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FlamingEmblem

Raid Boss

May 9th, 2014
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  1. Vampyre
  2.  
  3. Stats: HP: 500 STR: 100 DEF: 10
  4.  
  5. Passive 1: Aversion to Sunlight: User takes 4 damage a turn from the sunlight; this is averted by rolling a 5.
  6. Passive 2: Strengthened by Moonlight: User gets an extra 5 true damage on all successful attacks.
  7. Passive 3: Lethal Life Steal: Whenever the user gets a kill, they gain the remaining HP (at the time) of the user who died.
  8.  
  9. 1: Leech Life: With an attack roll at 3/4th normal power, the user gains health equal to half the dealt damage.
  10. 2: Light as a Feather: With attacks at 1/3rd normal power, the user attacks every enemy, with separate rolls for each enemy.
  11. 3: Basic Attack: Launches a basic !3d100 roll.
  12. 4: Mutual Benefit: The user gains 100 HP and revives the most recently killed player; if they're not online, the most recently killed before that is revived; if they all ragequitted, reroll.
  13. 5: Time Warp: This causes all current DoT effects to deal their damage in one turn, as well as ends them, and changes the time to night. Once rolled, rolling a 5 will just launch a basic attack.
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