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- Couldn't you have gone further if you used Mario's Cape, Samus' Super Wave Dash, etc.?
- Why didn't you use those things?
- Either I was not aware of these techniques or I didn't manage to make it work (Super Wave Dash, I don't know how to make it go off the platform). I only learned of most of these techniques after people pointed them out. I'm keeping track of improvements in the video description.
- It says "no bomb strats" but you did use bombs with Samus.
- My aim was to specifically ban bomb items. Samus' Down-B is just her move and not an item.
- Why no bomb strats?
- I didn't use Link's or Peach's bomb because I assumed it would be extremely tedious to video edit and felt inconsistent in comparison with other characters. But if I make a 2nd version of this video, I will consider including alternative strats (no bomb vs. bomb vs. what have you). Starting from 0% will be a must. It will also be a good idea to include Sheik.
- Why didn't you use both Ice Climbers?
- It is a stylistic choice I made. I assumed one Ice Climber would go just as far as two and Side-B reaches further than Up-B anyway. Also there is the question if to count the distance at Nana or at Popo, or at the first one who touches the ground, etc. I didn't want to deal with this question.
- Most of these are not optimal...
- This is a terible comparison.
- It took me many days to make this video and having to work on 25 characters is tiring on my motivation. While I did aim for some level of perfection, I also tried to make this video enjoyable and include some surprises. After releasing the video, I only knew about C.Falcon being improvable. So I'm surprised that so many improvements have been pointed out. This project has been a great learning experience both when working on the video as well as when people pointed things out and I'm considering working on an updated version sometime. (But no promise.)
- How did you calculate the distance?
- A good idea might be to watch memory addresses, but I think it would have added even more work time on top of the already high workload I had to deal with. I resorted to a simple and rough method. I calculated the distance by counting the strokes on the track, and using this formula: (50/48) * strokes
- It takes 48 strokes to cross 50 meters.
- So if a character crosses between 12 and 13 strokes, I'm calculating 50/48*12.5 = 13m
- If a character crosses close to 19 strokes, I'm calculating 50/48*18.75 = 19.5m
- These are just rough examples...
- Some of these looked like they touched the ground prior to using another move, for example Luigi's last misfire...
- It seems unclear how to deal with this issue. But I think I faced similar issues when working on Break the Targets - Riddle videos (where the aim is to clear as many targets as possible without touching the ground). It doesn't seem to be a very big issue. In the case of Luigi, there would have been landing lag preventing me from inputting the final misfire. Since I manage to trigger it in the air, it counts in my book.
- Falco used Fire Bird?
- It reaches ever so slightly farther than Falco Phantasm. It is important to use the right angle.
- Pichu and Pikachu could have started with Side-B.
- Nope, they would land on the track without being able to rejump.
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