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- for i = 1, 12 do
- local p = Instance.new("Part")
- p.Parent = game.workspace
- p.Anchored = true
- p.Size = Vector3.new(15, 12, 2)
- p.Position = Vector3.new(5.5, 6.4, 0)
- wait(1)
- local p2 = Instance.new("Part")
- p2.Parent = game.workspace
- p2.Anchored = true
- p2.Size = Vector3.new(15, 12, 2)
- p2.Position = Vector3.new(14, 6.4, 6.5)
- wait(1)
- local p3 = Instance.new("Part")
- p3.Parent = game.workspace
- p3.Anchored = true
- p3.Size = Vector3.new(15, 12, 2)
- p3.Position = Vector3.new(5.5, 6.4, 13)
- wait(1)
- local p4 = Instance.new("Part")
- p4.Parent = game.workspace
- p4.Anchored = true
- p4.Size = Vector3.new(4, 12, 2)
- p4.Position = Vector3.new(-3, 6.4, 0.999)
- wait(1)
- local p5 = Instance.new("Part")
- p5.Parent = game.workspace
- p5.Anchored = true
- p5.Size = Vector3.new(4, 12, 2)
- p5.Position = Vector3.new(-3.001, 6.4, 12)
- wait(1)
- local p6 = Instance.new("WedgePart")
- p6.Parent = game.workspace
- p6.Anchored = true
- p6.Size = Vector3.new(19, 7.2, 7)
- p6.Position = Vector3.new(5.5, 16, 2.498)
- p6.BrickColor = BrickColor.new("Brown")
- wait(1)
- local p7 = Instance.new("WedgePart")
- p7.Parent = game.workspace
- p7.Anchored = true
- p7.Size = Vector3.new(19, 7.2, 8)
- p7.Position = Vector3.new(5.5, 16, 10)
- p7.BrickColor = BrickColor.new("Brown")
- wait(1)
- local p8 = Instance.new("Part")
- p8.Parent = game.workspace
- p8.Anchored = true
- p8.Size = Vector3.new(11, 1.2, 15)
- p8.Position = Vector3.new(5.5, 1, 6.5)
- wait(1)
- end
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