Advertisement
Cochese3

Blade Styles

Jul 9th, 2021
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.83 KB | None | 0 0
  1. // Blue Angle Responsive Fire, gradienent brown noise swing, bright hilt, bright tip
  2. StylePtr<Layers<Mix<SwingSpeed<500>,Layers<Mix<BladeAngle<>,StyleFire<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,0,60>>,0,2,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,0,60>>,0,6,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>>,Gradient<BrownNoiseFlicker<Black,Rgb<223, 223, 255>,400>,BrownNoiseFlicker<Black,Rgb<0,0,60>,400>,BrownNoiseFlicker<Black,Rgb<0,0,1200>,400>,BrownNoiseFlicker<Black,Blue,400>,BrownNoiseFlicker<Black,Blue,400>,BrownNoiseFlicker<Black,Blue,400>,BrownNoiseFlicker<Black,Blue,400>,BrownNoiseFlicker<White,Blue,400>>>,LockupL<Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<DeepSkyBlue,Rgb<10,50,140>>,Strobe<White,BrownNoiseFlicker<DeepSkyBlue,White,100>,50,1>,DeepSkyBlue,DeepSkyBlue>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<DeepSkyBlue,Magenta>,Strobe<White,BrownNoiseFlicker<DeepSkyBlue,White,100>,50,1>,RandomFlicker<Magenta,DeepSkyBlue>,RandomFlicker<DeepSkyBlue,Black>,RandomFlicker<DeepSkyBlue,Rgb<102,102,102>>>,3500>,RandomPerLEDFlicker<DeepSkyBlue,White>>,TransitionEffectL<TrConcat<TrWipeIn<50>,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL<TrConcat<TrSmoothFade<50>,Gradient<Rgb<103,103,103>,Rgb<103,103,103>,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<200>,TrWipeIn<200>>,Gradient<White,Blue,LightPink,Blue,White>,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrBoing<300,2>,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL<BrownNoiseFlicker<White,Rgb<102,102,102>,400>,100,75>,BlastFadeoutL<AliceBlue>,BlastL<White,200,200>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>>>>(),
  3.  
  4. // Purple RespFire, Spark ign, Seq eff, fire blade enhanced swing
  5. StylePtr<Layers<Mix<BladeAngle<>,StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<23,0,65>>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<23,0,65>>,0,6,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<21,0,52>>,Pulsing<RotateColorsX<Variation,Rgb<10,0,26>>,Rgb<160,60,255>,800>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),
  6.  
  7. // Pull to dark Cyan>LtCyan>Rgb<0,255,155>, Seq eff, Pixel swing OG (LightCyan)
  8. StylePtr<Layers<ColorChange<TrFadeX<Scale<BladeAngle<>,Int<2000>,Int<800>>>,Mix<SwingSpeed<400>,AudioFlicker<Cyan,Rgb<0,125,175>>,Mix<SwingSpeed<600>,Cyan,LightCyan>>,Mix<SwingSpeed<310>,StyleFire<BrownNoiseFlicker<Cyan,RandomPerLEDFlicker<Rgb<0,0,25>,Rgb<0,0,60>>,300>,Rgb<0,0,80>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,StyleFire<BrownNoiseFlicker<Rgb<0,255,155>,Rgb<0,0,25>,300>,Mix<SwingSpeed<200>,Rgb<0,0,128>,Rgb<0,0,10>>,0,8,FireConfig<10,1200,1>,FireConfig<10,1200,1>,FireConfig<10,1200,1>,FireConfig<10,1200,1>>>>,AlphaL<RandomBlinkL<Int<1000>,LightCyan>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),
  9.  
  10.  
  11. // Yellow Angle Response GS Noble, gradieng unstable bright hilt, bright tip StylePtr<Layers<Mix<SwingSpeed<500>,Layers<Mix<BladeAngle<>,Layers<Stripes<5000,-100,RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<200,120,0>>,RotateColorsX<Variation,Rgb<220,160,40>>,RotateColorsX<Variation,Rgb<170,95,0>>>>,Layers<Stripes<5000,-1000,RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<200,120,0>>,RotateColorsX<Variation,Rgb<220,160,40>>,RotateColorsX<Variation,Rgb<170,95,0>>>>>>,Gradient<BrownNoiseFlicker<Black,Rgb<255, 255, 223>,400>,BrownNoiseFlicker<Black,Rgb<60,60,0>,400>,BrownNoiseFlicker<Black,Rgb<120,120,0>,400>,BrownNoiseFlicker<Black,Yellow,400>,BrownNoiseFlicker<Black,Yellow,400>,BrownNoiseFlicker<Black,Yellow,400>,BrownNoiseFlicker<Black,Yellow,400>,BrownNoiseFlicker<White,Yellow,400>>>,LockupL<Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<DeepSkyBlue,Rgb<10,50,140>>,Strobe<White,BrownNoiseFlicker<DeepSkyBlue,White,100>,50,1>,DeepSkyBlue,DeepSkyBlue>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<DeepSkyBlue,Magenta>,Strobe<White,BrownNoiseFlicker<DeepSkyBlue,White,100>,50,1>,RandomFlicker<Magenta,DeepSkyBlue>,RandomFlicker<DeepSkyBlue,Black>,RandomFlicker<DeepSkyBlue,Rgb<102,102,102>>>,3500>,RandomPerLEDFlicker<DeepSkyBlue,White>>,TransitionEffectL<TrConcat<TrWipeIn<50>,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL<TrConcat<TrSmoothFade<50>,Gradient<Rgb<103,103,103>,Rgb<103,103,103>,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<200>,TrWipeIn<200>>,Gradient<White,Blue,LightPink,Blue,White>,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrBoing<300,2>,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL<BrownNoiseFlicker<White,Rgb<102,102,102>,400>,100,75>,BlastFadeoutL<AliceBlue>,BlastL<White,200,200>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>>>>(),
  12.  
  13.  
  14. // Blue Smoke, sparkle layer, OG Eff, Pixel dark hilt > white tip
  15. StylePtr<Layers<Mix<SwingSpeed<500>,Stripes<16000,-1000,RotateColorsX<Variation,Red>,Pulsing<RotateColorsX<Variation,Rgb<90,0,0>>,RotateColorsX<Variation,Red>,800>,RotateColorsX<Variation,Red>>,Gradient<BrownNoiseFlicker<Black,Rgb<90,0,0>,400>,BrownNoiseFlicker<Black,Rgb<30,0,0>,400>,BrownNoiseFlicker<Black,Red,400>,BrownNoiseFlicker<OrangeRed, Orange,400>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),
  16.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement