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tw_heavysniper1.activitem

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Jul 21st, 2019
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  1. {
  2. "itemName" : "tw_heavysniper1",
  3. "price" : 150,
  4. "maxStack" : 1,
  5. "rarity" : "Uncommon",
  6. "description" : "A heavy rifle that fires large rounds.",
  7. "shortdescription" : "Heavy Rifle",
  8. "tooltipKind" : "gun",
  9. "category" : "Sniper Rifle",
  10. "twoHanded" : true,
  11. "itemTags" : ["weapon","ranged","upgradeableWeapon","sniperrifle"],
  12. "level" : 1,
  13.  
  14. "inventoryIcon" : "tw_heavysniper1.png:idle",
  15.  
  16.  
  17. "animation" : "thea-siegerunner.animation",
  18. "animationParts" : {
  19. "middle" : "tw_heavysniper1.png",
  20. "muzzleFlash" : "/items/active/weapons/ranged/muzzleflash/alliancephysicalflash.png"
  21. },
  22. "animationCustom" : {
  23. "animatedParts" : {
  24. "parts" : {
  25. "middleFullbright" : {
  26. "properties" : {
  27. "offset" : [0.875, 0.125]
  28. }
  29. }
  30. }
  31. },
  32. "particleEmitters" : {
  33. "muzzleFlash" : {
  34. "transformationGroups" : ["weapon"],
  35. "offsetRegion" : [0.875, 0.5, 0.875, 0.5],
  36. "particles" : [
  37. { "particle" : "thea-discardedbulletlight" }
  38. ]
  39. },
  40. "reload" : {
  41. "transformationGroups" : ["weapon"],
  42. "offsetRegion" : [1.375, -0.25, 1.375, -0.25],
  43. "particles" : [
  44. { "particle" : "magazinedrop-heavysniper" }
  45. ]
  46. }
  47. },
  48. "sounds" : {
  49. "fire" : [ "/sfx/gun/sniper3.ogg" ],
  50. "reload" : [ "/sfx/gun/reload/siegerunner_reload.ogg" ]
  51. }
  52. },
  53.  
  54. "baseOffset" : [1.375, 0.375],
  55. "muzzleOffset" : [2.875, 0.125],
  56.  
  57. "scripts" : ["/items/active/weapons/ranged/thea-gun.lua"],
  58.  
  59. "elementalType" : "physical",
  60.  
  61. "primaryAbility" : {
  62. "scripts" : ["/items/active/weapons/ranged/abilities/thea-ammofire.lua"],
  63. "class" : "TheaAmmoFire",
  64.  
  65. "fireTime" : 1.4,
  66. "baseDps" : 10,
  67. "energyUsage" : 32,
  68. "inaccuracy" : 0.005,
  69.  
  70. "readyTime" : 0.3, //Time between finishing the reload animation and being able to fire the first shot again
  71.  
  72. "maxAmmo" : 6,
  73. "cycleAfterShot" : false,
  74. "fireAnimation" : true,
  75.  
  76. "projectileCount" : 1,
  77. "fireType" : "semi",
  78.  
  79. "projectileType" : "alliancephysicalbullet",
  80. "projectileParameters" : {
  81. "knockback" : 20,
  82. "speed" : 200
  83. },
  84.  
  85. "stances" : {
  86. "idle" : {
  87. "armRotation" : 0,
  88. "weaponRotation" : 0,
  89. "twoHanded" : true,
  90.  
  91. "allowRotate" : true,
  92. "allowFlip" : true
  93. },
  94. "fire" : {
  95. "duration" : 0,
  96. "armRotation" : 3,
  97. "weaponRotation" : 5,
  98. "twoHanded" : true,
  99.  
  100. "allowRotate" : false,
  101. "allowFlip" : true
  102. },
  103. "cooldown" : {
  104. "duration" : 0.1,
  105. "armRotation" : 3,
  106. "weaponRotation" : 5,
  107. "twoHanded" : true,
  108.  
  109. "allowRotate" : false,
  110. "allowFlip" : true
  111. },
  112. "reload" : {
  113. "duration" : 2.3,
  114. "armRotation" : -25,
  115. "weaponRotation" : 30,
  116. "weaponOffset" : [-0.5, -0.125],
  117. "twoHanded" : true,
  118.  
  119. "allowRotate" : true,
  120. "allowFlip" : true,
  121.  
  122. "frontArmFrame" : "run.1",
  123. "backArmFrame" : "rotation"
  124. }
  125. }
  126. },
  127.  
  128. "builder" : "/items/buildscripts/thea-buildammoweapon.lua"
  129. }
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