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- <?xml version="1.0" encoding="utf-8"?>
- <CheatTable CheatEngineTableVersion="38">
- <CheatEntries>
- <CheatEntry>
- <ID>0</ID>
- <Description>"test_named_pointer_offset"</Description>
- <LastState/>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>globalalloc(___,$1000)
- ___:/// world->+00: playerList, +08: enemyList
- dq ___+100, ___+200, 0
- ___+80: /// choseListIdx
- dq 0
- ___+0a0:/// chosePlayerIdx
- dq 0
- ___+0c0:/// choseEnemyIdx
- dq 0
- ___+0e0:/// choseCharIdx
- dq 0
- ___+100: /// playerList-> +00: count, +08:first [0], +010: [1] and so on
- dq 3, ___+410, ___+430, ___+450
- ___+200: /// enemyList-> +00: count, +08:first [0], +010: [1] and so on
- dq 3, ___+610, ___+630, ___+650
- ___+410: /// charcter-> +00: lvl, +04:str +08: vit +0c: dex +10: name
- dd #1,#111,#121,#131
- db 'Tina',0
- ___+430: /// charcter-> +00: lvl, +04:str +08: vit +0c: dex +10: name
- dd #2,#112,#122,#132
- db 'Rock',0
- ___+450: /// charcter-> +00: lvl, +04:str +08: vit +0c: dex +10: name
- dd #3,#113,#123,#133
- db 'Celes',0
- ___+610: /// charcter-> +00: lvl, +04:str +08: vit +0c: dex +10: name
- dd #11,#211,#212,#213
- db 'Kafka',0
- ___+630: /// charcter-> +00: lvl, +04:str +08: vit +0c: dex +10: name
- dd #22,#221,#222,#223
- db 'Omega',0
- ___+650: /// charcter-> +00: lvl, +04:str +08: vit +0c: dex +10: name
- dd #33,#231,#232,#233
- db 'TheEnd',0
- [ENABLE]
- {$lua}
- --
- local function reg(sym)return function(addr)
- addr = type(addr)=='number' and addr or getAddressSafe(addr)
- if addr then registerSymbol(sym, addr)end -- without third paramter set as true, the symbol is saved to ct table
- end end
- local function setSyms(cnt)
- if not getAddressSafe'___' and cnt>0 then
- synchronize(createTimer, 1000, setSyms,cnt-1)
- else
- reg'aWorld' '___'
- reg'ofs_World.PlayerList' '0'
- reg'ofs_World.EnemyList' '8'
- reg'aChoseListIdx' "___+80"
- reg'aChosePlayerIdx' "___+a0"
- reg'aChoseEnemyIdx' "___+c0"
- reg'aChoseCharIdx' "___+e0"
- reg'aPlayerList' "___+100"
- reg'aEnemyList' "___+200"
- reg"ofs_list.Count" "0"
- reg"ofs_list.First" "8"
- reg"ofs_char.lvl" "0"
- reg"ofs_char.str" "4"
- reg"ofs_char.vit" "8"
- reg"ofs_char.dex" "c"
- reg"ofs_char.name" "10"
- end
- end
- if not syntaxcheck then synchronize(createTimer, 1000, setSyms, 10)end
- [DISABLE]
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>19</ID>
- <Description>"playerIdx"</Description>
- <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:first
- 1:second
- 2:third
- </DropDownList>
- <LastState Value="0" RealAddress="005310A0"/>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>aChosePlayerIdx</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>18</ID>
- <Description>"enemyIdx"</Description>
- <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:first
- 1:second
- 2:third
- </DropDownList>
- <LastState Value="0" RealAddress="005310C0"/>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>aChoseEnemyIdx</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>2</ID>
- <Description>"chosen Player [a group created with an address]"</Description>
- <LastState Value="" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <GroupHeader>1</GroupHeader>
- <Address>___+00</Address>
- <Offsets>
- <Offset>0</Offset>
- <Offset>8+(DWORD)[aChosePlayerIdx]*8</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>3</ID>
- <Description>"lvl"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.lvl</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>7</ID>
- <Description>"str"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.str</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>6</ID>
- <Description>"vit"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.vit</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>5</ID>
- <Description>"dex"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.dex</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>4</ID>
- <Description>"name"</Description>
- <ShowAsSigned>0</ShowAsSigned>
- <VariableType>String</VariableType>
- <Length>16</Length>
- <Unicode>0</Unicode>
- <CodePage>0</CodePage>
- <ZeroTerminate>1</ZeroTerminate>
- <Address>+ofs_char.name</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>11</ID>
- <Description>"chosen Enemy"</Description>
- <LastState Value="" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <GroupHeader>1</GroupHeader>
- <Address>___+08</Address>
- <Offsets>
- <Offset>0</Offset>
- <Offset>8+(DWORD)[aChoseEnemyIdx]*8</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>12</ID>
- <Description>"lvl"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.lvl</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>13</ID>
- <Description>"str"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.str</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>14</ID>
- <Description>"vit"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.vit</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>15</ID>
- <Description>"dex"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.dex</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>16</ID>
- <Description>"name"</Description>
- <ShowAsSigned>0</ShowAsSigned>
- <VariableType>String</VariableType>
- <Length>16</Length>
- <Unicode>0</Unicode>
- <CodePage>0</CodePage>
- <ZeroTerminate>1</ZeroTerminate>
- <Address>+ofs_char.name</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>20</ID>
- <Description>"chosen Character"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="1" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <GroupHeader>1</GroupHeader>
- <Address>___+(DWORD)[aChoseListIdx]*8</Address>
- <Offsets>
- <Offset>0</Offset>
- <Offset>8+(DWORD)[aChoseCharIdx]*8</Offset>
- </Offsets>
- <CheatEntries>
- <CheatEntry>
- <ID>26</ID>
- <Description>"listIdx"</Description>
- <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:PlayerList
- 1:EnemyList
- </DropDownList>
- <LastState Value="0" RealAddress="00531080"/>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>aChoseListIdx</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>27</ID>
- <Description>"charIdx"</Description>
- <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:first
- 1:second
- 2:third
- </DropDownList>
- <LastState Value="1" RealAddress="005310E0"/>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>aChoseCharIdx</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>28</ID>
- <Description>"---"</Description>
- <LastState Value="" RealAddress="00000000"/>
- <GroupHeader>1</GroupHeader>
- </CheatEntry>
- <CheatEntry>
- <ID>29</ID>
- <Description>"lvl"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.lvl</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>22</ID>
- <Description>"str"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.str</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>23</ID>
- <Description>"vit"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.vit</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>24</ID>
- <Description>"dex"</Description>
- <ShowAsSigned>1</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>+ofs_char.dex</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>25</ID>
- <Description>"name"</Description>
- <ShowAsSigned>0</ShowAsSigned>
- <VariableType>String</VariableType>
- <Length>16</Length>
- <Unicode>0</Unicode>
- <CodePage>0</CodePage>
- <ZeroTerminate>1</ZeroTerminate>
- <Address>+ofs_char.name</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- <UserdefinedSymbols/>
- <LuaScript>
- </LuaScript>
- </CheatTable>
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