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- ###########
- ##Options##
- ###########
- setting:
- ##Should we display messages to console?
- debug: false
- ##Should we overwrite this config if there's an update to it?
- update_overwrite: true
- ##Announce debugs to admins? headhunter.admin permission node.
- ##Can be turned on temporarily with the /headhunteradmin debug command
- debugtoadmins: false
- ##Should the heads emit particles?
- particles: true
- ##Should we announce to all players when a player has found all heads?
- announcefindingall: true
- ##How often should we save the head data? (in minutes)
- ##Heads are also saved when a player leaves the server.
- autosaveinterval: 15
- ## Automatically delete users that haven't been on the server in a while:
- ##How long ago should a player have logged in before we purge their data? (Months)
- ##0 = never purge.
- purgeafter: 3
- ##Should only players that have no progress get purged from the database?
- onlypurgeemptyplayers: true
- ##Do you need the headhunter.basic permission to unlock heads?
- huntingrequiresperm: false
- ##How many players should our top list store? -- Stored in Heads.yml
- ##
- topamountsaved: 20
- ##Should we run commands when heads are found (if a command is set?)
- ##These commands are run from console.
- commandOnHeadFound: true
- ExtraRewards:
- ##These rewards are added when the player has found N amount of heads.
- ##It can run multiple commands. The commands are run from console.
- ##Be careful with give commands, as the plugin does not check if their inventory is full.
- ##If the player "ufinds" a head these can trigger again. (Only happens if admins do stuff)
- ##You can also use the "ALL" key, which will trigger when all heads have been found.*
- ##Arguments: <playername>, <id>, <found>
- 1:
- - msg <playername> Nice! You have collected <found> head!
- - msg <playername> I'll be watching you.
- 10: []
- ALL: []
- ############
- ##Messages##
- ############
- messages:
- ##What should the plugins prefix be?
- prefix: "&3[&bHeadHunter&3] "
- ##How should we announce a player that has found all skulls?
- ##Announcefindingall must be set to true.
- ##<found>, <max>, <playername>
- announcefindingallmessage: "&6<playername>&f has found all &c<max>&f heads!"
- ##What should we tell a player that is hunting for heads?
- ##<found>, <max>, <playername>, <idfound>, <headname>
- countmessage: "&aYou just found &f<headname>&a. In total you have found &6<found>&f/<max> &aheads."
- countcommandmessage: "&aYou have found &6<found>&a out of &6<max>&a heads."
- ##What should we tell a player that already found a head?
- ##<found>, <max>, <playername>, <idfound>, <headname>
- repeatmessage: "&aYou have already found this head. &aID: &6<idfound>&a, Name: &6<headname>"
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