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- on death:
- victim is a cow:
- broadcast "&e%attacker% &e+ 1 points !"
- add 1 to {cow.points.%attacker%}
- if {cow.points.%attacker%} is more than 9:
- broadcast "&6%attacker% a tué 10 vaches, on recommence!"
- loop all players:
- clear {cow.points.%loop-player%}
- command /points:
- trigger:
- if {cow.points.%player%} is not set:
- send "&7Vous avez &a0 points."
- else:
- send "&7Vous avez &a%{cow.points.%player%}% points."
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