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- var _globalLength = array_length_1d(global.EnemyLootData);
- for (var i = 0; i < _globalLength; i++)
- {
- var _lootTable = global.EnemyLootData[i];
- var _lootNumber = array_length_1d(_lootTable);
- for (var j = 0; j < _lootNumber; j++)
- {
- ds_map_destroy(_lootTable[j]);
- }
- }
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