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Dec 12th, 2018
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  1. - platform waveland down.
  2. - you can drop through platforms slightly further and then air dodge down to fake going through platform.
  3. -uses, opponent is invincible and you go through platform and air dodge down. The opponent thinks you're going to go down but you didn't.
  4. - ledge jump > waveland down
  5. - good for when you ledge jump and your opponent tries to cover above you (say at platform height). Just waveland down and now you're in advantage.
  6. - if you think they'll punish ledge jump, you can use this to avoid that.
  7. - ledge jump > air dodge angle diaganol up to get onto platform.
  8. - ledge jump, see if they attack
  9. - if they do, air dodge to platform.
  10. - people also don't cover platforms generally when they try to punish ledge jump.
  11.  
  12. - after aerials off stage, you can air dodge back onto stage
  13. - grab ledge from air dodge.
  14. - air dodge down > ledge
  15. - use it as a way bait them into ledge trump
  16.  
  17. - run > turn skid > dash in attack.
  18.  
  19. - run > turn skid > jump
  20. - run > turn skid > ftilt
  21. - run > turn skid > up smash
  22. - run > turn skid > dsmash
  23. - useful if you want to turn around and then attack.
  24. - can act out of it almost right away
  25.  
  26. - full hop > regular air dodge.
  27. - short hop > regular air dodge
  28. - gets in vs projectile characters and heavies
  29. - short hop > regular air dodge in > cross up (ftilt, jab, etc)
  30.  
  31. - wavebounces/b reverses
  32. - important to learn with wolf and lucas.
  33. - the input goes jump forwards > press B > within a few frames press back
  34. - also can do jump back > press B > hit same direction you're jumping in.
  35. Can also do this while on the ground.
  36.  
  37. - wavebouncing
  38. - jump forward. turn around b, hit joy stick in opposite direction.
  39. - jump backwards > turn around b, hit joy stick in opposite direction.
  40.  
  41. - slow the game down to half and then get faster.
  42.  
  43. - running > skid > short hop > bair. aka a (RAR)
  44. - running > skid > short hop > b reverse.
  45.  
  46. - dashing > short hopping
  47. - auto short hop aerial.
  48. - easier to buffer aerials out of throws.
  49.  
  50. - up b oos
  51. - you ahve to press up b at the same time.
  52.  
  53. - shield tilting
  54. - hold both sticks to prevent spotdodging and rolling
  55.  
  56. - against projectiles
  57. - use walk.
  58. - dash away (is he throwing a projectile?), then run back in.
  59.  
  60. - fastfall vs no fastfall
  61. - fastfall cuts your jump shorter.
  62.  
  63. - fastfall aerials
  64. - get to the ground faster and allow for more follow ups.
  65.  
  66. instant dash attack
  67. - running > c stick.
  68.  
  69. - running slide dtilt
  70. - running > skid back > c stick (tilt) down
  71.  
  72. - walk on platforms
  73. - you can drop through any moment and attack.
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