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Nov 20th, 2017
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  1. class ace_common_forceAllSettings {
  2. value = 0;
  3. typeName = "BOOL";
  4. force = 1;
  5. };
  6.  
  7. /* Ustawienia palca */
  8. class ace_finger_enabled {
  9. value = 1;
  10. typeName = "BOOL";
  11. force = 1;
  12. };
  13. class ace_finger_maxRange {
  14. value = 4;
  15. typeName = "SCALAR";
  16. force = 1;
  17. };
  18.  
  19. /* Ustawienia odłamków */
  20. class ace_frag_Enabled {
  21. value = 1;
  22. typeName = "BOOL";
  23. force = 1;
  24. };
  25. class ace_frag_SpallEnabled {
  26. value = 0;
  27. typeName = "BOOL";
  28. force = 1;
  29. };
  30. class ace_frag_maxTrack {
  31. value = 500;
  32. typeName = "SCALAR";
  33. force = 1;
  34. };
  35. class ace_frag_MaxTrackPerFrame {
  36. value = 50;
  37. typeName = "SCALAR";
  38. force = 1;
  39. };
  40. class ace_frag_EnableDebugTrace {
  41. value = 0;
  42. typeName = "BOOL";
  43. force = 1;
  44. };
  45.  
  46. /* Reakcje na obrażenia */
  47. class ace_hitreactions_minDamageToTrigger {
  48. value = 0.1;
  49. typeName = "SCALAR";
  50. force = 1;
  51. };
  52.  
  53. /* Zarządzanie drużyną */
  54. class ace_interaction_EnableTeamManagement {
  55. value = 1;
  56. typeName = "BOOL";
  57. force = 1;
  58. };
  59.  
  60. /* Przepakowywanie magazynków */
  61. class ace_magazinerepack_TimePerAmmo {
  62. value = 3;
  63. typeName = "SCALAR";
  64. force = 1;
  65. };
  66. class ace_magazinerepack_TimePerMagazine {
  67. value = 4;
  68. typeName = "SCALAR";
  69. force = 1;
  70. };
  71. class ace_magazinerepack_TimePerBeltLink {
  72. value = 12;
  73. typeName = "SCALAR";
  74. force = 1;
  75. };
  76.  
  77. /* Ustawienia mapy */
  78. class ace_map_mapIllumination {
  79. value = 1;
  80. typeName = "BOOL";
  81. force = 1;
  82. };
  83. class ace_map_mapGlow {
  84. value = 1;
  85. typeName = "BOOL";
  86. force = 1;
  87. };
  88. class ace_map_mapShake {
  89. value = 1;
  90. typeName = "BOOL";
  91. force = 1;
  92. };
  93. class ace_map_mapLimitZoom {
  94. value = 0;
  95. typeName = "BOOL";
  96. force = 1;
  97. };
  98. class ace_map_mapShowCursorCoordinates {
  99. value = 0;
  100. typeName = "BOOL";
  101. force = 1;
  102. };
  103. class ace_map_DefaultChannel {
  104. value = 1;
  105. typeName = "SCALAR";
  106. force = 1;
  107. };
  108.  
  109. /* Gesty na mapie */
  110. class ace_map_gestures_enabled {
  111. value = 1;
  112. typeName = "BOOL";
  113. force = 1;
  114. };
  115. class ace_map_gestures_maxRange {
  116. value = 7;
  117. typeName = "SCALAR";
  118. force = 1;
  119. };
  120. class ace_map_gestures_interval {
  121. value = 0.03;
  122. typeName = "SCALAR";
  123. force = 1;
  124. };
  125. class ace_map_gestures_nameTextColor {
  126. value[] = {0.2, 0.2, 0.2, 0.7};
  127. typeName = "COLOR";
  128. force = 1;
  129. };
  130. class ace_map_gestures_defaultLeadColor {
  131. value[] = {0, 0, 0, 0.95};
  132. typeName = "COLOR";
  133. force = 1;
  134. };
  135. class ace_map_gestures_defaultColor {
  136. value[] = {0, 0, 0, 0.7};
  137. typeName = "COLOR";
  138. force = 1;
  139. };
  140.  
  141. /* Rysowanie na briefie */
  142. class ace_maptools_EveryoneCanDrawOnBriefing {
  143. value = 1;
  144. typeName = "BOOL";
  145. force = 1;
  146. };
  147.  
  148. /* Ustawienia medyczne */
  149. /* Wymuś zaaw. system medyczny */
  150. class ace_medical_level {
  151. value = 2;
  152. typeName = "SCALAR";
  153. force = 1;
  154. };
  155. /* Podział na medyków i doktorów */
  156. class ace_medical_medicSetting {
  157. value = 2;
  158. typeName = "SCALAR";
  159. force = 0;
  160. };
  161. /* Włącz tylko dla graczy */
  162. class ace_medical_enableFor {
  163. value = 0;
  164. typeName = "SCALAR";
  165. force = 1;
  166. };
  167. /* Włącz śmierć poprzez przedawkowanie */
  168. class ace_medical_enableOverdosing {
  169. value = 1;
  170. typeName = "BOOL";
  171. force = 1;
  172. };
  173. /* Mnożnik szybkości krwawienia */
  174. class ace_medical_bleedingCoefficient {
  175. value = 0.8;
  176. typeName = "SCALAR";
  177. force = 0;
  178. };
  179. /* Mnożnik otrzymywanego bólu */
  180. class ace_medical_painCoefficient {
  181. value = 0.9;
  182. typeName = "SCALAR";
  183. force = 0;
  184. };
  185. /* Otwieranie się ran */
  186. class ace_medical_enableAdvancedWounds {
  187. value = 1;
  188. typeName = "BOOL";
  189. force = 0;
  190. };
  191. /* Obrażenia od wypadków samochodowych */
  192. class ace_medical_enableVehicleCrashes {
  193. value = 1;
  194. typeName = "BOOL";
  195. force = 0;
  196. };
  197. /* Krzyki */
  198. class ace_medical_enableScreams {
  199. value = 1;
  200. typeName = "BOOL";
  201. force = 0;
  202. };
  203. /* Próg obrażeń graczy */
  204. class ace_medical_playerDamageThreshold {
  205. value = 1;
  206. typeName = "SCALAR";
  207. force = 0;
  208. };
  209. /* Próg obrażeń AI */
  210. class ace_medical_AIDamageThreshold {
  211. value = 1;
  212. typeName = "SCALAR";
  213. force = 0;
  214. };
  215. /* Nieprzytomność AI 50/50 */
  216. class ace_medical_enableUnconsciousnessAI {
  217. value = 1;
  218. typeName = "SCALAR";
  219. force = 0;
  220. };
  221. /* Traktuj sterowaną przez Zeusa jednostkę jak AI */
  222. class ace_medical_remoteControlledAI {
  223. value = 1;
  224. typeName = "BOOL";
  225. force = 1;
  226. };
  227. /* Zapobiegaj natychmiastowej śmierci */
  228. class ace_medical_preventInstaDeath {
  229. value = 1;
  230. typeName = "BOOL";
  231. force = 0;
  232. };
  233. /* */
  234. class ace_medical_allowDeadBodyMovement {
  235. value = 0;
  236. typeName = "BOOL";
  237. force = 1;
  238. };
  239. /* Twórz śmieci medyczne */
  240. class ace_medical_allowLitterCreation {
  241. value = 1;
  242. typeName = "BOOL";
  243. force = 1;
  244. };
  245. /* Czyszczenie śmieci med. po 30 minutach*/
  246. class ace_medical_litterCleanUpDelay {
  247. value = 1800;
  248. typeName = "SCALAR";
  249. force = 1;
  250. };
  251. /* Synchronizacja */
  252. class ace_medical_keepLocalSettingsSynced {
  253. value = 1;
  254. typeName = "BOOL";
  255. force = 1;
  256. };
  257. /* Nie lecz hitpointów po zabandażowaniu */
  258. class ace_medical_healHitPointAfterAdvBandage {
  259. value = 0;
  260. typeName = "BOOL";
  261. force = 1;
  262. };
  263. /* Ból jest tylko tymczasowo zwalczany */
  264. class ace_medical_painIsOnlySuppressed {
  265. value = 1;
  266. typeName = "BOOL";
  267. force = 0;
  268. };
  269. /* */
  270. class ace_medical_allowUnconsciousAnimationOnTreatment {
  271. value = 1;
  272. typeName = "BOOL";
  273. force = 1;
  274. };
  275. /* Apteczki może podawać medyk i doktor */
  276. class ace_medical_medicSetting_PAK {
  277. value = 1;
  278. typeName = "SCALAR";
  279. force = 0;
  280. };
  281. /* Rany może zszywać medyk i doktor */
  282. class ace_medical_medicSetting_SurgicalKit {
  283. value = 1;
  284. typeName = "SCALAR";
  285. force = 0;
  286. };
  287. /* Usuń apteczkę po użyciu */
  288. class ace_medical_consumeItem_PAK {
  289. value = 0;
  290. typeName = "SCALAR";
  291. force = 0;
  292. };
  293. /* Nie usuwaj zestawu chirurgicznego po użyciu */
  294. class ace_medical_consumeItem_SurgicalKit {
  295. value = 0;
  296. typeName = "SCALAR";
  297. force = 0;
  298. };
  299. /* Apteczkę można podawać wszędzie */
  300. class ace_medical_useLocation_PAK {
  301. value = 0;
  302. typeName = "SCALAR";
  303. force = 0;
  304. };
  305. /* Rany można zszywać wszędzie */
  306. class ace_medical_useLocation_SurgicalKit {
  307. value = 0;
  308. typeName = "SCALAR";
  309. force = 0;
  310. };
  311. /* Apteczki można używać tylko po stabilizacji (zabandażowane wszystkie rany) */
  312. class ace_medical_useCondition_PAK {
  313. value = 1;
  314. typeName = "SCALAR";
  315. force = 0;
  316. };
  317. /* Rany można zszywać w każdym momencie */
  318. class ace_medical_useCondition_SurgicalKit {
  319. value = 0;
  320. typeName = "SCALAR";
  321. force = 0;
  322. };
  323.  
  324. /* Ustawienia moździerzy */
  325. class ace_mk6mortar_airResistanceEnabled {
  326. value = 1;
  327. typeName = "BOOL";
  328. force = 0;
  329. };
  330. class ace_mk6mortar_allowComputerRangefinder {
  331. value = 0;
  332. typeName = "BOOL";
  333. force = 1;
  334. };
  335. class ace_mk6mortar_allowCompass {
  336. value = 1;
  337. typeName = "BOOL";
  338. force = 1;
  339. };
  340.  
  341. /* Zasięg widzenia nazw graczy */
  342. class ace_nametags_playerNamesViewDistance {
  343. value = 10;
  344. typeName = "SCALAR";
  345. force = 0;
  346. };
  347.  
  348. /* Ustawienia naprawy */
  349. class ace_repair_engineerSetting_Repair {
  350. value = 1;
  351. typeName = "SCALAR";
  352. force = 0;
  353. };
  354. class ace_repair_engineerSetting_Wheel {
  355. value = 0;
  356. typeName = "SCALAR";
  357. force = 0;
  358. };
  359. class ace_repair_repairDamageThreshold {
  360. value = 0.6;
  361. typeName = "SCALAR";
  362. force = 0;
  363. };
  364. class ace_repair_repairDamageThreshold_Engineer {
  365. value = 0.3;
  366. typeName = "SCALAR";
  367. force = 0;
  368. };
  369. class ace_repair_consumeItem_ToolKit {
  370. value = 0;
  371. typeName = "SCALAR";
  372. force = 0;
  373. };
  374. class ace_repair_fullRepairLocation {
  375. value = 0;
  376. typeName = "SCALAR";
  377. force = 0;
  378. };
  379. class ace_repair_engineerSetting_fullRepair {
  380. value = 2;
  381. typeName = "SCALAR";
  382. force = 0;
  383. };
  384. class ace_repair_addSpareParts {
  385. value = 1;
  386. typeName = "BOOL";
  387. force = 0;
  388. };
  389. class ace_repair_wheelRepairRequiredItems {
  390. value = 0;
  391. typeName = "SCALAR";
  392. force = 0;
  393. };
  394.  
  395. /* Siedzenie */
  396. class ace_sitting_enable {
  397. value = 0;
  398. typeName = "BOOL";
  399. force = 1;
  400. };
  401.  
  402. /* Domyślne wartości dla obserwatora ACE */
  403. class ace_spectator_filterUnits {
  404. value = 3;
  405. typeName = "SCALAR";
  406. force = 0;
  407. };
  408. class ace_spectator_filterSides {
  409. value = 3;
  410. typeName = "SCALAR";
  411. force = 0;
  412. };
  413. class ace_spectator_restrictModes {
  414. value = 0;
  415. typeName = "SCALAR";
  416. force = 0;
  417. };
  418. class ace_spectator_restrictVisions {
  419. value = 0;
  420. typeName = "SCALAR";
  421. force = 0;
  422. };
  423.  
  424. /* Zmiana zasięgu widzenia ACE */
  425. class ace_viewdistance_enabled {
  426. value = 1;
  427. typeName = "BOOL";
  428. force = 1;
  429. };
  430. class ace_viewdistance_limitViewDistance {
  431. value = 8000;
  432. typeName = "SCALAR";
  433. force = 0;
  434. };
  435.  
  436. /* Ustawienia pogody ACE */
  437. class ace_weather_enableServerController {
  438. value = 1;
  439. typeName = "BOOL";
  440. force = 0;
  441. };
  442. class ace_weather_useACEWeather {
  443. value = 1;
  444. typeName = "BOOL";
  445. force = 0;
  446. };
  447. class ace_weather_syncRain {
  448. value = 1;
  449. typeName = "BOOL";
  450. force = 1;
  451. };
  452. class ace_weather_syncWind {
  453. value = 1;
  454. typeName = "BOOL";
  455. force = 1;
  456. };
  457. class ace_weather_syncMisc {
  458. value = 1;
  459. typeName = "BOOL";
  460. force = 1;
  461. };
  462. class ace_weather_serverUpdateInterval {
  463. value = 60;
  464. typeName = "SCALAR";
  465. force = 1;
  466. };
  467.  
  468. /* Ustawienia wpływu wiatru na lot pocisków małego kalibru i granatów */
  469. class ace_winddeflection_enabled {
  470. value = 1;
  471. typeName = "BOOL";
  472. force = 1;
  473. };
  474. class ace_winddeflection_vehicleEnabled {
  475. value = 1;
  476. typeName = "BOOL";
  477. force = 1;
  478. };
  479. class ace_winddeflection_simulationInterval {
  480. value = 0.05;
  481. typeName = "SCALAR";
  482. force = 1;
  483. };
  484. class ace_winddeflection_simulationRadius {
  485. value = 3000;
  486. typeName = "SCALAR";
  487. force = 1;
  488. };
  489.  
  490. /* Ustawienia Zeusa */
  491. class ace_zeus_zeusAscension {
  492. value = 0;
  493. typeName = "BOOL";
  494. force = 1;
  495. };
  496. class ace_zeus_zeusBird {
  497. value = 0;
  498. typeName = "BOOL";
  499. force = 1;
  500. };
  501. class ace_zeus_remoteWind {
  502. value = 0;
  503. typeName = "BOOL";
  504. force = 1;
  505. };
  506. class ace_zeus_radioOrdnance {
  507. value = 0;
  508. typeName = "BOOL";
  509. force = 1;
  510. };
  511. class ace_zeus_revealMines {
  512. value = 0;
  513. typeName = "SCALAR";
  514. force = 1;
  515. };
  516. class ace_zeus_autoAddObjects {
  517. value = 0;
  518. typeName = "BOOL";
  519. force = 1;
  520. };
  521.  
  522. /* Ustawienia kapitulacji */
  523. class ace_captives_allowHandcuffOwnSide {
  524. value = 1;
  525. typeName = "BOOL";
  526. force = 1;
  527. };
  528. class ace_captives_requireSurrender {
  529. value = 2;
  530. typeName = "SCALAR";
  531. force = 1;
  532. };
  533. class ace_captives_allowSurrender {
  534. value = 1;
  535. typeName = "BOOL";
  536. force = 1;
  537. };
  538.  
  539. /* Ustawienia cargo */
  540. class ace_cargo_enable {
  541. value = 1;
  542. typeName = "BOOL";
  543. force = 1;
  544. };
  545.  
  546. /* Ustawienia materiałów wybuchowych */
  547. class ace_explosives_RequireSpecialist {
  548. value = 0;
  549. typeName = "BOOL";
  550. force = 0;
  551. };
  552. class ace_explosives_PunishNonSpecialists {
  553. value = 1;
  554. typeName = "BOOL";
  555. force = 0;
  556. };
  557. class ace_explosives_ExplodeOnDefuse {
  558. value = 1;
  559. typeName = "BOOL";
  560. force = 0;
  561. };
  562.  
  563. /* Ustawienia słuchu */
  564. class ace_hearing_EnableCombatDeafness {
  565. value = 1;
  566. typeName = "BOOL";
  567. force = 1;
  568. };
  569. class ace_hearing_EarplugsVolume {
  570. value = 0.5;
  571. typeName = "SCALAR";
  572. force = 1;
  573. };
  574. class ace_hearing_UnconsciousnessVolume {
  575. value = 0.1;
  576. typeName = "SCALAR";
  577. force = 1;
  578. };
  579. class ace_hearing_DisableEarRinging {
  580. value = 0;
  581. typeName = "BOOL";
  582. force = 1;
  583. };
  584. class ace_hearing_enabledForZeusUnits {
  585. value = 1;
  586. typeName = "BOOL";
  587. force = 1;
  588. };
  589. class ace_hearing_autoAddEarplugsToUnits {
  590. value = 0;
  591. typeName = "BOOL";
  592. force = 1;
  593. };
  594.  
  595. /* Zaaw. balistyka */
  596. class ace_advanced_ballistics_enabled {
  597. value = 1;
  598. typeName = "BOOL";
  599. force = 1;
  600. };
  601. class ace_advanced_ballistics_simulateForSnipers {
  602. value = 1;
  603. typeName = "BOOL";
  604. force = 1;
  605. };
  606. class ace_advanced_ballistics_simulateForGroupMembers {
  607. value = 0;
  608. typeName = "BOOL";
  609. force = 1;
  610. };
  611. class ace_advanced_ballistics_simulateForEveryone {
  612. value = 0;
  613. typeName = "BOOL";
  614. force = 1;
  615. };
  616. class ace_advanced_ballistics_disabledInFullAutoMode {
  617. value = 0;
  618. typeName = "BOOL";
  619. force = 1;
  620. };
  621. class ace_advanced_ballistics_ammoTemperatureEnabled {
  622. value = 1;
  623. typeName = "BOOL";
  624. force = 1;
  625. };
  626. class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
  627. value = 1;
  628. typeName = "BOOL";
  629. force = 1;
  630. };
  631. class ace_advanced_ballistics_bulletTraceEnabled {
  632. value = 1;
  633. typeName = "BOOL";
  634. force = 1;
  635. };
  636. class ace_advanced_ballistics_simulationInterval {
  637. value = 0;
  638. typeName = "SCALAR";
  639. force = 1;
  640. };
  641. class ace_advanced_ballistics_simulationRadius {
  642. value = 3000;
  643. typeName = "SCALAR";
  644. force = 1;
  645. };
  646.  
  647.  
  648.  
  649.  
  650.  
  651. /* Ustawienia client-side */
  652.  
  653. /* Duże menu opcji */
  654. class ace_optionsmenu_optionMenuDisplaySize {
  655. value = 2;
  656. typeName = "SCALAR";
  657. force = 1;
  658. };
  659. /* Wyświetl tekst przy zacięciu */
  660. class ace_overheating_DisplayTextOnJam {
  661. value = 1;
  662. typeName = "BOOL";
  663. force = 1;
  664. };
  665. /* Wł. podawanie magazynków */
  666. class ace_interaction_enableMagazinePassing {
  667. value = 1;
  668. typeName = "BOOL";
  669. force = 1;
  670. };
  671. /* Duże menu ekwipunku */
  672. class ace_inventory_inventoryDisplaySize {
  673. value = 2;
  674. typeName = "SCALAR";
  675. force = 1;
  676. };
  677. /* Wyświetl tekst przy wyborze broni */
  678. class ace_weaponselect_DisplayText {
  679. value = 1;
  680. typeName = "BOOL";
  681. force = 1;
  682. };
  683. /* Wyświetl przybliżony stan magazynka po przeładowaniu */
  684. class ace_reload_DisplayText {
  685. value = 1;
  686. typeName = "BOOL";
  687. force = 1;
  688. };
  689. /* Zaaw. naprowadzanie rakiet */
  690. class ace_missileguidance_enabled {
  691. value = 2;
  692. typeName = "SCALAR";
  693. force = 1;
  694. };
  695. /* Ustawienia menu medycznego */
  696. class ace_medical_menuTypeStyle {
  697. value = 2;
  698. typeName = "SCALAR";
  699. force = 1;
  700. };
  701. /* Zezwól na menu medyczne */
  702. class ace_medical_menu_allow {
  703. value = 1;
  704. typeName = "SCALAR";
  705. force = 1;
  706. };
  707. /* Wymuś menu medyczne */
  708. class ace_medical_menu_useMenu {
  709. value = 1;
  710. typeName = "SCALAR";
  711. force = 1;
  712. };
  713. /* Otwórz ponownie menu med. po leczeniu */
  714. class ace_medical_menu_openAfterTreatment {
  715. value = 1;
  716. typeName = "BOOL";
  717. force = 1;
  718. };
  719. /* Zasięg aktywacji menu med. */
  720. class ace_medical_menu_maxRange {
  721. value = 3;
  722. typeName = "SCALAR";
  723. force = 1;
  724. };
  725. /* Szybkość animacji menu */
  726. class ace_interact_menu_menuAnimationSpeed {
  727. value = 2;
  728. typeName = "SCALAR";
  729. force = 1;
  730. };
  731. /* Rodzaj efektu bólu - rozmycie chromatyczne */
  732. class ace_medical_painEffectType {
  733. value = 1;
  734. typeName = "SCALAR";
  735. force = 1;
  736. };
  737. /* Wyświetl tekst przy naprawie */
  738. class ace_repair_DisplayTextOnRepair {
  739. value = 1;
  740. typeName = "BOOL";
  741. force = 1;
  742. };
  743. class ace_advanced_fatigue_enabled {
  744. value = 1;
  745. typeName = "BOOL";
  746. force = 1;
  747. };
  748. class ace_advanced_fatigue_performanceFactor {
  749. value = 1.6;
  750. typeName = "SCALAR";
  751. force = 0;
  752. };
  753. class ace_advanced_fatigue_recoveryFactor {
  754. value = 1.8;
  755. typeName = "SCALAR";
  756. force = 0;
  757. };
  758. class ace_advanced_fatigue_loadFactor {
  759. value = 1.5;
  760. typeName = "SCALAR";
  761. force = 0;
  762. };
  763. class ace_advanced_fatigue_terrainGradientFactor {
  764. value = 1;
  765. typeName = "SCALAR";
  766. force = 0;
  767. };
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