G4U55

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Jun 3rd, 2019
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  1. World War Z Undead Sea Patch Notes in full...
  2.  
  3. New Content:
  4.  
  5. • Added Tokyo 3 level.
  6.  
  7. • Added new special zombie that will spawn on all levels.
  8.  
  9. New Features
  10.  
  11. • Added private lobbies.
  12.  
  13. • Added ability to host the game locally in private lobbies. (Only on Xbox and PS4 at the moment, same functionality will be available on PC later)
  14.  
  15. • Added ability to disable bots in private lobbies.
  16.  
  17. • Added UI that shows maximum difficulty each level was completed on.
  18.  
  19. • Added FoV scale slider.
  20.  
  21. • Added option to change PvP loadout during the game.
  22.  
  23. AI
  24.  
  25. • Added feature that will prevent Lurker from spawning near players that are joining the game in progress.
  26.  
  27. • Tripled delay, which governs how often Lurker can spawn in the exact same position.
  28.  
  29. • Constant sprinting will now aggro zombies from a bigger distance.
  30.  
  31. • Reworked “zombie stagger” mechanics. When hit, zombies used to play a long hit animation based on gun caliber and an element of randomness. Now they will play hit animations based on gun caliber and if they are hit repeatedly in a short period. This will make shotguns and fast firing weapons more consistent at staggering zombies.
  32.  
  33. • AI Director will spawn less primary weapons if players are already carrying tier 3 weapons.
  34.  
  35. • When AI Director decides to spawn a small wave of zombies, it will contain more zombies, but the wave duration will be shorter.
  36.  
  37. • Made stealth more consistent across all levels; executing perfect stealth will delay the first wave of non-swarm zombies.
  38.  
  39. • Increased chance of spawning special zombies in idle state.
  40.  
  41. Weapons
  42.  
  43. • Compact SMG. Non-silenced version deals 8% more damage.
  44.  
  45. • Machine Pistol. Bottom branch version 5 deals 6% more damage.
  46.  
  47. • Machine Pistol. Increased rate of fire by 9% for all versions.
  48.  
  49. • Sporting Carbine. Top branch versions deal 5% more damage.
  50.  
  51. • Sporting Carbine. Bottom branch versions’ mag size is increased by 3.
  52.  
  53. • Advanced SMG. Non-silenced version 5 deals 5% more damage.
  54.  
  55. • Advanced SMG. Increased accuracy of both version 4’s.
  56.  
  57. • Sniper Rifle. Top branch now has a bigger magazine and better handling.
  58.  
  59. • Sniper Rifle. Bottom branch deals bigger damage with more penetration and accuracy.
  60.  
  61. • Heavy Sniper Rifle. Reduced projectile size to prevent accidental detonations.
  62.  
  63. • Revolver. Significantly increased damage. It will be able to kill a zombie on the highest difficulty with 1 shot.
  64.  
  65. • Double-Barreled Shotgun. Doubled the distance at which damage begins to reduce.
  66.  
  67. • Double-Barreled Shotgun. Reduced damage in PvP by 8%.
  68.  
  69. • Secondary Grenade Launcher. Increased max ammo from 3 to 5.
  70.  
  71. • Improved hit detection in PvP.
  72.  
  73. • C4 will no longer detonate in midair if hit by a friendly fire (it still can be detonated after it lands on something).
  74.  
  75. • Fixed some of the visual upgrades not showing up properly in weapon customization screen.
  76.  
  77. • Fixed some of the weapon variant icons not reflecting actual visual weapon upgrades on that weapon.
  78.  
  79. • Fixed Pump-Action shotgun displaying LOD model as well as the actual model.
  80.  
  81. • Fixed gun recoil reset when swapping weapons.
  82.  
  83. Perks
  84.  
  85. • Stim Pistol will now prioritize players in downed state when multiple targets are available.
  86.  
  87. • If multiple players are using “Please Stand Up” perk, only one will trigger if the entire team is down.
  88.  
  89. • All “Spawn with a Heavy Weapon” type perks will now properly adjust heavy weapons that are picked up during gameplay.
  90.  
  91. Stability
  92.  
  93. • Improved performance.
  94.  
  95. • Fixed several gameplay crashes.
  96.  
  97. • Fixed several issues causing disconnects when joining friend’s game in progress.
  98.  
  99. • Fixed issue that was causing 2 players appearing as the same character in game.
  100.  
  101. Levels
  102.  
  103. • Fixed a large number of gameplay bugs that were causing inability to progress in levels.
  104.  
  105. • Made some adjustments to AI Director that will make Moscow 3, Tokyo 2, Jerusalem 1, Jerusalem 3, and NY 3 slightly harder and Jerusalem 2 and Tokyo 1 slightly easier.
  106.  
  107. • Improved navigation on Moscow 2 level.
  108.  
  109. • Fixed issue that was causing zombie health scaling to trigger incorrectly for some zombies. In general, this makes Very Hard and Insane difficulties a little bit harder.
  110.  
  111. General fixes
  112.  
  113. • Fixed issue that was causing Aim Assist to work even if it was disabled in options.
  114.  
  115. • Improved pickup selection system when multiple objects could be picked up by player.
  116.  
  117. • Fixed issue that was causing player to respawn with 0 ammo.
  118.  
  119. • Fixed issue that was preventing dead players turning into zombies in some cases.
  120.  
  121. • Added backpacks for character models in “Collection” screen.
  122.  
  123. • Fixed crash on party leader change during session start countdown.
  124.  
  125. • Fixed issue that was causing pickup progress bar not to appear in some cases.
  126.  
  127. • Fixed player and specialization level display sync in scoreboard and in lobby.
  128.  
  129. • Fixed Barricade defense kit icon display on HUD.
  130.  
  131. • Backstory unlocked UI indicator will no longer display if you have already unlocked the backstory video.
  132.  
  133. • Fixed issue that was causing some weapons to deal less damage with explosive ammo active in PvP.
  134.  
  135. • Fixed friendly/enemy player overhead marker not appearing in some cases.
  136.  
  137. • Fixed “Floor is Lava” trophy not triggering correctly.
  138.  
  139. • Player will no longer drop defense kits when picking up C4 charges in Japan 2 level.
  140.  
  141. PC Difficulty
  142.  
  143. • Zombies are harder to stagger on Very Hard and Insane difficulty (PC only).
  144.  
  145. • Zombies take 25% less damage from body shots on Insane difficulty (PC only).
  146.  
  147. • Reduced player revive timer from 40 to 20 on Insane difficulty (PC only).
  148.  
  149. PC Specific Fixes
  150.  
  151. • Fixed friend list displayed as empty for some of the players.
  152.  
  153. • Fixed issue with rebinding Sprint button on right shift button.
  154.  
  155. • Added Animation Quality slider that adjusts animation LODs, number of ragdolls and number of dead bodies in general.
  156.  
  157. • Slightly reduced time to kill other players in PvP for all weapons.
  158.  
  159. Vulkan
  160.  
  161. • Improved Vulkan performance.
  162.  
  163. • Improved Vulkan stability.
  164.  
  165. • Fixed GPU idle calculations in benchmark mode.
  166.  
  167. • Fixed blood decals rendering when using Vulkan.
  168.  
  169. • Fixed flickering on some objects when using Vulkan.
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