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- class ace_common_forceAllSettings {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- /* Ustawienia palca */
- class ace_finger_enabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_finger_maxRange {
- value = 4;
- typeName = "SCALAR";
- force = 1;
- };
- /* Ustawienia odłamków */
- class ace_frag_Enabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_frag_SpallEnabled {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_frag_maxTrack {
- value = 500;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_frag_MaxTrackPerFrame {
- value = 50;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_frag_EnableDebugTrace {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- /* Reakcje na obrażenia */
- class ace_hitreactions_minDamageToTrigger {
- value = 0.1;
- typeName = "SCALAR";
- force = 1;
- };
- /* Zarządzanie drużyną */
- class ace_interaction_EnableTeamManagement {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Przepakowywanie magazynków */
- class ace_magazinerepack_TimePerAmmo {
- value = 3;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_magazinerepack_TimePerMagazine {
- value = 4;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_magazinerepack_TimePerBeltLink {
- value = 12;
- typeName = "SCALAR";
- force = 1;
- };
- /* Ustawienia mapy */
- class ace_map_mapIllumination {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_map_mapGlow {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_map_mapShake {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_map_mapLimitZoom {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_map_mapShowCursorCoordinates {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_map_DefaultChannel {
- value = 1;
- typeName = "SCALAR";
- force = 1;
- };
- /* Gesty na mapie */
- class ace_map_gestures_enabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_map_gestures_maxRange {
- value = 7;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_map_gestures_interval {
- value = 0.03;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_map_gestures_nameTextColor {
- value[] = {0.2, 0.2, 0.2, 0.7};
- typeName = "COLOR";
- force = 1;
- };
- class ace_map_gestures_defaultLeadColor {
- value[] = {0, 0, 0, 0.95};
- typeName = "COLOR";
- force = 1;
- };
- class ace_map_gestures_defaultColor {
- value[] = {0, 0, 0, 0.7};
- typeName = "COLOR";
- force = 1;
- };
- /* Rysowanie na briefie */
- class ace_maptools_EveryoneCanDrawOnBriefing {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Ustawienia medyczne */
- /* Wymuś zaaw. system medyczny */
- class ace_medical_level {
- value = 2;
- typeName = "SCALAR";
- force = 1;
- };
- /* Podział na medyków i doktorów */
- class ace_medical_medicSetting {
- value = 2;
- typeName = "SCALAR";
- force = 0;
- };
- /* Włącz tylko dla graczy */
- class ace_medical_enableFor {
- value = 0;
- typeName = "SCALAR";
- force = 1;
- };
- /* Włącz śmierć poprzez przedawkowanie */
- class ace_medical_enableOverdosing {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Mnożnik szybkości krwawienia */
- class ace_medical_bleedingCoefficient {
- value = 0.8;
- typeName = "SCALAR";
- force = 0;
- };
- /* Mnożnik otrzymywanego bólu */
- class ace_medical_painCoefficient {
- value = 0.9;
- typeName = "SCALAR";
- force = 0;
- };
- /* Otwieranie się ran */
- class ace_medical_enableAdvancedWounds {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- /* Obrażenia od wypadków samochodowych */
- class ace_medical_enableVehicleCrashes {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- /* Krzyki */
- class ace_medical_enableScreams {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- /* Próg obrażeń graczy */
- class ace_medical_playerDamageThreshold {
- value = 1;
- typeName = "SCALAR";
- force = 0;
- };
- /* Próg obrażeń AI */
- class ace_medical_AIDamageThreshold {
- value = 1;
- typeName = "SCALAR";
- force = 0;
- };
- /* Nieprzytomność AI 50/50 */
- class ace_medical_enableUnconsciousnessAI {
- value = 1;
- typeName = "SCALAR";
- force = 0;
- };
- /* Traktuj sterowaną przez Zeusa jednostkę jak AI */
- class ace_medical_remoteControlledAI {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Zapobiegaj natychmiastowej śmierci */
- class ace_medical_preventInstaDeath {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- /* */
- class ace_medical_allowDeadBodyMovement {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- /* Twórz śmieci medyczne */
- class ace_medical_allowLitterCreation {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Czyszczenie śmieci med. po 30 minutach*/
- class ace_medical_litterCleanUpDelay {
- value = 1800;
- typeName = "SCALAR";
- force = 1;
- };
- /* Synchronizacja */
- class ace_medical_keepLocalSettingsSynced {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Nie lecz hitpointów po zabandażowaniu */
- class ace_medical_healHitPointAfterAdvBandage {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- /* Ból jest tylko tymczasowo zwalczany */
- class ace_medical_painIsOnlySuppressed {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- /* */
- class ace_medical_allowUnconsciousAnimationOnTreatment {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Apteczki może podawać medyk i doktor */
- class ace_medical_medicSetting_PAK {
- value = 1;
- typeName = "SCALAR";
- force = 0;
- };
- /* Rany może zszywać medyk i doktor */
- class ace_medical_medicSetting_SurgicalKit {
- value = 1;
- typeName = "SCALAR";
- force = 0;
- };
- /* Usuń apteczkę po użyciu */
- class ace_medical_consumeItem_PAK {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- /* Nie usuwaj zestawu chirurgicznego po użyciu */
- class ace_medical_consumeItem_SurgicalKit {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- /* Apteczkę można podawać wszędzie */
- class ace_medical_useLocation_PAK {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- /* Rany można zszywać wszędzie */
- class ace_medical_useLocation_SurgicalKit {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- /* Apteczki można używać tylko po stabilizacji (zabandażowane wszystkie rany) */
- class ace_medical_useCondition_PAK {
- value = 1;
- typeName = "SCALAR";
- force = 0;
- };
- /* Rany można zszywać w każdym momencie */
- class ace_medical_useCondition_SurgicalKit {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- /* Ustawienia moździerzy */
- class ace_mk6mortar_airResistanceEnabled {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- class ace_mk6mortar_allowComputerRangefinder {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_mk6mortar_allowCompass {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Zasięg widzenia nazw graczy */
- class ace_nametags_playerNamesViewDistance {
- value = 10;
- typeName = "SCALAR";
- force = 0;
- };
- /* Ustawienia naprawy */
- class ace_repair_engineerSetting_Repair {
- value = 1;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_repair_engineerSetting_Wheel {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_repair_repairDamageThreshold {
- value = 0.6;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_repair_repairDamageThreshold_Engineer {
- value = 0.3;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_repair_consumeItem_ToolKit {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_repair_fullRepairLocation {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_repair_engineerSetting_fullRepair {
- value = 2;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_repair_addSpareParts {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- class ace_repair_wheelRepairRequiredItems {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- /* Siedzenie */
- class ace_sitting_enable {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- /* Domyślne wartości dla obserwatora ACE */
- class ace_spectator_filterUnits {
- value = 3;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_spectator_filterSides {
- value = 3;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_spectator_restrictModes {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_spectator_restrictVisions {
- value = 0;
- typeName = "SCALAR";
- force = 0;
- };
- /* Zmiana zasięgu widzenia ACE */
- class ace_viewdistance_enabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_viewdistance_limitViewDistance {
- value = 8000;
- typeName = "SCALAR";
- force = 0;
- };
- /* Ustawienia pogody ACE */
- class ace_weather_enableServerController {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- class ace_weather_useACEWeather {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- class ace_weather_syncRain {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_weather_syncWind {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_weather_syncMisc {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_weather_serverUpdateInterval {
- value = 60;
- typeName = "SCALAR";
- force = 1;
- };
- /* Ustawienia wpływu wiatru na lot pocisków małego kalibru i granatów */
- class ace_winddeflection_enabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_winddeflection_vehicleEnabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_winddeflection_simulationInterval {
- value = 0.05;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_winddeflection_simulationRadius {
- value = 3000;
- typeName = "SCALAR";
- force = 1;
- };
- /* Ustawienia Zeusa */
- class ace_zeus_zeusAscension {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_zeus_zeusBird {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_zeus_remoteWind {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_zeus_radioOrdnance {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_zeus_revealMines {
- value = 0;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_zeus_autoAddObjects {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- /* Ustawienia kapitulacji */
- class ace_captives_allowHandcuffOwnSide {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_captives_requireSurrender {
- value = 2;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_captives_allowSurrender {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Ustawienia cargo */
- class ace_cargo_enable {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Ustawienia materiałów wybuchowych */
- class ace_explosives_RequireSpecialist {
- value = 0;
- typeName = "BOOL";
- force = 0;
- };
- class ace_explosives_PunishNonSpecialists {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- class ace_explosives_ExplodeOnDefuse {
- value = 1;
- typeName = "BOOL";
- force = 0;
- };
- /* Ustawienia słuchu */
- class ace_hearing_EnableCombatDeafness {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_hearing_EarplugsVolume {
- value = 0.5;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_hearing_UnconsciousnessVolume {
- value = 0.1;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_hearing_DisableEarRinging {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_hearing_enabledForZeusUnits {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_hearing_autoAddEarplugsToUnits {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- /* Zaaw. balistyka */
- class ace_advanced_ballistics_enabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_ballistics_simulateForSnipers {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_ballistics_simulateForGroupMembers {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_ballistics_simulateForEveryone {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_ballistics_disabledInFullAutoMode {
- value = 0;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_ballistics_ammoTemperatureEnabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_ballistics_bulletTraceEnabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_ballistics_simulationInterval {
- value = 0;
- typeName = "SCALAR";
- force = 1;
- };
- class ace_advanced_ballistics_simulationRadius {
- value = 3000;
- typeName = "SCALAR";
- force = 1;
- };
- /* Ustawienia client-side */
- /* Duże menu opcji */
- class ace_optionsmenu_optionMenuDisplaySize {
- value = 2;
- typeName = "SCALAR";
- force = 1;
- };
- /* Wyświetl tekst przy zacięciu */
- class ace_overheating_DisplayTextOnJam {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Wł. podawanie magazynków */
- class ace_interaction_enableMagazinePassing {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Duże menu ekwipunku */
- class ace_inventory_inventoryDisplaySize {
- value = 2;
- typeName = "SCALAR";
- force = 1;
- };
- /* Wyświetl tekst przy wyborze broni */
- class ace_weaponselect_DisplayText {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Wyświetl przybliżony stan magazynka po przeładowaniu */
- class ace_reload_DisplayText {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Zaaw. naprowadzanie rakiet */
- class ace_missileguidance_enabled {
- value = 2;
- typeName = "SCALAR";
- force = 1;
- };
- /* Ustawienia menu medycznego */
- class ace_medical_menuTypeStyle {
- value = 2;
- typeName = "SCALAR";
- force = 1;
- };
- /* Zezwól na menu medyczne */
- class ace_medical_menu_allow {
- value = 1;
- typeName = "SCALAR";
- force = 1;
- };
- /* Wymuś menu medyczne */
- class ace_medical_menu_useMenu {
- value = 1;
- typeName = "SCALAR";
- force = 1;
- };
- /* Otwórz ponownie menu med. po leczeniu */
- class ace_medical_menu_openAfterTreatment {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- /* Zasięg aktywacji menu med. */
- class ace_medical_menu_maxRange {
- value = 3;
- typeName = "SCALAR";
- force = 1;
- };
- /* Szybkość animacji menu */
- class ace_interact_menu_menuAnimationSpeed {
- value = 2;
- typeName = "SCALAR";
- force = 1;
- };
- /* Rodzaj efektu bólu - rozmycie chromatyczne */
- class ace_medical_painEffectType {
- value = 1;
- typeName = "SCALAR";
- force = 1;
- };
- /* Wyświetl tekst przy naprawie */
- class ace_repair_DisplayTextOnRepair {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_fatigue_enabled {
- value = 1;
- typeName = "BOOL";
- force = 1;
- };
- class ace_advanced_fatigue_performanceFactor {
- value = 1.6;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_advanced_fatigue_recoveryFactor {
- value = 1.8;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_advanced_fatigue_loadFactor {
- value = 1.5;
- typeName = "SCALAR";
- force = 0;
- };
- class ace_advanced_fatigue_terrainGradientFactor {
- value = 1;
- typeName = "SCALAR";
- force = 0;
- };
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