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- ; We need to tear apart the name to get the textures to use
- splitter1 = Instr(Name$, "GRASS_") + 6
- Splitter2 = Instr(Name$, "_", splitter1) + 1
- Splitter3 = Instr(Name$, ".", Splitter2) + 1
- gpGrassMeshName$ = Mid$(Name$, splitter1, (splitter2 - splitter1) - 1)
- meshFileType$ = Right$(Lower$(gpGrassMeshName$), 1)
- gpGrassMeshName$ = Left$(gpGrassMeshName$, Len(gpGrassMeshName$) - 1)
- ; meshTypes : 3 = .3ds; x = .x ; b = .b3d
- If meshFileType$ = "3"
- gpGrassMeshName$ = gpGrassMeshName$ + ".3ds"
- ElseIf meshFileType$ = "x"
- gpGrassMeshName$ = gpGrassMeshName$ + ".x"
- ElseIf meshFileType$ = "b"
- gpGrassMeshName$ = gpGrassMeshName$ + ".b3d"
- EndIf
- gpGrassTextureName$ = Mid$(Name$, Splitter2, (splitter3 - splitter2) - 1)
- texFileType$ = Right$(Lower$(gpGrassTextureName$), 1)
- gpGrassTextureName$ = Left$(gpGrassTextureName$, Len(gpGrassTextureName$) - 1)
- ; texTypes : j = .jpg; b = .bmp; p = .png; d = .dds; t = .tga
- If texFileType$ = "j"
- gpGrassTextureName$ = gpGrassTextureName$ + ".jpg"
- ElseIf texFileType$ = "b"
- gpGrassTextureName$ = gpGrassTextureName$ + ".bmp"
- ElseIf texFileType$ = "p"
- gpGrassTextureName$ = gpGrassTextureName$ + ".png"
- ElseIf texFileType$ = "d"
- gpGrassTextureName$ = gpGrassTextureName$ + ".dds"
- ElseIf texFileType$ = "t"
- gpGrassTextureName$ = gpGrassTextureName$ + ".tga"
- EndIf
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