iCEtIMed

AI BASES TO US

Apr 29th, 2015
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  1. if(isServer) then {
  2.  
  3. // BorMilitaryBase
  4. [[2888.9021, 4475.9678,0.001],4,"hard","Random",3,"none","GUE_Soldier_CO_DZ","Random","Bandit"] call spawn_group;
  5. [[2880.7908, 4490.1411,0.001],8,"medium","Random",3,"none","GUE_Commander_DZ","Random","Bandit"] call spawn_group;
  6.  
  7. // DichinaMilitaryBase
  8. [[4454.1675, 8281.6689,0.001],4,"hard","Random",3,"none","Ins_Soldier_GL_DZ","Random","Bandit"] call spawn_group;
  9. [[4500.3486, 8299.2656,0.001],8,"medium","Random",3,"none","GUE_Soldier_Sniper_DZ","Random","Bandit"] call spawn_group;
  10.  
  11. // NovyLugMilitaryBase
  12. [[9331.9229, 11506.843,0.001],8,"hard","Random",3,"none","GUE_Soldier_CO_DZ","Random","Bandit"] call spawn_group;
  13. [[9283.7344, 11499.81,0.001],4,"hard","Random",3,"none","CZ_Special_Forces_GL_DES_EP1_DZ","Random","Bandit"] call spawn_group;
  14.  
  15. //Custom Spawns file//
  16. /*
  17. Custom group spawns Eg.
  18.  
  19. [
  20. [953.237,4486.48,0.001], // Position
  21. 4, // Number Of units
  22. "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
  23. "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  24. 4, // Number of magazines
  25. "Random", // Backpack classname, use "Random" or classname here
  26. "Random", // Skin classname, use "Random" or classname here
  27. "Random", // Gearset number. "Random" for random gear set
  28. "Bandit" // AI Type, "Hero" or "Bandit".
  29. ] call spawn_group;
  30.  
  31. Place your custom group spawns below
  32. */
  33.  
  34.  
  35.  
  36.  
  37.  
  38. /*
  39. Custom static weapon spawns Eg. (with mutiple positions)
  40.  
  41. [
  42. [ // Position(s) (can be multiple)
  43. [911.21,4532.76,2.62],
  44. [921.21,4542.76,2.62]
  45. ],
  46. "M2StaticMG", // Classname of turret
  47. "easy", // Skill level of unit (easy, medium, hard, extreme, Random)
  48. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  49. "Bandit", // AI Type, "Hero" or "Bandit".
  50. "Random", // Primary gun set number. "Random" for random weapon set
  51. 2, // Number of magazines
  52. "Random", // Backpack classname, use "Random" or classname here
  53. "Random" // Gearset classname, use "Random" or classname here
  54. ] call spawn_static;
  55.  
  56. Place your custom static weapon spawns below
  57. */
  58.  
  59.  
  60.  
  61.  
  62.  
  63. /*
  64. Custom Chopper Patrol spawn Eg.
  65.  
  66. [
  67. [725.391,4526.06,0], // Position to patrol
  68. [0,0,0], // Position to spawn chopper at
  69. 2000, // Radius of patrol
  70. 10, // Number of waypoints to give
  71. "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
  72. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  73. "Random", // Skin classname, use "Random" or classname here
  74. "Bandit" // AI Type, "Hero" or "Bandit".
  75. ] spawn heli_patrol;
  76.  
  77. Place your heli patrols below
  78. */
  79.  
  80.  
  81.  
  82.  
  83.  
  84. /*
  85. Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
  86.  
  87. [
  88. [725.391,4526.06,0], // Position to patrol
  89. [725.391,4526.06,0], // Position to spawn at
  90. 200, // Radius of patrol
  91. 10, // Number of waypoints to give
  92. "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
  93. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  94. "Random", // Skin classname, use "Random" or classname here
  95. "Bandit" // AI Type, "Hero" or "Bandit".
  96. ] spawn vehicle_patrol;
  97.  
  98. Place your vehicle patrols below this line
  99. */
  100.  
  101.  
  102.  
  103.  
  104.  
  105. /*
  106. Paradropped unit custom spawn Eg.
  107.  
  108. [
  109. [911.21545,4532.7612,2.6292224], // Position that units will be dropped by
  110. [0,0,0], // Starting position of the heli
  111. 400, // Radius from drop position a player has to be to spawn chopper
  112. "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
  113. 5, // Number of units to be para dropped
  114. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  115. "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  116. 4, // Number of magazines
  117. "Random", // Backpack classname, use "Random" or classname here
  118. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  119. "Random", // Gearset number. "Random" for random gear set.
  120. "Bandit", // AI Type, "Hero" or "Bandit".
  121. true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
  122. ] spawn heli_para;
  123.  
  124. Place your paradrop spawns under this line
  125. */
  126.  
  127. diag_log "WAI: Static mission loaded";
  128.  
  129. };
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