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- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ScreenGui.ResetOnSpawn = false
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Frame.Position = UDim2.new(7.4505806e-09, 0, 0.352132022, 0)
- Frame.Size = UDim2.new(0, 286, 0, 214)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.Size = UDim2.new(0, 286, 0, 50)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "FE Bypass (rushed gui) your avatar will be messed up thats just part of the process"
- TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextWrapped = true
- TextLabel_2.Parent = Frame
- TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.Position = UDim2.new(0.146853149, 0, 0.467289716, 0)
- TextLabel_2.Size = UDim2.new(0, 200, 0, 50)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.Text = "Loading."
- TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14.000
- TextLabel_2.TextWrapped = true
- TextLabel_3.Parent = Frame
- TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_3.Position = UDim2.new(0, 0, 0.911214948, 0)
- TextLabel_3.Size = UDim2.new(0, 286, 0, 19)
- TextLabel_3.Font = Enum.Font.SourceSans
- TextLabel_3.Text = "(This is a lot of insertion, so it will take a while)"
- TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14.000
- TextLabel_3.TextWrapped = true
- while true do
- TextLabel_2.Text = "Loading"
- wait(2)
- TextLabel_2.Text = "Loading."
- wait(2)
- TextLabel_2.Text = "Loading.."
- wait(2)
- TextLabel_2.Text = "Loading..."
- wait(2)
- end
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