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Mar 20th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. do
  9. print("FE Compatibility code by Mokiros")
  10. script.Parent = Player.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent and t.Function then
  36. t.Function(...)
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=Player then return end
  44. if io.isMouse then
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. else
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local Mouse = Player:GetMouse()
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88. Player = game:GetService("Players").TameDoNotClick
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local TIME = 0
  108. local sick = Instance.new("Sound",Torso)
  109.  
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126.  
  127. --//=================================\\
  128. --|| USEFUL VALUES
  129. --\\=================================//
  130.  
  131. Animation_Speed = 3
  132. local FORCERESET = false
  133. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  134. local Speed = 16
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local DAMAGEMULTIPLIER = 1
  140. local ANIM = "Idle"
  141. local ATTACK = false
  142. local EQUIPPED = false
  143. local HOLD = false
  144. local COMBO = 1
  145. local Rooted = false
  146. local SINE = 0
  147. local KEYHOLD = false
  148. local CHANGE = 2 / Animation_Speed
  149. local WALKINGANIM = false
  150. local VALUE1 = false
  151. local VALUE2 = false
  152. local ROBLOXIDLEANIMATION = IT("Animation")
  153. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  154. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  155. --ROBLOXIDLEANIMATION.Parent = Humanoid
  156. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  157. WEAPONGUI.Name = "BanishV3Gui"
  158. local Weapon = IT("Model")
  159. Weapon.Name = "Adds"
  160. local Effects = IT("Folder", Weapon)
  161. Effects.Name = "Effects"
  162. local ANIMATOR = Humanoid.Animator
  163. local ANIMATE = Character:FindFirstChild("Animate")
  164. local UNANCHOR = true
  165. local TOBANISH = {}
  166. script.Parent = PlayerGui
  167.  
  168. --//=================================\\
  169. --\\=================================//
  170.  
  171.  
  172. --//=================================\\
  173. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  174. --\\=================================//
  175.  
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "ArtificialHB"
  178.  
  179. script:WaitForChild("ArtificialHB")
  180.  
  181. frame = Frame_Speed
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.ArtificialHB:Fire()
  187.  
  188. game:GetService("RunService").Heartbeat:connect(function(s, p)
  189. tf = tf + s
  190. if tf >= frame then
  191. if allowframeloss then
  192. script.ArtificialHB:Fire()
  193. lastframe = tick()
  194. else
  195. for i = 1, math.floor(tf / frame) do
  196. script.ArtificialHB:Fire()
  197. end
  198. lastframe = tick()
  199. end
  200. if tossremainder then
  201. tf = 0
  202. else
  203. tf = tf - frame * math.floor(tf / frame)
  204. end
  205. end
  206. end)
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211. --//=================================\\
  212. --|| SOME FUNCTIONS
  213. --\\=================================//
  214.  
  215. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  216. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  217. end
  218.  
  219. function PositiveAngle(NUMBER)
  220. if NUMBER >= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function NegativeAngle(NUMBER)
  227. if NUMBER <= 0 then
  228. NUMBER = 0
  229. end
  230. return NUMBER
  231. end
  232.  
  233. function Swait(NUMBER)
  234. if NUMBER == 0 or NUMBER == nil then
  235. ArtificialHB.Event:wait()
  236. else
  237. for i = 1, NUMBER do
  238. ArtificialHB.Event:wait()
  239. end
  240. end
  241. end
  242.  
  243. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  244. local NEWMESH = IT(MESH)
  245. if MESH == "SpecialMesh" then
  246. NEWMESH.MeshType = MESHTYPE
  247. if MESHID ~= "nil" and MESHID ~= "" then
  248. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  249. end
  250. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  251. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  252. end
  253. end
  254. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  255. NEWMESH.Scale = SCALE
  256. NEWMESH.Parent = PARENT
  257. return NEWMESH
  258. end
  259.  
  260. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  261. local NEWPART = IT("Part")
  262. NEWPART.formFactor = FORMFACTOR
  263. NEWPART.Reflectance = REFLECTANCE
  264. NEWPART.Transparency = TRANSPARENCY
  265. NEWPART.CanCollide = false
  266. NEWPART.Locked = true
  267. NEWPART.Anchored = true
  268. if ANCHOR == false then
  269. NEWPART.Anchored = false
  270. end
  271. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  272. NEWPART.Name = NAME
  273. NEWPART.Size = SIZE
  274. NEWPART.Position = Torso.Position
  275. NEWPART.Material = MATERIAL
  276. NEWPART:BreakJoints()
  277. NEWPART.Parent = PARENT
  278. return NEWPART
  279. end
  280.  
  281. local function weldBetween(a, b)
  282. local weldd = Instance.new("ManualWeld")
  283. weldd.Part0 = a
  284. weldd.Part1 = b
  285. weldd.C0 = CFrame.new()
  286. weldd.C1 = b.CFrame:inverse() * a.CFrame
  287. weldd.Parent = a
  288. return weldd
  289. end
  290.  
  291.  
  292. function QuaternionFromCFrame(cf)
  293. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  294. local trace = m00 + m11 + m22
  295. if trace > 0 then
  296. local s = math.sqrt(1 + trace)
  297. local recip = 0.5 / s
  298. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  299. else
  300. local i = 0
  301. if m11 > m00 then
  302. i = 1
  303. end
  304. if m22 > (i == 0 and m00 or m11) then
  305. i = 2
  306. end
  307. if i == 0 then
  308. local s = math.sqrt(m00 - m11 - m22 + 1)
  309. local recip = 0.5 / s
  310. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  311. elseif i == 1 then
  312. local s = math.sqrt(m11 - m22 - m00 + 1)
  313. local recip = 0.5 / s
  314. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  315. elseif i == 2 then
  316. local s = math.sqrt(m22 - m00 - m11 + 1)
  317. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  318. end
  319. end
  320. end
  321.  
  322. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  323. local xs, ys, zs = x + x, y + y, z + z
  324. local wx, wy, wz = w * xs, w * ys, w * zs
  325. local xx = x * xs
  326. local xy = x * ys
  327. local xz = x * zs
  328. local yy = y * ys
  329. local yz = y * zs
  330. local zz = z * zs
  331. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  332. end
  333.  
  334. function QuaternionSlerp(a, b, t)
  335. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  336. local startInterp, finishInterp;
  337. if cosTheta >= 0.0001 then
  338. if (1 - cosTheta) > 0.0001 then
  339. local theta = ACOS(cosTheta)
  340. local invSinTheta = 1 / SIN(theta)
  341. startInterp = SIN((1 - t) * theta) * invSinTheta
  342. finishInterp = SIN(t * theta) * invSinTheta
  343. else
  344. startInterp = 1 - t
  345. finishInterp = t
  346. end
  347. else
  348. if (1 + cosTheta) > 0.0001 then
  349. local theta = ACOS(-cosTheta)
  350. local invSinTheta = 1 / SIN(theta)
  351. startInterp = SIN((t - 1) * theta) * invSinTheta
  352. finishInterp = SIN(t * theta) * invSinTheta
  353. else
  354. startInterp = t - 1
  355. finishInterp = t
  356. end
  357. end
  358. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  359. end
  360.  
  361. function Clerp(a, b, t)
  362. local qa = {QuaternionFromCFrame(a)}
  363. local qb = {QuaternionFromCFrame(b)}
  364. local ax, ay, az = a.x, a.y, a.z
  365. local bx, by, bz = b.x, b.y, b.z
  366. local _t = 1 - t
  367. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  368. end
  369.  
  370. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  371. local frame = IT("Frame")
  372. frame.BackgroundTransparency = TRANSPARENCY
  373. frame.BorderSizePixel = BORDERSIZEPIXEL
  374. frame.Position = POSITION
  375. frame.Size = SIZE
  376. frame.BackgroundColor3 = COLOR
  377. frame.BorderColor3 = BORDERCOLOR
  378. frame.Name = NAME
  379. frame.Parent = PARENT
  380. return frame
  381. end
  382.  
  383. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  384. local label = IT("TextLabel")
  385. label.BackgroundTransparency = 1
  386. label.Size = UD2(1, 0, 1, 0)
  387. label.Position = UD2(0, 0, 0, 0)
  388. label.TextColor3 = TEXTCOLOR
  389. label.TextStrokeTransparency = STROKETRANSPARENCY
  390. label.TextTransparency = TRANSPARENCY
  391. label.FontSize = TEXTFONTSIZE
  392. label.Font = TEXTFONT
  393. label.BorderSizePixel = BORDERSIZEPIXEL
  394. label.TextScaled = false
  395. label.Text = TEXT
  396. label.Name = NAME
  397. label.Parent = PARENT
  398. return label
  399. end
  400.  
  401. function NoOutlines(PART)
  402. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  403. end
  404.  
  405. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  406. local NEWWELD = IT(TYPE)
  407. NEWWELD.Part0 = PART0
  408. NEWWELD.Part1 = PART1
  409. NEWWELD.C0 = C0
  410. NEWWELD.C1 = C1
  411. NEWWELD.Parent = PARENT
  412. return NEWWELD
  413. end
  414.  
  415. local S = IT("Sound")
  416. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  417. local NEWSOUND = nil
  418. coroutine.resume(coroutine.create(function()
  419. NEWSOUND = S:Clone()
  420. NEWSOUND.Parent = PARENT
  421. NEWSOUND.Volume = VOLUME
  422. NEWSOUND.Pitch = PITCH
  423. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  424. NEWSOUND:play()
  425. if DOESLOOP == true then
  426. NEWSOUND.Looped = true
  427. else
  428. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  429. NEWSOUND:remove()
  430. end
  431. end))
  432. return NEWSOUND
  433. end
  434.  
  435. function CFrameFromTopBack(at, top, back)
  436. local right = top:Cross(back)
  437. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  438. end
  439.  
  440. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  441. function WACKYEFFECT(Table)
  442. local TYPE = (Table.EffectType or "Sphere")
  443. local SIZE = (Table.Size or VT(1,1,1))
  444. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  445. local TRANSPARENCY = (Table.Transparency or 0)
  446. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  447. local CFRAME = (Table.CFrame or Torso.CFrame)
  448. local MOVEDIRECTION = (Table.MoveToPos or nil)
  449. local ROTATION1 = (Table.RotationX or 0)
  450. local ROTATION2 = (Table.RotationY or 0)
  451. local ROTATION3 = (Table.RotationZ or 0)
  452. local MATERIAL = (Table.Material or "Neon")
  453. local COLOR = (Table.Color or C3(1,1,1))
  454. local TIME = (Table.Time or 45)
  455. local SOUNDID = (Table.SoundID or nil)
  456. local SOUNDPITCH = (Table.SoundPitch or nil)
  457. local SOUNDVOLUME = (Table.SoundVolume or nil)
  458. coroutine.resume(coroutine.create(function()
  459. local PLAYSSOUND = false
  460. local SOUND = nil
  461. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  462. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  463. PLAYSSOUND = true
  464. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  465. end
  466. EFFECT.Color = COLOR
  467. local MSH = nil
  468. if TYPE == "Sphere" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  470. elseif TYPE == "Block" then
  471. MSH = IT("BlockMesh",EFFECT)
  472. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  473. elseif TYPE == "Wave" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  475. elseif TYPE == "Ring" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  477. elseif TYPE == "Slash" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  479. elseif TYPE == "Round Slash" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  481. elseif TYPE == "Swirl" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  483. elseif TYPE == "Skull" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  485. elseif TYPE == "Crystal" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  487. end
  488. if MSH ~= nil then
  489. local MOVESPEED = nil
  490. if MOVEDIRECTION ~= nil then
  491. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  492. end
  493. local GROWTH = SIZE - ENDSIZE
  494. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  495. if TYPE == "Block" then
  496. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  497. else
  498. EFFECT.CFrame = CFRAME
  499. end
  500. for LOOP = 1, TIME+1 do
  501. Swait()
  502. MSH.Scale = MSH.Scale - GROWTH/TIME
  503. if TYPE == "Wave" then
  504. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  505. end
  506. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  507. if TYPE == "Block" then
  508. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  509. else
  510. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  511. end
  512. if MOVEDIRECTION ~= nil then
  513. local ORI = EFFECT.Orientation
  514. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  515. EFFECT.Orientation = ORI
  516. end
  517. end
  518. if PLAYSSOUND == false then
  519. EFFECT:remove()
  520. else
  521. SOUND.Stopped:Connect(function()
  522. EFFECT:remove()
  523. end)
  524. end
  525. else
  526. if PLAYSSOUND == false then
  527. EFFECT:remove()
  528. else
  529. repeat Swait() until SOUND.Playing == false
  530. EFFECT:remove()
  531. end
  532. end
  533. end))
  534. end
  535.  
  536. function MakeForm(PART,TYPE)
  537. if TYPE == "Cyl" then
  538. local MSH = IT("CylinderMesh",PART)
  539. elseif TYPE == "Ball" then
  540. local MSH = IT("SpecialMesh",PART)
  541. MSH.MeshType = "Sphere"
  542. elseif TYPE == "Wedge" then
  543. local MSH = IT("SpecialMesh",PART)
  544. MSH.MeshType = "Wedge"
  545. end
  546. end
  547.  
  548. function SpawnTrail(FROM,TO,BIG)
  549. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  550. MakeForm(TRAIL,"Cyl")
  551. local DIST = (FROM - TO).Magnitude
  552. if BIG == true then
  553. TRAIL.Size = VT(5,DIST,5)
  554. else
  555. TRAIL.Size = VT(5,DIST,5)
  556. end
  557. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  558. coroutine.resume(coroutine.create(function()
  559. for i = 1, 5 do
  560. Swait()
  561. TRAIL.Transparency = TRAIL.Transparency + 0.1
  562. end
  563. TRAIL:remove()
  564. end))
  565. end
  566.  
  567. Debris = game:GetService("Debris")
  568.  
  569. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  570. local DIRECTION = CF(StartPos,EndPos).lookVector
  571. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  572. end
  573.  
  574. function turnto(position)
  575. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  576. end
  577. local asd = Instance.new("ParticleEmitter")
  578. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  579. asd.LightEmission = .1
  580. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  581. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  582. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  583. asd.Transparency = bbb
  584. asd.Size = aaa
  585. asd.ZOffset = .9
  586. asd.Acceleration = Vector3.new(0, -15, 0)
  587. asd.LockedToPart = false
  588. asd.EmissionDirection = "Back"
  589. asd.Lifetime = NumberRange.new(1, 2)
  590. asd.Rotation = NumberRange.new(-100, 100)
  591. asd.RotSpeed = NumberRange.new(-100, 100)
  592. asd.Speed = NumberRange.new(10)
  593. asd.Enabled = false
  594. asd.VelocitySpread = 999
  595.  
  596. function getbloody(victim,amount)
  597. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  598. PART.CFrame = victim.CFrame
  599. local HITPLAYERSOUNDS = {"356551938","264486467"}
  600. Debris:AddItem(PART,5)
  601. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  602. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  603. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  604. local prtcl = asd:Clone()
  605. prtcl.Parent = PART
  606. prtcl:Emit(amount*10)
  607. end
  608.  
  609. local Particle = IT("ParticleEmitter",nil)
  610. Particle.Enabled = false
  611. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  612. Particle.LightEmission = 0.5
  613. Particle.Rate = 150
  614. Particle.ZOffset = 1
  615. Particle.Rotation = NumberRange.new(-180, 180)
  616. Particle.RotSpeed = NumberRange.new(-180, 180)
  617. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  618. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  619.  
  620. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  621. function ParticleEmitter(Table)
  622. local PRTCL = Particle:Clone()
  623. local Speed = Table.Speed or 5
  624. local Drag = Table.Drag or 0
  625. local Size1 = Table.Size1 or 1
  626. local Size2 = Table.Size2 or 5
  627. local Lifetime1 = Table.Lifetime1 or 1
  628. local Lifetime2 = Table.Lifetime2 or 1.5
  629. local Parent = Table.Parent or Torso
  630. local Emit = Table.Emit or 100
  631. local Offset = Table.Offset or 360
  632. local Acel = Table.Acel or VT(0,0,0)
  633. local Enabled = Table.Enabled or false
  634. PRTCL.Parent = Parent
  635. PRTCL.Size = NumberSequence.new(Size1,Size2)
  636. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  637. PRTCL.Speed = NumberRange.new(Speed)
  638. PRTCL.VelocitySpread = Offset
  639. PRTCL.Drag = Drag
  640. PRTCL.Acceleration = Acel
  641. if Enabled == false then
  642. PRTCL:Emit(Emit)
  643. Debris:AddItem(PRTCL,Lifetime2)
  644. else
  645. PRTCL.Enabled = true
  646. end
  647. return PRTCL
  648. end
  649.  
  650. function R_RANDOM(CFRAME,DIST)
  651. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  652. end
  653.  
  654. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  655. coroutine.resume(coroutine.create(function()
  656. local FADE = IT("Model",Effects)
  657. if PARENT ~= nil then
  658. FADE.Parent = PARENT
  659. end
  660. FADE.Name = "FadingEffect"
  661. for _, c in pairs(Character:GetChildren()) do
  662. if c.ClassName == "Part" then
  663. c.CanCollide = false
  664. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Lime green"), c.Name, c.Size, true)
  665. FADER.CFrame = c.CFrame
  666. FADER.Color = COLOR
  667. if FADER.Name == "Head" then
  668. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  669. elseif FADER.Name == "HumanoidRootPart" then
  670. FADE.PrimaryPart = FADER
  671. FADER.Transparency = 1
  672. end
  673. end
  674. end
  675. local TRANS = 0.25/TIMER
  676. local DIST = nil
  677. if MOVEDIRECTION ~= nil then
  678. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  679. end
  680. for i = 1, TIMER do
  681. Swait()
  682. for _, c in pairs(FADE:GetChildren()) do
  683. if c.ClassName == "Part" then
  684. c.Transparency = c.Transparency + TRANS
  685. end
  686. end
  687. if MOVEDIRECTION ~= nil then
  688. local ORI = FADE.PrimaryPart.Orientation
  689. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  690. end
  691. end
  692. FADE:remove()
  693. end))
  694. end
  695.  
  696.  
  697. --//=================================\\
  698. --|| WEAPON CREATION
  699. --\\=================================//
  700.  
  701. local SIZE = 1.25
  702.  
  703. local Particle = IT("ParticleEmitter",nil)
  704. Particle.Enabled = false
  705. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  706. Particle.LightEmission = 0.5
  707. Particle.Rate = 150
  708. Particle.ZOffset = 0.2
  709. Particle.Rotation = NumberRange.new(-180, 180)
  710. Particle.RotSpeed = NumberRange.new(-180, 180)
  711. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  712. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  713.  
  714. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  715. function ParticleEmitter(Table)
  716. local PRTCL = Particle:Clone()
  717. local Speed = Table.Speed or 5
  718. local Drag = Table.Drag or 0
  719. local Size1 = Table.Size1 or 1
  720. local Size2 = Table.Size2 or 5
  721. local Lifetime1 = Table.Lifetime1 or 1
  722. local Lifetime2 = Table.Lifetime2 or 1.5
  723. local Parent = Table.Parent or Torso
  724. local Emit = Table.Emit or 100
  725. local Offset = Table.Offset or 360
  726. local Acel = Table.Acel or VT(0,0,0)
  727. local Enabled = Table.Enabled or false
  728. PRTCL.Parent = Parent
  729. PRTCL.Size = NumberSequence.new(Size1,Size2)
  730. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  731. PRTCL.Speed = NumberRange.new(Speed)
  732. PRTCL.VelocitySpread = Offset
  733. PRTCL.Drag = Drag
  734. PRTCL.Acceleration = Acel
  735. if Enabled == false then
  736. PRTCL:Emit(Emit)
  737. Debris:AddItem(PRTCL,Lifetime2)
  738. else
  739. PRTCL.Enabled = true
  740. end
  741. return PRTCL
  742. end
  743.  
  744. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  745. PRT.Color = C3(1,1,1)
  746. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  747. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "15724132", VT(1,1,1)*SIZE, VT(0,0,0))
  748. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  749. PRT.Color = C3(0, 111, 0)
  750. MakeForm(PRT,"Ball")
  751. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  752. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  753. PRT.Color = C3(0, 111, 0)
  754. MakeForm(PRT,"Ball")
  755. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  756. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  757. PRT.Color = C3(0, 111, 0)
  758. MakeForm(PRT,"Ball")
  759. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  760. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  761. PRT.Color = C3(0, 111, 0)
  762. MakeForm(PRT,"Ball")
  763. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  764. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  765. PRT.Color = C3(0, 111, 0)
  766. MakeForm(PRT,"Ball")
  767. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  768. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  769. PRT.Color = C3(0, 111, 0)
  770. MakeForm(PRT,"Ball")
  771. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  772.  
  773.  
  774.  
  775.  
  776. local LASTPART = Head
  777. for i = 1, 20 do
  778. local MATH = (1-(i/25))
  779. if LASTPART == Head then
  780. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  781. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  782. LASTPART = Horn
  783. Horn.Color = C3((i*3-3)/0,0,0)
  784. else
  785. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  786. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  787. LASTPART = Horn
  788. Horn.Color = C3((i*3-3)/0,127,0)
  789. end
  790. end
  791. local LASTPART = Head
  792. for i = 1, 20 do
  793. local MATH = (1-(i/25))
  794. if LASTPART == Head then
  795. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  796. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  797. LASTPART = Horn
  798. Horn.Color = C3((i*3-3)/0,0,0)
  799. else
  800. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  801. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  802. LASTPART = Horn
  803. Horn.Color = C3((i*3-3)/0,127,0)
  804. end
  805. end
  806.  
  807. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  808. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  809. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  810. MakeForm(Part,"Wedge")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  813. MakeForm(Part,"Wedge")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  817. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  820. MakeForm(Part,"Cyl")
  821. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  822. for i = 1, 8 do
  823. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  824. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  825. end
  826. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  827. MakeForm(Part,"Cyl")
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  830. MakeForm(Part,"Ball")
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  832. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  833. MakeForm(Part,"Wedge")
  834. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  835. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  837. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  838. MakeForm(Part,"Cyl")
  839. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  840. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  841. MakeForm(Part,"Cyl")
  842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  843. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  844. MakeForm(Part,"Cyl")
  845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  846. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  847. MakeForm(Part,"Wedge")
  848. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  849. local LASTPART = Handle
  850. for i = 1, 10 do
  851. if LASTPART == Handle then
  852. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  853. LASTPART = Part
  854. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  855. else
  856. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  857. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  858. LASTPART = Part
  859. end
  860. end
  861.  
  862. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  863. MakeForm(Barrel,"Cyl")
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  866. MakeForm(Part,"Cyl")
  867. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  868. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  869. MakeForm(Part,"Wedge")
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  872. MakeForm(Hole2,"Cyl")
  873. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  874. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  875. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  876. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  877. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  878. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  879. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  880. coroutine.resume(coroutine.create(function()
  881. while wait() do
  882. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  883. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  884. end
  885. end))
  886.  
  887. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  888. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  889.  
  890. for _, c in pairs(Weapon:GetDescendants()) do
  891. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  892. c.Material = "Glass"
  893. c.Color = C3(0,0,0)
  894. elseif c.ClassName == "Part" and c.Name == "Eye" then
  895. c.Color = C3(0,1,0)
  896. c.Material = "Neon"
  897. end
  898. end
  899.  
  900. Weapon.Parent = Character
  901. for _, c in pairs(Weapon:GetChildren()) do
  902. if c.ClassName == "Part" then
  903. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  904. end
  905. end
  906.  
  907. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  908. PRT.Color = C3(0,0,0)
  909. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  910. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  911.  
  912. if Character:FindFirstChildOfClass("Accessory") then
  913. Character:FindFirstChildOfClass("Accessory"):remove()
  914. elseif Character:FindFirstChildOfClass("Hat") then
  915. Character:FindFirstChildOfClass("Hat"):remove()
  916. end
  917. if Head:FindFirstChild("face") then
  918. Head.face.Texture = "rbxassetid://403870689"
  919. if Character:FindFirstChildOfClass("Accessory") then
  920. Character:FindFirstChildOfClass("Accessory"):remove()
  921. elseif Character:FindFirstChildOfClass("Hat") then
  922. Character:FindFirstChildOfClass("Hat"):remove()
  923. end
  924. if Character:FindFirstChildOfClass("Accessory") then
  925. Character:FindFirstChildOfClass("Accessory"):remove()
  926. elseif Character:FindFirstChildOfClass("Hat") then
  927. Character:FindFirstChildOfClass("Hat"):remove()
  928. end
  929. if Character:FindFirstChildOfClass("Accessory") then
  930. Character:FindFirstChildOfClass("Accessory"):remove()
  931. elseif Character:FindFirstChildOfClass("Hat") then
  932. Character:FindFirstChildOfClass("Hat"):remove()
  933. end
  934. if Character:FindFirstChildOfClass("Accessory") then
  935. Character:FindFirstChildOfClass("Accessory"):remove()
  936. elseif Character:FindFirstChildOfClass("Hat") then
  937. Character:FindFirstChildOfClass("Hat"):remove()
  938. end
  939. if Character:FindFirstChildOfClass("Accessory") then
  940. Character:FindFirstChildOfClass("Accessory"):remove()
  941. elseif Character:FindFirstChildOfClass("Hat") then
  942. Character:FindFirstChildOfClass("Hat"):remove()
  943. end
  944. end
  945.  
  946. function ParticleEmitter(Table)
  947. local PRTCL = Particle:Clone()
  948. local Speed = Table.Speed or 5
  949. local Drag = Table.Drag or 0
  950. local Size1 = Table.Size1 or 1
  951. local Size2 = Table.Size2 or 5
  952. local Lifetime1 = Table.Lifetime1 or 1
  953. local Lifetime2 = Table.Lifetime2 or 1.5
  954. local Parent = Table.Parent or Torso
  955. local Emit = Table.Emit or 100
  956. local Offset = Table.Offset or 360
  957. local Acel = Table.Acel or VT(0,0,0)
  958. local Enabled = Table.Enabled or false
  959. PRTCL.Parent = Parent
  960. PRTCL.Size = NumberSequence.new(Size1,Size2)
  961. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  962. PRTCL.Speed = NumberRange.new(Speed)
  963. PRTCL.VelocitySpread = Offset
  964. PRTCL.Drag = Drag
  965. PRTCL.Acceleration = Acel
  966. if Enabled == false then
  967. PRTCL:Emit(Emit)
  968. Debris:AddItem(PRTCL,Lifetime2)
  969. else
  970. PRTCL.Enabled = true
  971. end
  972. return PRTCL
  973. end
  974.  
  975. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  976. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  977. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  978. MakeForm(Part,"Wedge")
  979. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  980. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  981. MakeForm(Part,"Wedge")
  982. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  983. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  984. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  985. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  986. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  987. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  988. MakeForm(Part,"Cyl")
  989. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  990. for i = 1, 8 do
  991. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  992. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  993. end
  994. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  995. MakeForm(Part,"Cyl")
  996. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  997. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  998. MakeForm(Part,"Ball")
  999. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1000. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1001. MakeForm(Part,"Wedge")
  1002. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1003. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1004. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1005. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1006. MakeForm(Part,"Cyl")
  1007. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1008. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1009. MakeForm(Part,"Cyl")
  1010. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1011. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1012. MakeForm(Part,"Cyl")
  1013. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1015. MakeForm(Part,"Wedge")
  1016. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1017. local LASTPART = Handle
  1018. for i = 1, 10 do
  1019. if LASTPART == Handle then
  1020. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1021. LASTPART = Part
  1022. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. else
  1024. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1025. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1026. LASTPART = Part
  1027. end
  1028. end
  1029.  
  1030. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1031. MakeForm(Barrel,"Cyl")
  1032. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1033. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1034. MakeForm(Part,"Cyl")
  1035. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1036. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1037. MakeForm(Part,"Wedge")
  1038. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1040. MakeForm(Hole,"Cyl")
  1041. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1042. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1043. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1044. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1045. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1046. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1047. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1048. coroutine.resume(coroutine.create(function()
  1049. while wait() do
  1050. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1051. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1052. end
  1053. end))
  1054.  
  1055. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1056. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1057.  
  1058. for _, c in pairs(Weapon:GetDescendants()) do
  1059. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1060. c.Material = "Glass"
  1061. c.Color = C3(0.05,0.05,0.05)
  1062. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1063. c.Color = C3(0,1,0)
  1064. c.Material = "Neon"
  1065. end
  1066. end
  1067.  
  1068. Weapon.Parent = Character
  1069. for _, c in pairs(Weapon:GetChildren()) do
  1070. if c.ClassName == "Part" then
  1071. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1072. end
  1073. end
  1074.  
  1075. local SKILLTEXTCOLOR = C3(0,1,0)
  1076. local SKILLFONT = "Antique"
  1077. local SKILLTEXTSIZE = 7
  1078.  
  1079. Humanoid.Died:connect(function()
  1080. ATTACK = true
  1081. end)
  1082.  
  1083.  
  1084. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1085. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1086. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1087. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1088. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1089. ]]
  1090. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1091. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1092. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1093. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1094. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1095. ]]
  1096. function printbye(Name)
  1097. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1098. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1099. end
  1100.  
  1101. workspace.ChildAdded:connect(function(instance)
  1102. for BANISH = 1, #TOBANISH do
  1103. if TOBANISH[BANISH] ~= nil then
  1104. if instance.Name == TOBANISH[BANISH] then
  1105. coroutine.resume(coroutine.create(function()
  1106. printbye(instance.Name)
  1107. instance:ClearAllChildren()
  1108. Debris:AddItem(instance,0.0005)
  1109. end))
  1110. end
  1111. end
  1112. end
  1113. end)
  1114.  
  1115. --//=================================\\
  1116. --|| DAMAGING
  1117. --\\=================================//
  1118.  
  1119. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1120. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1121. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1122. wave.CFrame = CFRAME
  1123. coroutine.resume(coroutine.create(function(PART)
  1124. for i = 1, WAIT do
  1125. Swait()
  1126. mesh.Scale = mesh.Scale + GROW
  1127. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1128. if DOESROT == true then
  1129. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1130. end
  1131. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1132. if wave.Transparency > 0.99 then
  1133. wave:remove()
  1134. end
  1135. end
  1136. end))
  1137. end
  1138.  
  1139. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1140. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1141. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  1142. wave.CFrame = CFRAME
  1143. coroutine.resume(coroutine.create(function(PART)
  1144. for i = 1, WAIT do
  1145. Swait()
  1146. mesh.Scale = mesh.Scale + GROW
  1147. if DOESROT == true then
  1148. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1149. end
  1150. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1151. if wave.Transparency > 0.99 then
  1152. wave:remove()
  1153. end
  1154. end
  1155. end))
  1156. end
  1157.  
  1158. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1159. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1160. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1161. wave.CFrame = CFRAME
  1162. coroutine.resume(coroutine.create(function(PART)
  1163. for i = 1, WAIT do
  1164. Swait()
  1165. mesh.Scale = mesh.Scale + GROW
  1166. wave.Transparency = wave.Transparency + (1/WAIT)
  1167. if wave.Transparency > 0.99 then
  1168. wave:remove()
  1169. end
  1170. end
  1171. end))
  1172. end
  1173.  
  1174. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1175. local mesh = nil
  1176. if KIND == "Base" then
  1177. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1178. elseif KIND == "Thin" then
  1179. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1180. elseif KIND == "Round" then
  1181. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1182. end
  1183. wave.CFrame = CFRAME
  1184. coroutine.resume(coroutine.create(function(PART)
  1185. for i = 1, WAIT do
  1186. Swait()
  1187. mesh.Scale = mesh.Scale + GROW/10
  1188. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1189. if wave.Transparency > 0.99 then
  1190. wave:remove()
  1191. end
  1192. end
  1193. end))
  1194. end
  1195.  
  1196. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1197. local svch = Character2
  1198. Character2:BreakJoints()
  1199. local hum = Character2:findFirstChild("Humanoid")
  1200. local q = Character2:GetChildren()
  1201. local CLONE = IT("Model", Effects)
  1202. for i = 1, #q do
  1203. if q[i].ClassName == "Accessory" and Headless == true then
  1204. q[i]:remove()
  1205. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1206. q[i].Parent = CLONE
  1207. elseif q[i].ClassName ~= "Humanoid" then
  1208. q[i]:remove()
  1209. end
  1210. end
  1211. local chrclone = CLONE
  1212. local ch = chrclone:GetChildren()
  1213. local i
  1214. for i = 1, #ch do
  1215. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1216. ch[i]:remove()
  1217. end
  1218. end
  1219. local function Scan(ch)
  1220. local e
  1221. for e = 1, #ch do
  1222. Scan(ch[e]:GetChildren())
  1223. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1224. ch[e]:remove()
  1225. end
  1226. end
  1227. end
  1228. Character2:remove()
  1229. local NEWHUM = IT("Humanoid")
  1230. NEWHUM.Name = "Corpse"
  1231. NEWHUM.Health = 0
  1232. NEWHUM.MaxHealth = 0
  1233. NEWHUM.PlatformStand = true
  1234. NEWHUM.Parent = CLONE
  1235. NEWHUM.DisplayDistanceType = "None"
  1236. Scan(chrclone:GetChildren())
  1237. local ch = Character2:GetChildren()
  1238. local i
  1239. for i = 1, #ch do
  1240. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1241. ch[i]:remove()
  1242. end
  1243. end
  1244. local ch = Character2:GetChildren()
  1245. local i
  1246. for i = 1, #ch do
  1247. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1248. ch[i]:remove()
  1249. end
  1250. end
  1251. Character2 = chrclone
  1252. local Torso2 = Character2.Torso
  1253. local movevector = Vector3.new()
  1254. if Torso2 then
  1255. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1256. local Head = Character2:FindFirstChild("Head")
  1257. if Head then
  1258. local Neck = Instance.new("Weld")
  1259. Neck.Name = "Neck"
  1260. Neck.Part0 = Torso2
  1261. Neck.Part1 = Head
  1262. Neck.C0 = CFrame.new(0, 1.5, 0)
  1263. Neck.C1 = CFrame.new()
  1264. Neck.Parent = Torso2
  1265. if Headless == true then
  1266. Head.Transparency = 1
  1267. Head:ClearAllChildren()
  1268. end
  1269. end
  1270. local Limb = Character2:FindFirstChild("Right Arm")
  1271. if Limb then
  1272. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1273. local Joint = Instance.new("Glue")
  1274. Joint.Name = "RightShoulder"
  1275. Joint.Part0 = Torso2
  1276. Joint.Part1 = Limb
  1277. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1278. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1279. Joint.Parent = Torso2
  1280. local B = Instance.new("Part")
  1281. B.TopSurface = 0
  1282. B.BottomSurface = 0
  1283. B.formFactor = "Symmetric"
  1284. B.Size = Vector3.new(1, 1, 1)
  1285. B.Transparency = 1
  1286. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1287. B.Parent = Character2
  1288. local W = Instance.new("Weld")
  1289. W.Part0 = Limb
  1290. W.Part1 = B
  1291. W.C0 = CFrame.new(0, -0.5, 0)
  1292. W.Parent = Limb
  1293. end
  1294. local Limb = Character2:FindFirstChild("Left Arm")
  1295. if Limb then
  1296. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1297. local Joint = Instance.new("Glue")
  1298. Joint.Name = "LeftShoulder"
  1299. Joint.Part0 = Torso2
  1300. Joint.Part1 = Limb
  1301. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1302. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1303. Joint.Parent = Torso2
  1304. local B = Instance.new("Part")
  1305. B.TopSurface = 0
  1306. B.BottomSurface = 0
  1307. B.formFactor = "Symmetric"
  1308. B.Size = Vector3.new(1, 1, 1)
  1309. B.Transparency = 1
  1310. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1311. B.Parent = Character2
  1312. local W = Instance.new("Weld")
  1313. W.Part0 = Limb
  1314. W.Part1 = B
  1315. W.C0 = CFrame.new(0, -0.5, 0)
  1316. W.Parent = Limb
  1317. end
  1318. local Limb = Character2:FindFirstChild("Right Leg")
  1319. if Limb then
  1320. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1321. local Joint = Instance.new("Glue")
  1322. Joint.Name = "RightHip"
  1323. Joint.Part0 = Torso2
  1324. Joint.Part1 = Limb
  1325. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1326. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1327. Joint.Parent = Torso2
  1328. local B = Instance.new("Part")
  1329. B.TopSurface = 0
  1330. B.BottomSurface = 0
  1331. B.formFactor = "Symmetric"
  1332. B.Size = Vector3.new(1, 1, 1)
  1333. B.Transparency = 1
  1334. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1335. B.Parent = Character2
  1336. local W = Instance.new("Weld")
  1337. W.Part0 = Limb
  1338. W.Part1 = B
  1339. W.C0 = CFrame.new(0, -0.5, 0)
  1340. W.Parent = Limb
  1341. end
  1342. local Limb = Character2:FindFirstChild("Left Leg")
  1343. if Limb then
  1344. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1345. local Joint = Instance.new("Glue")
  1346. Joint.Name = "LeftHip"
  1347. Joint.Part0 = Torso2
  1348. Joint.Part1 = Limb
  1349. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1350. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1351. Joint.Parent = Torso2
  1352. local B = Instance.new("Part")
  1353. B.TopSurface = 0
  1354. B.BottomSurface = 0
  1355. B.formFactor = "Symmetric"
  1356. B.Size = Vector3.new(1, 1, 1)
  1357. B.Transparency = 1
  1358. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1359. B.Parent = Character2
  1360. local W = Instance.new("Weld")
  1361. W.Part0 = Limb
  1362. W.Part1 = B
  1363. W.C0 = CFrame.new(0, -0.5, 0)
  1364. W.Parent = Limb
  1365. end
  1366. local Bar = Instance.new("Part")
  1367. Bar.TopSurface = 0
  1368. Bar.BottomSurface = 0
  1369. Bar.formFactor = "Symmetric"
  1370. Bar.Size = Vector3.new(1, 1, 1)
  1371. Bar.Transparency = 1
  1372. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1373. Bar.Parent = Character2
  1374. local Weld = Instance.new("Weld")
  1375. Weld.Part0 = Torso2
  1376. Weld.Part1 = Bar
  1377. Weld.C0 = CFrame.new(0, 0.5, 0)
  1378. Weld.Parent = Torso2
  1379. end
  1380. Character2.Parent = Weapon
  1381. if movevector ~= Vector3.new() then
  1382. for i = 1, 10 do
  1383. Torso2.Velocity = movevector * Velocity
  1384. end
  1385. end
  1386. Character2.Name = "Corpse"
  1387. return Character2, Torso2
  1388. end
  1389.  
  1390. function Banish(Foe)
  1391. if Foe then
  1392. coroutine.resume(coroutine.create(function()
  1393. --if game.Players:FindFirstChild(Foe.Name) then
  1394. table.insert(TOBANISH,Foe.Name)
  1395. printbye(Foe.Name)
  1396. --end
  1397. Foe.Archivable = true
  1398. local CLONE = Foe:Clone()
  1399. Foe:Destroy()
  1400. CLONE.Parent = Effects
  1401. CLONE:BreakJoints()
  1402. local MATERIALS = {"Glass","Neon"}
  1403. for _, c in pairs(CLONE:GetDescendants()) do
  1404. if c:IsA("BasePart") then
  1405. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1406. CreateSound(340722848, c, 10, 1, false)
  1407. end
  1408. c.Anchored = true
  1409. c.Transparency = c.Transparency + 0.2
  1410. c.Material = MATERIALS[MRANDOM(1,2)]
  1411. c.Color = C3(0,1,0)
  1412. if c.ClassName == "MeshPart" then
  1413. c.TextureID = ""
  1414. end
  1415. if c:FindFirstChildOfClass("SpecialMesh") then
  1416. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1417. end
  1418. if c:FindFirstChildOfClass("Decal") then
  1419. c:FindFirstChildOfClass("Decal"):remove()
  1420. end
  1421. c.Name = "Banished"
  1422. c.CanCollide = false
  1423. else
  1424. c:remove()
  1425. end
  1426. end
  1427. local A = false
  1428. for i = 1, 35 do
  1429. if A == false then
  1430. A = true
  1431. elseif A == true then
  1432. A = false
  1433. end
  1434. for _, c in pairs(CLONE:GetDescendants()) do
  1435. if c:IsA("BasePart") then
  1436. c.Anchored = true
  1437. c.Material = MATERIALS[MRANDOM(1,2)]
  1438. c.Transparency = c.Transparency + 0.8/35
  1439. if A == false then
  1440. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1441. elseif A == true then
  1442. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1443. end
  1444. end
  1445. end
  1446. Swait()
  1447. end
  1448. CLONE:remove()
  1449. end))
  1450. end
  1451. end
  1452.  
  1453. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1454. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1455. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1456. if HITFLOOR.Name == "BloodPuddle" then
  1457. local DIST = (Position - HITFLOOR.Position).Magnitude
  1458. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1459. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1460. end
  1461. elseif HITFLOOR.Anchored == true then
  1462. do
  1463. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(2, 0, 2))
  1464. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1465. MakeForm(BLOOD, "Cyl")
  1466. coroutine.resume(coroutine.create(function()
  1467. Swait(75)
  1468. while true do
  1469. Swait()
  1470. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1471. if BLOOD.Size.Z < 0.051 then
  1472. BLOOD:remove()
  1473. break
  1474. end
  1475. end
  1476. end))
  1477. end
  1478. end
  1479. end
  1480. end
  1481.  
  1482. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1483. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(1, 1, 1), false)
  1484. BLOOD.CFrame = CF(POSITION)
  1485. MakeForm(BLOOD, "Ball")
  1486. local bv = Instance.new("BodyVelocity", BLOOD)
  1487. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1488. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1489. bv.Name = "MOVE"
  1490. Debris:AddItem(bv, 0.05)
  1491. coroutine.resume(coroutine.create(function()
  1492. local HASTOUCHEDGROUND = false
  1493. local HIT = BLOOD.Touched:Connect(function(hit)
  1494. if hit.Anchored == true then
  1495. HASTOUCHEDGROUND = true
  1496. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1497. end
  1498. end)
  1499. wait(5)
  1500. if HASTOUCHEDGROUND == false then
  1501. BLOOD:remove()
  1502. end
  1503. end))
  1504. end
  1505. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1506. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1507. defence.Name = "HitBy" .. Player.Name
  1508. game:GetService("Debris"):AddItem(defence, 0.001)
  1509. Damage = Damage * DAMAGEMULTIPLIER
  1510. if Humanoid.Health ~= 0 then
  1511. local CritChance = MRANDOM(1, 100)
  1512. if Damage > Humanoid.Health then
  1513. Damage = math.ceil(Humanoid.Health)
  1514. if Damage == 0 then
  1515. Damage = 0.1
  1516. end
  1517. end
  1518. Humanoid.Health = Humanoid.Health - Damage
  1519. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1520. end
  1521. end
  1522.  
  1523. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1524. local CHILDREN = workspace:GetDescendants()
  1525. for index, CHILD in pairs(CHILDREN) do
  1526. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1527. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1528. if HUM then
  1529. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1530. if TORSO then
  1531. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1532. if ISBANISH == true then
  1533. Banish(CHILD)
  1534. else
  1535. if ISBANISH == "Gravity" then
  1536. HUM.PlatformStand = true
  1537. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1538. local grav = Instance.new("BodyPosition",TORSO)
  1539. grav.D = 15
  1540. grav.P = 20000
  1541. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1542. grav.position = TORSO.Position
  1543. grav.Name = "V3BanishForce"..Player.Name
  1544. else
  1545. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1546. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1547. end
  1548. else
  1549. HUM.PlatformStand = false
  1550. end
  1551. end
  1552. elseif ISBANISH == "Gravity" then
  1553. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1554. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1555. HUM.PlatformStand = false
  1556. end
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end
  1562. end
  1563.  
  1564. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1565. local dmg = math.random(min,max)
  1566. for i,v in ipairs(workspace:GetChildren()) do
  1567. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1568. local body = v:GetChildren()
  1569. for part = 1, #body do
  1570. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1571. if(body[part].Position - position).Magnitude < radius then
  1572. if v.ClassName == "Model" then
  1573. if v:FindFirstChildOfClass("Humanoid") then
  1574. if CanBeDodgedByJumping == true then
  1575. if body[part].Position.Y < position.Y+5 then
  1576. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1577. end
  1578. else
  1579. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1580. end
  1581. local bv = Instance.new("BodyVelocity")
  1582. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1583. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1584. bv.Parent = body[part]
  1585. Debris:AddItem(bv,0.2)
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end
  1591. end
  1592. if v:FindFirstChild("HitBy"..Player.Name) then
  1593. v:FindFirstChild("HitBy"..Player.Name):remove()
  1594. end
  1595. end
  1596. end
  1597.  
  1598.  
  1599. --//=================================\\
  1600. --|| ATTACK FUNCTIONS AND STUFF
  1601. --\\=================================//
  1602.  
  1603. function ShadowCloak()
  1604. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1605. ATTACK = true
  1606. Rooted = false
  1607. UNANCHOR = false
  1608. FADERS = false
  1609. coroutine.resume(coroutine.create(function()
  1610. coroutine.resume(coroutine.create(function()
  1611. for i=1, 25 do
  1612. Swait()
  1613. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1614. end
  1615. end))
  1616. repeat
  1617. Swait()
  1618. BLADE.Transparency = Torso.Transparency
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1625. until ATTACK == false
  1626. end))
  1627. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1628. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1629. for i = 1, 50 do
  1630. Swait()
  1631. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1632. for index, CHILD in pairs(Character:GetChildren()) do
  1633. if CHILD:IsA("BasePart") then
  1634. CHILD.Transparency = CHILD.Transparency + 1/50
  1635. elseif CHILD:IsA("Accessory") then
  1636. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1637. end
  1638. end
  1639. end
  1640. for i = 1, 25 do
  1641. Swait()
  1642. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1643. end
  1644. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1645. for i = 1, 5 do
  1646. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1647. end
  1648. ApplyAoE(Torso.Position,15,12,22,150,false)
  1649. CreateSound(331666014,Torso,5,1,false)
  1650. for i = 1, 12 do
  1651. Swait()
  1652. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1653. end
  1654. for i = 1, 50 do
  1655. Swait()
  1656. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1657. for index, CHILD in pairs(Character:GetChildren()) do
  1658. if CHILD:IsA("BasePart") then
  1659. CHILD.Transparency = CHILD.Transparency - 1/50
  1660. elseif CHILD:IsA("Accessory") then
  1661. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1662. end
  1663. end
  1664. end
  1665. UNANCHOR = true
  1666. ATTACK = false
  1667. Rooted = false
  1668. FADERS = true
  1669. end
  1670. end
  1671.  
  1672. function Neck_Snap()
  1673. ATTACK = true
  1674. Rooted = false
  1675. local TARGET, HUM, WLD
  1676. local HIT = RightArm.Touched:Connect(function(hit)
  1677. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1678. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1679. if H.Health > 0 then
  1680. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1681. if TORSO then
  1682. HUM = H
  1683. TARGET = TORSO
  1684. H.PlatformStand = true
  1685. CreateSound("260411131", TORSO, 10, 1)
  1686. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1687. end
  1688. end
  1689. end
  1690. end)
  1691. for i = 0, 1, 0.1 / Animation_Speed do
  1692. Swait()
  1693. if TARGET ~= nil then
  1694. break
  1695. end
  1696. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1700. if ANIM == "Idle" then
  1701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1703. elseif ANIM == "Walk" then
  1704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. elseif ANIM == "Jump" or ANIM == "Fall" then
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1709. end
  1710. end
  1711. HIT:disconnect()
  1712. if TARGET ~= nil then
  1713. if TARGET.Name == "Torso" then
  1714. for i = 0, 2, 0.1 / Animation_Speed do
  1715. Swait()
  1716. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1720. if ANIM == "Idle" then
  1721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1723. elseif ANIM == "Walk" then
  1724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. elseif ANIM == "Jump" or ANIM == "Fall" then
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1729. end
  1730. end
  1731. WLD:remove()
  1732. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1733. if HEAD then
  1734. UNANCHOR = false
  1735. RootPart.Anchored = true
  1736. local HD = HEAD:Clone()
  1737. HD.Name = "FakeHead"
  1738. for i = 1, 7 do
  1739. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1740. end
  1741. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1742. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1743. HD.Parent = RAGDOLL
  1744. CreateSound("264486467", RAGTORSO, 10, 1)
  1745. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1746. for i = 0, 2, 0.1 / Animation_Speed do
  1747. Swait()
  1748. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1752. if ANIM == "Idle" then
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1755. elseif ANIM == "Walk" then
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. elseif ANIM == "Jump" or ANIM == "Fall" then
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1761. end
  1762. end
  1763. HEADWELD:remove()
  1764. for i = 0, 0.5, 0.1 / Animation_Speed do
  1765. Swait()
  1766. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1770. if ANIM == "Idle" then
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1773. elseif ANIM == "Walk" then
  1774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. elseif ANIM == "Jump" or ANIM == "Fall" then
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1779. end
  1780. end
  1781. CreateSound("907333406", Torso, 10, 1)
  1782. for i = 0, 0.25, 0.1 / Animation_Speed do
  1783. Swait()
  1784. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1788. if ANIM == "Idle" then
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1791. elseif ANIM == "Walk" then
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. elseif ANIM == "Jump" or ANIM == "Fall" then
  1795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1797. end
  1798. end
  1799. RAGWELD:remove()
  1800. local bv = Instance.new("BodyVelocity")
  1801. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1802. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1803. bv.Parent = RAGTORSO
  1804. Debris:AddItem(bv, 0.05)
  1805. Debris:AddItem(RAGDOLL, 5)
  1806. for i = 0, 0.15, 0.1 / Animation_Speed do
  1807. Swait()
  1808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1812. if ANIM == "Idle" then
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1815. elseif ANIM == "Walk" then
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. elseif ANIM == "Jump" or ANIM == "Fall" then
  1819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1821. end
  1822. end
  1823. UNANCHOR = true
  1824. RootPart.Anchored = false
  1825. end
  1826. else
  1827. UNANCHOR = false
  1828. RootPart.Anchored = true
  1829. for i = 0, 0.5, 0.1 / Animation_Speed do
  1830. Swait()
  1831. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1835. if ANIM == "Idle" then
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1838. elseif ANIM == "Walk" then
  1839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. elseif ANIM == "Jump" or ANIM == "Fall" then
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1844. end
  1845. end
  1846. for i = 0, 0.25, 0.1 / Animation_Speed do
  1847. Swait()
  1848. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1852. if ANIM == "Idle" then
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1855. elseif ANIM == "Walk" then
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. elseif ANIM == "Jump" or ANIM == "Fall" then
  1859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1861. end
  1862. end
  1863. WLD:remove()
  1864. TARGET.Parent:BreakJoints()
  1865. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1866. if c:IsA("BasePart") then
  1867. local bv = Instance.new("BodyVelocity")
  1868. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1869. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1870. bv.Parent = c
  1871. Debris:AddItem(bv, 0.05)
  1872. end
  1873. end
  1874. for i = 0, 0.15, 0.1 / Animation_Speed do
  1875. Swait()
  1876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1880. if ANIM == "Idle" then
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1883. elseif ANIM == "Walk" then
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. elseif ANIM == "Jump" or ANIM == "Fall" then
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1889. end
  1890. end
  1891. UNANCHOR = true
  1892. RootPart.Anchored = false
  1893. end
  1894. end
  1895. ATTACK = false
  1896. Rooted = false
  1897. end
  1898.  
  1899. function Banisher_Bullet()
  1900. ATTACK = true
  1901. Rooted = false
  1902. for i=0, 0.4, 0.1 / Animation_Speed do
  1903. Swait()
  1904. turnto(Mouse.Hit.p)
  1905. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1906. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. end
  1912. repeat
  1913. for i=0, 0.2, 0.1 / Animation_Speed do
  1914. Swait()
  1915. turnto(Mouse.Hit.p)
  1916. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. end
  1923. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1924. SpawnTrail(Hole2.Position,POS)
  1925. if HIT ~= nil then
  1926. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1927. Banish(HIT.Parent)
  1928. end
  1929. end
  1930. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1931. SpawnTrail(Hole.Position,POS)
  1932. if HIT ~= nil then
  1933. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1934. Banish(HIT.Parent)
  1935. end
  1936. end
  1937. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1938. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1939. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1940. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1941. for i=0, 0.3, 0.1 / Animation_Speed do
  1942. Swait()
  1943. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1944. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. end
  1950. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(5,5,5).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1951. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1952. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1953. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1954. until KEYHOLD == false
  1955. ATTACK = false
  1956. Rooted = false
  1957. end
  1958.  
  1959. function AttackTemplate()
  1960. ATTACK = true
  1961. Rooted = false
  1962. for i=0, 1, 0.1 / Animation_Speed do
  1963. Swait()
  1964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1970. end
  1971. ATTACK = false
  1972. Rooted = false
  1973. end
  1974.  
  1975. --//=================================\\
  1976. --|| ASSIGN THINGS TO KEYS
  1977. --\\=================================//
  1978.  
  1979. function MouseDown(Mouse)
  1980. if ATTACK == false then
  1981. end
  1982. end
  1983.  
  1984. function MouseUp(Mouse)
  1985. HOLD = false
  1986. end
  1987.  
  1988. function KeyDown(Key)
  1989. KEYHOLD = true
  1990. if Key == "z" and ATTACK == false then
  1991. Banisher_Bullet()
  1992. end
  1993.  
  1994. if Key == "b" and ATTACK == false then
  1995. Neck_Snap()
  1996. end
  1997.  
  1998. if Key == "c" and ATTACK == false then
  1999. ShadowCloak()
  2000. end
  2001.  
  2002. if Key == "v" and ATTACK == false then
  2003. end
  2004.  
  2005. if Key == "x" and ATTACK == false then
  2006. end
  2007. end
  2008.  
  2009. function KeyUp(Key)
  2010. KEYHOLD = false
  2011. end
  2012.  
  2013. Mouse.Button1Down:connect(function(NEWKEY)
  2014. MouseDown(NEWKEY)
  2015. end)
  2016. Mouse.Button1Up:connect(function(NEWKEY)
  2017. MouseUp(NEWKEY)
  2018. end)
  2019. Mouse.KeyDown:connect(function(NEWKEY)
  2020. KeyDown(NEWKEY)
  2021. end)
  2022. Mouse.KeyUp:connect(function(NEWKEY)
  2023. KeyUp(NEWKEY)
  2024. end)
  2025.  
  2026. --//=================================\\
  2027. --\\=================================//
  2028.  
  2029.  
  2030. function unanchor()
  2031. if UNANCHOR == true then
  2032. g = Character:GetChildren()
  2033. for i = 1, #g do
  2034. if g[i].ClassName == "Part" then
  2035. g[i].Anchored = false
  2036. end
  2037. end
  2038. end
  2039. end
  2040.  
  2041.  
  2042. --//=================================\\
  2043. --|| WRAP THE WHOLE SCRIPT UP
  2044. --\\=================================//
  2045.  
  2046. Humanoid.Changed:connect(function(Jump)
  2047. if Jump == "Jump" and (Disable_Jump == true) then
  2048. Humanoid.Jump = false
  2049. end
  2050. end)
  2051.  
  2052. local CONNECT = nil
  2053.  
  2054. while true do
  2055. Swait()
  2056. ANIMATE.Parent = nil
  2057. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2058. Humanoid = IT("Humanoid",Character)
  2059. end
  2060. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2061. v:Stop();
  2062. end
  2063. SINE = SINE + CHANGE
  2064. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2065. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2066. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2067. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2068. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2069. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2070. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2071. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2072. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2073. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2074. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2075. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2076. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2077. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2078. end
  2079. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2080. ANIM = "Jump"
  2081. if ATTACK == false then
  2082. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2083. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2088. end
  2089. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2090. ANIM = "Fall"
  2091. if ATTACK == false then
  2092. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2098. end
  2099. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2100. ANIM = "Idle"
  2101. if ATTACK == false then
  2102. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2103. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. end
  2109. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2110. ANIM = "Walk"
  2111. if ATTACK == false then
  2112. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2113. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2116. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2118. end
  2119. end
  2120. unanchor()
  2121. Humanoid.MaxHealth = "inf"
  2122. Humanoid.Health = "inf"
  2123. if Rooted == false then
  2124. Disable_Jump = false
  2125. Humanoid.WalkSpeed = Speed
  2126. elseif Rooted == true then
  2127. Disable_Jump = true
  2128. Humanoid.WalkSpeed = 0
  2129. end
  2130. sick.Parent = Torso
  2131. sick:resume()
  2132. sick.Volume = 5
  2133. sick.Pitch = 1
  2134. sick.SoundId = "rbxassetid://933032912"
  2135. sick.Name = "BanishV3Music"
  2136. end
  2137.  
  2138. --//=================================\\
  2139. --\\=================================//
  2140.  
  2141.  
  2142.  
  2143.  
  2144.  
  2145. --//====================================================\\--
  2146. --|| END OF SCRIPT
  2147. --\\====================================================//--
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