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  1. Nethershriekers
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  3. The nethershriekers are the most common species of aethergonia, and are divided in many subspecies. Nethershriekers are pretty much a fusion of raw crystalline mana, and the essence of eternal bitter loneliness.
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  6. Ethyrlins (First tier)
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  9. Nethershrieker Quantum-Reavers
  10. They know no name.
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  12. The quantum-reavers are the most common creatures in aethergonia, resembling smaller, less powerful Warp-shriekers. They usually move in packs and share a hivemind; They are around 4 ft. tall, and the pack consisting of 10-20 quantumreavers usually is commanded by one Warp-shrieker. They have no special abilities or attacks, but a warp-shrieker can grab one and absorb it's energy, killing it in process but healing the Warp-shrieker. Quantum-Reavers are the manifestation of betrayal of those who have forsaken their duty.
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  16. Nethershrieker Warp-shriekers
  17. The corruption of the aether reaches
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  19. By far the most common race in Aethergonia after the quantum-reavers, the warp-shriekers are somewhat humanoid, except they seem to be made of flesh-like obsidian, traced with glowing blue lines of mana. They have a metallic-looking faceless head, and countless black tentacles protruding from where their hair should be. They attack with their monstrous claws, and drain souls of weakened enemies by penetrating their brain with their tentacles.
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  21. The warp-shriekers are also able to transform into a shadowy mist for short amounts of time in a burst of speed, re-materializing behind their enemies or even with their claws holding their enemies. They are also able to spawn Quantum-Reavers under their control, but cannot control more than a dozen of them at once. Creating one takes around 15 seconds. A Warp-shrieker is the manifestation of love that turned towards hatred for the world, because it could not be given to anyone.
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  24. Nethershrieker Sky-terrors
  25. The sky brings malcreations not known to gods of the darkest pit
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  27. They look like medium sized obsidian wyvrens, only they are headless; Where their head should be, their neck seems to be severed, with dark energy oozing from the hole. The Sky-terrors have a wingspan of ~5 meters. They feed on misery of people; The more miserable their enemy is, the stronger they become. Sky-terrors can fly endlessly without rest.
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  29. They attack with razor-sharp claws which leave a festering, deep infection that slowly drives the victim insane, and finally kills them after a few weeks. Since misery enpowers them, sky-terrors are endlessly malicious, prefering to torture, maim and terrorize their victims before gruesomely killing them. The remains of those killed by sky-terrors usually resemble molten-together flesh, with the spirit forever trapped inside, screaming and reliving it's last moments until the end of all time.
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  31. They can also sacrifice themselves to explode in a burst of dark energy, causing heavy damage to the surroundings and healing surrounding Nethershrieker-type creatures. These winged harbingers of horror and despair are some of the most feared things in the universe. Sky-terrors are the manifestations of rejection, symbolizing a loved one flying away, headless with no prospects for the future.
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  34. Nethershrieker Fadehowlers
  35. Still, it hungers. Still, it thirsts. Mine, forevermore!
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  37. Nethershrieker Fadehowlers resemble mutated obsidian wolves, their skin cracked with blue fissures leaking a glowing blue ooze. Fadehowlers are born out of corrupted mana fallout; They have limited power over the shadow, as they can melt away into shadows, or manipulate shadow into illusions to confuse their enemies. Their eyes are burned out of their sockets, and they have huge, thin vampiric fangs in their unnaturaly large and bloated mouths. Fadehowlers have an unnatural sense of smell, allowing them to chase dead tracks or even magical signatures of their prey. Once a fadehowler picks up a trace, they will not give up chasing their prey until they are completely destroyed.
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  39. They can draw life energy from their enemies once they bite them, to heal themselves and increase their speed, strength and agility. Even though they are blind, they rely on lifesensing and tremorsensing, the ability to detect life or movement through magical energy or sensing tremors in the earth or air. Fadehowlers stand around 3-4 ft. tall, and they weigh about 200 kilograms. Anything bitten by them will contract netherburn, a horrible affliction that will cause the victim to slowly mutate in horrible agony, until they are turned into a warp-shrieker themselves. Fadehowlers resemble the obsessive mania in those chasing after loved ones even after all hope is lost.
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  44. Astral Wraivens (Second tier)
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  47. Nethershrieker Nexus-Hellions
  48. Surely, you understand the futility of it all...
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  50. Standing over seven meters tall, resembling massive obsidian golems covered in shadowy, purple mist, these golems are capable of using their fists as siege weapons, as well as launching obsidian shards from their bodies while battering walls to destroy attackers. Also, a Nexus Hellion can focus it's energy to create a powerful bomb of dark magic, which can be launched like a missile at a great distance. This attack takes a long time to prepare and can't be used very often, but it's effects are devastating.
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  52. During a siege, the golems will usually bombard the defending armies (or aerial targets) with their nexus bomb, and than charge through the smoldering battlefield to quickly break through the walls while spraying surviving enemies with razor sharp obsidian shards. The golems, as lifeless constructs, are born of the apathy of those who have lost all hope for life and retreated into catatonia.
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  55. Nethershrieker Lunagazers
  56. If you gaze into the abyss, the abyss gazes also into you.
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  58. Nethershrieker siegebreakers look like a strange chimera of a cyclopes head and an octopus, that constantly seems to mutate from shadow to a real, physical creature; It's surrounded by tentacle-like tendrils which don't seem quite made of real matter but neither of shadow, and like all nethershriekers it's made of obsidian-like shadow material. They can emit horrifying, deafening shrieks that paralyze all around them, and looking into ones eye will first paralyze, than kill and turn the beholder into a Warp-shrieker.
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  60. Their tendrils can choke victims, and can extend to unnatural lengths, or completely form a barrier around the Lunagazer; Often, a lunagazer will resemble a shadow ball of tentacles that slams surrounding enemies with it's tendrils, only ocassionally opening a hole in the barrier to emit a shriek or gaze at a particularly dangerous enemy. Penetrating the tendril-barrier is extremely difficult, and the tendrils almost instantly heal. However, a strong blow against the eye will kill the Lunagazer. Lunagazers are the manifestation of the bitterness of one watching lesser creatures being accepted while they remain lonely on the peak of creation.
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  64. Nethershrieker Hellios devourer
  65. Enter, chaos! Come, oblivion!
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  67. Resembling massive undead wyrms made of magic and obsidian, these mighty terrors hold enormous power. With a wingspan of over 40 meters, a breath of void energy and mutated, razor-sharp claws, a ribcage full of lich-like parasites and eye sockets full of hearts of the unfortunate souls they devoured, these terrible abominations are the stuff of nightmares. Born of the fury of those betrayed by their beloved, these creatures have only one need; To extinguish all life they encounter. An hellios devourer knows no fury; It *IS* fury.
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  69. One of these wyrms can easily lay siege to a smaller city by itself. It requires no food or drink, meaning it can pretty much fly forever, bombarding places with it's voidbolts, and move between targets without rest. It continues the onslaught until everything's been reduced to smoldering ashes. Hellios devourers are the manifestation of hatred and fury towards the parasites who take your loved ones away, while you are powerless to stop them because your loved ones choose for the parasites instead of yourself.
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  72. Nethershrieker Hatescreamers
  73. Let me show you.. The true face.. Of god...
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  75. Nethershrieker hatescreamers are centaur-like creatures with the lower body resembling a spiders, only their body is made out of stiched together infants, blackened with eternal misery and reanimated with nethershrieker eschaton energies. The upper body has a horned dragons head, and these nightmareish monstrosities can fire black lightning from their fingertips or form solid webs of the same dark lightning. However, this lightning does not burn but freeze - and a victim entangled in a Hatescreamers web has no chance at an afterlife, because the acidic, necromantic energies forming the web dissolve the spiritual essence.
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  77. The Nethershrieker hatescreamer can breathe out rays of void energies, which not only anihilate matter but also create a miniature nullzone, forcing everything surrounding the impact to be sucked into it. While the nullzone is maybe only half a meter in diameter, due to surrounding air pressure it can suck up nearly everything in a a 7-8 meter radius, sending it into oblivion. Nethershrieker hatescreamers are made out of those betraying their loved ones for god, because just as religion traps the mind in a delusion, so too do these abberations trap their victims in absolute nothingness - the very same thing god is.
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  87. Achenai (Tier 3)
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  92. Nethershrieker Aeon-Wraiths
  93. Grasping infinity is the beginning. I... Am the end.
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  95. Nethershrieker Aeon-Wraiths resemble an unholy mix between a huge Warp-shrieker and a six-winged angel, with six obsidian wings protruding where their legs should be, with skeletal wings on their backs. They are surrounded by six floating, glowing purple crystals, which can either fire a laser-like beam of darkness, fire the same beam at the Aeon-Wraith to heal it, or the Wraith can launch the crystal at a target, where it explodes with devastating power. The destroyed crystals regenerate every 3 minutes, and all six must be destroyed to break the barrier surrounding the Aeon-Wraith, either by it's own ability or by attacking the crystals.
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  97. In addition, the aeon-wraith can launch balls of shadow energy, which explode like a bomb but also spawn several Quantum-Reavers, or even break one of it's energy crystals to summon a small legion of Warp-shriekers and Quantum-reavers. Finally, they can gather shadowy lighting in their back-wings, and than discharge it by beating their wings, creating a storm of black lighting. These creatures are born of rightful vengeance upon a world that makes the innocent suffer, and an direct assault on all universes that allow loneliness to exist.
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  101. Nethershrieker Sinflayers
  102. Try not to denounce the void! Never, denounce the only true constant of this chaotic world!
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  104. Resembling obsidian mages clad in robes stitched together of grim paintings - with the paintings depicting a grotesque, dark image of the viewers greatest fears, and having tentacled faces similar to Warp-Shriekers, these powerful nether mages are extremely lethal both as support troops or as a direct enemy. While quite frail, these mages conjure barriers around them which can take a brutal amount of punishment.
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  106. Their magic includes teleportation, flight, controlling time in areas (slowing or hastening, although their power is nowhere near that of Tyr'lana), Nexus missiles (similar to the hellion nether bomb, only far less powerful but usable at will), mind control abilities, and the ability to overcharge an enemies soul, causing it to combust, destroying the target and causing a great explosion. The stronger the target is the longer the sinflayer takes to overcharge it, although for greater targets like dragons or very powerful warriors, many of them can work together to quickly overcharge the target. The stronger the targets spirit, the mightier the resulting explosion. These creatures are born of loneliness-induced madness, and as loneliness twists the mind and the soul of the one suffering it, so too do these mages twist the fabric of reality to reshape the world in their image.
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  110. Nethershrieker Sindrian Aether-devourers
  111. It is... Beyond words...
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  113. Resembling massive obsidian hounds with a thousand-tentacles where their heads should be, these abominations are truly the nightmare hell itself would fear. They feed of the eternal misery of the souls they devoured, and have great physical strength as much as huge powers of mind control. Used as shock troops, the standard action upon one is to commit suicide, for your fate otherwise will be much worse.. Few of these creatures exist luckily, and those that do rarely show up outside the seraphim's fall.
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  115. A Sindrian Aether-Devourer will not attack you directly unless you pose a direct threat. Instead, they will mind trap you, forcing you to walk into the sea of tentacles, which proceed to secrete a powerful acid completely melting your physical body, while the tentacles absorb your soul into the memory recepticle (an organ of the creature) by completely copying your central nervous system, making a complete copy of your consciousness, where all the souls it's taken are stored. Within, the unfortunate victims are forced to forever relive their deepest fear in inhuman pain, while the creature feeds of their suffering. Some of their faces occasionally show on the creatures body, deformed and charred, frozen in utter terror.
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  117. The sindrians are as large as a small building, and can also charge at structures, breaking down walls or formations with utter ease, while each of their tentacles can fire rays of utter misery, so the creature can bombard an area with volley after volley even while on the move with great precision. Sindrian Aether-Devourers are the perfected, absolute physical representation of loneliness given form, covering all aspects of it.
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  123. Avatars of war (unique)
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  128. Chrono-Umbrawyrm Tyr'lana
  129. The casket of the most wayward soul...
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  131. The first Nethershrieker-species avatar of war is a hellios devourer, an especionally mighty wyrm by the name of Tyr'lana. Tyrlana resembles a general hellios devourer, only is it many times larger, and it's bones are fully covered in runed silverite - or more so, they are fused with it. It's fangs alone can easily pierce anything. While the massive beast is extremely powerful, and covered from head to toe in razorlike edges, it's true power lies in it's magic.
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  133. Tyr'lana is not a mindless rampaging beast like the rest of her kin; She posesses an otherworldy intelligence and cunning, surpassing that of most human magi. Besides her devastating void breath, she's a true master of time magic. Manipulating the sands of time and the dimension of space, she'll use attacks like miniature black holes, change gravity, hasten herself/slow enemies, or rollback time to re-do critical parts of war. For example, of someone were to behead her by surprise, she'd return time four seconds in her last breath, instead anticipating the attack and devouring the attacker whole - to anyone else, it simply seems like she anticipates to any attack without error.
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  135. Her control over gravity is so large she can let whole cities fall into the heavens never to be seen again, or have them collapse back like a meteor, leaving nothing but ravaged devastation in her wake. Tyr'lanas skeletal body is the reanimated corpse of the very first dragon, the progenitor of dragonkin, while her mind is the tortured and bound soul of the greatest daemon lord in history, Daelin-Mordath. While the mind of Daelin-Mordath was bound in the body of the scathe weapon by Rivah's bizarre experiments, it's soul was trapped in the empty husk of Tyr'Lana, so that even after the end of eternity they would be separate and could know no rest.
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  137. Tyr'lana lives only to make all things into nothing. She knows that when all things are gone, she too, can cease to exist, which is her final and ultimate goal in the universe. She is a demigod wishing only to die, and as such she has no fear and no hesitation; she has nothing to fear, for she embraces death. Having power over time and space, she has already forseen her end at the end of forever, and she knows one thing - her final hour is not today.
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  140. Scathe Weapon
  141. The casket of the most wayward mind...
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  143. The Scathe Weapon is a legendary beast of untold destruction, the most powerful Avatar of War of the Nethershriekers and an instrument of world destruction. Called the "Perfect Monster" by Yoth-Sor'Rivah, the Scathe weapon is product of extreme amounts of nethershrieker energies invoked to bring alive alive a half-technological and half-living creature born of ultima magic.
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  145. The Scathe weapon has three components; The Ego prima (it's consciousness and spirit), it's corporeal form and it's armor of sin. The ego prima was created by fusing together the central nervous systems of two horrible criminals who committed the most horrible sins known to man. The unholy creation of the two monsters together was fused so they become one being that shared the traits, personality and memory of both.
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  147. The first creature used was the very same being who's soul was used to animate Tyr'Lana, so that even in death it would know no rest. While it's soul was used to rise Tyr'lana so it could suffer for eternity, it's mind was fused with the second creature so that it's consciousness too, would lament forever. The creature's name was Daevith Syrelaiken; Daevith became the intelligent, scheming and planning part of the creatures consciousness, it's "brains" basically, however twisted in suffering, damned and forever lost as punishment for it's sins, most notably bringing upon the second cataclysm and ending the Era of Sunflare, nearly killing Rivah in the process.
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  149. The second creature was Bhan-zar'yth. Both the spirit and the central nervous systems of it were used to create the unimind of the Scathe weapon, after which it's physical body was killed. Bhan was a mindless, agressive and pitiful daemon, capable of doing deeds of such depravity even among demonkind, it's depravity and sickness were legendary. One of his victims was Rapshodya, so this evoked uncontrolable fury from Rivah and for this, he was damned forever as a component of the perfect monster. Bhan-zar'yth became the emotion, feeling, empathy and conscience of the Scathe weapon, effectively creating a creature with great intelligence, and the ethics of the deepest pit, and the power of the Nethershrieker eschaton.
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  151. Once the two creatures were captured in the World of Origination, they were bound and experimented upon until Rivah managed to completely link the neurons of their central nervous systems together, so that Bhan-zar'yth and Daevith ceased to exist as seperate entities. Due to the morose, gruesome methods used to do this, their bodies were damaged beyond repair and the new lifeform would soon die. Infuriated, Rivah was not about to give them the rest of death, and instead decided to copy the entire consciousness of the new creature into the genome of a synthetically made DNA Molecule engineered specifically for this purpose the moment the creature died.
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  153. Then, he proceeded to implant this into an impossibly complex nervous system surrounded by a huge amount of stemcells, which would effectively host the new ego and develop a body exactly fitting to the malevolent creatures personality. As the thing evolved, it began to resemble a large creature formed of grey, cancerous tissue, covered in eyes and horns. It resembled an vaguely humanoid, undead dragon with a large stinged tail. It constantly oozes venom, and it's unstable flesh constantly tears and regrows, the agony of existence fueling the creatures rage and misery. This creature was around ten feet tall, with a wingspan of around 15 ft. This would be it's corporeal form.
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  155. Finally, Rivah invoked the full power of a Nethershrieker Eschaton to create it's armor of sin. Concentrating the essence of the creatures depravity, and fusing it with the black fire of loneliness, it created a massive creature as large as a city, which looked like a monstrous floating island of black, stone-like flesh, covered in burning nethershrieker glyphs that both served as a restraint, torture device as well as a weapon which the creature could use to fire rays of concentrated misery at enemies. In the middle of the island was a large, humanoid torso, with a demonic, horned head and six wings, rising from the island like a centaur rises from the horses body. The island both serves as a prison and a body to the Scathe Weapon's corporeal form.
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  157. The island itself is covered in spires and towers covered in strange glyphs, both the bottom and the top of the islands, as well as tubes leading into the creatures torso. All the spires and towers are various types of magitech weapons, capable of doing all kinds of attacks or charging up the six-winged monsters magical attacks. The most powerful of all is the Rapture Annihilator, an antimatter weapon capable of wiping away entire civilisations. It charges up dark energy over the course of a day, which forms a dark purple/blue ball of energy in the hands of the creature, with the center being searing white with a shade of purple.
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  159. After this is complete, the Scathe weapon can either fire a ray of utterly destructive ultima magic for 30 seconds; The impact site of the ray utterly annihilates anything in it's path, causing the power of over twenty hydrogen bombs detonated at the impact site every 0,1 seconds. It's second option is directly launching the Rapture ball at once like a bomb, which detonates upon impact with unimaginable power. While the rapture bomb will cause destruction in a much larger radius, the ultima ray delivers more power in a smaller area.
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  161. Behind the six-winged creature levitate two obelisks, the Pagoda of Vain Nullity and Pagoda of Seething Hatred. The Scathe weapon can call upon the power of either Pagoda (but not both at once). When it uses the power of Vain Nullity, it will slowly regenerate any damage and emit a pulse of burning nothingness, slowly eroding all matter and energy around it in a radius of seven miles. This is not directly lethal, but a human would die within half a minute of the aura, and a building would collapse within a few minutes. The Pagoda of seething hatred greatly increases it's speed, power, magical abilities and enrages it, more than doubling it's power but slowly damaging it, and causing it to go berserk, meaning it won't be able to logically analyze the situation anymore.
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  163. After the creation of the Sin Armor, Rivah used magitech knowledge of technology to fuse the body of the corporeal form and the Sin Armor into one lifeform, so that the sin armor would contain the corporeal body; In the core of the armor exists a chamber in which the creature is captured and immobilized, filled with tubes, artificial neuroreceptors fused with it's nervous system, restraints, and synthetic flesh parts which grow out of the sin armor and grow together with it's own flesh, so that the sin armor becomes an extension of the body; They are perfectly fused together forever.
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  165. The Scathe weapon has one purpose; The total destruction of any world deemed beyond saving and beyond redemption by Rivah. It can also summon hordes and legions of nethershriekers to it's aid. After all lifeforms which would effectively threaten it are destroyed or subdued, it proceeds to plant the underside of itself, covered in spires and towers into the ground, taking root and slowly absorbing all life-energy of a world until nothing remains but a colourless, frozen and empty husk without a trace of energy or life. After this is complete, it takes flight from the destroyed world, and returns the power absorbed to aethergonia, for re-origination of the world, so rivah can re-create that universe to a point before it was deemed un-saveable.
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