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- #With this enabled, CCL will attempt to recover item rendering after an exception is thrown.
- #It is recommended to only enable this when a mod has a known bug and a fix has not been released yet.
- #WARNING: This might cause issues with some mods, Some mods modify the GL state rendering items,
- # CCL does not recover the GL state, as a result a GL leak /may/ occur. However, CCL will remember
- # and pop the GL ModelView matrix stack depth, this might incur a bit of a performance hit.
- # Some mods might also have custom BufferBuilders, CCL has no way of recovering the state of those.
- # this /can/ result in 'Already Building' exceptions being thrown. CCL will however recover the vanilla BufferBuilder.
- B:"attemptRecoveryOnItemRenderException"=false
- #With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
- #If an exception is caught, the block will not be rendered.
- B:"catchBlockRenderExceptions"=true
- #With this enabled, CCL will catch all exceptions thrown whilst rendering items.
- #By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled
- # CCL will attempt to recover after the exception.
- B:"catchItemRenderExceptions"=true
- #With this enabled, CCL will message the player upon an exception from rendering blocks or items.
- #Messages are Rate-Limited to one per 5 seconds in the event that the exception continues.
- B:"messagePlayerOnRenderCrashCaught"=true
- dump_asm=true
- textify=true
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