. local CHANGE = 2 / Animation_Speed
  169. local WALKINGANIM = false
  170. local VALUE1 = false
  171. local VALUE2 = false
  172. local ROBLOXIDLEANIMATION = IT("Animation")
  173. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  174. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  175. --ROBLOXIDLEANIMATION.Parent = Humanoid
  176. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  177. WEAPONGUI.Name = "Weapon GUI"
  178. local Effects = IT("Folder", Character)
  179. Effects.Name = "Effects"
  180. local BALL = IT("Folder", Character)
  181. BALL.Name = "BALL-EYE"
  182. local XEYE = IT("Folder", Character)
  183. XEYE.Name = "X - EYE"
  184. local ANIMATOR = Humanoid.Animator
  185. local ANIMATE = Character.Animate
  186. local UNANCHOR = true
  187. local WHITELIST = {}
  188. local TAUNT = false
  189. local OFFSET = 0
  190. local FULL = false
  191. local MODE = "Lunar"
  192. local PITCH = 1
  193. local VOLUME = 3
  194. local FACE = 176217464
  195. local SIZE = 1
  196.  
  197. --//=================================\\
  198. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  199. --\\=================================//
  200.  
  201. ArtificialHB = Instance.new("BindableEvent", script)
  202. ArtificialHB.Name = "ArtificialHB"
  203.  
  204. script:WaitForChild("ArtificialHB")
  205. Frame_Speed = 1 / 60
  206. frame = Frame_Speed
  207. tf = 0
  208. allowframeloss = false
  209. tossremainder = false
  210. lastframe = tick()
  211. script.ArtificialHB:Fire()
  212.  
  213. game:GetService("RunService").Heartbeat:connect(function(s, p)
  214.     tf = tf + s
  215.     if tf >= frame then
  216.         if allowframeloss then
  217.             script.ArtificialHB:Fire()
  218.             lastframe = tick()
  219.         else
  220.             for i = 1, math.floor(tf / frame) do
  221.                 script.ArtificialHB:Fire()
  222.             end
  223.         lastframe = tick()
  224.         end
  225.         if tossremainder then
  226.             tf = 0
  227.         else
  228.             tf = tf - frame * math.floor(tf / frame)
  229.         end
  230.     end
  231. end)
  232.  
  233. --//=================================\\
  234. --//       NOOBYGAME12'S CODE
  235. --\\=================================//
  236.  
  237. plr = owner
  238. char = plr.Character
  239. hum = char.Humanoid
  240. local cam = game.Workspace.CurrentCamera
  241. Camera = cam
  242. local CamInterrupt = false
  243. local TwoD = false
  244. local TargetInfo = {nil, nil}
  245. cam.CameraType = "Custom"
  246. t = char.Torso
  247. h = char.Head
  248. ra = char["Right Arm"]
  249. la = char["Left Arm"]
  250. rl = char["Right Leg"]
  251. ll = char["Left Leg"]
  252. tors = char.Torso
  253. lleg = char["Left Leg"]
  254. root = char.HumanoidRootPart
  255. hed = char.Head
  256. rleg = char["Right Leg"]
  257. rarm = char["Right Arm"]
  258. larm = char["Left Arm"]
  259. Player = plr
  260. Character=Player.Character
  261. PlayerGui=Player.PlayerGui
  262. Backpack=Player.Backpack
  263. Torso=Character.Torso
  264. Head=Character.Head
  265. Humanoid=Character.Humanoid
  266. m=Instance.new('Model',Character)
  267. LeftArm=Character["Left Arm"]
  268. LeftLeg=Character["Left Leg"]
  269. RightArm=Character["Right Arm"]
  270. RightLeg=Character["Right Leg"]
  271. LS=Torso["Left Shoulder"]
  272. LH=Torso["Left Hip"]
  273. RS=Torso["Right Shoulder"]
  274. RH=Torso["Right Hip"]
  275. Face = Head.face
  276. Neck=Torso.Neck
  277. it=Instance.new
  278. attacktype=1
  279. vt=Vector3.new
  280. cf=CFrame.new
  281. euler=CFrame.fromEulerAnglesXYZ
  282. angles=CFrame.Angles
  283. cloaked=false
  284. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  285. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  286. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  287. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  288. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  289. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  290. RootPart=Character.HumanoidRootPart
  291. RootJoint=RootPart.RootJoint
  292. RootCF=euler(-1.57,0,3.14)
  293. radian = math.rad
  294. random = math.random
  295. Vec3 = Vector3.new
  296. Inst = Instance.new
  297. cFrame = CFrame.new
  298. Euler = CFrame.fromEulerAnglesXYZ
  299. vt = Vector3.new
  300. bc = BrickColor.new
  301. br = BrickColor.random
  302. it = Instance.new
  303. cf = CFrame.new
  304. local Player_Size = 0
  305. cam = game.Workspace.CurrentCamera
  306. CF = CFrame.new
  307. angles = CFrame.Angles
  308. attack = false
  309. Euler = CFrame.fromEulerAnglesXYZ
  310. Rad = math.rad
  311. IT = Instance.new
  312. BrickC = BrickColor.new
  313. Cos = math.cos
  314. Acos = math.acos
  315. Sin = math.sin
  316. Asin = math.asin
  317. Abs = math.abs
  318. Mrandom = math.random
  319. Floor = math.floor
  320. IT = Instance.new
  321. CF = CFrame.new
  322. VT = Vector3.new
  323. RAD = math.rad
  324. C3 = Color3.new
  325. UD2 = UDim2.new
  326. BRICKC = BrickColor.new
  327. ANGLES = CFrame.Angles
  328. EULER = CFrame.fromEulerAnglesXYZ
  329. COS = math.cos
  330. ACOS = math.acos
  331. SIN = math.sin
  332. ASIN = math.asin
  333. ABS = math.abs
  334. MRANDOM = math.random
  335. FLOOR = math.floor
  336.  
  337.  
  338. local Booleans = {
  339.   CamFollow = true,
  340.   GyroUse = true
  341. }
  342.  
  343. function lerp(object, newCFrame, alpha)
  344.   return object:lerp(newCFrame, alpha)
  345. end
  346.  
  347. local Directer = Inst("BodyGyro", root)
  348. Directer.MaxTorque = Vec3(0, 0, 0)
  349. Directer.P = 600000
  350. local CPart = Inst("Part")
  351. CPart.Anchored = true
  352. CPart.CanCollide = false
  353. CPart.Locked = true
  354. CPart.Transparency = 1
  355.  
  356. local rainbowmode = false
  357. local chaosmode = false
  358.  
  359. local mutedtog = false
  360.  
  361. function CameraEnshaking(Length,Intensity)
  362. coroutine.resume(coroutine.create(function()
  363.       local intensity = 1*Intensity
  364.       local rotM = 0.01*Intensity
  365. for i = 0, Length, 0.1 do
  366. Swait()
  367. intensity = intensity - 0.05*Intensity/Length
  368. rotM = rotM - 0.0005*Intensity/Length
  369.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  370.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  371. end
  372. Humanoid.CameraOffset = Vec3(0, 0, 0)
  373. end))
  374. end
  375. CamShake=function(Part,Distan,Power,Times)
  376. local de=Part.Position
  377. for i,v in pairs(workspace:children()) do
  378.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  379. for _,c in pairs(v:children()) do
  380. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  381. local Noob=v.Humanoid
  382. if Noob~=nil then
  383. coroutine.resume(coroutine.create(function()
  384. FV = Instance.new("BoolValue", Noob)
  385. FV.Name = "CameraShake"
  386. for ShakeNum=1,Times do
  387. Swait()
  388. local ef=Power
  389.   if ef>=1 then
  390.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  391.   else
  392.    ef=Power*10
  393.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  394.   end  
  395. end
  396. Humanoid.CameraOffset = Vector3.new(0,0,0)
  397. FV:Destroy()
  398. end))
  399. end
  400. end
  401. end
  402. end
  403. end
  404. end
  405.  
  406. local toggleTag = true
  407. local bilguit = Instance.new("BillboardGui", hed)
  408. bilguit.Adornee = nil
  409. bilguit.Name = "ModeName"
  410. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  411. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  412.  
  413.  
  414. function chatfunc(text,color,typet,font,timeex)
  415. local chat = coroutine.wrap(function()
  416. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  417. Character:FindFirstChild("TalkingBillBoard"):destroy()
  418. end
  419. local naeeym2 = Instance.new("BillboardGui",Character)
  420. naeeym2.Size = UDim2.new(0,100,0,40)
  421. naeeym2.StudsOffset = Vector3.new(0,3,0)
  422. naeeym2.Adornee = Character.Head
  423. naeeym2.Name = "TalkingBillBoard"
  424. local tecks2 = Instance.new("TextLabel",naeeym2)
  425. tecks2.BackgroundTransparency = 1
  426. tecks2.BorderSizePixel = 0
  427. tecks2.Text = ""
  428. tecks2.Font = font
  429. tecks2.TextSize = 30
  430. tecks2.TextStrokeTransparency = 0
  431. tecks2.TextColor3 = color
  432. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  433. tecks2.Size = UDim2.new(1,0,0.5,0)
  434. local tecks3 = Instance.new("TextLabel",naeeym2)
  435. tecks3.BackgroundTransparency = 1
  436. tecks3.BorderSizePixel = 0
  437. tecks3.Text = ""
  438. tecks3.Font = font
  439. tecks3.TextSize = 30
  440. tecks3.TextStrokeTransparency = 0
  441. if typet == "Inverted" then
  442. tecks3.TextColor3 = Color3.new(0,0,0)
  443. tecks3.TextStrokeColor3 = color
  444. elseif typet == "Normal" then
  445. tecks3.TextColor3 = color
  446. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  447. end
  448. tecks3.Size = UDim2.new(1,0,0.5,0)
  449. coroutine.resume(coroutine.create(function()
  450. while true do
  451. Swait(1)
  452. if chaosmode == true then
  453. tecks2.TextColor3 = BrickColor.random().Color
  454. tecks3.TextStrokeColor3 = BrickColor.random().Color
  455. end
  456. end
  457. end))
  458. text.TextTransparency = text.TextTransparency  + 1
  459. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  460. for i = 0, 74*timeex do
  461. Swait()
  462. text.TextTransparency = 1
  463. text.TextStrokeTransparency = 1
  464. tecks2.Text = text
  465. tecks3.Text = text
  466. end
  467. local randomrot = math.random(1,2)
  468. if randomrot == 1 then
  469. for i = 1, 50 do
  470. Swait()
  471. tecks2.Text = text
  472. tecks3.Text = text
  473. text.TextTransparency = text.TextTransparency - .02
  474. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  475. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  476. tecks2.TextTransparency = tecks2.TextTransparency + .04
  477. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  478. tecks3.TextTransparency = tecks2.TextTransparency + .04
  479. end
  480. elseif randomrot == 2 then
  481.     for i = 1, 50 do
  482. Swait()
  483. tecks2.Text = text
  484. tecks3.Text = text
  485. text.TextTransparency = text.TextTransparency - .02
  486. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  487. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  488. tecks2.TextTransparency = tecks2.TextTransparency + .04
  489. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  490. tecks3.TextTransparency = tecks2.TextTransparency + .04
  491. end
  492. end
  493. text.TextTransparency = 0
  494. text.TextStrokeTransparency = 0
  495. if toggleTag == false then
  496. text.TextTransparency = 1
  497. text.TextStrokeTransparency = 1
  498. end
  499. naeeym2:Destroy()
  500. end)
  501. chat()
  502. end
  503.  
  504.  
  505.  
  506. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  507.   local gui = it(GuiType)
  508.   gui.Parent = parent
  509.   gui.Text = text
  510.   gui.BackgroundTransparency = backtrans
  511.   gui.BackgroundColor3 = backcol
  512.   gui.SizeConstraint = "RelativeXY"
  513.   gui.TextXAlignment = "Center"
  514.   gui.TextYAlignment = "Center"
  515.   gui.Position = pos
  516.   gui.Size = size
  517.   gui.Font = "SourceSans"
  518.   gui.FontSize = "Size14"
  519.   gui.TextWrapped = false
  520.   gui.TextStrokeTransparency = 0
  521.   gui.TextColor = BrickColor.new("White")
  522.   return gui
  523. end
  524. --------------------------- GUI STUFF
  525. local basgui = it("GuiMain")
  526. basgui.Parent = plr.PlayerGui
  527. basgui.Name = "VISgui"
  528. local fullscreenz = it("Frame")
  529. fullscreenz.Parent = basgui
  530. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  531. fullscreenz.BackgroundTransparency = 1
  532. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  533. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  534. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  535. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  536. imgl2.BackgroundTransparency = 1
  537. imgl2.BorderSizePixel = 0
  538. imgl2.ImageTransparency = 0.5
  539. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  540. imgl2.Size = UDim2.new(0,1000,0,1000)
  541. imgl2.Image = "rbxassetid://2344830904"
  542. local techc = imgl2:Clone()
  543. techc.Parent = fullscreenz
  544. techc.ImageTransparency = 0
  545. techc.Size = UDim2.new(0,900,0,900)
  546. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  547. techc.Image = "rbxassetid://2092248396"
  548. local circl = imgl2:Clone()
  549. circl.Parent = fullscreenz
  550. circl.ImageTransparency = 0
  551. circl.Size = UDim2.new(0,550,0,550)
  552. circl.Position = UDim2.new(0.70,25,0.50,25)
  553. circl.Image = "rbxassetid://2312119891"
  554. local circl2 = imgl2:Clone()
  555. circl2.Parent = fullscreenz
  556. circl2.ImageTransparency = 0
  557. circl2.Size = UDim2.new(0,700,0,700)
  558. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  559. circl2.Image = "rbxassetid://2312119891"
  560. local imgl2b = imgl2:Clone()
  561. imgl2b.Parent = fullscreenz
  562. imgl2b.ImageTransparency = 0
  563. imgl2b.Size = UDim2.new(0,800,0,800)
  564. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  565. imgl2b.ImageColor3 = Color3.new(0,0,0)
  566. local ned = Instance.new("TextLabel",fullscreenz)
  567. ned.ZIndex = 2
  568. ned.Font = "Bodoni"
  569. ned.BackgroundTransparency = 1
  570. ned.BorderSizePixel = 0.65
  571. ned.Size = UDim2.new(0.6,0,0.6,0)
  572. ned.Position = UDim2.new(0,0,0,0)
  573. ned.TextScaled = true
  574. ned.TextStrokeTransparency = 0
  575. ned.Text = "Lunar"
  576. ned.TextSize = 48
  577. ned.Rotation = 1
  578. ned.TextXAlignment = "Left"
  579. ned.TextYAlignment = "Top"
  580.  
  581. --//=================================\\
  582. --//          WINGY STUFF
  583. --\\=================================//
  584.  
  585. local extrawingmod1 = Instance.new("Model",Character)
  586. local extrawingmod2 = Instance.new("Model",Character)
  587.  
  588. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  589. local p = Instance.new("Part")
  590. p.TopSurface = 0
  591. p.BottomSurface = 0
  592. p.Parent = parent
  593. p.Size = Vector3.new(0.1,0.1,0.1)
  594. p.Transparency = transparency
  595. p.Reflectance = reflectance
  596. p.CanCollide = false
  597. p.Locked = true
  598. p.BrickColor = brickcolor
  599. p.Material = material
  600. return p
  601. end
  602.  
  603. function CreateMesh(parent,meshtype,x1,y1,z1)
  604. local mesh = Instance.new("SpecialMesh",parent)
  605. mesh.MeshType = meshtype
  606. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  607. return mesh
  608. end
  609.  
  610. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  611. local mesh = Instance.new("SpecialMesh",parent)
  612. mesh.MeshType = "FileMesh"
  613. mesh.MeshId = meshid
  614. mesh.Scale = Vector3.new(x1,y1,z1)
  615. return mesh
  616. end
  617.  
  618.  
  619. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  620. local mesh = Instance.new("SpecialMesh",parent)
  621. mesh.MeshType = "FileMesh"
  622. mesh.MeshId = meshid
  623. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  624. mesh.Scale = Vector3.new(x1,y1,z1)
  625. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  626. return mesh
  627. end
  628.  
  629. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  630. local weld = Instance.new("Weld")
  631. weld.Parent = parent
  632. weld.Part0 = part0
  633. weld.Part1 = part1
  634. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  635. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  636. return weld
  637. end
  638.  
  639. function RemoveOutlines(part)
  640.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  641. end
  642.  
  643. local Create = LoadLibrary("RbxUtility").Create
  644.  
  645. CFuncs = { 
  646.     ["Part"] = {
  647.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  648.             local Part = Create("Part"){
  649.                 Parent = Parent,
  650.                 Reflectance = Reflectance,
  651.                 Transparency = Transparency,
  652.                 CanCollide = false,
  653.                 Locked = true,
  654.                 BrickColor = BrickColor.new(tostring(BColor)),
  655.                 Name = Name,
  656.                 Size = Size,
  657.                 Material = Material,
  658.             }
  659.             RemoveOutlines(Part)
  660.             return Part
  661.         end;
  662.     };
  663.    
  664.     ["Mesh"] = {
  665.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  666.             local Msh = Create(Mesh){
  667.                 Parent = Part,
  668.                 Offset = OffSet,
  669.                 Scale = Scale,
  670.             }
  671.             if Mesh == "SpecialMesh" then
  672.                 Msh.MeshType = MeshType
  673.                 Msh.MeshId = MeshId
  674.             end
  675.             return Msh
  676.         end;
  677.     };
  678.    
  679.     ["Mesh"] = {
  680.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  681.             local Msh = Create(Mesh){
  682.                 Parent = Part,
  683.                 Offset = OffSet,
  684.                 Scale = Scale,
  685.             }
  686.             if Mesh == "SpecialMesh" then
  687.                 Msh.MeshType = MeshType
  688.                 Msh.MeshId = MeshId
  689.             end
  690.             return Msh
  691.         end;
  692.     };
  693.    
  694.     ["Weld"] = {
  695.         Create = function(Parent, Part0, Part1, C0, C1)
  696.             local Weld = Create("Weld"){
  697.                 Parent = Parent,
  698.                 Part0 = Part0,
  699.                 Part1 = Part1,
  700.                 C0 = C0,
  701.                 C1 = C1,
  702.             }
  703.             return Weld
  704.         end;
  705.     };
  706.  
  707.     ["Sound"] = {
  708.         Create = function(id, par, vol, pit)
  709.             coroutine.resume(coroutine.create(function()
  710.                 local S = Create("Sound"){
  711.                     Volume = vol,
  712.                                         Name = "EffectSoundo",
  713.                     Pitch = pit or 1,
  714.                     SoundId = id,
  715.                     Parent = par or workspace,
  716.                 }
  717.                 wait()
  718.                 S:play()
  719.                 game:GetService("Debris"):AddItem(S, 10)
  720.             end))
  721.         end;
  722.     };
  723.  
  724. ["LongSound"] = {
  725.         Create = function(id, par, vol, pit)
  726.             coroutine.resume(coroutine.create(function()
  727.                 local S = Create("Sound"){
  728.                     Volume = vol,
  729.                     Pitch = pit or 1,
  730.                     SoundId = id,
  731.                     Parent = par or workspace,
  732.                 }
  733.                 wait()
  734.                 S:play()
  735.                 game:GetService("Debris"):AddItem(S, 60)
  736.             end))
  737.         end;
  738.     };
  739.    
  740.     ["ParticleEmitter"] = {
  741.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  742.             local fp = Create("ParticleEmitter"){
  743.                 Parent = Parent,
  744.                 Color = ColorSequence.new(Color1, Color2),
  745.                 LightEmission = LightEmission,
  746.                 Size = Size,
  747.                 Texture = Texture,
  748.                 Transparency = Transparency,
  749.                 ZOffset = ZOffset,
  750.                 Acceleration = Accel,
  751.                 Drag = Drag,
  752.                 LockedToPart = LockedToPart,
  753.                 VelocityInheritance = VelocityInheritance,
  754.                 EmissionDirection = EmissionDirection,
  755.                 Enabled = Enabled,
  756.                 Lifetime = LifeTime,
  757.                 Rate = Rate,
  758.                 Rotation = Rotation,
  759.                 RotSpeed = RotSpeed,
  760.                 Speed = Speed,
  761.                 VelocitySpread = VelocitySpread,
  762.             }
  763.             return fp
  764.         end;
  765.     };
  766.  
  767.     CreateTemplate = {
  768.    
  769.     };
  770. }
  771.  
  772.  
  773.  
  774. New = function(Object, Parent, Name, Data)
  775.     local Object = Instance.new(Object)
  776.     for Index, Value in pairs(Data or {}) do
  777.         Object[Index] = Value
  778.     end
  779.     Object.Parent = Parent
  780.     Object.Name = Name
  781.     return Object
  782. end
  783.  
  784. local halocolor = BrickColor.new("Mid gray")
  785. local halocolor2 = BrickColor.new("Mid gray")
  786. local halocolor3 = BrickColor.new("Really black")
  787. local starcolor = BrickColor.new("Bright yellow")
  788. local lunacolor = BrickColor.new("Navy blue")
  789. local lunacolor2 = BrickColor.new("Bright blue")
  790. local wepcolor = BrickColor.new("Deep blue")
  791. local maincolor = BrickColor.new("Lapis")
  792. local secondcolor = BrickColor.new("Lapis")
  793. local m = Instance.new("Model",Character)
  794. local m2 = Instance.new("Model",Character)
  795. local m3 = Instance.new("Model",Character)
  796. local mw1 = Instance.new("Model",Character)
  797. local mw2 = Instance.new("Model",Character)
  798. local mw3 = Instance.new("Model",Character)
  799. local mw4 = Instance.new("Model",Character)
  800.  
  801. --------------
  802. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  803. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  804. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  805. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806.  
  807. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  808. CreateMesh(handle,"Brick",0,0,0)
  809. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  810. local valuaring = 10
  811.  
  812. local refec = Instance.new("ParticleEmitter",handlex)
  813. refec.Texture = "rbxassetid://284205403"
  814. refec.LightEmission = 0.95
  815. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  816. refec.Rate = 50
  817. refec.Lifetime = NumberRange.new(0.5)
  818. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  819. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  820. refec.Speed = NumberRange.new(0,2)
  821. refec.Drag = 5
  822. refec.LockedToPart = true
  823. refec.Rotation = NumberRange.new(-500,500)
  824. refec.VelocitySpread = 9000
  825. refec.RotSpeed = NumberRange.new(-500,500)
  826. local refec2 = refec:Clone()
  827. refec2.LightEmission = 0.75
  828. refec2.Texture = "rbxassetid://254287058"
  829. refec2.Parent = handlex
  830. refec2.Rate = 25
  831. refec2.Lifetime = NumberRange.new(0.75)
  832. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  833. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  834. refec2.Speed = NumberRange.new(0)
  835. local refec3 = refec:Clone()
  836. refec3.LightEmission = 0.75
  837. refec3.Texture = "rbxassetid://363275192"
  838. refec3.Parent = handlex
  839. refec3.Rate = 25
  840. refec3.Lifetime = NumberRange.new(1)
  841. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  842. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  843. refec3.Speed = NumberRange.new(0)
  844. refec3.RotSpeed = NumberRange.new(-50,50)
  845.  
  846. for i = 0, 35 do
  847.     valuaring = valuaring + 10
  848. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  849. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  850. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  852. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  853. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  855. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  856. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  858. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  859. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  860. end
  861.  
  862.  
  863. local handle = CreateParta(m,1,1,"Neon",maincolor)
  864. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  865. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866.  
  867.  
  868.  
  869. --- Left wing.
  870.  
  871. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  872. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  873. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874.  
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  880. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  883. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  886. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  889. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  892. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  894. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  895. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  897. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  898. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  900. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  901. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  903. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  904. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905.  
  906.  
  907. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  908. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  909. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910.  
  911. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  912. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  913. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  915. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  916. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  918. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  919. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  921. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  922. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  925. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  928. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  930. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  931. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  933. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  934. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  936. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  937. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  939. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  940. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941.  
  942. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  943. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  944. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945.  
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  950. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  951. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  953. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  954. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  956. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  957. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  959. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  960. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  962. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  963. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  965. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  966. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  968. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  969. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  971. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  972. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  974. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  975. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976.  
  977.  
  978. -- Right wing --
  979.  
  980. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  981. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  982. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983.  
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  986. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  989. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  992. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  995. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  998. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1001. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1003. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1004. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1006. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1007. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1009. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1010. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1012. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1013. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014.  
  1015. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1016. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1017. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018.  
  1019. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1020. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1021. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1022. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1023. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1024. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1026. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1027. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1029. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1030. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1032. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1033. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1035. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1036. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1038. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1039. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1040. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1041. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1042. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1045. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1047. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1048. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049.  
  1050. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1051. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1052. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1053.  
  1054.  
  1055. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1056. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1057. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1059. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1060. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1062. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1063. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1064. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1065. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1066. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1068. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1069. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1071. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1072. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1074. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1075. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1076. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1077. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1078. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1079. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1080. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1081. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1082. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1083. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1084. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1085.  
  1086. ------------- Trails
  1087. local A0 = Instance.new("Attachment",lwing1)
  1088. A0.Position = Vector3.new(0,-0.7,0)
  1089. local A1 = Instance.new("Attachment",lwing1)
  1090. A1.Position = Vector3.new(0,-3.5,0)
  1091. tl1 = Instance.new('Trail',lwing1)
  1092. tl1.Attachment0 = A0
  1093. tl1.Attachment1 = A1
  1094. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1095. tl1.LightEmission = 1
  1096. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1097. tl1.Color = ColorSequence.new(halocolor.Color)
  1098. tl1.Lifetime = 0.5
  1099.  
  1100. local A0 = Instance.new("Attachment",lwing2)
  1101. A0.Position = Vector3.new(0,-0.7,0)
  1102. local A1 = Instance.new("Attachment",lwing2)
  1103. A1.Position = Vector3.new(0,-3.5,0)
  1104. tl2 = Instance.new('Trail',lwing2)
  1105. tl2.Attachment0 = A0
  1106. tl2.Attachment1 = A1
  1107. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1108. tl2.LightEmission = 1
  1109. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1110. tl2.Color = ColorSequence.new(halocolor.Color)
  1111. tl2.Lifetime = 0.5
  1112.  
  1113. local A0 = Instance.new("Attachment",lwing3)
  1114. A0.Position = Vector3.new(0,-0.7,0)
  1115. local A1 = Instance.new("Attachment",lwing3)
  1116. A1.Position = Vector3.new(0,-3.5,0)
  1117. tl3 = Instance.new('Trail',lwing3)
  1118. tl3.Attachment0 = A0
  1119. tl3.Attachment1 = A1
  1120. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1121. tl3.LightEmission = 1
  1122. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1123. tl3.Color = ColorSequence.new(halocolor.Color)
  1124. tl3.Lifetime = 0.5
  1125.  
  1126. local A0 = Instance.new("Attachment",rwing1)
  1127. A0.Position = Vector3.new(0,-0.7,0)
  1128. local A1 = Instance.new("Attachment",rwing1)
  1129. A1.Position = Vector3.new(0,-3.5,0)
  1130. tr1 = Instance.new('Trail',rwing1)
  1131. tr1.Attachment0 = A0
  1132. tr1.Attachment1 = A1
  1133. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1134. tr1.LightEmission = 1
  1135. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1136. tr1.Color = ColorSequence.new(halocolor2.Color)
  1137. tr1.Lifetime = 0.5
  1138.  
  1139. local A0 = Instance.new("Attachment",rwing2)
  1140. A0.Position = Vector3.new(0,-0.7,0)
  1141. local A1 = Instance.new("Attachment",rwing2)
  1142. A1.Position = Vector3.new(0,-3.5,0)
  1143. tr2 = Instance.new('Trail',rwing2)
  1144. tr2.Attachment0 = A0
  1145. tr2.Attachment1 = A1
  1146. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1147. tr2.LightEmission = 1
  1148. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1149. tr2.Color = ColorSequence.new(halocolor2.Color)
  1150. tr2.Lifetime = 0.5
  1151.  
  1152. local A0 = Instance.new("Attachment",rwing3)
  1153. A0.Position = Vector3.new(0,-0.7,0)
  1154. local A1 = Instance.new("Attachment",rwing3)
  1155. A1.Position = Vector3.new(0,-3.5,0)
  1156. tr3 = Instance.new('Trail',rwing3)
  1157. tr3.Attachment0 = A0
  1158. tr3.Attachment1 = A1
  1159. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1160. tr3.LightEmission = 1
  1161. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1162. tr3.Color = ColorSequence.new(halocolor2.Color)
  1163. tr3.Lifetime = 0.5
  1164.  
  1165. --------------
  1166.  
  1167.  
  1168.  
  1169. for i, v in pairs(mw2:GetChildren()) do
  1170. if v:IsA("Part") then
  1171. v.BrickColor = BrickColor.new("White")
  1172. v.Material = "Neon"
  1173. end
  1174. end
  1175. for i, v in pairs(mw1:GetChildren()) do
  1176. if v:IsA("Part") then
  1177. v.Transparency = 0
  1178. v.BrickColor = BrickColor.new("White")
  1179. v.Material = "Neon"
  1180. end
  1181. end
  1182. for i, v in pairs(extrawingmod1:GetChildren()) do
  1183. if v:IsA("Part") then
  1184. v.Transparency = 1
  1185. v.BrickColor = BrickColor.new("White")
  1186. v.Material = "Neon"
  1187. end
  1188. end
  1189. for i, v in pairs(extrawingmod2:GetChildren()) do
  1190. if v:IsA("Part") then
  1191. v.Transparency = 1
  1192. v.BrickColor = BrickColor.new("White")
  1193. v.Material = "Neon"
  1194. end
  1195. end
  1196. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1197. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1198. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1199.  
  1200. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1201. for i, v in pairs(mw2:GetChildren()) do
  1202. if v:IsA("Part") then
  1203. v.BrickColor = one
  1204. v.Material = "Neon"
  1205. end
  1206. end
  1207. refec.Color = ColorSequence.new(one.Color)
  1208. refec2.Color = ColorSequence.new(one.Color)
  1209. refec3.Color = ColorSequence.new(one.Color)
  1210. tr1.Color = ColorSequence.new(one.Color)
  1211. tr2.Color = ColorSequence.new(one.Color)
  1212. tr3.Color = ColorSequence.new(one.Color)
  1213. imgl2.ImageColor3 = one.Color
  1214. circl.ImageColor3 = two.Color
  1215. techc.ImageColor3 = one.Color
  1216. circl2.ImageColor3 = one.Color
  1217. ned.TextColor3 = two.Color
  1218. ned.TextStrokeColor3 = one.Color
  1219. for i, v in pairs(mw1:GetChildren()) do
  1220. if v:IsA("Part") then
  1221. v.Transparency = 0
  1222. v.BrickColor = two
  1223. v.Material = "Neon"
  1224. end
  1225. end
  1226. tl1.Color = ColorSequence.new(two.Color)
  1227. tl2.Color = ColorSequence.new(two.Color)
  1228. tl3.Color = ColorSequence.new(two.Color)
  1229. for i, v in pairs(m:GetChildren()) do
  1230. if v:IsA("Part") then
  1231. v.BrickColor = three
  1232. v.Material = "Ice"
  1233. end
  1234. end
  1235. for i, v in pairs(m2:GetChildren()) do
  1236. if v:IsA("Part") then
  1237. v.BrickColor = four
  1238. v.Material = "Ice"
  1239. end
  1240. end
  1241. for i, v in pairs(m3:GetChildren()) do
  1242. if v:IsA("Part") then
  1243. v.BrickColor = five
  1244. v.Material = "Neon"
  1245. end
  1246. end
  1247. for i, v in pairs(extrawingmod1:GetChildren()) do
  1248. if v:IsA("Part") then
  1249. v.Transparency = exonetran
  1250. v.BrickColor = exone
  1251. v.Material = "Neon"
  1252. end
  1253. end
  1254. for i, v in pairs(extrawingmod2:GetChildren()) do
  1255. if v:IsA("Part") then
  1256. v.Transparency = extwotran
  1257. v.BrickColor = extwo
  1258. v.Material = "Neon"
  1259. end
  1260. end
  1261. end
  1262.  
  1263. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1264. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1265. techc.ImageColor3 = MAINRUINCOLOR.Color
  1266. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1267. ned.TextColor3 = MAINRUINCOLOR.Color
  1268. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1269.  
  1270.  
  1271. function bosschatfunc(text,color,watval)
  1272. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1273. coroutine.resume(coroutine.create(function()
  1274. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1275. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1276. end
  1277. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1278. scrg.Name = "Dialog"
  1279. local txtlb = Instance.new("TextLabel",scrg)
  1280. txtlb.Text = ""
  1281. txtlb.Font = "Bodoni"
  1282. txtlb.TextColor3 = Color3.new(0,0,0)
  1283. txtlb.TextStrokeTransparency = 0
  1284. txtlb.BackgroundTransparency = 0.75
  1285. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1286. txtlb.TextStrokeColor3 = color
  1287. txtlb.TextScaled = true
  1288. txtlb.Size = UDim2.new(1,0,0.25,0)
  1289. txtlb.TextXAlignment = "Left"
  1290. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1291. local txtlb2 = Instance.new("TextLabel",scrg)
  1292. txtlb2.Text = "Chaotic:"
  1293. txtlb2.Font = "Arcade"
  1294. txtlb2.TextColor3 = Color3.new(0,0,0)
  1295. txtlb2.TextStrokeTransparency = 0
  1296. txtlb2.BackgroundTransparency = 1
  1297. txtlb2.TextStrokeColor3 = color
  1298. txtlb2.TextSize = 40
  1299. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1300. txtlb2.TextXAlignment = "Left"
  1301. txtlb2.Position = UDim2.new(0,0,1,0)
  1302. local fvalen = 0.55
  1303. local fval = -0.49
  1304. coroutine.resume(coroutine.create(function()
  1305. while true do
  1306. Swait()
  1307. if MODE == "Sanity" then
  1308. txtlb.Rotation = math.random(-1,1)
  1309. txtlb2.Rotation = math.random(-1,1)
  1310. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1311. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1312. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1313. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1314. end
  1315. end
  1316. end))
  1317. coroutine.resume(coroutine.create(function()
  1318. while true do
  1319. Swait()
  1320. if scrg.Parent ~= nil then
  1321.     fvalen = fvalen - 0.0001
  1322. elseif scrg.Parent == nil then
  1323. break
  1324. end
  1325. end
  1326. end))
  1327. local flol = 1.75
  1328. local flil = 1.6
  1329. coroutine.resume(coroutine.create(function()
  1330.     for i = 0, 9 do
  1331.         Swait()
  1332.         fval = fval + 0.05
  1333.         flol = flol - 0.1
  1334.         flil = flil - 0.1
  1335.         txtlb.Text = ""
  1336.         txtlb.Position = UDim2.new(0,0,flol,0)
  1337.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1338.     end
  1339.     txtlb.Text = text
  1340. wait(watval)
  1341. local valinc = 0
  1342. for i = 0, 99 do
  1343. Swait()
  1344. valinc = valinc + 0.0001
  1345. flol = flol + valinc
  1346. flil = flil + valinc
  1347. txtlb.Rotation = txtlb.Rotation + valinc*20
  1348. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1349. txtlb.Position = UDim2.new(0,0,flol,0)
  1350. txtlb2.Position = UDim2.new(0,0,flil,0)
  1351. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1352. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1353. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1354. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1355. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1356. end
  1357. scrg:Destroy()
  1358. end))
  1359. end))
  1360. end
  1361. end
  1362.  
  1363. function BigBlack(text,color,watval)
  1364. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1365. coroutine.resume(coroutine.create(function()
  1366. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1367. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1368. end
  1369. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1370. scrg.Name = "Dialog"
  1371. local txtlb = Instance.new("TextLabel",scrg)
  1372. txtlb.Text = ""
  1373. txtlb.Font = "Bodoni"
  1374. txtlb.TextColor3 = Color3.new(0,0,0)
  1375. txtlb.TextStrokeTransparency = 1
  1376. txtlb.BackgroundTransparency = 1
  1377. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1378. txtlb.TextStrokeColor3 = color
  1379. txtlb.TextScaled = true
  1380. txtlb.Size = UDim2.new(1,0,1,0)
  1381. txtlb.TextXAlignment = "Center"
  1382. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1383. local txtlb2 = Instance.new("TextLabel",scrg)
  1384. txtlb2.Text = "Chaotic:"
  1385. txtlb2.Font = "Arcade"
  1386. txtlb2.TextColor3 = Color3.new(0,0,0)
  1387. txtlb2.TextStrokeTransparency = 0
  1388. txtlb2.BackgroundTransparency = 1
  1389. txtlb2.TextStrokeColor3 = color
  1390. txtlb2.TextSize = 40
  1391. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1392. txtlb2.TextXAlignment = "Left"
  1393. txtlb2.Position = UDim2.new(0,0,1,0)
  1394. local fvalen = 0.55
  1395. local fval = -0.49
  1396. coroutine.resume(coroutine.create(function()
  1397. while true do
  1398. Swait()
  1399. if MODE == "Sanity" then
  1400. txtlb.Rotation = math.random(-1,1)
  1401. txtlb2.Rotation = math.random(-1,1)
  1402. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1403. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1404. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1405. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1406. end
  1407. end
  1408. end))
  1409. coroutine.resume(coroutine.create(function()
  1410. while true do
  1411. Swait()
  1412. if scrg.Parent ~= nil then
  1413.     fvalen = fvalen - 0.0001
  1414. elseif scrg.Parent == nil then
  1415. break
  1416. end
  1417. end
  1418. end))
  1419. local flol = 1.05
  1420. local flil = 0.75
  1421. local flil2 = -0.2
  1422.     coroutine.resume(coroutine.create(function()
  1423.     for i = 1,string.len(text),1 do
  1424.         wait()
  1425.         text.Text = string.sub(text,1,i)
  1426.     end
  1427.     end))
  1428. coroutine.resume(coroutine.create(function()
  1429.     for i = 0, 1 do
  1430.         fval = fval + 0.05
  1431.         flol = flol - 0.1
  1432.         flil2 = flil2 + 0.1
  1433.         txtlb.Text = ""
  1434.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1435.         txtlb.BackgroundTransparency = 1 - 0.1
  1436.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1437.     end
  1438.    
  1439.         for i = 0, 99 do
  1440. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1441. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1442. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1443. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1444. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1445.     end
  1446.    
  1447.     txtlb.Text = text
  1448. wait(watval)
  1449. local valinc = 0
  1450. for i = 0, 99 do
  1451. Swait()
  1452. valinc = valinc + 0.0002
  1453. flol = flol + valinc
  1454. flil2 = flil2 + valinc
  1455. txtlb.Rotation = txtlb.Rotation + valinc*15
  1456. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1457. txtlb.Position = UDim2.new(flil2,0,0,0)
  1458. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1459. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1460. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1461. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1462. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1463. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1464. end
  1465. scrg:Destroy()
  1466. end))
  1467. end))
  1468. end
  1469. end
  1470.  
  1471. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1472.  
  1473. --//=================================\\
  1474. --||          SOME TAG EDIT
  1475. --\\=================================//
  1476. local TEXTCOLOR = C3(0, 0, 1)
  1477.  
  1478. m = owner
  1479. char = m.Character
  1480. local txt = Instance.new("BillboardGui", char)
  1481. txt.Adornee = char.Head
  1482. txt.Name = "_status"
  1483. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1484. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1485. local text = Instance.new("TextLabel", txt)
  1486. text.Size = UDim2.new(20, 0, 7, 0)
  1487. text.FontSize = "Size24"
  1488. text.TextScaled = true
  1489. text.TextTransparency = 0
  1490. text.BackgroundTransparency = 1
  1491. text.TextTransparency = 0
  1492. text.TextStrokeTransparency = 0
  1493. text.Font = "Bodoni"
  1494. v = Instance.new("Part")
  1495. v.Name = "ColorBrick"
  1496. v.Parent = m.Character
  1497. v.FormFactor = "Symmetric"
  1498. v.Anchored = true
  1499. v.CanCollide = false
  1500. v.BottomSurface = "Smooth"
  1501. v.TopSurface = "Smooth"
  1502. v.Size = Vector3.new(10, 5, 3)
  1503. v.Transparency = 1
  1504. v.CFrame = char.Torso.CFrame
  1505. v.BrickColor = BrickColor.new("Really black")
  1506. v.Transparency = 1
  1507. v.Shape = "Block"
  1508. text.Text = "Lunar"
  1509.  
  1510. function RecolorTextAndRename(name,col1,col2,font)
  1511. text.TextStrokeColor3 = col2
  1512. text.TextColor3 = col1
  1513. text.Font = font
  1514. text.Text = name
  1515. techc.ImageColor3 = col2
  1516. circl.ImageColor3 = col2
  1517. circl2.ImageColor3 = col1
  1518. imgl2.ImageColor3 = col1
  1519. imgl2b.ImageColor3 = col2
  1520. ned.Text = name
  1521. ned.TextColor3 = col1
  1522. ned.TextStrokeColor3 = col2
  1523. end
  1524. --//=================================\\
  1525. --||          SOME FUNCTIONS
  1526. --\\=================================//
  1527.  
  1528.  
  1529.  
  1530. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1531.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1532. end
  1533.  
  1534. function PositiveAngle(NUMBER)
  1535.     if NUMBER >= 0 then
  1536.         NUMBER = 0
  1537.     end
  1538.     return NUMBER
  1539. end
  1540.  
  1541. function NegativeAngle(NUMBER)
  1542.     if NUMBER <= 0 then
  1543.         NUMBER = 0
  1544.     end
  1545.     return NUMBER
  1546. end
  1547.  
  1548. function Swait(NUMBER)
  1549.     if NUMBER == 0 or NUMBER == nil then
  1550.         ArtificialHB.Event:wait()
  1551.     else
  1552.         for i = 1, NUMBER do
  1553.             ArtificialHB.Event:wait()
  1554.         end
  1555.     end
  1556. end
  1557.  
  1558. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1559.     local NEWMESH = IT(MESH)
  1560.     if MESH == "SpecialMesh" then
  1561.         NEWMESH.MeshType = MESHTYPE
  1562.         if MESHID ~= "nil" and MESHID ~= "" then
  1563.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1564.         end
  1565.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1566.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1567.         end
  1568.     end
  1569.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1570.     NEWMESH.Scale = SCALE
  1571.     NEWMESH.Parent = PARENT
  1572.     return NEWMESH
  1573. end
  1574.  
  1575. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1576.     local NEWPART = IT("Part")
  1577.     NEWPART.formFactor = FORMFACTOR
  1578.     NEWPART.Reflectance = REFLECTANCE
  1579.     NEWPART.Transparency = TRANSPARENCY
  1580.     NEWPART.CanCollide = false
  1581.     NEWPART.Locked = true
  1582.     NEWPART.Anchored = true
  1583.     if ANCHOR == false then
  1584.         NEWPART.Anchored = false
  1585.     end
  1586.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1587.     NEWPART.Name = NAME
  1588.     NEWPART.Size = SIZE
  1589.     NEWPART.Position = Torso.Position
  1590.     NEWPART.Material = MATERIAL
  1591.     NEWPART:BreakJoints()
  1592.     NEWPART.Parent = PARENT
  1593.     return NEWPART
  1594. end
  1595.  
  1596.     local function weldBetween(a, b)
  1597.         local weldd = Instance.new("ManualWeld")
  1598.         weldd.Part0 = a
  1599.         weldd.Part1 = b
  1600.         weldd.C0 = CFrame.new()
  1601.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1602.         weldd.Parent = a
  1603.         return weldd
  1604.     end
  1605.  
  1606.  
  1607. function QuaternionFromCFrame(cf)
  1608.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1609.     local trace = m00 + m11 + m22
  1610.     if trace > 0 then
  1611.         local s = math.sqrt(1 + trace)
  1612.         local recip = 0.5 / s
  1613.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1614.     else
  1615.         local i = 0
  1616.         if m11 > m00 then
  1617.             i = 1
  1618.         end
  1619.         if m22 > (i == 0 and m00 or m11) then
  1620.             i = 2
  1621.         end
  1622.         if i == 0 then
  1623.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1624.             local recip = 0.5 / s
  1625.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1626.         elseif i == 1 then
  1627.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1628.             local recip = 0.5 / s
  1629.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1630.         elseif i == 2 then
  1631.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1632.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1633.         end
  1634.     end
  1635. end
  1636.  
  1637. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1638.     local xs, ys, zs = x + x, y + y, z + z
  1639.     local wx, wy, wz = w * xs, w * ys, w * zs
  1640.     local xx = x * xs
  1641.     local xy = x * ys
  1642.     local xz = x * zs
  1643.     local yy = y * ys
  1644.     local yz = y * zs
  1645.     local zz = z * zs
  1646.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1647. end
  1648.  
  1649. function QuaternionSlerp(a, b, t)
  1650.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1651.     local startInterp, finishInterp;
  1652.     if cosTheta >= 0.0001 then
  1653.         if (1 - cosTheta) > 0.0001 then
  1654.             local theta = ACOS(cosTheta)
  1655.             local invSinTheta = 1 / SIN(theta)
  1656.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1657.             finishInterp = SIN(t * theta) * invSinTheta
  1658.         else
  1659.             startInterp = 1 - t
  1660.             finishInterp = t
  1661.         end
  1662.     else
  1663.         if (1 + cosTheta) > 0.0001 then
  1664.             local theta = ACOS(-cosTheta)
  1665.             local invSinTheta = 1 / SIN(theta)
  1666.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1667.             finishInterp = SIN(t * theta) * invSinTheta
  1668.         else
  1669.             startInterp = t - 1
  1670.             finishInterp = t
  1671.         end
  1672.     end
  1673.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1674. end
  1675.  
  1676. function Clerp(a, b, t)
  1677.     local qa = {QuaternionFromCFrame(a)}
  1678.     local qb = {QuaternionFromCFrame(b)}
  1679.     local ax, ay, az = a.x, a.y, a.z
  1680.     local bx, by, bz = b.x, b.y, b.z
  1681.     local _t = 1 - t
  1682.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1683. end
  1684.  
  1685. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1686.     local frame = IT("Frame")
  1687.     frame.BackgroundTransparency = TRANSPARENCY
  1688.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1689.     frame.Position = POSITION
  1690.     frame.Size = SIZE
  1691.     frame.BackgroundColor3 = COLOR
  1692.     frame.BorderColor3 = BORDERCOLOR
  1693.     frame.Name = NAME
  1694.     frame.Parent = PARENT
  1695.     return frame
  1696. end
  1697.  
  1698. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1699.     local label = IT("TextLabel")
  1700.     label.BackgroundTransparency = 1
  1701.     label.Size = UD2(1, 0, 1, 0)
  1702.     label.Position = UD2(0, 0, 0, 0)
  1703.     label.TextColor3 = TEXTCOLOR
  1704.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1705.     label.TextTransparency = TRANSPARENCY
  1706.     label.FontSize = TEXTFONTSIZE
  1707.     label.Font = TEXTFONT
  1708.     label.BorderSizePixel = BORDERSIZEPIXEL
  1709.     label.TextScaled = false
  1710.     label.Text = TEXT
  1711.     label.Name = NAME
  1712.     label.Parent = PARENT
  1713.     return label
  1714. end
  1715.  
  1716. function NoOutlines(PART)
  1717.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1718. end
  1719.  
  1720. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1721.     local NEWWELD = IT(TYPE)
  1722.     NEWWELD.Part0 = PART0
  1723.     NEWWELD.Part1 = PART1
  1724.     NEWWELD.C0 = C0
  1725.     NEWWELD.C1 = C1
  1726.     NEWWELD.Parent = PARENT
  1727.     return NEWWELD
  1728. end
  1729.  
  1730. local S = IT("Sound")
  1731. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1732.     local NEWSOUND = nil
  1733.     coroutine.resume(coroutine.create(function()
  1734.         NEWSOUND = S:Clone()
  1735.         NEWSOUND.Parent = PARENT
  1736.         NEWSOUND.Volume = VOLUME
  1737.         NEWSOUND.Pitch = PITCH
  1738.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1739.         NEWSOUND:play()
  1740.         if DOESLOOP == true then
  1741.             NEWSOUND.Looped = true
  1742.         else
  1743.             repeat wait(1) until NEWSOUND.Playing == false
  1744.             NEWSOUND:remove()
  1745.         end
  1746.     end))
  1747.     return NEWSOUND
  1748. end
  1749.  
  1750. function CFrameFromTopBack(at, top, back)
  1751.     local right = top:Cross(back)
  1752.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1753. end
  1754.  
  1755. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1756. function WACKYEFFECT(Table)
  1757.     local TYPE = (Table.EffectType or "Sphere")
  1758.     local SIZE = (Table.Size or VT(1,1,1))
  1759.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1760.     local TRANSPARENCY = (Table.Transparency or 0)
  1761.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1762.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1763.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1764.     local ROTATION1 = (Table.RotationX or 0)
  1765.     local ROTATION2 = (Table.RotationY or 0)
  1766.     local ROTATION3 = (Table.RotationZ or 0)
  1767.     local MATERIAL = (Table.Material or "Neon")
  1768.     local COLOR = (Table.Color or C3(1,1,1))
  1769.     local TIME = (Table.Time or 45)
  1770.     local SOUNDID = (Table.SoundID or nil)
  1771.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1772.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1773.     coroutine.resume(coroutine.create(function()
  1774.         local PLAYSSOUND = false
  1775.         local SOUND = nil
  1776.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1777.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1778.             PLAYSSOUND = true
  1779.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1780.         end
  1781.         EFFECT.Color = COLOR
  1782.         local MSH = nil
  1783.         if TYPE == "Sphere" then
  1784.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1785.         elseif TYPE == "Block" or TYPE == "Box" then
  1786.             MSH = IT("BlockMesh",EFFECT)
  1787.             MSH.Scale = SIZE
  1788.         elseif TYPE == "Wave" then
  1789.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1790.         elseif TYPE == "Ring" then
  1791.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1792.         elseif TYPE == "Slash" then
  1793.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1794.         elseif TYPE == "Round Slash" then
  1795.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1796.         elseif TYPE == "Swirl" then
  1797.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1798.         elseif TYPE == "Skull" then
  1799.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1800.         elseif TYPE == "Crystal" then
  1801.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1802.         end
  1803.         if MSH ~= nil then
  1804.             local MOVESPEED = nil
  1805.             if MOVEDIRECTION ~= nil then
  1806.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1807.             end
  1808.             local GROWTH = SIZE - ENDSIZE
  1809.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1810.             if TYPE == "Block" then
  1811.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1812.             else
  1813.                 EFFECT.CFrame = CFRAME
  1814.             end
  1815.             for LOOP = 1, TIME+1 do
  1816.                 Swait()
  1817.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1818.                 if TYPE == "Wave" then
  1819.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1820.                 end
  1821.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1822.                 if TYPE == "Block" then
  1823.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1824.                 else
  1825.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1826.                 end
  1827.                 if MOVEDIRECTION ~= nil then
  1828.                     local ORI = EFFECT.Orientation
  1829.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1830.                     EFFECT.Orientation = ORI
  1831.                 end
  1832.             end
  1833.             if PLAYSSOUND == false then
  1834.                 EFFECT:remove()
  1835.             else
  1836.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1837.                 EFFECT:remove()
  1838.             end
  1839.         else
  1840.             if PLAYSSOUND == false then
  1841.                 EFFECT:remove()
  1842.             else
  1843.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1844.                 EFFECT:remove()
  1845.             end
  1846.         end
  1847.     end))
  1848. end
  1849.  
  1850. function MakeForm(PART,TYPE)
  1851.     if TYPE == "Cyl" then
  1852.         local MSH = IT("CylinderMesh",PART)
  1853.     elseif TYPE == "Ball" then
  1854.         local MSH = IT("SpecialMesh",PART)
  1855.         MSH.MeshType = "Sphere"
  1856.     elseif TYPE == "Wedge" then
  1857.         local MSH = IT("SpecialMesh",PART)
  1858.         MSH.MeshType = "Wedge"
  1859.     end
  1860. end
  1861.  
  1862. Debris = game:GetService("Debris")
  1863.  
  1864. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1865.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1866.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1867. end
  1868.  
  1869. local EyeSizes={
  1870.     NumberSequenceKeypoint.new(0,1,0),
  1871.     NumberSequenceKeypoint.new(1,0,0)
  1872. }
  1873. local EyeTrans={
  1874.     NumberSequenceKeypoint.new(0,0.8,0),
  1875.     NumberSequenceKeypoint.new(1,1,0)
  1876. }
  1877. local PE=Instance.new("ParticleEmitter",nil)
  1878. PE.LightEmission=.8
  1879. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1880. PE.Size=NumberSequence.new(EyeSizes)
  1881. PE.Transparency=NumberSequence.new(EyeTrans)
  1882. PE.Lifetime=NumberRange.new(0.35,1.5)
  1883. PE.Rotation=NumberRange.new(0,360)
  1884. PE.Rate=999
  1885. PE.VelocitySpread = 10000
  1886. PE.Acceleration = Vector3.new(0,0,0)
  1887. PE.Drag = 5
  1888. PE.Speed = NumberRange.new(0,0,0)
  1889. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1890. PE.ZOffset = -0
  1891. PE.Name = "PE"
  1892. PE.Enabled = false
  1893.  
  1894. function particles(art)
  1895.     local PARTICLES = PE:Clone()
  1896.     PARTICLES.Parent = art
  1897. end
  1898.  
  1899. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1900.     if FLOOR ~= nil then
  1901.         coroutine.resume(coroutine.create(function()
  1902.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1903.             PART.CFrame = CF(POSITION)
  1904.             for i = 1, 45 do
  1905.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1906.                 RingPiece.Material = FLOOR.Material
  1907.                 RingPiece.Color = FLOOR.Color
  1908.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1909.                 Debris:AddItem(RingPiece,SWAIT)
  1910.             end
  1911.             PART:remove()
  1912.         end))
  1913.     end
  1914. end
  1915.  
  1916. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1917.     if FLOOR ~= nil then
  1918.         for i = 1, AMOUNT do
  1919.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1920.             DEBREE.Material = FLOOR.Material
  1921.             DEBREE.Color = FLOOR.Color
  1922.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1923.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1924.             coroutine.resume(coroutine.create(function()
  1925.                 Swait(15)
  1926.                 DEBREE.Parent = workspace
  1927.                 DEBREE.CanCollide = true
  1928.                 Debris:AddItem(DEBREE,SWAIT)
  1929.             end))
  1930.         end
  1931.     end
  1932. end
  1933.  
  1934. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1935.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1936.     local mesh = IT("SpecialMesh",wave)
  1937.     mesh.MeshType = "Sphere"
  1938.     mesh.Scale = SIZE
  1939.     mesh.Offset = VT(0,0,0)
  1940.     wave.CFrame = CFRAME
  1941.     coroutine.resume(coroutine.create(function(PART)
  1942.         for i = 1, WAIT do
  1943.             Swait()
  1944.             mesh.Scale = mesh.Scale + GROW
  1945.             wave.Transparency = wave.Transparency + (1/WAIT)
  1946.             if wave.Transparency > 0.99 then
  1947.                 wave:remove()
  1948.             end
  1949.         end
  1950.     end))
  1951. end
  1952.  
  1953.  
  1954. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1955.  
  1956. --//=================================\\
  1957. --||         WEAPON CREATION
  1958. --\\=================================//
  1959.  
  1960. function chatfunc(text)
  1961.     local chat = coroutine.wrap(function()
  1962.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1963.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1964.     end
  1965.     local Bill = Instance.new("BillboardGui",Character)
  1966.     Bill.Size = UDim2.new(0,100,0,40)
  1967.     Bill.StudsOffset = Vector3.new(0,3,0)
  1968.     Bill.Adornee = Character.Head
  1969.     Bill.Name = "TalkingBillBoard"
  1970.     local Hehe = Instance.new("TextLabel",Bill)
  1971.     Hehe.BackgroundTransparency = 1
  1972.     Hehe.BorderSizePixel = 0
  1973.     Hehe.Text = ""
  1974.     Hehe.Font = "Fantasy"
  1975.     Hehe.TextSize = 40
  1976.     Hehe.TextStrokeTransparency = 0
  1977.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1978.     coroutine.resume(coroutine.create(function()
  1979.         while Hehe ~= nil do
  1980.             wait() 
  1981.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1982.             Hehe.Rotation = math.random(-5,5)
  1983.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1984.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1985.         end
  1986.     end))
  1987.     for i = 1,string.len(text),1 do
  1988.         wait()
  1989.         Hehe.Text = string.sub(text,1,i)
  1990.     end
  1991.     wait(1)--Re[math.random(1, 93)]
  1992.     for i = 0, 1, .025 do
  1993.         wait()
  1994.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1995.         Hehe.TextStrokeTransparency = i
  1996.         Hehe.TextTransparency = i
  1997.     end
  1998.     Bill:Destroy()
  1999.     end)
  2000. chat()
  2001. end
  2002.  
  2003. function onChatted(msg)
  2004.     chatfunc(msg)
  2005. end
  2006.  
  2007. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2008. PRT.Color = C3(0,0,0)
  2009. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2010. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2011. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2012. PRT.Color = C3(0/255,0/255,255/255)
  2013. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2014. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2015. for i = 1, 16 do
  2016.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2017.     FACE.Color = C3(0,0,0)
  2018.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2019.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2020. end
  2021. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2022. MakeForm(EYE,"Ball")
  2023. EYE.Color = C3(0/255,0/255,255/255)
  2024. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2025. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2026. MakeForm(EYE2,"Ball")
  2027. EYE2.Color = C3(0/255,0/255,255/255)
  2028.  
  2029. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2030.  
  2031. local LASTPART = Head
  2032. for i = 1, 20 do
  2033.     local MATH = (1-(i/25))
  2034.     if LASTPART == Head then
  2035.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2036.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2037.         LASTPART = Horn
  2038.         Horn.Color = C3((i*3-3)/0,0,0)
  2039.     else
  2040.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2041.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2042.         LASTPART = Horn
  2043.         Horn.Color = C3((i*3-3)/0,0,0)
  2044.     end
  2045. end
  2046. local LASTPART = Head
  2047. for i = 1, 20 do
  2048.     local MATH = (1-(i/25))
  2049.     if LASTPART == Head then
  2050.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2051.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2052.         LASTPART = Horn
  2053.         Horn.Color = C3((i*3-3)/0,0,0)
  2054.     else
  2055.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2056.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2057.         LASTPART = Horn
  2058.         Horn.Color = C3((i*3-3)/0,0,0)
  2059.     end
  2060. end
  2061.  
  2062. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2063. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2064. Hair.Color = C3(0/255,0/255,255/255)
  2065. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2066. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2067. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2068. Hair2.Color = C3(0/255,0/255,255/255)
  2069. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2070.  
  2071. local BODY = {}
  2072.  
  2073. for _, c in pairs(Character:GetDescendants()) do
  2074.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2075.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2076.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2077.         end
  2078.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2079.     elseif c:IsA("JointInstance") then
  2080.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2081.     end
  2082. end
  2083.  
  2084. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2085. MakeForm(Eye,"Ball")
  2086. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2087. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2088. MakeForm(Eye,"Ball")
  2089. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2090. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2091. MakeForm(Eye2,"Ball")
  2092. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2093.  
  2094.  
  2095. XEYE.Parent = nil
  2096. BALL.Parent = Character
  2097.  
  2098. for e = 1, #BODY do
  2099.     if BODY[e] ~= nil then
  2100.         local STUFF = BODY[e]
  2101.         local PART = STUFF[1]
  2102.         local PARENT = STUFF[2]
  2103.         local MATERIAL = STUFF[3]
  2104.         local COLOR = STUFF[4]
  2105.         local TRANSPARENCY = STUFF[5]
  2106.         if PART.ClassName == "Part" and PART ~= RootPart then
  2107.             PART.Material = MATERIAL
  2108.             PART.Color = COLOR
  2109.             PART.Transparency = TRANSPARENCY
  2110.         end
  2111.         PART.AncestryChanged:Connect(function()
  2112.             PART.Parent = PARENT
  2113.         end)
  2114.     end
  2115. end
  2116.  
  2117. local SKILLTEXTCOLOR = C3(0,0,0)
  2118. local SKILLFONT = "Antique"
  2119. local SKILLTEXTSIZE = 7
  2120.  
  2121. function Blink()
  2122.     coroutine.resume(coroutine.create(function()
  2123.         if EYE ~= nil then
  2124.             for i = 1, 5 do
  2125.                 Swait()
  2126.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2127.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2128.             end
  2129.             for i = 1, 7 do
  2130.                 Swait()
  2131.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2132.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2133.             end
  2134.             EYE.Mesh.Scale = VT(1,1,1)
  2135.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2136.         end
  2137.     end))
  2138. end
  2139.  
  2140. function Blink2()
  2141.     coroutine.resume(coroutine.create(function()
  2142.         if Eye ~= nil then
  2143.             for i = 1, 5 do
  2144.                 Swait()
  2145.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2146.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2147.             end
  2148.             for i = 1, 7 do
  2149.                 Swait()
  2150.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2151.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2152.             end
  2153.             Eye.Mesh.Scale = VT(1,1,1)
  2154.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2155.         end
  2156.     end))
  2157. end
  2158.  
  2159. function refit()
  2160.     Character.Parent = workspace
  2161.     for e = 1, #BODY do
  2162.         if BODY[e] ~= nil then
  2163.             local STUFF = BODY[e]
  2164.             local PART = STUFF[1]
  2165.             local PARENT = STUFF[2]
  2166.             local MATERIAL = STUFF[3]
  2167.             local COLOR = STUFF[4]
  2168.             local TRANSPARENCY = STUFF[5]
  2169.             if PART.ClassName == "Part" and PART ~= RootPart then
  2170.                 PART.Material = MATERIAL
  2171.                 PART.Color = COLOR
  2172.                 PART.Transparency = TRANSPARENCY
  2173.             end
  2174.             if PART.Parent ~= PARENT then
  2175.                 Humanoid:remove()
  2176.                 PART.Parent = PARENT
  2177.                 Humanoid = IT("Humanoid",Character)
  2178.             end
  2179.         end
  2180.     end
  2181. end
  2182.  
  2183. Humanoid.Died:connect(function()
  2184.     refit()
  2185. end)
  2186.  
  2187. --//=================================\\
  2188. --||         DAMAGE FUNCTIONS
  2189. --\\=================================//
  2190.  
  2191. function StatLabel(CFRAME, TEXT, COLOR)
  2192.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2193.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2194.     local BODYGYRO = IT("BodyGyro", STATPART)
  2195.     game:GetService("Debris"):AddItem(STATPART ,5)
  2196.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2197.     BILLBOARDGUI.Adornee = STATPART
  2198.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2199.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2200.     BILLBOARDGUI.AlwaysOnTop = false
  2201.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2202.     TEXTLABEL.BackgroundTransparency = 1
  2203.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2204.     TEXTLABEL.Text = TEXT
  2205.     TEXTLABEL.Font = SKILLFONT
  2206.     TEXTLABEL.FontSize="Size42"
  2207.     TEXTLABEL.TextColor3 = COLOR
  2208.     TEXTLABEL.TextStrokeTransparency = 0
  2209.     TEXTLABEL.TextScaled = true
  2210.     TEXTLABEL.TextWrapped = true
  2211.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2212.         for i = 1, 50 do
  2213.             Swait()
  2214.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2215.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2216.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2217.         end
  2218.         THEPART.Parent = nil
  2219.     end),STATPART, TEXTLABEL)
  2220. end
  2221.  
  2222. --//=================================\\
  2223. --||            DAMAGING
  2224. --\\=================================//
  2225.  
  2226. function KillChildren(v)
  2227.     v:BreakJoints()
  2228.     for _, c in pairs(v:GetChildren()) do
  2229.         if c:IsA("BasePart") then
  2230.             if c.Transparency < 1 then
  2231.                 if c:FindFirstChildOfClass("Decal") then
  2232.                     c:FindFirstChildOfClass("Decal"):remove()
  2233.                 end
  2234.                 particles(c)
  2235.                 c.PE.Enabled = true
  2236.                 c.Parent = Effects
  2237.                 c.CanCollide = false
  2238.                 c.Material = "Neon"
  2239.                 c.Color = C3(1,0,0)
  2240.                 c.Transparency = 1
  2241.                 local grav = Instance.new("BodyPosition",c)
  2242.                 grav.P = 20000
  2243.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2244.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2245.                 grav.Name = "GravityForce"
  2246.                 coroutine.resume(coroutine.create(function()
  2247.                     for i = 1, 20 do
  2248.                         Swait()
  2249.                         c.Transparency = c.Transparency + 1/20
  2250.                     end
  2251.                     c.PE.Enabled = false
  2252.                     Debris:AddItem(c,2)
  2253.                 end))
  2254.             end
  2255.         end
  2256.     end
  2257. end
  2258.  
  2259. function ApplyAoE(POSITION,RANGE)
  2260.     local CHILDREN = workspace:GetDescendants()
  2261.     for index, CHILD in pairs(CHILDREN) do
  2262.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2263.             local LISTED = false
  2264.             for LIST = 1, #WHITELIST do
  2265.                 if WHITELIST[LIST] ~= nil then
  2266.                     if CHILD.Name == WHITELIST[LIST] then
  2267.                         LISTED = true
  2268.                     end
  2269.                 end
  2270.             end
  2271.             if LISTED == false then
  2272.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2273.                 if HUM then
  2274.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2275.                     if TORSO then
  2276.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2277.                             KillChildren(CHILD)
  2278.                         end
  2279.                     end
  2280.                 end
  2281.             end
  2282.         end
  2283.     end
  2284. end
  2285.  
  2286. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2287.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2288.     defence.Name = ("HitBy"..Player.Name)
  2289.     game:GetService("Debris"):AddItem(defence, 0.001)
  2290.     Damage = Damage * DAMAGEMULTIPLIER
  2291.     if Humanoid.Health ~= 0 then
  2292.         local CritChance = MRANDOM(1,100)
  2293.         if Damage > Humanoid.Health then
  2294.             Damage = math.ceil(Humanoid.Health)
  2295.             if Damage == 0 then
  2296.                 Damage = 0.1
  2297.             end
  2298.         end
  2299.         Humanoid.Health = Humanoid.Health - Damage
  2300.     end
  2301. end
  2302.  
  2303. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2304.     local CHILDREN = workspace:GetDescendants()
  2305.     for index, CHILD in pairs(CHILDREN) do
  2306.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2307.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2308.             if HUM then
  2309.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2310.                 if TORSO then
  2311.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2312.                         if INSTAKILL == true then
  2313.                             CHILD:BreakJoints()
  2314.                         else
  2315.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2316.                             ApplyDamage(HUM,DMG,TORSO)
  2317.                         end
  2318.                         if FLING > 0 then
  2319.                             for _, c in pairs(CHILD:GetChildren()) do
  2320.                                 if c:IsA("BasePart") then
  2321.                                     local bv = Instance.new("BodyVelocity")
  2322.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2323.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2324.                                     bv.Parent = c
  2325.                                     Debris:AddItem(bv,0.05)
  2326.                                 end
  2327.                             end
  2328.                         end
  2329.                     end
  2330.                 end
  2331.             end
  2332.         end
  2333.     end
  2334. end
  2335.  
  2336. --//=================================\\
  2337. --||         MODE SWITCHING
  2338. --\\=================================//
  2339.  
  2340. function ResetMode()
  2341.     ATTACK = true
  2342.     Rooted = true
  2343.     BALL.Parent = Character
  2344.     XEYE.Parent = nil
  2345.         SONG = 561833161
  2346.         PITCH = 1
  2347.         VOLUME = 3
  2348.         sick.TimePosition = 7
  2349.         FACE = 176217464
  2350.         Speed = 13
  2351.         text.Text = "Lunar"
  2352.         TEXTCOLOR = C3(0, 0, 1)
  2353.         EYE.Color = C3(0/255,0/255,255/255)
  2354.         EYE2.Color = C3(0/255,0/255,255/255)
  2355.         Hair.Color = C3(0/255,0/255,255/255)
  2356.         Hair2.Color = C3(0/255,0/255,255/255)
  2357.         PRT.Color = C3(0/255,0/255,255/255)
  2358.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2359.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2360.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2361.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2362.         MODE = "Lunar"
  2363.         ned.Text = "Lunar"
  2364.     ATTACK = false
  2365.     Rooted = false
  2366.     end
  2367.  
  2368. function SolarForm()
  2369.     ATTACK = true
  2370.     Rooted = true
  2371.     BALL.Parent = Character
  2372.     XEYE.Parent = nil
  2373.         SONG = 1259692095
  2374.         PITCH = 1
  2375.         VOLUME = 4
  2376.         sick.TimePosition = 0
  2377.         FACE = 404306534
  2378.         Speed = 16
  2379.         text.Text = "Solar"
  2380.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2381.         PRT.Color = C3(215/255,147/255,0/255)
  2382.         EYE.Color = C3(215/255,147/255,0/255)
  2383.         EYE2.Color = C3(143/255,98/255,0/255)
  2384.         Hair.Color = C3(215/255,147/255,0/255)
  2385.         Hair2.Color = C3(171/255,117/255,0/255)
  2386.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2387.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2388.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2389.         MODE = "Solar"
  2390.         ned.Text = "Solar"
  2391.     ATTACK = false
  2392.     Rooted = false
  2393. end
  2394.  
  2395. function SuperiorForm()
  2396.     ATTACK = true
  2397.     Rooted = true
  2398.     BALL.Parent = Character
  2399.     XEYE.Parent = nil
  2400.         SONG = 1873219898
  2401.         PITCH = 1
  2402.         VOLUME = 4
  2403.         sick.TimePosition = 0.01
  2404.         FACE = 404306534
  2405.         Speed = 25
  2406.         text.Text = "Superior"
  2407.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2408.         PRT.Color = C3(117/255,0/255,0/255)
  2409.         EYE.Color = C3(255/255,0/255,0/255)
  2410.         EYE2.Color = C3(255/255,0/255,0/255)
  2411.         Hair.Color = C3(151/255,0/255,0/255)
  2412.         Hair2.Color = C3(151/255,0/255,0/255)
  2413.         MAINRUINCOLOR = BrickColor.new("Really black")
  2414.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2415.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2416.         MODE = "Superior"
  2417.         ned.Text = "Superior"
  2418.     ATTACK = false
  2419.     Rooted = false
  2420. end
  2421.  
  2422. function BlackWhiteForm()
  2423.     ATTACK = true
  2424.     Rooted = true
  2425.     XEYE.Parent = nil
  2426.     BALL.Parent = Character
  2427.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2428.     text.Text = " "
  2429.     for i = 0, 1, 0.1 / Animation_Speed do
  2430.         Swait()
  2431.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2434.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2435.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2436.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2437.     end
  2438.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2439.     UNANCHOR = false
  2440.     RootPart.Anchored = true
  2441.     for i = 0, 2, 0.1 / Animation_Speed do
  2442.         Swait()
  2443.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2444.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2446.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2447.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449.     end
  2450.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2451.         Swait()
  2452.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2454.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2455.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2456.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2457.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2458.     end
  2459.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2460.         UNANCHOR = true
  2461.         RootPart.Anchored = false
  2462.         MODE = "90s"
  2463.         SONG = 1166995642
  2464.         PITCH = 1
  2465.         VOLUME = 3.5
  2466.         sick.TimePosition = 17.5
  2467.         FACE = 2365263255
  2468.         Speed = 16
  2469.         text.Text = "90's"
  2470.         ned.Text = "90's"
  2471.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2472.         PRT.Color = C3(255/255,255/255,255/255)
  2473.         EYE.Color = C3(95/255,95/255,95/255)
  2474.         EYE2.Color = C3(95/255,95/255,95/255)
  2475.         Hair.Color = C3(255/255,255/255,255/255)
  2476.         Hair2.Color = C3(27/255,42/255,53/255)
  2477.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2478.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2479.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2480.     ATTACK = false
  2481.     Rooted = false
  2482. end
  2483.  
  2484. function EightyForm()
  2485.     ATTACK = true
  2486.     Rooted = true
  2487.     XEYE.Parent = nil
  2488.     BALL.Parent = Character
  2489.     text.Text = " "
  2490.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2491.     for i = 0, 1, 0.1 / Animation_Speed do
  2492.         Swait()
  2493.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2496.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2497.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2499.     end
  2500.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2501.     UNANCHOR = false
  2502.     RootPart.Anchored = true
  2503.     for i = 0, 2, 0.1 / Animation_Speed do
  2504.         Swait()
  2505.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2506.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2508.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2509.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2510.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511.     end
  2512.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2513.         Swait()
  2514.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2517.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2518.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520.     end
  2521.     UNANCHOR = true
  2522.     RootPart.Anchored = false
  2523.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2524.         MODE = "80s"
  2525.         text.Text = "80's"
  2526.         ned.Text = "80's"
  2527.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2528.         PRT.Color = C3(27/255,42/255,53/255)
  2529.         EYE.Color = C3(95/255,95/255,95/255)
  2530.         EYE2.Color = C3(95/255,95/255,95/255)
  2531.         Hair.Color = C3(27/255,42/255,53/255)
  2532.         Hair2.Color = C3(255/255,255/255,255/255)
  2533.         MAINRUINCOLOR = BrickColor.new("Black")
  2534.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2535.         FACE = 2365263255
  2536.         SONG = 1141556798
  2537.         PITCH = 1
  2538.         VOLUME = 3.5
  2539.         sick.TimePosition = 0.1
  2540.         Speed = 16
  2541.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2542.         UNANCHOR = true
  2543.         RootPart.Anchored = false
  2544.     ATTACK = false
  2545.     Rooted = false
  2546. end
  2547.  
  2548. function BlackForm()
  2549.     ATTACK = true
  2550.     Rooted = true
  2551.     BALL.Parent = Character
  2552.     XEYE.Parent = nil
  2553.     SONG = 1420353940
  2554.     PITCH = 1
  2555.     VOLUME = 2.5
  2556.     sick.TimePosition = 0.5
  2557.     text.Text = ""
  2558.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2559.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2560.     chatfunc("Riddle me this..")
  2561.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2562.     for i=0, 4, 0.1 / Animation_Speed do
  2563.         Swait()
  2564.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2565.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2566.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2567.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2568.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2570.     end
  2571.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2572.     chatfunc("Riddle me that..")
  2573.     for i=0, 4, 0.1 / Animation_Speed do
  2574.         Swait()
  2575.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2576.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2577.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2579.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2580.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2581.     end
  2582.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2583.     chatfunc("Who's afraid of The Big Black?")
  2584.     for i=0, 5, 0.1 / Animation_Speed do
  2585.         Swait()
  2586.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2587.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2588.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2589.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2590.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2591.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2592.     end
  2593.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635.     CreateSound(206082327,Torso,3,1,false)
  2636.     for i=0, 0.7, 0.1 / Animation_Speed do
  2637.         Swait()
  2638.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2641.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2642.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2644.     end
  2645.         MODE = "Black"
  2646.         FACE = 148988280
  2647.         Speed = 45
  2648.         text.Text = "THE BIG BLACK"
  2649.         ned.Text = "TBB"
  2650.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2651.         PRT.Color = C3(27/255,42/255,53/255)
  2652.         EYE.Color = C3(27/255,42/255,53/255)
  2653.         EYE2.Color = C3(27/255,42/255,53/255)
  2654.         Hair.Color = C3(27/255,42/255,53/255)
  2655.         Hair2.Color = C3(27/255,42/255,53/255)
  2656.         MAINRUINCOLOR = BrickColor.new("Black")
  2657.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2658.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2659.     ATTACK = false
  2660.     Rooted = false
  2661. end
  2662.  
  2663. function LostForm()
  2664.     ATTACK = true
  2665.     Rooted = true
  2666.     BALL.Parent = Character
  2667.     XEYE.Parent = nil
  2668.         SONG = 723652641
  2669.         PITCH = 1
  2670.         VOLUME = 3
  2671.         sick.TimePosition = 0.5
  2672.         FACE = 0
  2673.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2674.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2675.     CreateSound(136007472,Torso,5,1.2,false)
  2676.     for i=0, 2.5, 0.1 / Animation_Speed do
  2677.         Swait()
  2678.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2679.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2680.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2681.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2682.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2683.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2684.     end
  2685.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2719.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2720.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2721.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2722.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2723.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2724.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2725.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2726.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2727.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2728.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2729.     CreateSound(847061203,Torso,3,1,false)
  2730.     CreateSound(239000203,Torso,3,1,false)
  2731.     CreateSound(579687077,Torso,3,0.75,false)
  2732.         MODE = "LostHope"
  2733.         Speed = 12
  2734.         text.Text = "The Lost"
  2735.         ned.Text = "Lost"
  2736.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2737.         PRT.Color = C3(0/255,0/255,0/255)
  2738.         EYE.Color = C3(0/255,0/255,0/255)
  2739.         EYE2.Color = C3(0/255,0/255,0/255)
  2740.         Hair.Color = C3(0/255,0/255,0/255)
  2741.         Hair2.Color = C3(0/255,0/255,0/255)
  2742.         MAINRUINCOLOR = BrickColor.new("Really black")
  2743.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2744.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2745.     for i=0, 1.5, 0.1 / Animation_Speed do
  2746.         Swait()
  2747.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2750.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2751.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2752.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2753.     end
  2754.     ATTACK = false
  2755.     Rooted = false
  2756. end
  2757.  
  2758. function TerraForm()
  2759.     ATTACK = true
  2760.     Rooted = true
  2761.     BALL.Parent = Character
  2762.     XEYE.Parent = nil
  2763.         SONG = 157460916
  2764.         PITCH = 1
  2765.         VOLUME = 3
  2766.         sick.TimePosition = 0
  2767.         FACE = 155195214
  2768.         Speed = 27
  2769.         MODE = "Hexa"
  2770.         text.Text = "Terra"
  2771.         ned.Text = "Terra"
  2772.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2773.         PRT.Color = C3(86/255,66/255,54/255)
  2774.         EYE.Color = C3(39/255,70/255,45/255)
  2775.         EYE2.Color = C3(39/255,70/255,45/255)
  2776.         Hair.Color = C3(39/255,70/255,45/255)
  2777.         Hair2.Color = C3(39/255,70/255,45/255)
  2778.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2779.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2780.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2781.     ATTACK = false
  2782.     Rooted = false
  2783. end
  2784.  
  2785. function RandomForm()
  2786.     ATTACK = true
  2787.     Rooted = true
  2788.     XEYE.Parent = nil
  2789.     BALL.Parent = Character
  2790.         UNANCHOR = true
  2791.         RootPart.Anchored = false
  2792.         MODE = "Random"
  2793.         SONG = 0
  2794.         PITCH = 1
  2795.         VOLUME = 3.5
  2796.         sick.TimePosition = 0
  2797.         FACE = 2365263255
  2798.         Speed = 20
  2799.         text.Text = "Randomizer"
  2800.         ned.Text = "Randomizer"
  2801.         TEXTCOLOR = BrickColor.Random().Color
  2802.         PRT.Color = BrickColor.Random().Color
  2803.         EYE.Color = BrickColor.Random().Color
  2804.         EYE2.Color = BrickColor.Random().Color
  2805.         Hair.Color = BrickColor.Random().Color
  2806.         Hair2.Color = BrickColor.Random().Color
  2807.         MAINRUINCOLOR = BrickColor.Random()
  2808.         SECONDRUINCOLOR  = BrickColor.Random()
  2809.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2810.     ATTACK = false
  2811.     Rooted = false
  2812. end
  2813.  
  2814. function VantaForm()
  2815.     ATTACK = true
  2816.     Rooted = true
  2817.     BALL.Parent = Character
  2818.     XEYE.Parent = nil
  2819.         SONG = 190845741
  2820.         PITCH = 1
  2821.         VOLUME = 6
  2822.         sick.TimePosition = 12.5
  2823.         wait(1)
  2824.         for i=0, 2.5, 0.1 / Animation_Speed do
  2825.             Swait()
  2826.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2827.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2828.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2829.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2830.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2832.         end
  2833.         MODE = "Vanta"
  2834.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2835.         FACE = 404306534
  2836.         Speed = 12
  2837.         text.Text = "Vanta-X"
  2838.         ned.Text = "Vanta-X"
  2839.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2840.         PRT.Color = C3(107/255,50/255,124/255)
  2841.         EYE.Color = C3(155/255,0/255,255/255)
  2842.         EYE2.Color = C3(155/255,0/255,255/255)
  2843.         Hair.Color = C3(80/255,0/255,180/255)
  2844.         Hair2.Color = C3(50/255,0/255,150/255)
  2845.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2846.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2847.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2848.     ATTACK = false
  2849.     Rooted = false
  2850. end
  2851.  
  2852. function ChronoForm()
  2853.     ATTACK = true
  2854.     Rooted = true
  2855.     BALL.Parent = Character
  2856.     XEYE.Parent = nil
  2857.         SONG = 432493949
  2858.         PITCH = 1
  2859.         VOLUME = 3
  2860.         sick.TimePosition = 0
  2861.         FACE = 2371494469
  2862.         Speed = 16
  2863.         MODE = "Time"
  2864.         text.Text = "Chronos"
  2865.         ned.Text = "Chronos"
  2866.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2867.         PRT.Color = C3(0/255,155/255,0/255)
  2868.         EYE.Color = C3(0/255,255/255,0/255)
  2869.         EYE2.Color = C3(0/255,255/255,0/255)
  2870.         Hair.Color = C3(239/255,184/255,56/255)
  2871.         Hair2.Color = C3(245/255,205/255,48/255)
  2872.         MODE = "Time"
  2873.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2874.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2875.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2876.     ATTACK = false
  2877.     Rooted = false
  2878. end
  2879.  
  2880. function SenseForm()
  2881.     ATTACK = true
  2882.     Rooted = true
  2883.     BALL.Parent = Character
  2884.     XEYE.Parent = nil
  2885.         SONG = 1497785701
  2886.         PITCH = 1
  2887.         VOLUME = 3
  2888.         sick.TimePosition = 13.75
  2889.         FACE = 2375008868
  2890.         Speed = 13
  2891.         MODE = "Sense"
  2892.         text.TextColor3 = C3(255/255,255/255,255/255)
  2893.         text.Text = "None-Sense"
  2894.         ned.Text = "Non-Sense"
  2895.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2896.         coroutine.resume(coroutine.create(function()
  2897.         repeat
  2898.         text.TextColor3 = C3(13/255,105/255,172/255)
  2899.         Swait(5)
  2900.         text.TextColor3 = C3(196/255,40/255,28/255)
  2901.         Swait(5)
  2902.         until MODE ~= "Sense"
  2903.         text.TextColor3 = C3(27/255,42/255,53/255)
  2904.         end))
  2905.         PRT.Color = C3(13/255,105/255,172/255)
  2906.         EYE.Color = C3(255/255,255/255,255/255)
  2907.         EYE2.Color = C3(255/255,255/255,255/255)
  2908.         Hair.Color = C3(196/255,40/255,28/255)
  2909.         Hair2.Color = C3(196/255,40/255,28/255)
  2910.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2911.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2912.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2913.     ATTACK = false
  2914.     Rooted = false
  2915. end
  2916.  
  2917. function SanityForm()
  2918.     ATTACK = true
  2919.     Rooted = true
  2920.     BALL.Parent = Character
  2921.     XEYE.Parent = nil
  2922.         SONG = 2347469019
  2923.         PITCH = 1
  2924.         VOLUME = 3
  2925.         sick.TimePosition = 0
  2926.         FACE = 2375030229
  2927.         Speed = 30
  2928.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2929.         text.Text = "Sanity-Less"
  2930.         coroutine.resume(coroutine.create(function()
  2931.         repeat
  2932.         ned.Text = "Sanity-Less"
  2933.         PRT.Color = BrickColor.Random().Color
  2934.         EYE.Color = BrickColor.Random().Color
  2935.         EYE2.Color = BrickColor.Random().Color
  2936.         Hair.Color = BrickColor.Random().Color
  2937.         Hair2.Color = BrickColor.Random().Color
  2938.         MAINRUINCOLOR = BrickColor.Random()
  2939.         SECONDRUINCOLOR = BrickColor.Random()
  2940.         text.TextColor3 = BrickColor.Random().Color
  2941.         text.TextStrokeColor3 = BrickColor.Random().Color
  2942.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2943.         Swait(5)
  2944.         until MODE ~= "Sanity"
  2945.         text.TextColor3 = C3(27/255,42/255,53/255)
  2946.     end))
  2947.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2948.         PRT.Color = C3(99/255,95/255,98/255)
  2949.         EYE.Color = C3(99/255,95/255,98/255)
  2950.         EYE2.Color = C3(99/255,95/255,98/255)
  2951.         Hair.Color = C3(99/255,95/255,98/255)
  2952.         Hair2.Color = C3(99/255,95/255,98/255)
  2953.         MODE = "Sanity"
  2954.     ATTACK = false
  2955.     Rooted = false
  2956. end
  2957.  
  2958. function FairyForm()
  2959.     ATTACK = true
  2960.     Rooted = true
  2961.     BALL.Parent = Character
  2962.     XEYE.Parent = nil
  2963.     for i=0, 2, 0.1 / Animation_Speed do
  2964.             Swait()
  2965.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2966.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2967.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2968.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2969.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2970.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2971.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2972.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2973.          end
  2974.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2975.         MODE = "Fairy"
  2976.         ned.Text = "Fairy"
  2977.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2978.         PRT.Color = C3(98/255,37/255,209/255)
  2979.         EYE.Color = C3(255/255,152/255,220/255)
  2980.         EYE2.Color = C3(255/255,152/255,220/255)
  2981.         Hair.Color = C3(170/255,0/255,170/255)
  2982.         Hair2.Color = C3(170/255,0/255,170/255)
  2983.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2984.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2985.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2986.         SONG = 228428389
  2987.         PITCH = 1
  2988.         VOLUME = 3
  2989.         sick.TimePosition = 0.5
  2990.         FACE = 21635489
  2991.         Speed = 20
  2992.         text.Text = "Fairy"
  2993.     ATTACK = false
  2994.     Rooted = false
  2995. end
  2996.  
  2997. function DevilForm()
  2998.     ATTACK = true
  2999.     Rooted = true
  3000.     BALL.Parent = Character
  3001.     XEYE.Parent = nil
  3002.         for i=0, 1, 0.1 / Animation_Speed do
  3003.             Swait()
  3004.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3005.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3006.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3007.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3008.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3009.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3010.         end
  3011.         CreateSound(363808674, Torso, 6, 1, false)
  3012.         for i=0, 0.5, 0.1 / Animation_Speed do
  3013.             Swait()
  3014.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3015.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3016.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3017.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3018.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3019.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3020.         end
  3021.         for i=0, 0.5, 0.1 / Animation_Speed do
  3022.             Swait()
  3023.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3024.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3025.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3026.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3027.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3028.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3029.         end
  3030.         CreateSound(363808674, Torso, 6, 1, false)
  3031.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3032.         for i=0, 0.5, 0.1 / Animation_Speed do
  3033.             Swait()
  3034.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3035.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3036.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3037.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3038.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3039.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3040.         end
  3041.         MODE = "Devil"
  3042.         ned.Text = "Devil"
  3043.         SONG = 919231299
  3044.         PITCH = 1
  3045.         VOLUME = 3
  3046.         sick.TimePosition = 15.2
  3047.         FACE = 405705854
  3048.         Speed = 20
  3049.         text.Text = "Devil"
  3050.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3051.         PRT.Color = C3(98/255,0/255,0/255)
  3052.         EYE.Color = C3(255/255,0/255,0/255)
  3053.         EYE2.Color = C3(255/255,0/255,0/255)
  3054.         Hair.Color = C3(21/255,0/255,0/255)
  3055.         Hair2.Color = C3(53/255,0/255,0/255)
  3056.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3057.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3058.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3059.     ATTACK = false
  3060.     Rooted = false
  3061. end
  3062.  
  3063. function PurgeForm()
  3064.     ATTACK = true
  3065.     Rooted = true
  3066.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3067.         MODE = "Purged"
  3068.         XEYE.Parent = Character
  3069.         BALL.Parent = nil
  3070.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3071.         PRT.Color = C3(0/255,0/255,0/255)
  3072.         EYE.Color = C3(0/255,0/255,0/255)
  3073.         EYE2.Color = C3(0/255,0/255,0/255)
  3074.         Hair.Color = C3(0/255,0/255,0/255)
  3075.         Hair2.Color = C3(0/255,0/255,0/255)
  3076.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3077.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3078.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3079.         SONG = 1103329236
  3080.         PITCH = 1
  3081.         VOLUME = 3
  3082.         sick.TimePosition = 0
  3083.         FACE = 2378683942
  3084.         Speed = 20
  3085.         text.Text = "The Purge"
  3086.         ned.Text = "Purge"
  3087.         for i=0, 1, 0.1 / Animation_Speed do
  3088.             Swait()
  3089.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3090.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3091.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3092.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3093.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3094.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3095.         end
  3096.     CreateSound(363808674, Head, 9999, 1, false)
  3097.         for i=0, 0.2, 0.1 / Animation_Speed do
  3098.             Swait()
  3099.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3100.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3101.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3102.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3103.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3104.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3105.         end
  3106.     ATTACK = false
  3107.     Rooted = false
  3108. end
  3109.  
  3110. function OriginsForm()
  3111.     ATTACK = true
  3112.     Rooted = true
  3113.         MODE = "Origins"
  3114.         SONG = 265913095
  3115.         PITCH = 1
  3116.         VOLUME = 3
  3117.         sick.TimePosition = 17.5
  3118.         FACE = 404306534
  3119.         Speed = 19
  3120.         text.Text = "The Origins"
  3121.         ned.Text = "Origins"
  3122.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3123.         PRT.Color = C3(215/255,147/255,0/255)
  3124.         EYE.Color = C3(255/255,0/255,0/255)
  3125.         EYE2.Color = C3(255/255,0/255,0/255)
  3126.         Hair.Color = C3(0/255,0/255,255/255)
  3127.         Hair2.Color = C3(0/255,0/255,255/255)
  3128.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3129.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3130.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3131.     ATTACK = false
  3132.     Rooted = false
  3133. end
  3134.  
  3135. --//=================================\\
  3136. --||    ATTACK FUNCTIONS AND STUFF
  3137. --\\=================================//
  3138. function CameraEnshaking(Length, Intensity)
  3139.     coroutine.resume(coroutine.create(function()
  3140.         local intensity = 1 * Intensity
  3141.         local rotM = 0.01 * Intensity
  3142.         for i = 0, Length, 0.1 do
  3143.             Swait()
  3144.             intensity = intensity - 0.05 * Intensity / Length
  3145.             rotM = rotM - 5.0E-4 * Intensity / Length
  3146.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3147.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3148.         end
  3149.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3150.     end))
  3151. end
  3152.  
  3153. function ManualDamage(Humanoid,Damage,TorsoPart)
  3154.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3155.     defence.Name = ("HitBy"..Player.Name)
  3156.     game:GetService("Debris"):AddItem(defence, 0.001)
  3157.     Damage = Damage * DAMAGEMULTIPLIER
  3158.     if Humanoid.Health ~= 0 then
  3159.         local CritChance = MRANDOM(1,100)
  3160.         if Damage > Humanoid.Health then
  3161.             Damage = math.ceil(Humanoid.Health)
  3162.             if Damage == 0 then
  3163.                 Damage = 0.1
  3164.             end
  3165.         end
  3166.         Humanoid.Health = Humanoid.Health - Damage
  3167.     end
  3168. end
  3169.  
  3170. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3171.     local CHILDREN = workspace:GetDescendants()
  3172.     for index, CHILD in pairs(CHILDREN) do
  3173.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3174.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3175.             if HUM then
  3176.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3177.                 if TORSO then
  3178.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3179.                         if INSTAKILL == true then
  3180.                             CHILD:BreakJoints()
  3181.                         else
  3182.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3183.                             ManualDamage(HUM,DMG,TORSO)
  3184.                         end
  3185.                         if FLING > 0 then
  3186.                             for _, c in pairs(CHILD:GetChildren()) do
  3187.                                 if c:IsA("BasePart") then
  3188.                                     local bv = Instance.new("BodyVelocity")
  3189.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3190.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3191.                                     bv.Parent = c
  3192.                                     Debris:AddItem(bv,0.05)
  3193.                                 end
  3194.                             end
  3195.                         end
  3196.                     end
  3197.                 end
  3198.             end
  3199.         end
  3200.     end
  3201. end
  3202.  
  3203. function MeleeDMG(Humanoid,Damage)
  3204.     Damage = Damage * DAMAGEMULTIPLIER
  3205.     if Humanoid.Health < 2000 then
  3206.         if Humanoid.Health - Damage > 0 then
  3207.             Humanoid.Health = Humanoid.Health - Damage
  3208.         else
  3209.             Humanoid.Parent:BreakJoints()
  3210.         end
  3211.     else
  3212.         Humanoid.Parent:BreakJoints()
  3213.     end
  3214. end
  3215.  
  3216.  
  3217. function BasicCombo()
  3218.     ATTACK = true
  3219.     Rooted = false
  3220.     EQUIPPED = true
  3221.     local HIT2 = function()
  3222.         local HITS2 = {}
  3223.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3224.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3225.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3226.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3227.                 if TORSO and HUM.Health > 0 then
  3228.                     local PASS = true
  3229.                     for i = 1, #HITS2 do
  3230.                         if HITS2[i] == hit.Parent then
  3231.                             PASS = false
  3232.                         end
  3233.                     end
  3234.                     table.insert(HITS2,hit.Parent)
  3235.                         if PASS == true then
  3236.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3237.                     end
  3238.                 end
  3239.             end
  3240.         end)
  3241.         return TOUCH2
  3242.     end
  3243.     local HIT = function()
  3244.         local HITS = {}
  3245.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3246.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3247.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3248.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3249.                 if TORSO and HUM.Health > 0 then
  3250.                     local PASS = true
  3251.                     for i = 1, #HITS do
  3252.                         if HITS[i] == hit.Parent then
  3253.                             PASS = false
  3254.                         end
  3255.                     end
  3256.                     table.insert(HITS,hit.Parent)
  3257.                         if PASS == true then
  3258.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3259.                     end
  3260.                 end
  3261.             end
  3262.         end)
  3263.         return TOUCH
  3264.     end
  3265.     if COMBO == 1 then
  3266.         for i=0, 0.35, 0.1 / Animation_Speed do
  3267.             Swait()
  3268.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3269.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3270.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3271.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3272.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3273.         end
  3274.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3275.         local TOUCHED = HIT()
  3276.         for i=0, 0.5, 0.1 / Animation_Speed do
  3277.             Swait()
  3278.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3279.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3280.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3281.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3282.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3284.         end
  3285.         TOUCHED:Disconnect()
  3286.         COMBO = 2
  3287.     elseif COMBO == 2 then
  3288.         for i=0, 0.35, 0.1 / Animation_Speed do
  3289.             Swait()
  3290.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3291.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3292.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3293.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3294.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3295.         end
  3296.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3297.         local TOUCHED = HIT2()
  3298.         for i=0, 0.5, 0.1 / Animation_Speed do
  3299.             Swait()
  3300.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3301.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3302.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3303.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3304.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3305.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3306.         end
  3307.         TOUCHED:Disconnect()
  3308.         COMBO = 3
  3309.     elseif COMBO == 3 then
  3310.         for i=0, 0.35, 0.1 / Animation_Speed do
  3311.             Swait()
  3312.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3313.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3314.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3315.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3316.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3317.         end
  3318.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3319.         local TOUCHED = HIT2()
  3320.         local TOUCHED2 = HIT()
  3321.         for i=0, 0.5, 0.1 / Animation_Speed do
  3322.             Swait()
  3323.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3324.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3325.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3326.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3327.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3328.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3329.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3330.         end
  3331.         TOUCHED:Disconnect()
  3332.         TOUCHED2:Disconnect()
  3333.         COMBO = 4
  3334.     elseif COMBO == 4 then
  3335.         for i=0, 0.5, 0.1 / Animation_Speed do
  3336.             Swait()
  3337.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3339.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3340.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3341.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342.         end
  3343.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3344.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3345.         CameraEnshaking(3,10)
  3346.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3347.         for i=0, 0.5, 0.1 / Animation_Speed do
  3348.             Swait()
  3349.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3351.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3352.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3353.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3354.         end
  3355.         COMBO = 1
  3356.     end
  3357.     coroutine.resume(coroutine.create(function()
  3358.         for i = 1, 50 do
  3359.             Swait()
  3360.             if ATTACK == true then
  3361.                 break
  3362.             end
  3363.         end
  3364.         if ATTACK == false then
  3365.             COMBO = 1
  3366.         end
  3367.     end))
  3368.     ATTACK = false
  3369.     Rooted = false
  3370.     EQUIPPED = false
  3371. end
  3372.  
  3373. function ColorfulCombo()
  3374.     ATTACK = true
  3375.     Rooted = false
  3376.     EQUIPPED = true
  3377.     local HIT2 = function()
  3378.         local HITS2 = {}
  3379.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3380.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3381.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3382.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3383.                 if TORSO and HUM.Health > 0 then
  3384.                     local PASS = true
  3385.                     for i = 1, #HITS2 do
  3386.                         if HITS2[i] == hit.Parent then
  3387.                             PASS = false
  3388.                         end
  3389.                     end
  3390.                     table.insert(HITS2,hit.Parent)
  3391.                         if PASS == true then
  3392.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3393.                     end
  3394.                 end
  3395.             end
  3396.         end)
  3397.         return TOUCH2
  3398.     end
  3399.     local HIT = function()
  3400.         local HITS = {}
  3401.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3402.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3403.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3404.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3405.                 if TORSO and HUM.Health > 0 then
  3406.                     local PASS = true
  3407.                     for i = 1, #HITS do
  3408.                         if HITS[i] == hit.Parent then
  3409.                             PASS = false
  3410.                         end
  3411.                     end
  3412.                     table.insert(HITS,hit.Parent)
  3413.                         if PASS == true then
  3414.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3415.                     end
  3416.                 end
  3417.             end
  3418.         end)
  3419.         return TOUCH
  3420.     end
  3421.     if COMBO == 1 then
  3422.         for i=0, 0.35, 0.1 / Animation_Speed do
  3423.             Swait()
  3424.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3425.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3426.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3427.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3428.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3429.         end
  3430.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3431.         local TOUCHED = HIT()
  3432.         for i=0, 0.5, 0.1 / Animation_Speed do
  3433.             Swait()
  3434.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3435.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3436.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3437.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3438.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3440.         end
  3441.         TOUCHED:Disconnect()
  3442.         COMBO = 2
  3443.     elseif COMBO == 2 then
  3444.         for i=0, 0.35, 0.1 / Animation_Speed do
  3445.             Swait()
  3446.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3447.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3448.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3449.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3450.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3451.         end
  3452.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3453.         local TOUCHED = HIT2()
  3454.         for i=0, 0.5, 0.1 / Animation_Speed do
  3455.             Swait()
  3456.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3457.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3458.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3459.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3460.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3461.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3462.         end
  3463.         TOUCHED:Disconnect()
  3464.         COMBO = 3
  3465.     elseif COMBO == 3 then
  3466.         for i=0, 0.35, 0.1 / Animation_Speed do
  3467.             Swait()
  3468.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3470.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3471.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3472.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3473.         end
  3474.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3475.         local TOUCHED = HIT2()
  3476.         local TOUCHED2 = HIT()
  3477.         for i=0, 0.5, 0.1 / Animation_Speed do
  3478.             Swait()
  3479.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3480.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3481.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3482.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3483.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3484.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3485.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3486.         end
  3487.         TOUCHED:Disconnect()
  3488.         TOUCHED2:Disconnect()
  3489.         COMBO = 4
  3490.     elseif COMBO == 4 then
  3491.         for i=0, 0.5, 0.1 / Animation_Speed do
  3492.             Swait()
  3493.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3494.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3495.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3496.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3497.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3498.         end
  3499.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3500.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3501.         CameraEnshaking(3,10)
  3502.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3503.         for i=0, 0.5, 0.1 / Animation_Speed do
  3504.             Swait()
  3505.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3507.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3508.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3509.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3510.         end
  3511.         COMBO = 1
  3512.     end
  3513.     coroutine.resume(coroutine.create(function()
  3514.         for i = 1, 50 do
  3515.             Swait()
  3516.             if ATTACK == true then
  3517.                 break
  3518.             end
  3519.         end
  3520.         if ATTACK == false then
  3521.             COMBO = 1
  3522.         end
  3523.     end))
  3524.     ATTACK = false
  3525.     Rooted = false
  3526.     EQUIPPED = false
  3527. end
  3528.  
  3529. function PurgeCombo()
  3530.     ATTACK = true
  3531.     Rooted = false
  3532.     EQUIPPED = true
  3533.     local HIT2 = function()
  3534.         local HITS2 = {}
  3535.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3536.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3537.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3538.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3539.                 if TORSO and HUM.Health > 0 then
  3540.                     local PASS = true
  3541.                     for i = 1, #HITS2 do
  3542.                         if HITS2[i] == hit.Parent then
  3543.                             PASS = false
  3544.                         end
  3545.                     end
  3546.                     table.insert(HITS2,hit.Parent)
  3547.                         if PASS == true then
  3548.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3549.                     end
  3550.                 end
  3551.             end
  3552.         end)
  3553.         return TOUCH2
  3554.     end
  3555.     local HIT = function()
  3556.         local HITS = {}
  3557.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3558.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3559.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3560.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3561.                 if TORSO and HUM.Health > 0 then
  3562.                     local PASS = true
  3563.                     for i = 1, #HITS do
  3564.                         if HITS[i] == hit.Parent then
  3565.                             PASS = false
  3566.                         end
  3567.                     end
  3568.                     table.insert(HITS,hit.Parent)
  3569.                         if PASS == true then
  3570.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3571.                     end
  3572.                 end
  3573.             end
  3574.         end)
  3575.         return TOUCH
  3576.     end
  3577.     local HIT3 = function()
  3578.         local HITS3 = {}
  3579.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3580.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3581.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3582.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3583.                 if TORSO and HUM.Health > 0 then
  3584.                     local PASS = true
  3585.                     for i = 1, #HITS3 do
  3586.                         if HITS3[i] == hit.Parent then
  3587.                             PASS = false
  3588.                         end
  3589.                     end
  3590.                     table.insert(HITS3,hit.Parent)
  3591.                         if PASS == true then
  3592.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3593.                     end
  3594.                 end
  3595.             end
  3596.         end)
  3597.         return TOUCH3
  3598.     end
  3599.     if COMBO == 1 then
  3600.         for i=0, 0.35, 0.1 / Animation_Speed do
  3601.             Swait()
  3602.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3604.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3605.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3606.         end
  3607.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3608.         local TOUCHED = HIT()
  3609.         for i=0, 0.5, 0.1 / Animation_Speed do
  3610.             Swait()
  3611.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3612.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3614.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3615.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3616.         end
  3617.         TOUCHED:Disconnect()
  3618.         COMBO = 2
  3619.     elseif COMBO == 2 then
  3620.         for i=0, 0.35, 0.1 / Animation_Speed do
  3621.             Swait()
  3622.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3623.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3624.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3625.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3626.         end
  3627.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3628.         local TOUCHED = HIT2()
  3629.         for i=0, 0.5, 0.1 / Animation_Speed do
  3630.             Swait()
  3631.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3632.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3633.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3634.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3635.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3636.         end
  3637.         TOUCHED:Disconnect()
  3638.         COMBO = 3
  3639.     elseif COMBO == 3 then
  3640.         for i=0, 0.2, 0.1 / Animation_Speed do
  3641.             Swait()
  3642.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3643.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3644.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3645.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3646.         end
  3647.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3648.         local TOUCHED = HIT3()
  3649.         for i=0, 0.5, 0.1 / Animation_Speed do
  3650.             Swait()
  3651.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3652.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3653.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3654.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3655.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3656.         end
  3657.         TOUCHED:Disconnect()
  3658.         COMBO = 4
  3659.     elseif COMBO == 4 then
  3660.         Rooted = true
  3661.         for i=0, 0.5, 0.1 / Animation_Speed do
  3662.             Swait()
  3663.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3664.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3665.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3666.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3667.         end
  3668.         for i=0, 0.1, 0.1 / Animation_Speed do
  3669.             Swait()
  3670.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3672.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3673.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3674.         end
  3675.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3676.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3677.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3678.         CameraEnshaking(3,10)
  3679.         ManualAoE(HITPOS,15,20,45,75,false)
  3680.         for i=0, 0.5, 0.1 / Animation_Speed do
  3681.             Swait()
  3682.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3683.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3684.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3685.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3686.         end
  3687.         Rooted = false
  3688.         COMBO = 1
  3689.     end
  3690.     coroutine.resume(coroutine.create(function()
  3691.         for i = 1, 50 do
  3692.             Swait()
  3693.             if ATTACK == true then
  3694.                 break
  3695.             end
  3696.         end
  3697.         if ATTACK == false then
  3698.             COMBO = 1
  3699.         end
  3700.     end))
  3701.     ATTACK = false
  3702.     Rooted = false
  3703.     EQUIPPED = false
  3704. end
  3705.  
  3706. function FlyingCombo()
  3707.     ATTACK = true
  3708.     Rooted = false
  3709.     EQUIPPED = true
  3710.     local HIT2 = function()
  3711.         local HITS2 = {}
  3712.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3713.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3714.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3715.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3716.                 if TORSO and HUM.Health > 0 then
  3717.                     local PASS = true
  3718.                     for i = 1, #HITS2 do
  3719.                         if HITS2[i] == hit.Parent then
  3720.                             PASS = false
  3721.                         end
  3722.                     end
  3723.                     table.insert(HITS2,hit.Parent)
  3724.                         if PASS == true then
  3725.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3726.                     end
  3727.                 end
  3728.             end
  3729.         end)
  3730.         return TOUCH2
  3731.     end
  3732.     local HIT = function()
  3733.         local HITS = {}
  3734.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3735.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3736.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3737.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3738.                 if TORSO and HUM.Health > 0 then
  3739.                     local PASS = true
  3740.                     for i = 1, #HITS do
  3741.                         if HITS[i] == hit.Parent then
  3742.                             PASS = false
  3743.                         end
  3744.                     end
  3745.                     table.insert(HITS,hit.Parent)
  3746.                         if PASS == true then
  3747.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3748.                     end
  3749.                 end
  3750.             end
  3751.         end)
  3752.         return TOUCH
  3753.     end
  3754.     local HIT3 = function()
  3755.         local HITS3 = {}
  3756.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3757.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3758.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3759.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3760.                 if TORSO and HUM.Health > 0 then
  3761.                     local PASS = true
  3762.                     for i = 1, #HITS3 do
  3763.                         if HITS3[i] == hit.Parent then
  3764.                             PASS = false
  3765.                         end
  3766.                     end
  3767.                     table.insert(HITS3,hit.Parent)
  3768.                         if PASS == true then
  3769.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3770.                     end
  3771.                 end
  3772.             end
  3773.         end)
  3774.         return TOUCH3
  3775.     end
  3776.     local HIT4 = function()
  3777.         local HITS4 = {}
  3778.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3779.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3780.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3781.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3782.                 if TORSO and HUM.Health > 0 then
  3783.                     local PASS = true
  3784.                     for i = 1, #HITS4 do
  3785.                         if HITS4[i] == hit.Parent then
  3786.                             PASS = false
  3787.                         end
  3788.                     end
  3789.                     table.insert(HITS4,hit.Parent)
  3790.                         if PASS == true then
  3791.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3792.                     end
  3793.                 end
  3794.             end
  3795.         end)
  3796.         return TOUCH4
  3797.     end
  3798.     if COMBO == 1 then
  3799.         for i=0, 0.3, 0.1 / Animation_Speed do
  3800.             Swait()
  3801.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3802.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3804.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3805.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807.         end
  3808.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3809.         local TOUCHED2 = HIT4()
  3810.         local TOUCHED = HIT3()
  3811.         for i=0, 0.075, 0.1 / Animation_Speed do
  3812.             Swait()
  3813.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3814.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3815.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3816.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3818.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3819.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3821.         end
  3822.         for i=0, 0.075, 0.1 / Animation_Speed do
  3823.             Swait()
  3824.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3825.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3826.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3827.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3829.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3830.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3832.         end
  3833.         for i=0, 0.075, 0.1 / Animation_Speed do
  3834.             Swait()
  3835.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3836.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3837.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3838.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3840.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3841.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3843.         end
  3844.         for i=0, 0.075, 0.1 / Animation_Speed do
  3845.             Swait()
  3846.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3848.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3849.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3851.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3852.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854.         end
  3855.         for i=0, 0.075, 0.1 / Animation_Speed do
  3856.             Swait()
  3857.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3858.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3859.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3860.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3862.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865.         end
  3866.         for i=0, 0.075, 0.1 / Animation_Speed do
  3867.             Swait()
  3868.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3871.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3873.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3874.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876.         end
  3877.         for i=0, 0.075, 0.1 / Animation_Speed do
  3878.             Swait()
  3879.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3880.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3881.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3882.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3884.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3885.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887.         end
  3888.         for i=0, 0.075, 0.1 / Animation_Speed do
  3889.             Swait()
  3890.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3891.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3892.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3893.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3895.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3896.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898.         end
  3899.         TOUCHED:Disconnect()
  3900.         TOUCHED2:Disconnect()
  3901.         COMBO = 2
  3902.     elseif COMBO == 2 then
  3903.         for i=0, 0.3, 0.1 / Animation_Speed do
  3904.             Swait()
  3905.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3908.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3909.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911.         end
  3912.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3913.         local TOUCHED2 = HIT4()
  3914.         local TOUCHED = HIT3()
  3915.         for i=0, 0.075, 0.1 / Animation_Speed do
  3916.             Swait()
  3917.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3919.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3920.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3922.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3923.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3925.         end
  3926.         for i=0, 0.075, 0.1 / Animation_Speed do
  3927.             Swait()
  3928.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3929.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3930.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3931.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3933.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3934.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936.         end
  3937.         for i=0, 0.075, 0.1 / Animation_Speed do
  3938.             Swait()
  3939.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3940.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3941.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3942.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3944.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3945.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3947.         end
  3948.         for i=0, 0.075, 0.1 / Animation_Speed do
  3949.             Swait()
  3950.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3951.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3952.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3953.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3955.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3956.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958.         end
  3959.         for i=0, 0.075, 0.1 / Animation_Speed do
  3960.             Swait()
  3961.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3962.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3963.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3964.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3966.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3967.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969.         end
  3970.         for i=0, 0.075, 0.1 / Animation_Speed do
  3971.             Swait()
  3972.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3973.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3974.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3975.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3977.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3978.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980.         end
  3981.         for i=0, 0.075, 0.1 / Animation_Speed do
  3982.             Swait()
  3983.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3984.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3985.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3986.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3988.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3989.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991.         end
  3992.         for i=0, 0.075, 0.1 / Animation_Speed do
  3993.             Swait()
  3994.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3995.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3996.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3997.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3999.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4000.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002.         end
  4003.         for i=0, 0.075, 0.1 / Animation_Speed do
  4004.             Swait()
  4005.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4006.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4008.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4010.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4011.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013.         end
  4014.         TOUCHED:Disconnect()
  4015.         TOUCHED2:Disconnect()
  4016.         COMBO = 3
  4017.     elseif COMBO == 3 then
  4018.         for i=0, 0.35, 0.1 / Animation_Speed do
  4019.             Swait()
  4020.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4022.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4023.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025.         end
  4026.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4027.         local TOUCHED = HIT2()
  4028.         local TOUCHED2 = HIT()
  4029.         for i=0, 0.5, 0.1 / Animation_Speed do
  4030.             Swait()
  4031.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4032.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4033.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4035.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4036.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4038.         end
  4039.         TOUCHED:Disconnect()
  4040.         TOUCHED2:Disconnect()
  4041.         COMBO = 4
  4042.     elseif COMBO == 4 then
  4043.         for i=0, 0.5, 0.1 / Animation_Speed do
  4044.             Swait()
  4045.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4047.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4048.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4049.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050.         end
  4051.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4052.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4053.         CameraEnshaking(3,10)
  4054.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4055.         for i=0, 0.5, 0.1 / Animation_Speed do
  4056.             Swait()
  4057.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4058.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4059.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4060.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4061.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4062.         end
  4063.         COMBO = 1
  4064.     end
  4065.     coroutine.resume(coroutine.create(function()
  4066.         for i = 1, 50 do
  4067.             Swait()
  4068.             if ATTACK == true then
  4069.                 break
  4070.             end
  4071.         end
  4072.         if ATTACK == false then
  4073.             COMBO = 1
  4074.         end
  4075.     end))
  4076.     ATTACK = false
  4077.     Rooted = false
  4078.     EQUIPPED = false
  4079. end
  4080.    
  4081. function SuperStomm()
  4082.     ATTACK = true
  4083.     Rooted = true
  4084.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4085.     coroutine.resume(coroutine.create(function()
  4086.        Swait(65)
  4087.        CameraEnshaking(3,25)
  4088.        CreateSound(262562442,RightLeg,60,1,false)
  4089.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4090.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4091.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4092.             end))
  4093.     CreateSound(163619849,RightLeg,10,1,false)
  4094.     for i=0, 2, 0.1 / Animation_Speed do
  4095.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4096.         Swait()
  4097.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4098.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4099.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4100.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4101.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4102.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4103.     end
  4104.     for i=0, 1, 0.1 / Animation_Speed do
  4105.         Swait()
  4106.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4107.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4108.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4109.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4110.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4111.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4112.     end
  4113.     ATTACK = false
  4114.     Rooted = false
  4115. end
  4116.  
  4117.  
  4118.    
  4119. --//=================================\\
  4120. --||      ASSIGN THINGS TO KEYS
  4121. --\\=================================//
  4122.  
  4123. function MouseDown(Mouse)
  4124.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4125.         BasicCombo()
  4126.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4127.         ColorfulCombo()
  4128.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4129.         FlyingCombo()
  4130.     elseif ATTACK == false and MODE == "Purged" then
  4131.         PurgeCombo()
  4132.     end
  4133. end
  4134.  
  4135. function MouseUp(Mouse)
  4136. HOLD = false
  4137. end
  4138.  
  4139. function KeyDown(Key)
  4140.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4141.         KEYHOLD = true
  4142.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4143.             SolarForm()
  4144.        
  4145.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4146.             ResetMode()
  4147.         end
  4148.  
  4149.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4150.             OriginsForm()
  4151.        
  4152.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4153.             ResetMode()
  4154.         end
  4155.  
  4156.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4157.             ChronoForm()
  4158.  
  4159.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4160.             SuperiorForm()
  4161.  
  4162.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4163.             ResetMode()
  4164.         end
  4165.  
  4166.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4167.             TerraForm()
  4168.  
  4169.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4170.             ResetMode()
  4171.         end
  4172.  
  4173.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4174.             RandomForm()
  4175.             sick.TimePosition = 0.01
  4176.             RCHOICE = MRANDOM(1,6)
  4177.  
  4178.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4179.             RCHOICE = MRANDOM(1,6)
  4180.             sick.TimePosition = 0.01
  4181.  
  4182.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4183.             ResetMode()
  4184.         end
  4185.  
  4186.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4187.             VantaForm()
  4188.         end
  4189.    
  4190.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4191.             TerraForm()
  4192.         end
  4193.    
  4194.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4195.             SenseForm()
  4196.  
  4197.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4198.             ResetMode()
  4199.         end
  4200.    
  4201.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4202.             SanityForm()
  4203.  
  4204.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4205.             SenseForm()
  4206.         end
  4207.    
  4208.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4209.             FairyForm()
  4210.  
  4211.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4212.             ResetMode()
  4213.         end
  4214.    
  4215.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4216.             DevilForm()
  4217.  
  4218.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4219.             FairyForm()
  4220.         end
  4221.    
  4222.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4223.             BlackWhiteForm()
  4224.  
  4225.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4226.             ResetMode()
  4227.         end
  4228.  
  4229.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4230.             EightyForm()
  4231.  
  4232.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4233.             BlackWhiteForm()
  4234.         end
  4235.  
  4236.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4237.             LostForm()
  4238.  
  4239.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4240.             ResetMode()
  4241.         end
  4242.  
  4243.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4244.             PurgeForm()
  4245.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4246.             LostForm()
  4247.  
  4248.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4249.             BlackForm()
  4250.  
  4251.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4252.             LostForm()
  4253.         end
  4254.  
  4255.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4256.             SuperStomm()
  4257.         end
  4258.    end
  4259.  
  4260. function KeyUp(Key)
  4261.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4262.         KEYHOLD = false
  4263.     end
  4264. end
  4265.  
  4266.     Mouse.Button1Down:connect(function(NEWKEY)
  4267.         MouseDown(NEWKEY)
  4268.     end)
  4269.     Mouse.Button1Up:connect(function(NEWKEY)
  4270.         MouseUp(NEWKEY)
  4271.     end)
  4272.     Mouse.KeyDown:connect(function(NEWKEY)
  4273.         KeyDown(NEWKEY)
  4274.     end)
  4275.     Mouse.KeyUp:connect(function(NEWKEY)
  4276.         KeyUp(NEWKEY)
  4277.     end)
  4278.  
  4279. --//=================================\\
  4280. --\\=================================//
  4281.  
  4282.  
  4283. function unanchor()
  4284.     if UNANCHOR == true then
  4285.         g = Character:GetChildren()
  4286.         for i = 1, #g do
  4287.             if g[i].ClassName == "Part" then
  4288.                 g[i].Anchored = false
  4289.             end
  4290.         end
  4291.     end
  4292. end
  4293.  
  4294.  
  4295. --//=================================\\
  4296. --||    WRAP THE WHOLE SCRIPT UP
  4297. --\\=================================//
  4298.  
  4299. Humanoid.Changed:connect(function(Jump)
  4300.     if Jump == "Jump" and (Disable_Jump == true) then
  4301.         Humanoid.Jump = false
  4302.     end
  4303. end)
  4304.  
  4305. local BLINKLOOP = 0
  4306. script.Parent = WEAPONGUI
  4307. ANIMATE.Parent = nil
  4308.  
  4309. local bguis = Instance.new("BillboardGui",tors)
  4310. bguis.Size = UDim2.new(25, 0, 25, 0)
  4311. local imgca = Instance.new("ImageLabel",bguis)
  4312. imgca.BackgroundTransparency = 1
  4313. imgca.ImageTransparency = 1
  4314. imgca.Size = UDim2.new(3,0,3,0)
  4315. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4316. imgca.ImageColor3 = Color3.new(0,0,0)
  4317.  
  4318. coroutine.resume(coroutine.create(function()
  4319.     repeat
  4320.         Swait()
  4321. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4322. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4323. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4324. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4325. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4326. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4327. techc.Rotation = techc.Rotation + 1
  4328. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4329. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4330. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4331. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4332. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4333. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4334. until Humanoid.Health == 0
  4335. end))
  4336.  
  4337. while true do
  4338.     Swait()
  4339.     if Humanoid then
  4340.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4341.         IDLEANIMATION:Play()
  4342.     end
  4343.     SINE = SINE + CHANGE*2
  4344.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4345.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4346.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4347.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4348.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4349.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4350.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4351.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4352.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4353.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4354.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4355.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4356.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4357.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4358.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4359.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4360.     end
  4361.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4362.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4363.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4364.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4365.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4366.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4367.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4368.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4369.     end
  4370.     if MODE == "Black" then
  4371.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4372.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4373.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4374.     lwing1weld.C1 = rwing2weld.C1
  4375.     lwing2weld.C1 = rwing2weld.C1
  4376.     lwing3weld.C1 = rwing2weld.C1
  4377.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4378.     end
  4379.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4380.         if MODE == "Lunar" then
  4381.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4382.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4384.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4385.         elseif MODE == "Solar" then
  4386.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4387.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4389.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4390.         elseif MODE == "Fairy" then
  4391.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4393.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4394.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4395.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4396.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4397.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4398.         elseif MODE == "Hexa" then
  4399.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4400.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4401.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4402.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4403.         elseif MODE == "Time" then
  4404.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4405.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4406.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4407.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4408.        elseif MODE == "Vanta" then
  4409.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4410.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4411.         elseif MODE == "Black" then
  4412.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4413.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4414.         elseif MODE == "Devil" then
  4415.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4416.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4417.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4418.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4419. end
  4420.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4421.         if MODE == "Lunar" then
  4422.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4423.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4426.         elseif MODE == "Solar" then
  4427.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4428.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4430.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4431.         elseif MODE == "Fairy" then
  4432.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4434.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4435.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4436.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4437.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4438.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4439.         elseif MODE == "Hexa" then
  4440.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4441.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4442.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4443.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4444.         elseif MODE == "Time" then
  4445.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4446.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4447.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4448.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4449.         elseif MODE == "Vanta" then
  4450.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4451.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4452.         elseif MODE == "Black" then
  4453.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4454.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4455.         elseif MODE == "Devil" then
  4456.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4457.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4458.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4459.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4460.     end
  4461. end
  4462.     if FULL == false then
  4463.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4464.             ANIM = "Jump"
  4465.             if ATTACK == false then
  4466.             if MODE ~= "Purged" then
  4467.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4468.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4469.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4470.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4471.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4472.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4473.             elseif MODE == "Purged" then
  4474.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4475.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4476.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4477.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4478.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4479.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4480.  
  4481.             end
  4482. end
  4483.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4484.             ANIM = "Fall"
  4485.             if ATTACK == false then
  4486.             if MODE ~= "Purged" then
  4487.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4488.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4489.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4490.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4491.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4492.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4493.             elseif MODE == "Purged" then
  4494.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4495.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4496.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4497.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4498.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4499.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4500.                
  4501.         end
  4502.            end
  4503.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4504.             ANIM = "Idle"
  4505.             if ATTACK == false then
  4506.             if MODE == "Lunar" then
  4507.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4508.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4509.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4510.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4511.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4512.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4513.             elseif MODE == "Hexa" then
  4514.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4515.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4516.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4517.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4518.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4519.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4520.             elseif MODE == "Fairy" then
  4521.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4522.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4523.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4524.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4525.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4526.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4527.             elseif MODE == "Origins" then
  4528.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4529.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4530.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4531.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4532.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4533.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4534.             elseif MODE == "Solar" then
  4535.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4536.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4537.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4538.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4539.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4540.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4541.             elseif MODE == "Purged" then
  4542.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4543.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4544.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4545.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4546.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4547.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4548.             elseif MODE == "Sanity" then
  4549.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4550.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4552.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4553.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4554.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4555.             elseif MODE == "Time" then
  4556.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4557.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4558.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4559.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4560.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4561.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4562.             elseif MODE == "80s" then
  4563.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4566.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4567.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4568.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569.             elseif MODE == "90s" then
  4570.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4571.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4572.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4573.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4574.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4575.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4576.             elseif MODE == "Random" then
  4577.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4578.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4579.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4580.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4581.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4582.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4583.             elseif MODE == "Superior" then
  4584.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4585.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4586.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4587.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4588.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4589.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4590.             elseif ATTACK == false and MODE == "Vanta" then
  4591.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4592.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4593.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4594.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4595.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4596.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4597.             elseif MODE == "Sense" then
  4598.             if MRANDOM(1,20) == 1 then
  4599.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4600.             end
  4601.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4602.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4603.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4604.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4605.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4606.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4607.             elseif MODE == "Devil" then
  4608.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4609.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4610.             if MRANDOM(1,7) == 1 then
  4611.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4612.             end
  4613.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4614.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4615.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4616.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4617.             elseif MODE == "LostHope" then
  4618.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4619.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4620.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4621.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4622.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4623.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4624.             elseif ATTACK == false and MODE == "Black" then
  4625.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4626.             if MRANDOM(1,3) == 1 then
  4627.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4628.             end
  4629.             if MRANDOM(1,2) == 1 then
  4630.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4631.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4632.             end
  4633.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4634.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4635.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4636.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4637.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4638.             end
  4639.             end
  4640.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4641.             ANIM = "Walk"
  4642.             if ATTACK == false then
  4643.             if MODE == "Lunar" then
  4644.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4645.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4646.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4647.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4648.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4649.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4650.             elseif MODE == "Superior" then
  4651.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4652.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4653.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4654.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4655.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4656.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4657.             elseif MODE == "80s" then
  4658.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4659.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4660.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4661.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4662.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4663.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4664.             elseif MODE == "Solar" then
  4665.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4666.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4667.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4668.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4669.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4670.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4671.             elseif MODE == "Origins" then
  4672.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4673.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4674.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4675.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4676.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4677.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4678.             elseif MODE == "Purged" then
  4679.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4680.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4681.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4682.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4683.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4684.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4685.             elseif MODE == "Sanity" then
  4686.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4687.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4688.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4689.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4690.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4691.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4692.             elseif MODE == "Fairy" then
  4693.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4694.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4695.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4696.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4697.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4698.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4699.             elseif MODE == "Devil" then
  4700.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4701.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4702.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4703.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4704.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4705.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4706.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4707.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4708.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4709.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4710.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4711.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4712.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4713.             elseif MODE == "Hexa" or MODE == "Time" then
  4714.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4715.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4716.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4717.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4718.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4719.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4720.             elseif MODE == "LostHope" then
  4721.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4722.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4723.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4724.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4725.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4726.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4727.             elseif MODE == "Vanta" then
  4728.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4729.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4730.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4731.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4732.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4733.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4734.             elseif MODE == "Black" then
  4735.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4736.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4737.             if MRANDOM(1,3) == 1 then
  4738.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4739.             end
  4740.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4741.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4742.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4743.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4744.                end
  4745.             end
  4746.         end
  4747.     end
  4748.     text.TextStrokeColor3 = TEXTCOLOR
  4749.     unanchor()
  4750.     Humanoid.MaxHealth = "inf"
  4751.     Humanoid.Health = "inf"
  4752.     if Rooted == false then
  4753.         Disable_Jump = false
  4754.         Humanoid.WalkSpeed = Speed
  4755.     elseif Rooted == true then
  4756.         Disable_Jump = true
  4757.         Humanoid.WalkSpeed = 0
  4758.     end
  4759.     if Head:FindFirstChild("face") then
  4760.         Head.face.Texture = "rbxassetid://"..FACE
  4761.     end
  4762.     if MODE ~= "Random" then
  4763.     sick.SoundId = "rbxassetid://"..SONG
  4764.     elseif MODE == "Random" then
  4765.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4766.     end
  4767.     sick.Looped = true
  4768.     sick.Pitch = PITCH
  4769.     sick.Volume = VOLUME
  4770.     Humanoid.Name = MRANDOM(100000000,999999999)
  4771.     Humanoid.PlatformStand = false
  4772.     for _, c in pairs(Cam:GetChildren()) do
  4773.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4774.             c:remove()
  4775.         end
  4776.     end
  4777.     for LIST = 1, #WHITELIST do
  4778.         if WHITELIST[LIST] ~= nil then
  4779.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4780.             if CHARACTER then
  4781.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4782.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4783.                     if TORSO then
  4784.                         CreateSound(201858045, Cam, 3, 1)  
  4785.                         local GUI = Instance.new("BillboardGui",Cam)
  4786.                         GUI.Name = WHITELIST[LIST]
  4787.                         GUI.Size = UDim2.new(5,0,5,0)
  4788.                         GUI.Adornee = TORSO
  4789.                         local GUI2 = IT("ImageLabel",GUI)
  4790.                         GUI2.BackgroundTransparency = 1
  4791.                         GUI2.BorderSizePixel = 0
  4792.                         GUI2.ImageTransparency = 1
  4793.                         GUI2.Size = UDim2.new(1,0,1,0)
  4794.                         GUI2.SizeConstraint = "RelativeYY"
  4795.                         GUI.AlwaysOnTop = true
  4796.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4797.                     end
  4798.                 else
  4799.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4800.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4801.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4802.                     end
  4803.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4804.                     if TORSO then
  4805.                         GUI.Adornee = TORSO
  4806.                     end
  4807.                 end
  4808.             else
  4809.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4810.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4811.                 end
  4812.             end
  4813.         else
  4814.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4815.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4816.             end
  4817.             table.remove(WHITELIST,LIST)
  4818.         end
  4819.     end
  4820.     if Character:FindFirstChildOfClass("Accessory") then
  4821.         Character:FindFirstChildOfClass("Accessory"):remove()
  4822.     elseif Character:FindFirstChildOfClass("Hat") then
  4823.         Character:FindFirstChildOfClass("Hat"):remove()
  4824.     end
  4825.     BLINKLOOP = BLINKLOOP + 1
  4826.     if BLINKLOOP >=325 then
  4827.         BLINKLOOP = 0
  4828.         Blink()
  4829.     BLINKLOOP = BLINKLOOP + 1
  4830.     if BLINKLOOP >=250 then
  4831.         BLINKLOOP = 0
  4832.         Blink2()
  4833.     end
  4834.     end
  4835.     if MODE == "90s" or MODE == "80s" then
  4836.     if HITFLOOR ~= nil then
  4837.        if MRANDOM(1,12) == 1 then
  4838.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4839.  
  4840.     end
  4841.     end
  4842.     end
  4843.     if MODE == "Devil" then
  4844.     if HITFLOOR ~= nil then
  4845.        if MRANDOM(1,4) == 1 then
  4846.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4847.     end
  4848.     end
  4849.     end
  4850.         if MODE == "Black" or MODE == "Fairy" then
  4851.         if HITFLOOR ~= nil then
  4852.         if MRANDOM(1,9) == 1 then
  4853.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4854.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4855.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4856.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4857.         if MRANDOM(1,7) == 1 then
  4858.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4859.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4860.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4861.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4862.     end
  4863.     end
  4864.     end
  4865.     end
  4866.     Humanoid.DisplayDistanceType = "None"
  4867.     Humanoid.PlatformStand = false
  4868.     for _, c in pairs(Torso:GetChildren()) do
  4869.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4870.         else
  4871.             c:remove()
  4872.         end
  4873.     end
  4874. end
  4875. --//=================================\\
  4876. --\\=================================//
  4877.  
  4878.  
  4879.  
  4880.  
  4881.  
  4882. --//====================================================\\--
  4883. --||                     END OF SCRIPT
  4884. --\\====================================================//--
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