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Noooooby

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Mar 8th, 2019
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  1.  
  2. #With this enabled, CCL will attempt to recover item rendering after an exception is thrown.
  3. #It is recommended to only enable this when a mod has a known bug and a fix has not been released yet.
  4. #WARNING: This might cause issues with some mods, Some mods modify the GL state rendering items,
  5. # CCL does not recover the GL state, as a result a GL leak /may/ occur. However, CCL will remember
  6. # and pop the GL ModelView matrix stack depth, this might incur a bit of a performance hit.
  7. # Some mods might also have custom BufferBuilders, CCL has no way of recovering the state of those.
  8. # this /can/ result in 'Already Building' exceptions being thrown. CCL will however recover the vanilla BufferBuilder.
  9. B:"attemptRecoveryOnItemRenderException"=false
  10. #With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
  11. #If an exception is caught, the block will not be rendered.
  12. B:"catchBlockRenderExceptions"=true
  13. #With this enabled, CCL will catch all exceptions thrown whilst rendering items.
  14. #By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled
  15. # CCL will attempt to recover after the exception.
  16. B:"catchItemRenderExceptions"=true
  17. #With this enabled, CCL will message the player upon an exception from rendering blocks or items.
  18. #Messages are Rate-Limited to one per 5 seconds in the event that the exception continues.
  19. B:"messagePlayerOnRenderCrashCaught"=true
  20. dump_asm=true
  21. textify=true
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