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Continue Duel notes by stump

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  1. The Use and Abuse of Continue Duel in Pokémon TCG games
  2. -------------------------------------------------------
  3.  
  4. a writeup by stump (twitch.tv/stumpdotio)
  5. Last updated: 2015-11-29
  6.  
  7.  
  8. The Pokémon TCG games have a "Continue Duel" option in their initial
  9. menu, which restores the game state if the game was reset or powered
  10. off during a duel. This can be abused in many helpful ways.
  11.  
  12.  
  13. The most important thing to know is that the game checkpoints duel
  14. state just before the main duel menu is displayed. So resetting during
  15. an action cancels it, resetting during the opponent's turn brings you
  16. back to before you attacked or chose Done, and resetting while selecting
  17. an action accomplishes nothing.
  18.  
  19. The next most important thing to know is that the current RNG state
  20. is included in the checkpointed duel state, the RNG does not advance
  21. during duels unless and until something needs randomness, and the new
  22. state depends in its entirety on the old state. This means if the same
  23. sequence of actions is performed after resetting to a particular state,
  24. no matter what buttons are pressed or what timing is used, the same
  25. results will occur. (This applies both to Continue Duel and to loading
  26. emulator savestates during duels.)
  27.  
  28.  
  29. Now we can get to the main point: ways in which Continue Duel can be abused.
  30.  
  31.  
  32. == Misplays ==
  33.  
  34. Picked the wrong attack? As long as you haven't gotten the main duel
  35. menu again yet, reset and do the right thing this time!
  36.  
  37. (Important note: if you want to take back a misattached energy, you have
  38. no choice but to hard reset. Even if you hold A from the misattachment
  39. then begin holding Start, Select, and B in that order, there is enough
  40. time before the soft reset occurs that the B will get you back to the
  41. main duel menu, thereby recheckpointing the duel state, first. Though
  42. you almost certainly mashed through your opportunity to reset anyway...)
  43.  
  44.  
  45. == Good coin flips for you ==
  46.  
  47. Flipped tails when you *really* want heads? Reset, do something to
  48. advance the RNG (such as using a trainer card involving a coin flip or
  49. deck shuffle), and see what you get this time.
  50.  
  51. If you still can't get heads even by exhausting all possible means of
  52. RNG advancement, consider whether it might be useful to skip the action
  53. and palm the tails off on the AI.
  54.  
  55.  
  56. == Bad coin flips for them ==
  57.  
  58. If the AI gets heads on an important coin flip (for example, playing
  59. Poké Ball with an empty bench and their Active Pokémon one turn from
  60. death), similarly try resetting, advancing the RNG, and trying again to
  61. see if you can make it hit tails instead.
  62.  
  63. If you are using an attack involving a coin flip and *you* hit tails
  64. on it just before such a coin flip, it may even be worth forgoing the
  65. attack to leave the tails for them.
  66.  
  67.  
  68. == Conserving healing cards ==
  69.  
  70. Really want to keep that Potion or Defender for later? If the opponent's
  71. attack is affected by coin flips, don't play them yet - if you survive,
  72. awesome; if you don't, reset and play the card! Then you get to save
  73. that Potion or Defender for when you really *do* need it.
  74.  
  75.  
  76. == Confusion ==
  77.  
  78. Flipped tails on your confusion check? Reset and choose Done instead
  79. to avoid the self-hit. (Given how fast resetting is, with good menuing
  80. this is actually faster than taking the hit!) However, if your opponent
  81. doesn't advance the RNG and you also don't have a way to advance the RNG,
  82. you're stuck taking it at some point.
  83.  
  84. (Under some conditions the AI will use the RNG while deciding what to do;
  85. I have seen it happen, though only rarely. You may want to try again next
  86. turn even if it doesn't look like the RNG has advanced. The AI needs to
  87. be disassembled for more information about this to come to light.)
  88.  
  89. In a *real* pinch, if you have your Active Pokémon's retreat cost in
  90. excess energy, you could use up the tails failing to retreat and see if
  91. this gives you heads on the attack.
  92.  
  93.  
  94. == Deck peeking ==
  95.  
  96. If you have something that allows you to select a card from your deck
  97. (such as Energy Search or Computer Search), you can use it up to the
  98. point where you see your deck, then reset without selecting a card. If
  99. you think a critical card might be stuck as a prize, this will let you
  100. verify that. Maybe that card you need is near the top (and you can Bill
  101. or Oak or just wait for it and save the search card for later).
  102.  
  103.  
  104. == Prizes ==
  105.  
  106. Critical card prized? Reset and choose a different prize if you don't
  107. get it.
  108.  
  109.  
  110. == Legendary Zapdos ==
  111.  
  112. Legendary Zapdos blew away your only Diglett? Reset, add something to
  113. your bench (like a Mysterious Fossil or another Diglett), and see what
  114. takes the hit this time. Or retreat such that something expendable ends
  115. up in the same spot of the field, if you can't change your number of
  116. Benched Pokémon. Or use a Defender.
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