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King_Doom

Arms

Jan 15th, 2015
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  1. GUBBINZ AN' DAKKA
  2.  
  3. Well. That wasn't as hard as it could have been. Crew? check. Vehicle? also check. Best of all, it didn't cost a single toof, which means you still have a very big sack of Orky cash to spend on some nice kit.
  4.  
  5. Maybe a few extra rides, just in case....
  6.  
  7. Everything can be purchased multiple times.
  8.  
  9.  
  10. Omely, comfertable bitz
  11. 50 CP for a toilet
  12. 25 CP for actual seats
  13. 25 CP to put armourplas windows and windshields in
  14. 25 CP for a small kitchen
  15. 25 CP for two bunks
  16. All those pointless bits Oomies insist on puttin' in stuff and things. Too much mukkin' about, that's theys problem.
  17.  
  18. Sled Torpedo
  19. 25 CP each
  20. A rocket propelled Torpedo on what looks like a surfboard, designed to be dropped onto the ground, wherupon the engine will ignite and hopefully surf across the sand into an enemy vehicle.
  21.  
  22. Boardin' Plank
  23. 25 CP
  24. A big, solid plank with hinges on one end and spikes on the other. The idea is, you drive up close to another vehicle, push the Plank and the spikes slam into them and can't be dislodged, allowing you to board at will.
  25.  
  26. Sloggin' Powah
  27. 25 CP
  28. Comes in a variety of different types, but they all have one purpose - to make something go faster via good old fashioned hard work. Treadmills that power wheels, oars to push the vehicle through the sand, exercise bikes wired up to power an engine, it's all good.
  29.  
  30. Grapplin' Launcha
  31. 25 CP
  32. A modified Kannon that launches a Grapplin' 'Ook, designed to allow you to catch onto other vehicles.
  33.  
  34. Spar Torpedo
  35. 50 CP each
  36. It's a big contact explosive that you strap to the prow of your vehicle and then ram something.
  37.  
  38. Harpoon Gun
  39. 50 CP
  40. Another modified cannon, this one fires massive harpoons. Jagged, rusty metal harpoon heads come free with every purchase, adding tetanus to the possible outcomes of using this!
  41.  
  42. Grotzooka
  43. 50 CP
  44. A big metal bin with the lid welded shut, it contains one Grot, a very cheaply made, very weak Bazooka and a set of peddles that allow the grot to rotate the can.
  45.  
  46. For an extra 25 CP you can add a packed lunch, a magazine, a bottle of Fungus Beer and a bucket for those really long shifts. Seeing as how this is actually better than the Grots house, he'll work a helluva lot harder.
  47.  
  48. Doomdiver
  49. 50 CP
  50. A big catapult and a half dozen or so suicidally depressed Grots wearing helmets with a big metal spike on the top, this weapon allows the Grots to catapult themselves into the air whereupon they will use a handmade set of batwings to steer themselves into an enemy vehicle, whereupon the reason for the big spike on the helmet becomes apparent.
  51.  
  52. Snotlobba
  53. 50 CP
  54. Another catapult based weapon, this fires crates full of starving Snotlings, either onto opposing vehicles or into things that look like it might be fun to fire crates full of Snotlings at.
  55.  
  56. Shoota
  57. 50 CP
  58. Big and loud, these are the standard Ork machine gun. Who cares about accuracy when you can just shout really loud and fire a lot more?
  59.  
  60. Extra Armer
  61. 50 CP
  62. Big metal plates that are bolted onto the vehicle. Increases the amount of punishment the vehicle can take, if it wasn't obvious.
  63.  
  64. Big Fat Tires
  65. 50 CP for four
  66. Does exactly what it says on the tin. Big Fat Tires to increase grip, makes the vehicle handle easier and helps keep you from sinking in loose sand.
  67.  
  68. For another 25 CP you can add spikes or chains to the tires, for when you really need to make sure someone stays run over.
  69.  
  70. Spikes
  71. 50 CP
  72. Big metal spikes everywhere. Makes your ride look ded 'ard and makes boarding it hell.
  73.  
  74. Red Paint
  75. 50 CP
  76. A coat of red paint, cuz red ones go fasta.
  77.  
  78. Spikey Bitz
  79. 50 CP each
  80. Metal spars welded together so that whichever way you drop it a point sticks right up, these are thrown out the back of the vehicle, hopefully causing pursuers to crash.
  81.  
  82. Smoke bombs launchas
  83. 50 CP
  84. A bit weedy, these fire smokebombs that will create huge clouds of smoke.
  85.  
  86.  
  87. bigger sails
  88. 50 CP
  89. Augment the engines by adding sails and harnessing the winds that rake GORKAMORKA.
  90.  
  91. Oil Slick
  92. 50 CP per use
  93. A barrel of really crude oil and a Grot to knock the lid off and tip it out over the back of the vehicle. Can cause pursuers to loose control of their own vehicle, or you can combine it with a flamer...
  94.  
  95. Squig Chukka
  96. 50 CP
  97. Launch angry, starving Squigs at opponents, or into walls because it'll be a laugh. See who can make one bounce the most times!
  98.  
  99. Bigga fuel tank
  100. 75 CP
  101. A really big fuel tank. Drive faster for longer. Can also be used as emergency beer by greenskins.
  102.  
  103. Kannon
  104. 75 CP
  105. A nice, solid smoothbore cast iron muzzle loading cannon. Fires cannonballs, or you can just jam the muzzle full of whatever you have on hand, scrap metal, garbage, annoying crew or captives, whatever. Innacurate, but loud, and loud is what matters, right?
  106.  
  107. Rokkit Boostas
  108. 75 CP each
  109. Strap a rocket or two to your vehicle. You'll go a lot faster till the rocket motor burns out.
  110.  
  111. Grabba Claw
  112. 75 CP
  113. A big mechanical claw for tearing bits off enemy vehicles and plucking crew out like one of those arcade games, only this time you win severed heads and not soft toys.
  114.  
  115. Wreckin' Ball
  116. 75 CP
  117. A big metal ball on a crane. An elegant weapon for an elegant time.
  118.  
  119. Dozer Blade
  120. 75 CP
  121. A big armoured wedge fitted to the front of your vehicle. Makes ramming fun! Could probably also be used to clear obstacles, but what's the point in mucking about like that?
  122.  
  123. Barrel Chukka
  124. 75 CP
  125. Yet another catapult, this lobs barrels full of incredibly caustic industrial run off at people you don't like or who you owe money to.
  126.  
  127. Saw Flinga
  128. 75 CP
  129. A catapult, but one on its side that flings huge circular saw blades directly ahead of wherever you aim it, rather than arcing up into the air.
  130.  
  131. Ballista
  132. 75 CP
  133. A big bow and arrow. What were you expecting?
  134.  
  135. 'Omin Squig
  136. 75 CP each
  137. A really, really fast squig wired with a time bomb.
  138.  
  139. For another 25 CP you can also buy the scent bombs that will make whatever vehicle you throw them at smell like the Squigs mum. The very confused Squig will run right towards it.
  140.  
  141. 'Ardnok
  142. 100 CP
  143. A giant hammer on a spring. Hard to use with a terrible range, but if you manage to connect with it, expect the other lot to be reduced to a smear of grease and metal fragments.
  144.  
  145. Proper Suspenshun
  146. 100 CP
  147. Expensive, because it's so rare. Why waste money on putting springs on stuff when you could buy a big gun or something? Actually being able to drive a vehicle comfortably or easily just ain't Orky.
  148.  
  149. Grinda
  150. 100 CP
  151. Also call the Deff Rolla, this is a giant spiked metal drum that fits onto the front of your vehicle. Think steamroller from Hell.
  152.  
  153. Flamer
  154. 100 CP
  155. A giant flame thrower. Fun and effective, but something you probably don't want to try firing straight ahead of you while the vehicle is moving...
  156.  
  157. armerd fuel tank
  158. 100 CP
  159. Put some armour on the most explodey parts of the trukk? Sometimes Oomies do have good ideas...
  160.  
  161. Dokkin' Bitz
  162. 100 CP
  163. Required for extra vehicles.
  164. An incredibly cramped bay for carrying, maintaining and launching smaller vehicles.
  165.  
  166. Bouncin' Gubbinz
  167. 100 CP
  168. A big metal plate fixed underneath the vehicle by four massive springs. Pull the lever, the springs are released, the plate slams into the ground and the vehicle is catapulted into the air to go sailing serenely over obstacles.
  169.  
  170. Big Shoota
  171. 100 CP
  172. 25 CP per magazine.
  173. Big Shootas, also known as 'Eavy Shootas, are the most common type of Ork heavy weapon. They are essentially just bigger Shootas with bigger shells, more noise, stronger recoil, and even more "dakka."
  174.  
  175. Slammapult
  176. 100 CP
  177. The ultimate refinement of the catapult, the Slammapult can fire big rocks, burnas, giant moltov cocktails or Buzza Pots, clay jars filled with Squigwasp nests and Face Eater Squigs.
  178.  
  179. Grot Bomb Launcha
  180. 150 CP each. Max Two.
  181. A huge missile with a cockpit, the weapon is piloted by a Grot pilot and will really, really hurt an opponent. And the Grot. And anyone within twenty meters or so of where the opponent was.
  182.  
  183. Grot Sponsons
  184. 150 CP each.
  185. When Orks feel their vehicles don't have enough weaponry, they sometimes mount additional Shoota sponsons with Gretchin manning them. That makes them more accurate than usual Ork weapons, but these sponsons are very fragile and are easily destroyed in battle.
  186.  
  187. For an extra 50 CP you can add a packed lunch, a magazine, a bottle of Fungus Beer and a bucket for those really long shifts. Seeing as how this is actually better than the Grots house, he'll work a helluva lot harder.
  188.  
  189. For a further 50 CP you can upgrade the Shoota to a Big Shoota.
  190.  
  191. Gutrippa
  192. 150 CP
  193. A giant pair of hydraulically powered pincers, these are generally fitted to the front of a vehicle so it can cut through things that might need cutting in half.
  194.  
  195. Flakka-Dakka Gun
  196. 200 CP
  197. Costs 50 CP per ammo drum to reload.
  198. the design was pioneered by the Mekboy Grimgutz, who was sick of local Ork aircraft constantly buzzing his workshop. He designed the weapon in the course of an afternoon to shoot down the pests. Firing the same explosive 'glowy bullitz' used the Flakka-Dakka Gun can fill the air with hundreds of rounds. Of course, you can just as easily fill opposing vehicles with hundreds of rounds as well...
  199.  
  200. Lifta-Droppa
  201. 250 CP
  202. Also known as a Hand of Gork, Lifta-Droppa is a large magno-tracktor beam powered by an 'atom-smasha' reactor, able to move huge objects from a distance. They are useful as tools for moving heavy parts about, demolishing buildings and clearing scrap, and juggling enemy vehicles.
  203.  
  204. Zzap Gun
  205. 300 CP
  206. One of the rarest Orky weapons and perhaps the only energy weapon on GORKAMORKA!, A Zzap Gun consists of a wire-bound tube and a powerful generator at the back end of it with a lot of custom 'gubbinz'. Although potent, its power is determined by the willpower of the grot firing the weapon, as its firing lever also electrocutes the Gretchin firing it.
  207.  
  208. Rokkit Launcha
  209. 300 CP
  210. 50 CP per reload.
  211. Rokkit Launchas probably spawned from an Ork's desire to make something explode, that wasn't within easy reach of a grenade. These six missile salvo dumbfire rockets are all high explosive, because why muck about wiv' all that ovva guff?
  212.  
  213. Killkannon
  214. 350 CP
  215. 25 CP per shell.
  216. The Killkannon is a huge weapon often mounted on top of heavier Ork vehicles such as Battlewagons or Big Trakks and used to hammer enemy infantry as the ork hordes close in. Like all Ork weapons, Killkannons make a deafening amount of noise, and are much appreciated by all Orks who are nearby.
  217.  
  218. Skorcha
  219. 350 CP
  220. 25 CP per fuel tank.
  221. The Skorcha is literally a flame-thrower, a device designed to hurl burning fuel, with a volatile mixture of gases and liquids compressed into a cylinder. When a valve is opened, the mixture is forced through the Skorcha's nozzle and sprayed over a target area, reducing it to burning shambles in seconds. It is basically the Ork equivalent of a Heavy Flamer, usually mounted on vehicles such as Killa Kans, Grot Tanks or Wartrakk Skorchas, or as a secondary weapon on bigger Ork war machines. Skorchas are dangerous, unreliable and spectacular weapons and so are very popular among Orks.
  222.  
  223. Weirdboy Tower
  224. 350 CP
  225. 50 CP per replacement Weirdboy.
  226. Weirdboy Towers are engines of war used by the Orks. Manned by Weirdboyz, they amplify the Psyker's psychic powers and create havoc across the battlefield. Laugh as opponents are exploded by green lightning, turned to squigs or melted by the Weirdboy vomiting psychic energy all over them!
  227.  
  228. Or the Weirdboys head might explode. Who knows?
  229.  
  230. BubbleChukka
  231. 400 CP
  232. The Bubblechukka is an example of force field technology, weaponised by Orks rather than being used for protection. It fires unstable force bubbles at the enemy that explode on impact. They vary wildly in size and solidity, some like large balls that hit with a negligible strength, whilst others float down like small soap bubbles and, after bursing, inflict heavy damage.
  233.  
  234. Tellyport Blasta
  235. 400 CP
  236. Tellyport Blasta is an Ork Energy weapon sometimes integrated into Mega Armour used by Big Meks. Based on Tellyporta technology the weapon folds its target in a Warpspace bubble and displaces it at random. Victims will only travel a short distance before they reappear again, so the Meks use the weapon to rematerialise them high in the air, or inside a solid object. Thus a Tellyport Blasta tends to be unpredictable, but, as many other Ork weapons, still effective.
  237.  
  238.  
  239. Extra Vehicles
  240.  
  241.  
  242. Warbike
  243. 50 CP, Discount Team Ork.
  244. Ork Warbikes are ramshackle devices created from as many parts as possible, designed and maintained by the Mekboyz to fulfill two important Orky urges: to move as fast as possible and to make as much noise while doing so.
  245.  
  246. warbuggy
  247. 100 CP, Discount Team Ork.
  248. A Warbuggy is a two-man Ork fast attack vehicle. Though they come in all shapes and sizes, a standard Warbuggy has a 4 wheeled low-riding chassis and a supercharged engine that enables it to zoom into battle at incredible pace. As a result, Warbuggies are ideally suited for the ash wastes, sands and silt flats of Industrial or desert Worlds. Comes with a Shoota as standard.
  249.  
  250. wartrakk
  251. 200 CP, Discount Team Ork.
  252. Wartrakks are Ork tracked vehicles that are modified off the versatile warbuggy design by Mekboyz. Essentially a Warbuggy mounted upon a sturdy track unit, a Wartrakk sacrifices its speed for the ability to traverse rough terrain such as a ruined city and deliver heavier firepower. Comes with a Big Shoota as standard.
  253.  
  254. Wartrakk Skorcha
  255. 400 CP, Discount Team Ork.
  256. Wartrakk Skorcha's are Ork Skorcha heavy flamethrowers mounted on a Wartrakk chassis. Consisting of a mounted tank of promethium, Wartrakk Skorcha's specialize in incinerating the enemy with great sheets of flame. The crews of these vehicles are usually Burna Boyz for whom man-portable burnas just aren't enough. Skorcha crew like nothing more than roaring out of nowhere towards the enemy line and then pulling a sharp turn, spraying great gouts of burning fuel all over their prey before disappearing in a cloud of choking fumes.
  257.  
  258. Warboar
  259. 100 CP, Discount for Team Feral Ork.
  260. Throughout all of Ork history, Warboars have been used as steeds, because of their ferocious temperament and prolific abundance throughout the galaxy. Stout and covered with coarse, bristly hair, the Ork race has long had an affinity with the creatures because of their common violent and intemperate natures. Warboars are favoured as they possess the toughness that faster steeds lack.
  261.  
  262. In the current Age of the Imperium, the relatively advanced Ork Clans shun the primitive warboar in favour of bikes and other vehicles, and warboars are now seen only in Feral Ork tribes. Their induction into a tribe usually takes place when an Ork is forced to prove how tough he is by catching one. If the Ork wishes to prove he is particularly powerful, he will attempt to 'train' the warboar for riding. Training consists mainly of brutally breaking the animal in.
  263.  
  264. Ridin' Squig
  265. 100 CP, Discount for Team Feral Ork.
  266. This strain of squig is a vicious predator, and is little more than a snapping, fanged mouth on muscular legs. All squigs have a certain purpose, and this type is akin to an attack dog crossed with a two legged horse. Many postal Oddboyz keep Ridin' Squigs as pets, using these beasts to earn a few teef by quickly delivering packages for other, bigger Orks. They are also known to be assembled in big herds and hurled at the enemies by Runtherds although it is nearly as likely to tear apart the nearest Gretchin as they are the enemy.
  267.  
  268. Big Squiggoth
  269. 300 CP, Discount for Team Feral Ork
  270. Big Squiggoths are the smaller and far more common breed of the beast, which stands about the size of a Leman Russ tank. Their smaller size is the result of either youth or the poor breeding methods of their Ork caretakers. They often travel in packs, particularly on worlds dominated by Feral Orks.
  271.  
  272. Grot 'Tank'
  273. 100 CP, Discount for Team Grot
  274. The Grot Tank are small ramshackle armored vehicles built and piloted by Gretchin (or 'Grot') hordes within Ork armies. The product of the insane imaginations of grot servants and scavengers that have spent far too long under the influence of the insane genius of the Big Meks and Mekboyz, Grots Tanks are small assault tanks made to imitate the far larger Ork vehicles. Peddle powered and comes with a Ballista as standard.
  275.  
  276. Grot 'Mega Tank'
  277. 200 CP, Discount for Team Grot
  278. Grot Mega Tanks are heavy tanks used by Gretchin (or "Grot") hordes within Ork armies. They represent the pinnacle of Gretchin tank technology, a ramshackle war machine that drives all before it in a storm of scrap and enthusiasm, if not actual destruction. Hammered together out of junk and unbridled Grot enthusiasm, the Grot Mega Tank represents the culmination of the Gretchin battlefield madness that has become known as "Grotzkrieg. Powered by almost a dozen Squigs on a treadmill with a big slab of squigmeat dangling in front of it. Comes with three Shootas in turrets as standard.
  279.  
  280. DR-170C 'Dust Rat'
  281. 300 CP, Discount for Team Imperial
  282. There is a list of standard deployment gear given for all manner of scenarios that the Imperium has built up based on years of accumulated tactical data. As a result, when the original Adeptus Mechanicus deployment was undertaken, previous data suggested that in order to facilitate rapid reconnaissance a particular type of bike was ideal for the environment. The DR-170C or 'Dust Rat' motorcycle, manufactured on Tigrus, a forge world several systems away is a light, durable and exceptionally fast motorcycle designed to cope with harsh desert landscapes and shifting sand dunes. Given adequate training, a Rat can cover a massive amount of ground solo without compromising his ability to escape danger should he happen across it.
  283.  
  284. Light Recce Vehicle
  285. 500 CP, Discount for Team Imperial
  286. The Imperium of Man has a large repertoire of vehicles adapted to a huge number of differing terrains. As a result, the basis for most of their vehicles is an incredibly tough chassis that's designed to keep rolling whether it's moving through snow, sand or across the crust of a recently cooled lava lake. While the imperiums strategy of using soldiers en masse means that these vehicles aren't deeply commited to keeping their occupants alive, by GORKAMORKA! standards, they are tanks. Capable of soaking up small arms fire like a sponge they also boast an array of other extras, including roll cages, air bags, a bullbar, fuel injection systems and advanced suspension, making them the most advanced light vehicle available. Mounts a multilaser as standard.
  287.  
  288.  
  289. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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