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Jan 5th, 2019
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5.  
  6.  
  7. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  8. do
  9. script.Parent = owner.Character
  10. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  11. local function NewFakeEvent()
  12. local Bind = Instance.new("BindableEvent")
  13. local Fake;Fake = {Connections = {},
  14. fakeEvent=true;
  15. Connect=function(self,Func)
  16. Bind.Event:connect(Func)
  17. self.Connections[Bind] = true
  18. return setmetatable({Connected = true},{
  19. __index = function (self,Index)
  20. if Index:lower() == "disconnect" then
  21. return function() Fake.Connections[Bind] = false;self.Connected = false end
  22. end
  23. return Fake[Index]
  24. end;
  25. __tostring = function() return "Connection" end;
  26. })
  27. end}
  28. Fake.connect = Fake.Connect;return Fake;
  29. end
  30. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  31. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  32. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  33. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  34. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  35. local function TriggerEvent(self,Event,...)
  36. local Trigger = Mouse[Event]
  37. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  38. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  39. end
  40. end
  41. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  42. Event.OnServerEvent:Connect(function(FiredBy,Input)
  43. if FiredBy.Name ~= owner.Name then return end
  44. if Input.MouseEvent then
  45. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  46. else
  47. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  48. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  49. for _,Action in pairs(ContextActionService.Actions) do
  50. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  51. end
  52. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  53. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  54. end
  55. end)
  56. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  57. Event.Parent = NLS([[
  58. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  59. local Input = function(Input,gameProcessedEvent)
  60. if gameProcessedEvent then return end
  61. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  62. end
  63. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  64. local Hit,Target
  65. while wait(1/30) do
  66. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  67. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  68. end
  69. end
  70. ]],owner.Character)
  71. end
  72. RealGame = game;game = setmetatable({},{
  73. __index = function (self,Index)
  74. local Sandbox = function (Thing)
  75. if Thing:IsA("Player") then
  76. local RealPlayer = Thing
  77. return setmetatable({},{
  78. __index = function (self,Index)
  79. local Type = type(RealPlayer[Index])
  80. if Type == "function" then
  81. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  82. return function (self)return InternalData["Mouse"] end
  83. end
  84. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  85. end
  86. return RealPlayer[Index]
  87. end;
  88. __tostring = function(self) return RealPlayer.Name end
  89. })
  90. end
  91. end
  92. if RealGame[Index] then
  93. local Type = type(RealGame[Index])
  94. if Type == "function" then
  95. if Index:lower() == "getservice" or Index:lower() == "service" then
  96. return function (self,Service)
  97. local FakeServices = {
  98. ["players"] = function()
  99. return setmetatable({},{
  100. __index = function (self2,Index2)
  101. local RealService = RealGame:GetService(Service)
  102. local Type2 = type(Index2)
  103. if Type2 == "function" then
  104. return function (self,...) return RealService[Index2](RealService,...)end
  105. else
  106. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  107. return RealService[Index2]
  108. end
  109. end;
  110. __tostring = function(self) return RealGame:GetService(Service).Name end
  111. })
  112. end;
  113. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  114. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  115. ["runservice"] = function()
  116. return setmetatable({},{
  117. __index = function(self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...) end
  122. else
  123. local RunServices = {
  124. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  125. ["renderstepped"] = function() return RealService["Stepped"] end
  126. }
  127. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  128. return RealService[Index2]
  129. end
  130. end
  131. })
  132. end
  133. }
  134. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  135. return RealGame:GetService(Service)
  136. end
  137. end
  138. return function (self,...) return RealGame[Index](RealGame,...) end
  139. else
  140. if game:GetService(Index) then return game:GetService(Index) end
  141. return RealGame[Index]
  142. end
  143. end
  144. return nil
  145. end
  146. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  147.  
  148.  
  149. Player = owner
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. RootPart = Character.HumanoidRootPart
  156. Torso = Character.Torso
  157. Head = Character.Head
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart.RootJoint
  163. Neck = Torso.Neck
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound", Character)
  169. sick.SoundId = "rbxassetid://1386866434"
  170. sick.Name = "BGM"
  171. sick.Looped = true
  172. sick.Pitch = 1
  173. sick.Volume = 2
  174. sick:Play()
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  192. local NEWMESH = IT(MESH)
  193. if MESH == "SpecialMesh" then
  194. NEWMESH.MeshType = MESHTYPE
  195. if MESHID ~= "nil" and MESHID ~= "" then
  196. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  197. end
  198. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  199. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  200. end
  201. end
  202. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  203. NEWMESH.Scale = SCALE
  204. NEWMESH.Parent = PARENT
  205. return NEWMESH
  206. end
  207. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  208. local NEWPART = IT("Part")
  209. NEWPART.formFactor = FORMFACTOR
  210. NEWPART.Reflectance = REFLECTANCE
  211. NEWPART.Transparency = TRANSPARENCY
  212. NEWPART.CanCollide = false
  213. NEWPART.Locked = true
  214. NEWPART.Anchored = true
  215. if ANCHOR == false then
  216. NEWPART.Anchored = false
  217. end
  218. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  219. NEWPART.Name = NAME
  220. NEWPART.Size = SIZE
  221. NEWPART.Position = Torso.Position
  222. NEWPART.Material = MATERIAL
  223. NEWPART:BreakJoints()
  224. NEWPART.Parent = PARENT
  225. return NEWPART
  226. end
  227. Player_Size = 1
  228. Animation_Speed = 3
  229. Frame_Speed = 0.016666666666666666
  230. local Speed = 16
  231. local Effects2 = {}
  232. local weldBetween = function(a, b)
  233. local weldd = Instance.new("ManualWeld")
  234. weldd.Part0 = a
  235. weldd.Part1 = b
  236. weldd.C0 = CFrame.new()
  237. weldd.C1 = b.CFrame:inverse() * a.CFrame
  238. weldd.Parent = a
  239. return weldd
  240. end
  241. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  242. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  243. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  244. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  245. local CHANGEDEFENSE = 0
  246. local CHANGEDAMAGE = 0
  247. local CHANGEMOVEMENT = 0
  248. local ANIM = "Idle"
  249. local ATTACK = false
  250. local EQUIPPED = false
  251. local HOLD = false
  252. local COMBO = 1
  253. local Rooted = false
  254. local SINE = 0
  255. local KEYHOLD = false
  256. local CHANGE = 2 / Animation_Speed
  257. local WALKINGANIM = false
  258. local WALK = 0
  259. local VALUE1 = false
  260. local VALUE2 = false
  261. local ROBLOXIDLEANIMATION = IT("Animation")
  262. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  263. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  264. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  265. WEAPONGUI.Name = "Weapon GUI"
  266. local Effects = IT("Folder", Character)
  267. Effects.Name = "Effects"
  268. local ANIMATOR = Humanoid.Animator
  269. local ANIMATE = Character.Animate
  270. local ATTACKEDTAUNTS = {
  271. "907332040",
  272. "907332525",
  273. "907330011"
  274. }
  275. local ATTACKTAUNTS = {
  276. "907329893",
  277. "907329532",
  278. "907333294",
  279. "907332856"
  280. }
  281. local ULTTAUNTS = {
  282. "907332997",
  283. "907332670",
  284. "907330103"
  285. }
  286. local UNANCHOR = true
  287. local SKILLTEXTCOLOR = C3(1, 0, 0)
  288. ArtificialHB = Instance.new("BindableEvent", script)
  289. ArtificialHB.Name = "ArtificialHB"
  290. script:WaitForChild("ArtificialHB")
  291. frame = Frame_Speed
  292. tf = 0
  293. allowframeloss = false
  294. tossremainder = false
  295. lastframe = tick()
  296. script.ArtificialHB:Fire()
  297. game:GetService("RunService").Heartbeat:connect(function(s, p)
  298. tf = tf + s
  299. if tf >= frame then
  300. if allowframeloss then
  301. script.ArtificialHB:Fire()
  302. lastframe = tick()
  303. else
  304. for i = 1, math.floor(tf / frame) do
  305. script.ArtificialHB:Fire()
  306. end
  307. lastframe = tick()
  308. end
  309. if tossremainder then
  310. tf = 0
  311. else
  312. tf = tf - frame * math.floor(tf / frame)
  313. end
  314. end
  315. end)
  316. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  317. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  318. end
  319. function PositiveAngle(NUMBER)
  320. if NUMBER >= 0 then
  321. NUMBER = 0
  322. end
  323. return NUMBER
  324. end
  325. function NegativeAngle(NUMBER)
  326. if NUMBER <= 0 then
  327. NUMBER = 0
  328. end
  329. return NUMBER
  330. end
  331. function Swait(NUMBER)
  332. if NUMBER == 0 or NUMBER == nil then
  333. ArtificialHB.Event:wait()
  334. else
  335. for i = 1, NUMBER do
  336. ArtificialHB.Event:wait()
  337. end
  338. end
  339. end
  340. function QuaternionFromCFrame(cf)
  341. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  342. local trace = m00 + m11 + m22
  343. if trace > 0 then
  344. local s = math.sqrt(1 + trace)
  345. local recip = 0.5 / s
  346. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  347. else
  348. local i = 0
  349. if m00 < m11 then
  350. i = 1
  351. end
  352. if m22 > (i == 0 and m00 or m11) then
  353. i = 2
  354. end
  355. if i == 0 then
  356. local s = math.sqrt(m00 - m11 - m22 + 1)
  357. local recip = 0.5 / s
  358. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  359. elseif i == 1 then
  360. local s = math.sqrt(m11 - m22 - m00 + 1)
  361. local recip = 0.5 / s
  362. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  363. elseif i == 2 then
  364. local s = math.sqrt(m22 - m00 - m11 + 1)
  365. local recip = 0.5 / s
  366. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  367. end
  368. end
  369. end
  370. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  371. local xs, ys, zs = x + x, y + y, z + z
  372. local wx, wy, wz = w * xs, w * ys, w * zs
  373. local xx = x * xs
  374. local xy = x * ys
  375. local xz = x * zs
  376. local yy = y * ys
  377. local yz = y * zs
  378. local zz = z * zs
  379. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  380. end
  381. function QuaternionSlerp(a, b, t)
  382. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  383. local startInterp, finishInterp
  384. if cosTheta >= 1.0E-4 then
  385. if 1 - cosTheta > 1.0E-4 then
  386. local theta = ACOS(cosTheta)
  387. local invSinTheta = 1 / SIN(theta)
  388. startInterp = SIN((1 - t) * theta) * invSinTheta
  389. finishInterp = SIN(t * theta) * invSinTheta
  390. else
  391. startInterp = 1 - t
  392. finishInterp = t
  393. end
  394. elseif 1 + cosTheta > 1.0E-4 then
  395. local theta = ACOS(-cosTheta)
  396. local invSinTheta = 1 / SIN(theta)
  397. startInterp = SIN((t - 1) * theta) * invSinTheta
  398. finishInterp = SIN(t * theta) * invSinTheta
  399. else
  400. startInterp = t - 1
  401. finishInterp = t
  402. end
  403. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  404. end
  405. function Clerp(a, b, t)
  406. local qa = {
  407. QuaternionFromCFrame(a)
  408. }
  409. local qb = {
  410. QuaternionFromCFrame(b)
  411. }
  412. local ax, ay, az = a.x, a.y, a.z
  413. local bx, by, bz = b.x, b.y, b.z
  414. local _t = 1 - t
  415. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  416. end
  417. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  418. local frame = IT("Frame")
  419. frame.BackgroundTransparency = TRANSPARENCY
  420. frame.BorderSizePixel = BORDERSIZEPIXEL
  421. frame.Position = POSITION
  422. frame.Size = SIZE
  423. frame.BackgroundColor3 = COLOR
  424. frame.BorderColor3 = BORDERCOLOR
  425. frame.Name = NAME
  426. frame.Parent = PARENT
  427. return frame
  428. end
  429. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  430. local label = IT("TextLabel")
  431. label.BackgroundTransparency = 1
  432. label.Size = UD2(1, 0, 1, 0)
  433. label.Position = UD2(0, 0, 0, 0)
  434. label.TextColor3 = TEXTCOLOR
  435. label.TextStrokeTransparency = STROKETRANSPARENCY
  436. label.TextTransparency = TRANSPARENCY
  437. label.FontSize = TEXTFONTSIZE
  438. label.Font = TEXTFONT
  439. label.BorderSizePixel = BORDERSIZEPIXEL
  440. label.TextScaled = false
  441. label.Text = TEXT
  442. label.Name = NAME
  443. label.Parent = PARENT
  444. return label
  445. end
  446. function NoOutlines(PART)
  447. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  448. end
  449. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  450. local NEWWELD = IT(TYPE)
  451. NEWWELD.Part0 = PART0
  452. NEWWELD.Part1 = PART1
  453. NEWWELD.C0 = C0
  454. NEWWELD.C1 = C1
  455. NEWWELD.Parent = PARENT
  456. return NEWWELD
  457. end
  458. local S = IT("Sound")
  459. function CreateSound(ID, PARENT, VOLUME, PITCH)
  460. local NEWSOUND
  461. coroutine.resume(coroutine.create(function()
  462. NEWSOUND = S:Clone()
  463. NEWSOUND.Parent = PARENT
  464. NEWSOUND.Volume = VOLUME
  465. NEWSOUND.Pitch = PITCH
  466. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  467. Swait()
  468. NEWSOUND:play()
  469. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  470. end))
  471. return NEWSOUND
  472. end
  473. function CFrameFromTopBack(at, top, back)
  474. local right = top:Cross(back)
  475. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  476. end
  477. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  478. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  479. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  480. wave.CFrame = CFRAME
  481. coroutine.resume(coroutine.create(function(PART)
  482. for i = 1, WAIT do
  483. Swait()
  484. mesh.Scale = mesh.Scale + GROW
  485. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  486. if DOESROT == true then
  487. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  488. end
  489. wave.Transparency = wave.Transparency + 0.5 / WAIT
  490. if wave.Transparency > 0.99 then
  491. wave:remove()
  492. end
  493. end
  494. end))
  495. end
  496. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  497. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  498. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  499. wave.CFrame = CFRAME
  500. coroutine.resume(coroutine.create(function(PART)
  501. for i = 1, WAIT do
  502. Swait()
  503. mesh.Scale = mesh.Scale + GROW
  504. if DOESROT == true then
  505. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  506. end
  507. wave.Transparency = wave.Transparency + 0.5 / WAIT
  508. if wave.Transparency > 0.99 then
  509. wave:remove()
  510. end
  511. end
  512. end))
  513. end
  514. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  515. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  516. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  517. wave.CFrame = CFRAME
  518. coroutine.resume(coroutine.create(function(PART)
  519. for i = 1, WAIT do
  520. Swait()
  521. mesh.Scale = mesh.Scale + GROW
  522. wave.Transparency = wave.Transparency + 1 / WAIT
  523. if wave.Transparency > 0.99 then
  524. wave:remove()
  525. end
  526. end
  527. end))
  528. end
  529. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  530. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  531. local mesh
  532. if KIND == "Base" then
  533. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  534. elseif KIND == "Thin" then
  535. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  536. elseif KIND == "Round" then
  537. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  538. end
  539. wave.CFrame = CFRAME
  540. coroutine.resume(coroutine.create(function(PART)
  541. for i = 1, WAIT do
  542. Swait()
  543. mesh.Scale = mesh.Scale + GROW / 10
  544. wave.Transparency = wave.Transparency + 0.5 / WAIT
  545. if wave.Transparency > 0.99 then
  546. wave:remove()
  547. end
  548. end
  549. end))
  550. end
  551. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  552. for _, c in pairs(PARENT:GetChildren()) do
  553. if c.ClassName == "Model" then
  554. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  555. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  556. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  557. if DIST > (TORSO.Position - FROM).Magnitude then
  558. table.insert(TABLE, c)
  559. end
  560. AddChildrenToTable(FROM, c, DIST, TABLE)
  561. elseif c.ClassName == "Folder" then
  562. AddChildrenToTable(FROM, c, DIST, TABLE)
  563. end
  564. end
  565. end
  566. end
  567. function MakeForm(PART, TYPE)
  568. if TYPE == "Cyl" then
  569. local MSH = IT("CylinderMesh", PART)
  570. elseif TYPE == "Ball" then
  571. local MSH = IT("SpecialMesh", PART)
  572. MSH.MeshType = "Sphere"
  573. elseif TYPE == "Wedge" then
  574. local MSH = IT("SpecialMesh", PART)
  575. MSH.MeshType = "Wedge"
  576. end
  577. end
  578. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  579. if DoesCourontine == false then
  580. local Direction = CF(Part.Position, ToLocation)
  581. local Distance = (Part.Position - ToLocation).magnitude
  582. for i = 1, AmountOfTime do
  583. Swait()
  584. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  585. Direction = Part.CFrame
  586. end
  587. Part:remove()
  588. elseif DoesCourontine == true then
  589. coroutine.resume(coroutine.create(function()
  590. local Direction = CF(Part.Position, ToLocation)
  591. local Distance = (Part.Position - ToLocation).magnitude
  592. for i = 1, AmountOfTime do
  593. Swait()
  594. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  595. Direction = Part.CFrame
  596. end
  597. Part:remove()
  598. end))
  599. end
  600. end
  601. function CheckTableForString(Table, String)
  602. for i, v in pairs(Table) do
  603. if string.find(string.lower(String), string.lower(v)) then
  604. return true
  605. end
  606. end
  607. return false
  608. end
  609. function CheckIntangible(Hit)
  610. local ProjectileNames = {
  611. "Water",
  612. "Arrow",
  613. "Projectile",
  614. "Effect",
  615. "Rail",
  616. "Lightning",
  617. "Bullet"
  618. }
  619. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  620. return true
  621. end
  622. return false
  623. end
  624. Debris = game:GetService("Debris")
  625. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  626. local Direction = CFrame.new(StartPos, Vec).lookVector
  627. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  628. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  629. if RayHit and CheckIntangible(RayHit) then
  630. if DelayIfHit then
  631. wait()
  632. end
  633. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  634. end
  635. return RayHit, RayPos, RayNormal
  636. end
  637. function turnto(position)
  638. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  639. end
  640. local naeeym2 = Instance.new("BillboardGui", Character)
  641. naeeym2.AlwaysOnTop = true
  642. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  643. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  644. naeeym2.Adornee = Character.Head
  645. naeeym2.Name = "Name"
  646. local tecks2 = Instance.new("TextLabel", naeeym2)
  647. tecks2.BackgroundTransparency = 1
  648. tecks2.TextScaled = true
  649. tecks2.BorderSizePixel = 0
  650. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  651. tecks2.Font = "Antique"
  652. tecks2.TextSize = 30
  653. tecks2.TextStrokeTransparency = 0
  654. tecks2.TextColor3 = Color3.new(1, 0, 0)
  655. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  656. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  657. tecks2.Parent = naeeym2
  658. Humanoid.Died:connect(function()
  659. Humanoid.Parent = nil
  660. Humanoid.MaxHealth = "inf"
  661. Humanoid.Health = "inf"
  662. refit()
  663. Humanoid.Parent = Character
  664. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  665. for i = 1, 5 do
  666. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  667. end
  668. killnearest(Torso.Position, 25, 180)
  669. end)
  670. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  671. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  672. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  673. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  674. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  675. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  676. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  677. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  678. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  679. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  680. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  681. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  682. function killnearest(position, range, maxstrength)
  683. for i, v in ipairs(workspace:GetChildren()) do
  684. local body = v:GetChildren()
  685. for part = 1, #body do
  686. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  687. if v.ClassName == "Model" then
  688. v:BreakJoints()
  689. end
  690. local bv = Instance.new("BodyVelocity")
  691. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  692. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  693. bv.Parent = body[part]
  694. Debris:AddItem(bv, 0.2)
  695. end
  696. end
  697. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  698. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  699. end
  700. end
  701. end
  702. function Transparency(TRANS)
  703. tecks2.TextTransparency = TRANS
  704. tecks2.TextStrokeTransparency = TRANS
  705. for _, c in pairs(Character:GetChildren()) do
  706. if c.ClassName == "Part" and c ~= RootPart then
  707. c.Transparency = TRANS
  708. if c:FindFirstChildOfClass("Decal") then
  709. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  710. end
  711. elseif c.ClassName == "Accessory" then
  712. c.Handle.Transparency = TRANS
  713. elseif c.ClassName == "Model" then
  714. for _, q in pairs(c:GetChildren()) do
  715. if q.ClassName == "Part" then
  716. q.Transparency = TRANS
  717. if q:FindFirstChildOfClass("Decal") then
  718. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  719. end
  720. end
  721. end
  722. end
  723. end
  724. end
  725. function Orbital_Devastor()
  726. local HITBODIES = {}
  727. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  728. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  729. CENTER.CFrame = CF(ECH)
  730. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  731. MakeForm(RAY, "Cyl")
  732. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  733. MakeForm(RAY2, "Cyl")
  734. RAY.CFrame = CF(ECH)
  735. RAY2.CFrame = CF(ECH)
  736. CreateSound("1368573150", CENTER, 10, 0.8)
  737. for i = 1, 100 do
  738. Swait()
  739. RAY.Transparency = RAY.Transparency - 0.01
  740. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  741. RAY2.Transparency = RAY2.Transparency - 0.012
  742. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  743. end
  744. for i = 1, 5 do
  745. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  746. end
  747. RAY:remove()
  748. RAY2:remove()
  749. CreateSound("1368637781", CENTER, 10, 0.8)
  750. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  751. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  752. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  753. Debris:AddItem(CENTER, 5)
  754. CreateSound("414517163", CENTER, 10, 0.8)
  755. for i = 1, 5 do
  756. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  757. end
  758. for e = 1, #HITBODIES do
  759. if HITBODIES[e] ~= nil then
  760. local BOD = HITBODIES[e]
  761. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  762. if TORS then
  763. BOD:BreakJoints()
  764. for _, c in pairs(BOD:GetChildren()) do
  765. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  766. local bv = Instance.new("BodyVelocity")
  767. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  768. bv.velocity = CF(ECH, c.Position).lookVector * 250
  769. bv.Parent = c
  770. Debris:AddItem(bv, 0.2)
  771. end
  772. end
  773. end
  774. end
  775. end
  776. end
  777. function Savage_Fire()
  778. ATTACK = true
  779. Rooted = true
  780. VALUE1 = true
  781. local HITBODIES = {}
  782. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  783. MakeForm(VISUAL, "Ball")
  784. VISUAL.CFrame = RootPart.CFrame
  785. for i = 0, 1.2, 0.1 / Animation_Speed do
  786. Swait()
  787. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  788. VISUAL.Transparency = VISUAL.Transparency - 0.005
  789. if MRANDOM(1, 2) == 1 then
  790. do
  791. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  792. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  793. MakeForm(SPHERE, "Ball")
  794. coroutine.resume(coroutine.create(function()
  795. for i = 1, 100 do
  796. Swait()
  797. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  798. SPHERE.Transparency = i / 100
  799. end
  800. SPHERE:remove()
  801. end))
  802. end
  803. end
  804. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. end
  811. Character.Archivable = true
  812. local CLONE = Character:Clone()
  813. CLONE.BGM:remove()
  814. CLONE.Effects:remove()
  815. CLONE.Parent = Effects
  816. local X = 1 - VISUAL.Transparency
  817. local ORIGINPOS = RootPart.Position
  818. Transparency(1)
  819. VALUE2 = true
  820. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  821. for i = 1, 50 do
  822. Swait()
  823. VISUAL.Transparency = VISUAL.Transparency + X / 50
  824. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  825. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. end
  832. VISUAL:remove()
  833. coroutine.resume(coroutine.create(function()
  834. local PITS = {}
  835. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  836. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  837. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  838. if HITFLOOR ~= nil then
  839. local POS = CLONE.Torso.Position
  840. CLONE:remove()
  841. for i = 1, 150 do
  842. Swait()
  843. local PEWSOUND = {
  844. "907527750",
  845. "907527912",
  846. "907528019",
  847. "907530553"
  848. }
  849. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  850. if MRANDOM(1, 2) == 1 then
  851. local ICICLE = IT("CornerWedgePart", Effects)
  852. ICICLE.Locked = true
  853. ICICLE.CanCollide = false
  854. ICICLE.Anchored = true
  855. ICICLE.BrickColor = BRICKC("Really red")
  856. ICICLE.Material = "Neon"
  857. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  858. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  859. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  860. table.insert(PITS, ICICLE)
  861. for e = 1, #HITBODIES do
  862. if HITBODIES[e] ~= nil then
  863. local BOD = HITBODIES[e]
  864. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  865. if TORS then
  866. BOD:BreakJoints()
  867. for _, c in pairs(BOD:GetChildren()) do
  868. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  869. local bv = Instance.new("BodyVelocity")
  870. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  871. bv.velocity = CF(POS, c.Position).lookVector * 250
  872. bv.Parent = c
  873. Debris:AddItem(bv, 0.2)
  874. end
  875. end
  876. end
  877. end
  878. end
  879. HITBODIES = {}
  880. end
  881. end
  882. coroutine.resume(coroutine.create(function()
  883. for i = 1, 10 do
  884. Swait()
  885. for e = 1, #PITS do
  886. if PITS[e] ~= nil then
  887. local E = PITS[e]
  888. E.Transparency = E.Transparency + 0.1
  889. end
  890. end
  891. end
  892. for e = 1, #PITS do
  893. if PITS[e] ~= nil then
  894. local E = PITS[e]
  895. E:remove()
  896. end
  897. end
  898. end))
  899. end
  900. end))
  901. VALUE2 = false
  902. VALUE1 = false
  903. ATTACK = false
  904. Rooted = false
  905. for i = 1, 10 do
  906. Swait()
  907. Transparency(1 - i / 10)
  908. end
  909. end
  910. function Grave_Encounter()
  911. local HITBODIES = {}
  912. local PEWSOUND = {
  913. "907527750",
  914. "907527912",
  915. "907528019",
  916. "907530553"
  917. }
  918. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  919. if HITFLOOR ~= nil then
  920. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  921. ATTACK = true
  922. Rooted = false
  923. local GYRO = IT("BodyGyro", RootPart)
  924. GYRO.D = 100
  925. GYRO.P = 2000
  926. GYRO.MaxTorque = VT(0, 4000000, 0)
  927. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  928. for i = 0, 3.5, 0.1 / Animation_Speed do
  929. Swait()
  930. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  931. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  932. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. end
  939. for i = 0, 0.15, 0.1 / Animation_Speed do
  940. Swait()
  941. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  942. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. end
  950. Rooted = true
  951. GYRO:remove()
  952. coroutine.resume(coroutine.create(function()
  953. local PITS = {}
  954. local FRAME = RootPart.CFrame
  955. for i = 1, 200 do
  956. Swait()
  957. for e = 1, #HITBODIES do
  958. if HITBODIES[e] ~= nil then
  959. local BOD = HITBODIES[e]
  960. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  961. if TORS then
  962. BOD:BreakJoints()
  963. table.remove(HITBODIES, e)
  964. end
  965. end
  966. end
  967. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  968. MakeForm(GLITCH, "Cyl")
  969. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  970. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  971. if HITFLOOR ~= nil then
  972. table.insert(PITS, GLITCH)
  973. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  974. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  975. if MRANDOM(1, 2) == 1 then
  976. local ICICLE = IT("CornerWedgePart", Effects)
  977. ICICLE.Locked = true
  978. ICICLE.CanCollide = false
  979. ICICLE.Anchored = true
  980. ICICLE.BrickColor = BRICKC("Really red")
  981. ICICLE.Material = "Neon"
  982. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  983. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  984. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  985. table.insert(PITS, ICICLE)
  986. end
  987. else
  988. GLITCH:remove()
  989. break
  990. end
  991. end
  992. coroutine.resume(coroutine.create(function()
  993. for i = 1, 10 do
  994. Swait()
  995. for e = 1, #PITS do
  996. if PITS[e] ~= nil then
  997. local E = PITS[e]
  998. E.Transparency = E.Transparency + 0.1
  999. end
  1000. end
  1001. end
  1002. for e = 1, #PITS do
  1003. if PITS[e] ~= nil then
  1004. local E = PITS[e]
  1005. E:remove()
  1006. end
  1007. end
  1008. end))
  1009. end))
  1010. for i = 0, 1, 0.1 / Animation_Speed do
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. end
  1019. ATTACK = false
  1020. Rooted = false
  1021. end
  1022. end
  1023. function Endless_Pain()
  1024. local HITBODIES = {}
  1025. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1026. if HITFLOOR ~= nil then
  1027. CreateSound("463598785", RootPart, 10, 0.8)
  1028. ATTACK = true
  1029. Rooted = true
  1030. VALUE1 = true
  1031. for i = 1, 500 do
  1032. Swait()
  1033. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1034. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  1035. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  1036. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. for e = 1, #HITBODIES do
  1043. if HITBODIES[e] ~= nil then
  1044. local BOD = HITBODIES[e]
  1045. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1046. if TORS and TORS:FindFirstChild("BV") == nil then
  1047. local bv = Instance.new("BodyVelocity")
  1048. bv.Name = "BV"
  1049. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1050. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1051. bv.Parent = TORS
  1052. Debris:AddItem(bv, 0.1)
  1053. end
  1054. end
  1055. end
  1056. end
  1057. coroutine.resume(coroutine.create(function()
  1058. for e = 1, #HITBODIES do
  1059. Swait()
  1060. if HITBODIES[e] ~= nil then
  1061. local BOD = HITBODIES[e]
  1062. for i = 1, #HITBODIES do
  1063. if HITBODIES[i] == BOD and i ~= e then
  1064. table.remove(HITBODIES, i)
  1065. end
  1066. end
  1067. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1068. if TORS then
  1069. TORS.Anchored = false
  1070. CreateSound("92597369", TORS, 10, 0.8)
  1071. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  1072. BOD:BreakJoints()
  1073. for _, c in pairs(BOD:GetChildren()) do
  1074. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1075. local bv = Instance.new("BodyVelocity")
  1076. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1077. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  1078. bv.Parent = c
  1079. Debris:AddItem(bv, 0.2)
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
  1085. end))
  1086. VALUE1 = false
  1087. ATTACK = false
  1088. Rooted = false
  1089. end
  1090. end
  1091. function Absoluteum()
  1092. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1093. if HITFLOOR ~= nil then
  1094. do
  1095. local HITBODIES = {}
  1096. ATTACK = true
  1097. Rooted = true
  1098. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1099. MakeForm(ABSOLUTE, "Ball")
  1100. CreateSound("416200578", RootPart, 10, 1)
  1101. for i = 0, 8, 0.1 / Animation_Speed do
  1102. Swait()
  1103. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1104. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1105. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1106. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1107. MakeForm(CHARGE, "Ball")
  1108. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1109. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. end
  1117. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1118. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1119. for i = 1, 45 do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. end
  1128. coroutine.resume(coroutine.create(function()
  1129. local IMPACT = false
  1130. local BULLET = ABSOLUTE
  1131. MakeForm(BULLET, "Ball")
  1132. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1133. for i = 1, 500 do
  1134. Swait()
  1135. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1136. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1137. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1138. if HIT ~= nil then
  1139. IMPACT = true
  1140. break
  1141. end
  1142. end
  1143. if IMPACT == false then
  1144. for i = 1, 40 do
  1145. Swait()
  1146. BULLET.Size = BULLET.Size * 0.9
  1147. end
  1148. BULLET:remove()
  1149. else
  1150. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1151. for i = 1, 175 do
  1152. Swait()
  1153. BULLET.Size = BULLET.Size * 0.99
  1154. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1155. end
  1156. CreateSound("438666001", BULLET, 10, 3)
  1157. Swait(35)
  1158. BULLET.Transparency = 1
  1159. for i = 1, 20 do
  1160. for e = 1, 5 do
  1161. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1162. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1163. end
  1164. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1165. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1166. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1167. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1168. Swait(5)
  1169. for e = 1, #HITBODIES do
  1170. if HITBODIES[e] ~= nil then
  1171. local BOD = HITBODIES[e]
  1172. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1173. if TORS then
  1174. BOD:BreakJoints()
  1175. for _, c in pairs(BOD:GetChildren()) do
  1176. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1177. local bv = Instance.new("BodyVelocity")
  1178. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1179. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1180. bv.Parent = c
  1181. Debris:AddItem(bv, 0.2)
  1182. end
  1183. end
  1184. end
  1185. end
  1186. end
  1187. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1188. end
  1189. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1190. Debris:AddItem(BULLET, 10)
  1191. end
  1192. end))
  1193. ATTACK = false
  1194. Rooted = false
  1195. end
  1196. end
  1197. end
  1198. local Decal = IT("Decal")
  1199. function Unwilling_Hop()
  1200. ATTACK = true
  1201. Rooted = false
  1202. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1203. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1204. local decal = Decal:Clone()
  1205. decal.Parent = O1
  1206. decal.Face = "Top"
  1207. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1208. local decal2 = Decal:Clone()
  1209. decal2.Parent = O1
  1210. decal2.Face = "Bottom"
  1211. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1212. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1213. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1214. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1215. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1216. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1217. local decal = Decal:Clone()
  1218. decal.Parent = O2
  1219. decal.Face = "Top"
  1220. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1221. local decal2 = Decal:Clone()
  1222. decal2.Parent = O2
  1223. decal2.Face = "Bottom"
  1224. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1225. CreateSound("1127492102", O1, 10, 0.7)
  1226. CreateSound("1127492102", O2, 10, 0.7)
  1227. for i = 1, 75 do
  1228. Swait()
  1229. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1230. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1231. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1232. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. end
  1240. Rooted = true
  1241. UNANCHOR = false
  1242. RootPart.Anchored = true
  1243. VALUE1 = true
  1244. for i = 1, 15 do
  1245. Transparency(i / 15)
  1246. Swait()
  1247. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. end
  1255. RootPart.CFrame = ROOT.CFrame
  1256. ROOT:remove()
  1257. for i = 1, 15 do
  1258. Transparency(1 - i / 15)
  1259. Swait()
  1260. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. end
  1268. VALUE1 = false
  1269. coroutine.resume(coroutine.create(function()
  1270. for i = 1, 75 do
  1271. Swait()
  1272. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1273. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1274. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1275. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1276. end
  1277. O1:remove()
  1278. O2:remove()
  1279. end))
  1280. UNANCHOR = true
  1281. RootPart.Anchored = false
  1282. ATTACK = false
  1283. Rooted = false
  1284. end
  1285. function Taunt()
  1286. ATTACK = true
  1287. Rooted = true
  1288. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1289. Swait()
  1290. repeat
  1291. Swait()
  1292. ROAR.Parent = Head
  1293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. until ROAR.Playing == false
  1300. ATTACK = false
  1301. Rooted = false
  1302. end
  1303. function Roar()
  1304. ATTACK = true
  1305. Rooted = true
  1306. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1307. Swait()
  1308. repeat
  1309. Swait()
  1310. ROAR.Parent = Head
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. until ROAR.Playing == false
  1318. ATTACK = false
  1319. Rooted = false
  1320. end
  1321. function MouseDown(Mouse)
  1322. if ATTACK == false then
  1323. end
  1324. end
  1325. function MouseUp(Mouse)
  1326. HOLD = false
  1327. end
  1328. function KeyDown(Key)
  1329. KEYHOLD = true
  1330. if Key == "z" and ATTACK == false then
  1331. Orbital_Devastor()
  1332. end
  1333. if Key == "b" and ATTACK == false then
  1334. Savage_Fire()
  1335. end
  1336. if Key == "c" and ATTACK == false then
  1337. Grave_Encounter()
  1338. end
  1339. if Key == "v" and ATTACK == false then
  1340. Endless_Pain()
  1341. end
  1342. if Key == "x" and ATTACK == false then
  1343. Absoluteum()
  1344. end
  1345. if Key == "q" and ATTACK == false then
  1346. Unwilling_Hop()
  1347. end
  1348. if Key == "t" and ATTACK == false then
  1349. Taunt()
  1350. end
  1351. if Key == "9" and ATTACK == false then
  1352. Roar()
  1353. end
  1354. end
  1355. function KeyUp(Key)
  1356. KEYHOLD = false
  1357. end
  1358.  
  1359. function unanchor()
  1360. if UNANCHOR == true then
  1361. g = Character:GetChildren()
  1362. for i = 1, #g do
  1363. if g[i].ClassName == "Part" then
  1364. g[i].Anchored = false
  1365. end
  1366. end
  1367. end
  1368. end
  1369. function refit()
  1370. RootJoint.Parent = RootPart
  1371. Neck.Parent = Torso
  1372. RightShoulder.Parent = Torso
  1373. LeftShoulder.Parent = Torso
  1374. RightHip.Parent = Torso
  1375. LeftHip.Parent = Torso
  1376. RootPart.Parent = Character
  1377. LeftArm.Parent = Character
  1378. RightArm.Parent = Character
  1379. RightLeg.Parent = Character
  1380. LeftLeg.Parent = Character
  1381. Torso.Parent = Character
  1382. Head.Parent = Character
  1383. end
  1384. Humanoid.Changed:connect(function(Jump)
  1385. if Jump == "Jump" and Disable_Jump == true then
  1386. Humanoid.Jump = false
  1387. end
  1388. end)
  1389. Humanoid.HipHeight = 2
  1390. Head:ClearAllChildren()
  1391. local FF = IT("ForceField", Character)
  1392. FF.Visible = false
  1393. Speed = 45
  1394. CreateSound("907332997", Head, 10, 0.9)
  1395. while true do
  1396. Swait()
  1397. ANIMATE.Parent = nil
  1398. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1399. IDLEANIMATION:Play()
  1400. SINE = SINE + CHANGE
  1401. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1402. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1403. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1404. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1405. if ATTACK == false then
  1406. if TORSOVELOCITY < 1 then
  1407. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. elseif TORSOVELOCITY > 1 then
  1414. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. end
  1421. end
  1422. if VALUE2 == false then
  1423. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1424. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1425. end
  1426. unanchor()
  1427. Humanoid.MaxHealth = "inf"
  1428. Humanoid.Health = "inf"
  1429. if Rooted == false then
  1430. Disable_Jump = false
  1431. Humanoid.WalkSpeed = Speed
  1432. elseif Rooted == true then
  1433. Disable_Jump = true
  1434. Humanoid.WalkSpeed = 0
  1435. end
  1436. for _, c in pairs(Character:GetChildren()) do
  1437. if c.ClassName == "Part" then
  1438. c.Material = "Neon"
  1439. if c:FindFirstChildOfClass("ParticleEmitter") then
  1440. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1441. end
  1442. if c == Torso then
  1443. c.Color = C3(0, 0, 0)
  1444. elseif c == RightArm then
  1445. c.Color = C3(0.1, 0, 0)
  1446. elseif c == LeftArm then
  1447. c.Color = C3(0.1, 0, 0)
  1448. elseif c == RightLeg then
  1449. c.Color = C3(0.05, 0, 0)
  1450. elseif c == LeftLeg then
  1451. c.Color = C3(0.05, 0, 0)
  1452. elseif c == Head then
  1453. if c:FindFirstChild("Dominus") == nil then
  1454. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1455. M.Name = "Dominus"
  1456. end
  1457. if c:FindFirstChild("face") then
  1458. c.face:remove()
  1459. end
  1460. end
  1461. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1462. c:remove()
  1463. end
  1464. end
  1465. FF.Parent = Character
  1466. sick.Parent = Character
  1467. refit()
  1468. script.Parent = WEAPONGUI
  1469. Character.Parent = workspace
  1470. Humanoid.PlatformStand = false
  1471. Humanoid.Name = "Forgotten Dominus"
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