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- /**
- * Global engine pointer.
- * Can be 0 so don't use without checking.
- */
- ENGINE_API UEngine* GEngine = NULL;
- bool UEngine::LoadMap( FWorldContext& WorldContext,
- FURL URL, class UPendingNetGame* Pending, FString& Error )
- {
- ....
- if (GEngine->GameViewport != NULL)
- {
- ClearDebugDisplayProperties();
- }
- if( GEngine )
- {
- GEngine->WorldDestroyed( WorldContext.World() );
- }
- ....
- }
- This suspicious code was found in UnrealEngine4 project by PVS-Studio static code analyzer.
- Warning message is:
- V595 The 'GEngine' pointer was utilized before it was verified against nullptr. Check lines: 9714, 9719. unrealengine.cpp 9714
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
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