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- Feb 12 20:35:59 -- ### WELCOME TO INVISIBLE INC. ###
- Feb 12 20:35:59 -- Build_Tag: Production-steam
- Feb 12 20:35:59 -- Build_Branch: trunk
- Feb 12 20:35:59 -- Build_Date: Monday August 20, 2018 at 12:32:14 PM
- Feb 12 20:35:59 -- Build_Version: 282332
- Feb 12 20:35:59 -- ### BEGIN LOG ###
- Feb 12 20:35:59 -- AKUFmodDesignerInit success
- Feb 12 20:35:59 -- AKU device handlers success
- Feb 12 20:35:59 -- AKU callbacks success
- Feb 12 20:35:59 -- moai.lua success
- Feb 12 20:35:59 -- WindowsManager created.
- Feb 12 20:35:59 -- AKU Environment initialized: using Steam
- Feb 12 20:35:59 -- -- AKURunScript( 'config.lua' ) doesn't exist
- Feb 12 20:35:59 -- Hash validate: hashes.dat
- Feb 12 20:35:59 -- moai.lua: cc8a909d9dc9193646647a3dcfa0d9a4 (OK)
- Feb 12 20:35:59 -- errata.kwad: 6da70b9a9f9274b1e3102e93c7cf0464 (OK)
- Feb 12 20:35:59 -- main.lua: 5572dccc9607badc722e73bb831226f0 (OK)
- Feb 12 20:35:59 -- scripts.zip: f3494ebd502fdc92ef60867f2c3c0cc7 (OK)
- Feb 12 20:35:59 -- 0 fails for 4 hashes.
- Feb 12 20:35:59 -- [LUA] CONFIG OPTIONS:
- APP_GUID: 6101a9af-456f-4b32-8d73-c865d3cce95e
- FORUM_URL = http://forums.kleientertainment.com/index.php?/forum/41-incognita-beta-general-discussion/
- DEFAULTLVL =
- REPORT_URL = https://klei.slack.com/services/hooks/incoming-webhook?token=Bp6RZllRKiKSAOwp2DSDTgX8
- LOG_FLAGS = table: 06DD1148
- CRASH_CHANNEL = #invinc-crashes-DLC1
- SRC_MEDIA = game
- TUNING = table: 06DD1008
- MANUAL_CAM = false
- GUI_MEDIA = data/gui
- SOUND_OCCLUSION = true
- SIGNUP_URL = https://clientservice.kleientertainment.com/maillist
- SHOW_CONSOLE = false
- WARPSPEED = 1
- NOSAVES = false
- NOSPLASH = false
- DBG_CAM = false
- SOUND_DBG_FILTER = HUD/
- SIM_DATA =
- NEXT_UPDATE_TIME = table: 06DD1030
- NOSOUND = false
- WATERMARK =
- LAST_UPDATE_TIME = table: 06DD1378
- SHOW_MOVIE = true
- NO_AI_TRACKS = false
- SOUND_MEDIA =
- RECORD_MODE = false
- DEV = false
- CAMPAIGN_HOURS = 72
- DBG_FILE =
- LAUNCHLVL =
- LOCALSEED = function: 06DDCAB8
- PATCHNOTES_URL = http://invisibleincgame.com/updates
- CLOUDSAVES = true
- METRIC_URL = https://metric.kleientertainment.com/write
- SAVE_MAP_PNGS = false
- PRIVACYPORTAL_URL = https://www.klei.com/privacy-policy
- Feb 12 20:35:59 -- MMapStream::Open( sound.kwad ): success
- Feb 12 20:35:59 -- MMapStream::SetupViews( sound.kwad, 0x00000000, 0x250c3fcc ): success (largest block was 0x7fc40000)
- Feb 12 20:35:59 -- MMapStream::Open( gui.kwad ): success
- Feb 12 20:35:59 -- MMapStream::SetupViews( gui.kwad, 0x00000000, 0x043aca22 ): success (largest block was 0x7fc40000)
- Feb 12 20:35:59 -- MMapStream::Open( anims.kwad ): success
- Feb 12 20:35:59 -- MMapStream::SetupViews( anims.kwad, 0x00000000, 0x03e7f394 ): success (largest block was 0x7fc40000)
- Feb 12 20:35:59 -- MMapStream::Open( characters.kwad ): success
- Feb 12 20:35:59 -- MMapStream::SetupViews( characters.kwad, 0x00000000, 0x08d5a51c ): success (largest block was 0x7fc40000)
- Feb 12 20:35:59 -- MMapStream::Open( images.kwad ): success
- Feb 12 20:35:59 -- MMapStream::SetupViews( images.kwad, 0x00000000, 0x0017bdc6 ): success (largest block was 0x7fc40000)
- Feb 12 20:35:59 -- MMapStream::Open( errata.kwad ): success
- Feb 12 20:35:59 -- MMapStream::SetupViews( errata.kwad, 0x00000000, 0x00007a61 ): success (largest block was 0x7fc40000)
- Feb 12 20:35:59 -- MMapStream::Open( movies.kwad ): success
- Feb 12 20:35:59 -- MMapStream::SetupViews( movies.kwad, 0x00000000, 0x0b856ed0 ): success (largest block was 0x7fc40000)
- Feb 12 20:35:59 -- [LUA] Mod manager enumerating dlc [dlc]
- Feb 12 20:35:59 -- KLEISteamWorkshop::ownsDLC [dlc1] yes
- Feb 12 20:35:59 -- [LUA] Found dlc [dlc1] in [dlc/dlc1] owned
- Feb 12 20:35:59 -- [LUA] initMod - dlc/dlc1
- Feb 12 20:35:59 -- [LUA] property: [name] = [Contingency Plan]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/contingency_plan.png]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Klei]
- Feb 12 20:35:59 -- [LUA] NAME: Contingency Plan
- Feb 12 20:35:59 -- [LUA] ICON: Contingency Plan
- Feb 12 20:35:59 -- [LUA] AUTHOR: Contingency Plan
- Feb 12 20:35:59 -- [LUA] Mod manager enumerating mods [mods]
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-1118808287] in [mods/workshop-1118808287]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1118808287
- Feb 12 20:35:59 -- [LUA] property: [name] = [Interactive Events]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:35:59 -- [LUA] NAME: Interactive Events
- Feb 12 20:35:59 -- [LUA] AUTHOR: Interactive Events
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-1247804980] in [mods/workshop-1247804980]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1247804980
- Feb 12 20:35:59 -- [LUA] property: [name] = [Teleportation Shroud]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Mobbstar]
- Feb 12 20:35:59 -- [LUA] property: [version] = [1.2]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/modicon_shroud.png]
- Feb 12 20:35:59 -- [LUA] NAME: Teleportation Shroud
- Feb 12 20:35:59 -- [LUA] ICON: Teleportation Shroud
- Feb 12 20:35:59 -- [LUA] AUTHOR: Teleportation Shroud
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-1307993605] in [mods/workshop-1307993605]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1307993605
- Feb 12 20:35:59 -- [LUA] property: [name] = [Escorts Fixed]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:35:59 -- [LUA] NAME: Escorts Fixed
- Feb 12 20:35:59 -- [LUA] AUTHOR: Escorts Fixed
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-1658929029] in [mods/workshop-1658929029]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1658929029
- Feb 12 20:35:59 -- [LUA] property: [name] = [Talkative Agents]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_dlc_banter_icon.png]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Mobbstar, Shirsh, Cyberboy2000, Hekateras, Linenpixel]
- Feb 12 20:35:59 -- [LUA] property: [version] = [3.0]
- Feb 12 20:35:59 -- [LUA] NAME: Talkative Agents
- Feb 12 20:35:59 -- [LUA] ICON: Talkative Agents
- Feb 12 20:35:59 -- [LUA] AUTHOR: Talkative Agents
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-1725590386] in [mods/workshop-1725590386]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1725590386
- Feb 12 20:35:59 -- [LUA] property: [name] = [Cake's Augments]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Cuboidal Cake]
- Feb 12 20:35:59 -- [LUA] property: [version] = [1.00]
- Feb 12 20:35:59 -- [LUA] NAME: Cake's Augments
- Feb 12 20:35:59 -- [LUA] AUTHOR: Cake's Augments
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-1762663619] in [mods/workshop-1762663619]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1762663619
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/AgentStorage.png]
- Feb 12 20:35:59 -- [LUA] property: [name] = [Agent Reserve]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:35:59 -- [LUA] NAME: Agent Reserve
- Feb 12 20:35:59 -- [LUA] ICON: Agent Reserve
- Feb 12 20:35:59 -- [LUA] AUTHOR: Agent Reserve
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-1912264436] in [mods/workshop-1912264436]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1912264436
- Feb 12 20:35:59 -- [LUA] property: [name] = [OMNI Foundry Plus]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/modicon_custom_mid2.png]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Hekateras]
- Feb 12 20:35:59 -- [LUA] property: [version] = [1.5]
- Feb 12 20:35:59 -- [LUA] NAME: OMNI Foundry Plus
- Feb 12 20:35:59 -- [LUA] ICON: OMNI Foundry Plus
- Feb 12 20:35:59 -- [LUA] AUTHOR: OMNI Foundry Plus
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-1923200606] in [mods/workshop-1923200606]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1923200606
- Feb 12 20:35:59 -- [LUA] property: [name] = [New Corporate Tactics]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/nct_mod_icon.png]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Dwargath]
- Feb 12 20:35:59 -- [LUA] NAME: New Corporate Tactics
- Feb 12 20:35:59 -- [LUA] ICON: New Corporate Tactics
- Feb 12 20:35:59 -- [LUA] AUTHOR: New Corporate Tactics
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-569390373] in [mods/workshop-569390373]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-569390373
- Feb 12 20:35:59 -- [LUA] property: [name] = [Advanced Guard Protocol]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/ChallengingEnemies.png]
- Feb 12 20:35:59 -- [LUA] NAME: Advanced Guard Protocol
- Feb 12 20:35:59 -- [LUA] ICON: Advanced Guard Protocol
- Feb 12 20:35:59 -- [LUA] AUTHOR: Advanced Guard Protocol
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-575758597] in [mods/workshop-575758597]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-575758597
- Feb 12 20:35:59 -- [LUA] property: [name] = [New Items And Augments]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/nerava.png]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Nerava, wodzu_93]
- Feb 12 20:35:59 -- [LUA] property: [version] = [3.5]
- Feb 12 20:35:59 -- [LUA] NAME: New Items And Augments
- Feb 12 20:35:59 -- [LUA] ICON: New Items And Augments
- Feb 12 20:35:59 -- [LUA] AUTHOR: New Items And Augments
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-580661011] in [mods/workshop-580661011]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-580661011
- Feb 12 20:35:59 -- [LUA] property: [name] = [Sim Constructor]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/sim_constructor.png]
- Feb 12 20:35:59 -- [LUA] NAME: Sim Constructor
- Feb 12 20:35:59 -- [LUA] ICON: Sim Constructor
- Feb 12 20:35:59 -- [LUA] AUTHOR: Sim Constructor
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-581951281] in [mods/workshop-581951281]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-581951281
- Feb 12 20:35:59 -- [LUA] property: [name] = [UI Tweaks]
- Feb 12 20:35:59 -- [LUA] property: [author] = [osheroff]
- Feb 12 20:35:59 -- [LUA] NAME: UI Tweaks
- Feb 12 20:35:59 -- [LUA] AUTHOR: UI Tweaks
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-605534148] in [mods/workshop-605534148]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-605534148
- Feb 12 20:35:59 -- [LUA] property: [name] = [Lone Start]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_lonestart_icon.png]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Shirsh]
- Feb 12 20:35:59 -- [LUA] NAME: Lone Start
- Feb 12 20:35:59 -- [LUA] ICON: Lone Start
- Feb 12 20:35:59 -- [LUA] AUTHOR: Lone Start
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-668611277] in [mods/workshop-668611277]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-668611277
- Feb 12 20:35:59 -- [LUA] property: [name] = [Cover overlays for agent mods]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_am_overlays.png]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Shirsh]
- Feb 12 20:35:59 -- [LUA] NAME: Cover overlays for agent mods
- Feb 12 20:35:59 -- [LUA] ICON: Cover overlays for agent mods
- Feb 12 20:35:59 -- [LUA] AUTHOR: Cover overlays for agent mods
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-682932461] in [mods/workshop-682932461]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-682932461
- Feb 12 20:35:59 -- [LUA] property: [name] = [Mods Combo by Shirsh]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_mist_icon.png]
- Feb 12 20:35:59 -- [LUA] property: [author] = [Shirsh]
- Feb 12 20:35:59 -- [LUA] NAME: Mods Combo by Shirsh
- Feb 12 20:35:59 -- [LUA] ICON: Mods Combo by Shirsh
- Feb 12 20:35:59 -- [LUA] AUTHOR: Mods Combo by Shirsh
- Feb 12 20:35:59 -- [LUA] Found mod [workshop-885260171] in [mods/workshop-885260171]
- Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-885260171
- Feb 12 20:35:59 -- [LUA] property: [name] = [Flavorful Agents]
- Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_icon_flav.png]
- Feb 12 20:35:59 -- [LUA] property: [author] = [PPTSQD]
- Feb 12 20:35:59 -- [LUA] NAME: Flavorful Agents
- Feb 12 20:35:59 -- [LUA] ICON: Flavorful Agents
- Feb 12 20:35:59 -- [LUA] AUTHOR: Flavorful Agents
- Feb 12 20:35:59 -- [LUA] ### Sending app_metrics (launch)...
- Feb 12 20:35:59 -- [LUA] { os_build = 23F0, os_version = 6.2, version = 282332, user = 64771704@steam, os = Windows (WOW64), event = launch, app_guid = 6101a9af-456f-4b32-8d73-c865d3cce95e, branch = trunk }
- Feb 12 20:35:59 -- TEXTURE: '-' 0 = 0.00MB <
- Feb 12 20:35:59 -- [LUA] settings.data =
- table: 0F365400
- {
- enableLightingFX = true,
- schedule_mod_update = true,
- colorFilter = 0,
- lastdiff = -1,
- showMovieSubtitles = false,
- enableOptionalDecore = true,
- volumeMusic = 1,
- manualCam = false,
- volumeSfx = 1,
- showSubtitles = true,
- suppressMetricsData = false,
- enableBackgroundFX = true,
- edgePanDist = 1,
- gfx = table: 0F365428
- {
- winFlags = 0,
- iFrequency = 59,
- bVsync = true,
- winMinPositionY = -1,
- winShow = 1,
- winHeight = 1080,
- winMaxPositionY = -1,
- winMinPositionX = -1,
- aspectConstraint = 1.7777777910233,
- width = 1920,
- winMaxPositionX = -1,
- winPositionX = 0,
- bFullscreen = true,
- winPositionY = 0,
- dx11 = false,
- height = 1080,
- sDisplay = \\.\DISPLAY1,
- winWidth = 1920,
- },
- keybindings = table: 0F365478
- {
- cameraRotateR = table: 0F3654F0
- {
- 1 = 69,
- },
- nextTurn = table: 0F365018
- {
- 1 = 13,
- },
- toggleTactical = table: 0F365068
- {
- 1 = 258,
- },
- cameraRotateL = table: 0F365090
- {
- 1 = 81,
- },
- mainframeMode = table: 0F365108
- {
- 1 = 32,
- },
- showCharacter = table: 0F365810
- {
- 1 = 67,
- },
- cameraPanU = table: 0F3657E8
- {
- 1 = 87,
- },
- wallToggle = table: 0F365770
- {
- 1 = 84,
- },
- abilityOpenDoor = table: 0F365608
- {
- 1 = 70,
- },
- abilityPeek = table: 0F3656F8
- {
- 1 = 80,
- },
- cameraPanL = table: 0F365590
- {
- 1 = 65,
- },
- abilitySprint = table: 0F3657C0
- {
- 1 = 82,
- },
- pause = table: 0F3659F0
- {
- 1 = 27,
- },
- cameraPanD = table: 0F365680
- {
- 1 = 83,
- },
- abilityOverwatch = table: 0F3655B8
- {
- 1 = 79,
- },
- cycleSelection = table: 0F365888
- {
- 1 = 9,
- },
- cameraPanR = table: 0F365838
- {
- 1 = 68,
- },
- abilityReaction = table: 0F365860
- {
- 1 = 77,
- },
- },
- seenOnce = table: 0F3655E0
- {
- corp_intel = true,
- seenTacticalTut = true,
- corp_map = true,
- modal-cooldown = true,
- spottedDialog = true,
- modal-rewind-tutorial = true,
- },
- version = 3,
- enableBloom = true,
- seenDaemon = true,
- shadowQuality = 3,
- fastMode = false,
- edgePanSpeed = 1,
- }
- Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
- Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
- Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
- Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
- Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
- Feb 12 20:36:00 -- [LUA] Mod update scheduled.
- Feb 12 20:36:00 -- [LUA] Updating mods...
- Feb 12 20:36:00 -- GetCachedUGCCount 0
- Feb 12 20:36:00 -- EnumerateUserSubscribedFiles(0)
- Feb 12 20:36:00 -- Received stats and achievements from Steam
- Feb 12 20:36:00 -- OnEnumerateUserSubscribedFilesResult
- Feb 12 20:36:00 -- EResult 1, results 16/16
- Feb 12 20:36:00 -- Enum complete. Found 16 mods.
- Feb 12 20:36:00 -- DeleteUnsubscribedFiles [mods]
- Feb 12 20:36:00 -- FindDirectoriesMatching [mods/workshop-*]
- Feb 12 20:36:00 -- GetPublishedFileDetails(0)
- Feb 12 20:36:00 -- Getting mod details...
- Feb 12 20:36:01 -- OnPublishedFileDetailsResult
- Feb 12 20:36:01 -- EResult 1, 605534148
- Feb 12 20:36:01 -- 354750, 243970, [Lone Start], [Little mod that allow you to start game with just one agent.
- Empty option will appear in the list of agents, to fill one of chairs in the jet only by hope to have fun.
- No side effects like Central's commentaries or staked out bunk in nearest prison.
- For lone wolf challenges and longer team-building in endless mode.
- To install:
- subscribe to mod, start game, options/gameplay - "refresh mods" button. Now exit game and on next start mod will be downloaded and will appear in dlc/mod tab and campaign options.
- Thread on Klei forum (mod archive for GOG version there):
- http://forums.kleientertainment.com/topic/63014-mod-lone-start/], 951832459102140906, 366283084955825559, 76561198061315101, 1453407699, 1530965365, 0, 0, [mod], 0, [mod_publish_data_file.zip], 18146, 39420, [], 0
- Feb 12 20:36:01 -- GetPublishedFileDetails(1)
- Feb 12 20:36:01 -- Getting mod details...
- Feb 12 20:36:01 -- OnPublishedFileDetailsResult
- Feb 12 20:36:01 -- EResult 1, 575758597
- Feb 12 20:36:01 -- 354750, 243970, [New Items and Augments], [Originally created by Nerava ( http://forums.kleientertainment.com/topic/54693-modsome-more-items-a-few-tweaks-hopefully-no-crashes/ ), this mod adds a collection of items and augments, heavily overhauls current items as well, and changes starting gear of few agents. Mod is modular, user can enable/disable features at will.
- [b]Version 3.6[/b]
- Content:
- [h1]Module 1 - Augments:[/h1]
- [b]New Augments:[/b]
- Adds 16 new augments to the game.
- [b]Changed Augments:[/b]
- Kinesiology Brain Chip - +3 AP when sprinting.
- Cryptology Brain Chip - +2 PWR per Console hijack.
- Physiology Brain Chip - Allows for breaking doors. KO unarmored guards on opposite side for 1 turn.
- Legerdemain Brain Chip - Grants it's user an extra attack.
- Distributed Processing - Gain 1 PWR every 2 turns.
- Subdermal Cloak - 3 PWR cost.
- Gel Injectors - +3 max AP, -0.5 AP per alarm level, capped at net 0.
- Reactive Myomer - +0.5 AP per alarm level, capped at 3.
- Pheromone Filter - +6 AP when guard wakes up, reveals his position.
- [h1]Module 2 - Items:[/h1]
- [b]New Items:[/b]
- Adds 11 new items to the game.
- [b]Edited Items:[/b]
- Stim 1 -> Burst Stim
- Stim 2 -> Stim
- Stim 3 -> Combat Stim
- Stim 4 -> Marathon Stim
- Paralyzer 1 -> Paralyzer
- Paralyzer 2 -> Concentrated Paralyzer
- Paralyzer 3 -> Cataratic Paralyzer
- Paralyzer 4 -> Ototoxic Paralyzer
- Portable Server 1 -> Portable Siphon Server
- Portable Server 2 -> Portable Server
- Portable Server 3 -> Portable Spike Server
- Cloaking Rig 1 -> Flicker Cloak
- Cloaking Rig 2 -> Cloaking Rig
- Cloaking Rig 3 -> Chameleon Cloak
- Buster Chip 1 -> Buster Chip
- Buster Chip 2 -> Precise Buster Chip
- Buster Chip 3 -> Brute Buster Chip
- Buster Chip 4 -> AMP Buster Chip
- Accelerator Chip 1 -> Accelerator Chip
- Accelerator Chip 2 -> Boosted Accelerator Chip
- Accelerator Chip 3 -> Brute Accelerator Chip
- Shock Trap 1 -> Shock Trap
- Shock Trap 2 -> Concussive Shock Trap
- Shock Trap 3 -> Overloaded Shock Trap
- EMP Pack 1 -> EMP Pack
- EMP Pack 2 -> Overcharged EMP Pack
- EMP Pack 3 -> Amplified EMP Pack
- EMP Pack 4 -> Interference EMP Pack
- Camera Canister
- Smoke Grenade
- Lock Decoder
- Scan Chip
- Cry Baby
- [h1]Module 3 - Weapons:[/h1]
- [b]New Weapons:[/b]
- Adds 14 new weapons to the game.
- Adds 2 more weapons is DLC is enabled.
- [b]Edited Weapons:[/b]
- Neural, Thermal Disrupters - cooldown increases with tier
- Neural, Volt, Thermal Disrupters 4, - removed charges
- Neural D.A.R.T - added proximity KO bonus
- K&O Pistol -> Corporate Sidearm
- Biogenic D.A.R.T - removed armor piercing, reduced KO time to 2 turn.
- Cooker - can blow up K&OTurrets in 1 shot.
- [h1]Module 4 - Starting Agents Rebalance:[/h1]
- Decker: Neural Networking - generates 2 PWR in addition to normal functionality.
- Decker: Modded Cloaking Rig - unique AOE cloak.
- Shalem: Enchaned Optics - extra 1 ranged armor pierce.
- Shalem: Desert Wind - uses charges instead of ammo. No armor piercing.
- Shalem Archive - replaced Ventricular Lance with Custom Med-Gel, uses charges.
- Banks: Custom Paralyzer -> Scorpion Paralyzer - only 1 extra KO time, but reduces guard's AP by 2 permanently.
- Xu: Modded Shock Trap - AOE with lowest cooldown
- Xu Archive: Modded EMP - very high EMP duration, tiny range
- Central: Antiviral Proxy - stores PWR when daemon installs, then use Console to cash in that PWR.
- Monst3r: Fabricator Multithreading -> Multiplicative Network Routing - Duplicates and transfers PWR between Consoles when one is used, or gain Credits if it is the last Console used.
- [h1]Module 5 - Guard Loot Rebalance[/h1]
- Changes loot obtained from guards to contain mostly disposable items, and occasionally something better. Safes can have new disposables and vanilla low-value items (like Scan Chip) as loot. Supports Advanced Guard Protocol mod. New Items/Augments/Weapons options are required for this setting to work.
- [h1]Module 6 - Endless Rebalance[/h1]
- Changes pricing of skills and items to better match progression curve of endless, slowing player empowerment relative to the corps, which makes this mode more challenging.
- [h1]Module 7 - Cleanup Costs[/h1]
- Allows to adjust cleanup costs for killing guards.
- [h1]Module 8 - Console Events[/h1]
- Adds 3 events that might happen when interacting with a Console. Requires "Interactive Events" mod by Cyberboy2000.
- [b]Discord Link:[/b]
- https://discordapp.com/invite/aQrXEse
- [h1]Non-Steam download:[/h1]
- https://www.dropbox.com/s/30781z9g94h84ei/newitemsandaugmentsv3.6.zip?dl=0
- [h1]Installation:[/h1]
- Backup your save files, or at least finish all in-progress missions, otherwise errors might occur.
- [b]Steam:[/b] After subscribing, launch the game, go to OPTIONS -> GAMEPLAY and click REFRESH MODS. After process is done, restart the game.
- [b]Non-Steam:[/b] extract archive and copy the folder to "InvisibleInc/Mods" folder.
- This mod requires following mods:
- - "Sim Constructor + Sequential Mod Loader"
- - "Function Library"
- Workshop folder name: workshop-575758597], 751466683646662040, 388797370603326651, 76561198047885289, 1450131209, 1573321068, 0, 0, [mod], 0, [mod_publish_data_file.zip], 155288, 42387, [], 0
- Feb 12 20:36:01 -- GetPublishedFileDetails(2)
- Feb 12 20:36:01 -- Getting mod details...
- Feb 12 20:36:01 -- OnPublishedFileDetailsResult
- Feb 12 20:36:01 -- EResult 1, 1118808287
- Feb 12 20:36:01 -- 354750, 243970, [Interactive Events], [This is a mod that adds random events sometimes when you use a console or other device.
- The mod adds a few events that were in the game during early access, but later removed, as well as altering some events from the alpha period of the game to fit in the current version.
- These are meant as examples however, if you are a mod maker I encourage you to try to make your own (better) events.
- This mod needs Sim Constructor to function
- http://steamcommunity.com/workshop/filedetails/?id=580661011)
- Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 947328611187519524, 851598582918343508, 76561198168515321, 1503559523, 1530706513, 0, 0, [mod], 0, [mod_publish_data_file.zip], 71533, 27156, [], 0
- Feb 12 20:36:01 -- GetPublishedFileDetails(3)
- Feb 12 20:36:01 -- Getting mod details...
- Feb 12 20:36:01 -- OnPublishedFileDetailsResult
- Feb 12 20:36:01 -- EResult 1, 580661011
- Feb 12 20:36:02 -- 354750, 243970, [Sim Constructor + Sequential Mod Loader], [The Sim Constructor is a tool that gives mod makers more freedom while maintaining compability.
- These are the current modules:
- 1) Early, late, and unload options for mod loading.
- 2) Modding existing generation options and customizing new options(more than one value, default to false etc).
- 3) Defining required mods. These mods will always be loaded before your. (I did not make this module. Credit goes to Lemonhead).
- 4) Adding Agent banter.
- 5) Customizing hud elements.
- 6) Modifiers now use a fixed order of operations that can be customized. Also adds convenience functions for working with modifiers as well as new modifiers for clamping values and custom behaviour.
- 7) Provides public access to certain local variables, by adding them to simdefs.
- 8) New debug mode for debugging modifiers.
- The mod also provides a few fixes to existing crashes and bugs, as well as a few quality of life improvements, like sorting mods alphabetically and allowing you to compact them, on the generation options screen.
- If you are using a mod that is made using the Sim Constructor, you need to have the Sim Constructor to run it.
- How to use it (for mod makers)
- [code]
- --Change an existing generation option
- --Defined by option name, not simdef name
- --Reference can be found in client\states\state-generation-options
- rawset(simdefs.CUSTOM_OPTIONS,anyname,{
- name,
- tip,
- check,
- strings,
- values,
- apply,
- retrieve
- })
- --Customized generation option
- --If enabled=false this ption will start unchecked(ignored if Values is defined)
- --Values is a table that holds different alternatives
- --Strings contains names that match values(optional)
- --Value is default value(optional)
- modApi:addGenerationOption(optionName, name , tip, {enabled,values,strings,value} )
- --Modify a hud file
- --The files that can be modified are all files located in gui.kwad/gui (you need to use kwad extractor to see these files)
- --data is deepmerged, so you only need to include the info that you are changing
- --You can use a new filename to create new screens, when doing this, do NOT provide a filename extension (.lua)
- simdefs.SCREEN_CUSTOMS = util.extend(simdefs.SCREEN_CUSTOMS) {
- [filename] = {
- data
- }
- }
- --Set a game param directly
- --This feature has not been fully tested, use at your own risk
- --This code needs to be called in the load function instead of the init function
- modApi.mod_manager.genOptions[option] = options[option]
- --Loading mod content before or after other mods, or if the mod is disabled
- local function earlyLoad( modApi, options )
- end
- local function earlyUnload( modApi, options )
- end
- local function unload( modApi, options )
- end
- local function lateLoad( modApi, options )
- end
- local function lateUnload( modApi, options )
- end
- --Add agent banter (use in load function after adding guard to agentdef, not in the init function)
- modApi:addBanter( {
- agents = {id,id},--The agents that are talking
- dialogue = {
- {id,string},--Id is the talking agent, string is what they say
- {id,string},
- },
- } )
- --Set required mods
- modApi.requirements = { mods }
- --Adding modifiers:
- Required parameter
- --trait: name of the trait to change.
- --name: identifier for managing trait. Does not have to be unique unlike in the base game.
- --op: Operation to perform: ADD, MULT, CLA, SET, or FN
- --val: Parameter for operation (optional for CLA and FN)
- --Optional parameters:
- --min/max: Min and max value the operation will result in. Note that unless you're using the CLA operator, this will not
- --cause a value that is already out of range to become in range.
- --priority: Higher priority will go first. Standard value is 0.
- --opPriority: Define custom order of operations, standard values goes from 4 to 0.
- local modifier = unit:getModifiers():add( trait, name, op, val, min, max, priority, opPriority )
- --Searchs for and returns first modifier matching name and, optionally, trait.
- local modifier = unit:getModifiers():has( trait, name )
- --Find and change the first found modifier matching name and optional trait.
- local modifier unit:getModifiers():change( trait, name, op, val, min, max, priority, opPriority )
- --Change the given modifier (needed when changing priority, as this automatically reorders modifiers)
- --Note trait is optional
- local modifier unit:getModifiers():change( trait, modifier, op, val, min, max, priority, opPriority )
- --Manually reevaluate modifiers (when changing a modifier without using the change function)
- unit:getModifiers():reeval( trait )
- --Insert modifier
- unit:getModifiers():insert( trait, modifier )
- --Find and remove the first found modifier that matches the name and trait.
- --Returns 1 if successfully removed and 0 otherwise. Use a loop if you want to remove all matching modifiers.
- local removedCount = unit:getModifiers():remove( name, trait )
- --Find and remove the first found modifier for each trait matching name and returns the total number removed.
- --Use a loop if you want to remove all matching modifiers.
- local removedCount= unit:getModifiers():remove( name )
- --Find and remove the given modifier. Returns 1 if successfully removed and 0 otherwise.
- local removedCount = unit:getModifiers():remove( modifier )
- [/code]
- Here's an example mod that uses the Sim Constructor: http://steamcommunity.com/sharedfiles/filedetails/?id=580664017
- Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 782981499768553824, 397805540935481545, 76561198168515321, 1450722022, 1563477777, 0, 0, [mod], 0, [mod_publish_data_file.zip], 45621, 6356, [], 0
- Feb 12 20:36:02 -- GetPublishedFileDetails(4)
- Feb 12 20:36:02 -- Getting mod details...
- Feb 12 20:36:02 -- OnPublishedFileDetailsResult
- Feb 12 20:36:02 -- EResult 1, 1247804980
- Feb 12 20:36:02 -- 354750, 243970, [Teleportation Shroud], [[i]When agents teleport into a building, the security systems notice and start increasing the alarm every turn. This programme, "Shroud", pretends that the teleportation would be a guard using the telepad elevators, effectively leaving SecNet silent and without any suspicion.[/i]
- The mod includes a single programme, Shroud. You can select it when starting a new campaign, or rarely buy it for a hefty sum of creds.
- When Shroud is installed, the Alarm Tracker will not increase after enemy activity. Instead, it will stay on 0.
- However, there's two problems:
- - Should you trigger an alarm or alert a guard (e.g. get spotted), the Alarm Tracker will start increasing.
- - If you want to start with Shroud, you must do without power generators. If you are lucky, you can find one later. Until then, avoid wasting power.
- This mod is for people who like the idea of the "No automatic alarm increment" option in Custom Difficulty, but think it makes the game too easy.
- [h1]Installation[/h1]
- 1) Click "+Subscribe".
- 2) Start the game.
- 3) Go to "Options" -> "Gameplay" -> "Refresh Mods".
- 4) Confirm ("Continue") and close the game again.
- 5) Start the game. This time, it will take a while to update all your Workshop mods.
- 6) Done. You should see your new Workshop mods in the campaign settings, and in the "DLC + Mods" Selection menu next to the campaign settings.], 1009275939227258057, 925919490726083067, 76561198051415780, 1514493049, 1552495650, 0, 0, [mod], 0, [mod_publish_data_file.zip], 10057, 11554, [], 0
- Feb 12 20:36:02 -- GetPublishedFileDetails(5)
- Feb 12 20:36:02 -- Getting mod details...
- Feb 12 20:36:02 -- OnPublishedFileDetailsResult
- Feb 12 20:36:02 -- EResult 1, 885260171
- Feb 12 20:36:02 -- 354750, 243970, [Flavorful Agents 5 - Agents of Influence [.65]], [REQUIRES SIM CONSTRUCTOR
- Cyberboy has kindly helped with a lot of error fixing and code cleanup
- INSTALLATION
- 1) Subscribe
- 2) Open InvisInc, go to Options, Gameplay, refresh mods
- 3) Restart InvisibleInc
- 4) Recommended: Find Steam\steamapps\common\InvisibleInc\mods, create a new folder, and move any other mods into it.
- What's changed
- <Latest>
- Rush, Draco, Sharp and Decker (major updates)
- Internationalle, Prism, Central (minor updates)
- All skills now have an ability tied to them, which unlocks at 2nd level.
- Observe is now a skill ability, but captured cameras can also use it.
- Equipping items takes AP, and throwing range has been reduced
- Many agents have had major re-works, and should now feel very different from each other.
- For a full overview, check the wiki:
- http://invisible-mods.wikia.com/wiki/Flavorful_Agents
- Please let me know your thoughts and feedback in the discussions sections!], 771726276480293784, 856101944681610198, 76561197978559874, 1489765265, 1567190139, 0, 0, [mod], 0, [mod_publish_data_file.zip], 652742, 54810, [], 0
- Feb 12 20:36:02 -- GetPublishedFileDetails(6)
- Feb 12 20:36:02 -- Getting mod details...
- Feb 12 20:36:02 -- OnPublishedFileDetailsResult
- Feb 12 20:36:02 -- EResult 1, 668611277
- Feb 12 20:36:02 -- 354750, 243970, [Cover overlays for agent mods], ["Wireframes" for my agent mods (Dr.Pedler, Mist, Ghuff, N-Umi).
- To have all of those mods installed not required, any combination should work. Should also work with combined versions, both English and Russian.
- Hey guys, as you know, in vanilla Invisible inc when your agent hides in cover game put to front of everything (beside gui) a "wireframes" - grayed out character silhouttes. It helps to always see where's your agents.
- For my agent mods I didn't made them initially and even intentionally turn them off, because I think it's make game to be less visual pleasure than without it.
- But I guess wireframes are helpful for new players or if you playing game on a big screen with high resolution. And for Let'sPlayers, Twitch, etc
- Long story short, until today any mod users had no choice, now you if wish to see wireframes with agent mods - subscribe, refresh via game's options and see it.
- Have a nice day. Bye.
- For non-Steam: http://steamworkshopdownloader.com/view/668611277
- Mod picture is bad, I know, I hope it's temporal.
- Special thanks for Lemonhead - mod powered by his Sequential Loader library.
- And you should thanks Hobbes: if he didn't said that he'd like to have it, most likely I'd never started to make it at all! Never hesitate to ask for stuff that you think is useful.], 923683174267191234, 281848293049971052, 76561198061315101, 1461030225, 1529322006, 0, 0, [mod], 0, [mod_publish_data_file.zip], 881621, 58130, [], 0
- Feb 12 20:36:02 -- GetPublishedFileDetails(7)
- Feb 12 20:36:02 -- Getting mod details...
- Feb 12 20:36:03 -- OnPublishedFileDetailsResult
- Feb 12 20:36:03 -- EResult 1, 569390373
- Feb 12 20:36:03 -- 354750, 243970, [Advanced Guard Protocol], [Advanced Guard Protocol (formerly known as Challenging Enemies Mod) adds several new guards, both low and high level.
- This mod was originally released on the Invisible, Inc. forum August the 23rd as a hard mod but this is the first time it is available on the steam workshop.
- It was originally designed to be a very difficult mod but has been rebalanced to more standard difficulty levels.
- The mod adds:
- At least two unique guards for each corporation
- Alternate versions of default security guards
- New tier 2 Elite guards
- New OMNI guards
- System admins(Pacifists that will try to recapture hacked devices)
- New enforcers
- In addition to that, the mod also adds lots of guard-related generation options, like extended patrol routes, allowing guards to open locked doors, and scaling the number of guards in midway and final missions depending on how long your campaign is. These additions are all optional and can be individually disabled.
- And finally, if think the game is too easy we have the solution for you... or special "HARD MODE" where every guard is faster, smarter and deadlier, all for your masochistic needs.
- (Using hard mode requires you to have the Sim Constructor installed, which can be found here: http://steamcommunity.com/workshop/filedetails/?id=580661011)
- Forum topic on the mod
- http://forums.kleientertainment.com/topic/71636-mod-advanced-guard-protocol/
- Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 780748444121297424, 106228751898074977, 76561198168515321, 1449340291, 1581338182, 0, 0, [mod], 0, [mod_publish_data_file.zip], 6271058, 306989, [], 0
- Feb 12 20:36:03 -- GetPublishedFileDetails(8)
- Feb 12 20:36:03 -- Getting mod details...
- Feb 12 20:36:03 -- OnPublishedFileDetailsResult
- Feb 12 20:36:03 -- EResult 1, 682932461
- Feb 12 20:36:03 -- 354750, 243970, [Agent Mods Combo], [Compilation of my agent mods with some additions.
- [b]Extra agents:[/b] [list]
- [*][b]Dr.Pedler[/b] - cyborg character made but unreleased by Klei - extra hard melee consuming movement points; door kicking and scan grenades, short (3 tiles) wireless access to consoles.
- [*][b]Mist[/b] - escapee from Plastech Psi labs, with power to temporary deprive enemy's senses
- [*][b]Ghuff[/b] - ex-private investigator, starting with holo-decoy item, seeing full room when peeking through doors (unreleased augment made by Klei for DLC)
- [*][b]N-Umi[/b] - cyberneticist able to construct small Spider Drones (that perform as extra agent) and have a connection to corporate channels to buy PWR for some credits. [/list]
- [b]Items, fixes and other things:[/b] [list]
- [*][b]Emp-tools[/b]: emp-grenade, wireless overloader
- [*][b]Reskin of handguns[/b] (to make it look as in art and video)
- [*][b]Archived Portraits[/b]: recolor of animated portraits for archive agents and agent who have a bit different color scheme
- [*][b]Guard Portraits fix[/b]: new portrait for KO guard (uniform as they have in game), some other guards fixes (Plastech elite for example)
- [*][b]Lone Start[/b]: option to start with only one agent.
- [*][b]New rooms[/b] (mostly enter/exit rooms, different walls amount around nanofabs etc)[/list]
- This mod will get updates and fixes first and already contained some minor things not included into separated mods. Like fix for FTM grenadier's "helmet from nowhere".
- To install:
- subscribe to mod, start game, options/gameplay - "refresh mods" button. Now press "accept", quit game and at next application start mod will be downloaded and will appear in dlc/mod tab and campaign options.
- Require Sim Constructor mod by Cyberboy2000: https://steamcommunity.com/workshop/filedetails/?id=580661011
- [b]Not included but can be got as additional mods:[/b][list]
- [*][b]Dialogues[/b] between mod's agents (plus tons more dialogues for vanilla agents) in this mod made by Hekateras, featuring tons of new dialogues written by her and next people :
- Linenpixel (of invisiblecaptions.tumblr.com), Datapuncher, Salaam, WMGreywind and Caischcer.
- https://steamcommunity.com/sharedfiles/filedetails/?id=1410214921
- [*][b]Wireless Emitter Nerf[/b] - small rebalance of Internationale's augment, makes using her wireless scan a more tactic process: https://steamcommunity.com/sharedfiles/filedetails/?id=1413664289
- [*][b]Instant grenades[/b] not included, because it's a base game change, so I think it's better to be separated: http://steamcommunity.com/sharedfiles/filedetails/?id=601154802
- [*][b]Overlays for agent mods[/b] not included too, those too inconvenient to include as default on/off, use separated mod, please -- those could be useful for new players, big screens, maybe for twitch/youtube records etc: http://steamcommunity.com/sharedfiles/filedetails/?id=668611277[/list]
- While previous recommendations targeting for a keeping around base difficulty, for a more different, varied but more challenging experience give a try to [b]Programs Extended[/b], [b]Interactive Events[/b], [b]Advanced Guard Protocol[/b] and all the others mods around.
- [b]Escorts Fixed[/b] mod by Cyberboy2000 highly recommended, as without it N-Umi's drone won't be able to carry out of mission site-lists and valuable tech https://steamcommunity.com/sharedfiles/filedetails/?id=1307993605
- Русская версия: http://steamcommunity.com/sharedfiles/filedetails/?id=670987225
- Download mod for steam-less version: http://steamworkshopdownloader.com/view/682932461
- ^^if you'll want to rename folder, don't use spaces in folder's name*
- Thanks to [b]Lemonhead[/b]! Mod would never work as it is if there was no Sequential Modloader.
- Thanks to [b]Cyberboy2000[/b], his help and Sim Constructor made many things possible.
- Thanks to [b]Mobbstar[/b] for a code help with Archived Portraits and other cases.
- Thanks to [b]True Lovecraft[/b], [b]Sogaple[/b], [b]JeysieC[/b] and [b]NubNub[/b] for English text corrections.
- Dr.Pedler full metal design and Ghuff augment made by [b]Klei[/b].], 789734332651424859, 277347228338264368, 76561198061315101, 1463067837, 1561042991, 0, 0, [mod], 0, [mod_publish_data_file.zip], 5353357, 66318, [], 0
- Feb 12 20:36:03 -- GetPublishedFileDetails(9)
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- Feb 12 20:36:03 -- EResult 1, 1307993605
- Feb 12 20:36:03 -- 354750, 243970, [Escorts Fixed], [This mod will prevent items carried by escorted units from disappearing after the mission, and items which give a reward after the mission like Valueable Tech, Data Cards, and Site Lists will now actually give the reward if carried by one of these units.
- This applies to detention center prisoners, couriers, N-Umi's drones, and Monst3r during the Contingency Plan special mission if you didn't pick him from the start.
- Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 788607029729694319, 928176053592899692, 76561198168515321, 1519149727, 1559591988, 0, 0, [mod], 0, [mod_publish_data_file.zip], 2522, 49014, [], 0
- Feb 12 20:36:03 -- GetPublishedFileDetails(10)
- Feb 12 20:36:03 -- Getting mod details...
- Feb 12 20:36:03 -- OnPublishedFileDetailsResult
- Feb 12 20:36:03 -- EResult 1, 1725590386
- Feb 12 20:36:03 -- 354750, 243970, [Cake's Augments], [This mod currently balances 4 augments and adds 1, with more to come. Enjoy! Excuse any newbie bugs.
- Balances:
- Kinesiology - Locks Speed at 4. 600 credits.
- Cryptology - Locks Hacking at 4. 600 credits.
- Physiology - Locks Strength at 4. 500 credits.
- Legerdemain - Locks Anarchy at 4. 550 credits.
- New Augments:
- Subdermal Medplates - When the user is shot, they are knocked out for 4 turns, rather than "dead". Requires 4 PWR to activate.
- Note: Requires Contingency Plan, as well as Sim Constructor by Cyberboy.
- Special thanks to all the people of the Invisible, Inc. Discord server for helping me!], 831387554221593542, 831387554221606562, 76561198281701367, 1556414665, 1556414665, 0, 0, [mod], 0, [mod_publish_data_file.zip], 5434, 234395, [], 0
- Feb 12 20:36:03 -- GetPublishedFileDetails(11)
- Feb 12 20:36:03 -- Getting mod details...
- Feb 12 20:36:03 -- OnPublishedFileDetailsResult
- Feb 12 20:36:03 -- EResult 1, 1762663619
- Feb 12 20:36:04 -- 354750, 243970, [Agent Reserve], [So you've just had the headquarters of your international spy agency raided and all but a handful of your agents have been captured or killed. Are you going to scramble to pick up a bunch of random toys, or are you going to rebuild your beautiful agency up to its former glory? If you picked the latter choice, then this mod is for you, because you can now jam that jet full with as many people as you'd like and worry about workspace legalities and ethics later!
- This mod lets you pick up more than the standard number of agents in order to swap out your team between missions. Optionally you can also raise the number of agents you can bring into a mission.
- This mod needs Sim Constructor to function
- http://steamcommunity.com/workshop/filedetails/?id=580661011
- Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 771728254141217812, 786355365575701022, 76561198168515321, 1559853013, 1569151952, 0, 0, [mod], 0, [mod_publish_data_file.zip], 40287, 31489, [], 0
- Feb 12 20:36:04 -- GetPublishedFileDetails(12)
- Feb 12 20:36:04 -- Getting mod details...
- Feb 12 20:36:04 -- OnPublishedFileDetailsResult
- Feb 12 20:36:04 -- EResult 1, 1658929029
- Feb 12 20:36:04 -- 354750, 243970, [Talkative Agents (+ Chatty Guards)], [Have you ever wished your agents were chattier and delivered quips of variable wittiness at various occasions, not just at mission start? Then this is the mod for YOU!
- [h1]Over 1500 new oneliners[/h1]
- ...For all basegame and DLC agents, as well as agents from Agents Mod Combo by Shirsh, Carmen from the Carmen Sandiego mod by wodzu_93, Conway from the Gunpoint mod by Mobbstar, and Goose from Untitled Inc: Goose Protocol by Puppetsquid.
- Oneliner prompt events include but are not limited to: taking out enemies, looting safes, installing augments, using items, reviving other agents, and exiting the mission.
- [h1]Talkative guards[/h1]
- Adds a handful of guard banters (in the style of overheard idle chatter from other stealth classics such as Thief) as well as idle and alerted oneliners unique to regular guards, financial executives, scientists and system admins (a new guard type from Advanced Guard Protocol).
- [h1]How to install[/h1]
- Subscribe, launch game, go to Options, click the Refresh Mods button, restart. Don't forget to subscribe to Sim Constructor by Cyberboy2000 as well! It is required for this mod.
- [h1]Non-Steam version[/h1]
- Download at http://steamworkshopdownloader.com/view/1658929029 , unzip into a folder (no spaces in folder name!) inside [Invisible Inc installation directory]/Mods .
- [h1]Credits[/h1]
- This mod was a big collaborative effort and couldn't have happened otherwise. Coding by Mobbstar, Shirsh, Cyberboy2000 and myself. Writing one-liners mainly by yours truly, Linenpixel (of invisiblecaptions.tumblr.com) and various members of the Discord such as Shyllelagh, Datapuncher, Cuboidal Cake, Tengu, Reginald A. and Mobbstar.
- [h1]Want to leave feedback or contribute?[/h1]
- You can use the comment section below or get in touch with us on Discord, as well as keep track of mod updates there. (https://discord.gg/aQrXEse)], 780745994321818292, 949601075014551504, 76561198052436469, 1550427447, 1578918441, 0, 0, [mod], 0, [mod_publish_data_file.zip], 158393, 104609, [], 0
- Feb 12 20:36:04 -- GetPublishedFileDetails(13)
- Feb 12 20:36:04 -- Getting mod details...
- Feb 12 20:36:04 -- OnPublishedFileDetailsResult
- Feb 12 20:36:04 -- EResult 1, 1923200606
- Feb 12 20:36:04 -- 354750, 243970, [New Corporate Tactics], [[h1]Introduction[/h1]
- The corporations have upgraded their defenses. Guards have been trained in agent dragging and safe looting detection while cameras have been upgraded to give guards more accurate data.
- [h1]Description[/h1]
- Guards will drag downed agents to a guard elevator and remove the agent from the level (the agent can be rescued at a detention center later).
- Guards will investigate safes that have been looted within their vision.
- Cameras will track agent movements, reporting the agents current location to a nearby guard instead of the first seen location.
- Cameras will raise the alarm if a guard is shot or melee on camera.
- Agents can now surrender to the corporation when under overwatch. This K.O.s the agent for 1 turn. Guards drag K.O.ed agents slower than they drag dead agents.
- [h1]Requirements[/h1]
- Requires Sim Constructor by cyberboy2000
- Requires UI Tweaks by osheroff
- > Door manipulation while dragging [i]must[/i] be enabled.
- [h1]Special Thanks[/h1]
- Hektaras for suggesting guards drag agents and spot looted safes.
- Sunset Sarsaparilla for suggesting cameras spot downed guards.], 777367832458409388, 779615732893327707, 76561198045223722, 1574984113, 1578614154, 0, 0, [mod], 0, [mod_publish_data_file.zip], 152300, 136438, [], 0
- Feb 12 20:36:04 -- GetPublishedFileDetails(14)
- Feb 12 20:36:04 -- Getting mod details...
- Feb 12 20:36:04 -- OnPublishedFileDetailsResult
- Feb 12 20:36:04 -- EResult 1, 581951281
- Feb 12 20:36:04 -- 354750, 243970, [UI Tweaks], [This mod for Invisible Inc contains a couple of tweaks to the UI:
- - AP is now displayed rounded to the nearest half-point. Useful for calculating whether you can make a diagonal move.
- - Non-drone guards that spawn after level 3 now arrive with $1 in their pocket, so that they may be stolen from and marked "SEARCHED" along with the other guards.
- - You can reorder inventory items via drag/drop in the upgrade screen.
- - The icons for items with different levels are labeled as such (ie Stim 1 has a "1" in the corner)
- - Doors are now manipulatable while dragging bodies
- - Each guards' "tracks" is now assigned a color to help determine what's happening when there's heavy foot traffic.
- source available @ https://github.com/osheroff/ui_tweaks], 368534884774800825, 368532262437080544, 76561198030953375, 1450880616, 1453519831, 0, 0, [mod], 0, [mod_publish_data_file.zip], 82867, 25924, [], 0
- Feb 12 20:36:04 -- GetPublishedFileDetails(15)
- Feb 12 20:36:04 -- Getting mod details...
- Feb 12 20:36:04 -- OnPublishedFileDetailsResult
- Feb 12 20:36:04 -- EResult 1, 1912264436
- Feb 12 20:36:04 -- 354750, 243970, [OMNI Foundry Plus], [Adds an extra objective to the second mid-campaign DLC mission.
- In the second mid-campaign mission added by the DLC, the OMNI Foundry, you need to locate a Quantum Reservoir for Incognita and hold out 20 turns.
- With this mod, even if you've found the Quantum Reservoir, you will also need to disable the Transport Shield Generator before you can teleport out again. Finally with something specific to do on this mission, Monst3r is uniquely suited to disabling this device safely. Doing it with other agents is possible, but more difficult. When he tells you doing so may be dangerous, it's best to listen.
- This mod is meant to provide some variety to the way this mission is played, as simply sitting still in the elevator room and sending your fastest agent to steal the McGuffin will no longer be enough.
- This mod also adds extra loot to the mission, either as compensation or to tempt you into getting greedy and making a mistake... Your choice. Additionally, the mod adds alternate starting room layouts and changes OMNI corporation laser grids to include lethal lasers (like at K&O). All of this can be customised or disabled in the generation options.
- As of the newest update (V.1.5), this mod now also [b]fixes the vanilla bug[/b] you can get in this mission if Monst3r joins in the first mission and is the sole survivor of the second half. Rather than leaving your agency and causing corruption of your save slot, Monst3r will stay if he's the only agent who made it out alive.
- This mod requires Sim Constructor by Cyberboy2000 and the Contingency Plan DLC.
- Discuss this and other mods on our Discord: https://discordapp.com/invite/aQrXEse], 778494625523554111, 764977854283259732, 76561198052436469, 1573674678, 1579386731, 0, 0, [mod], 0, [mod_publish_data_file.zip], 520076, 313223, [], 0
- Feb 12 20:36:04 -- Mod listing complete.
- Feb 12 20:36:04 -- DownloadPublishedFile(0)
- Feb 12 20:36:04 -- Downloading mod file 951832459102140906 [mod_publish_data_file.zip] [Lone Start]...
- Feb 12 20:36:05 -- OnDownloadPublishedFileResult
- Feb 12 20:36:05 -- EResult 1, 951832459102140906
- Feb 12 20:36:05 -- 354750, 18146, [mod_publish_data_file.zip], 76561198061315101
- Feb 12 20:36:05 -- UnpackMod 951832459102140906 [mod_publish_data_file.zip] [Lone Start]
- Feb 12 20:36:05 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:05 -- KLEISteamWorkshop::UnzipMod mods/workshop-605534148
- Feb 12 20:36:05 -- WriteModFile [mods/workshop-605534148/lonestart.kwad] 168388 bytes
- Feb 12 20:36:05 -- WriteModFile [mods/workshop-605534148/modinfo.txt] 75 bytes
- Feb 12 20:36:05 -- WriteModFile [mods/workshop-605534148/scripts.zip] 3211 bytes
- Feb 12 20:36:05 -- DownloadPublishedFile(1)
- Feb 12 20:36:05 -- Downloading mod file 751466683646662040 [mod_publish_data_file.zip] [New Items and Augments]...
- Feb 12 20:36:05 -- OnDownloadPublishedFileResult
- Feb 12 20:36:05 -- EResult 1, 751466683646662040
- Feb 12 20:36:05 -- 354750, 155288, [mod_publish_data_file.zip], 76561198047885289
- Feb 12 20:36:05 -- UnpackMod 751466683646662040 [mod_publish_data_file.zip] [New Items and Augments]
- Feb 12 20:36:05 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:05 -- KLEISteamWorkshop::UnzipMod mods/workshop-575758597
- Feb 12 20:36:05 -- WriteModFile [mods/workshop-575758597/gui.kwad] 180357 bytes
- Feb 12 20:36:05 -- WriteModFile [mods/workshop-575758597/modinfo.txt] 100 bytes
- Feb 12 20:36:05 -- WriteModFile [mods/workshop-575758597/scripts.zip] 78629 bytes
- Feb 12 20:36:05 -- DownloadPublishedFile(2)
- Feb 12 20:36:05 -- Downloading mod file 947328611187519524 [mod_publish_data_file.zip] [Interactive Events]...
- Feb 12 20:36:06 -- OnDownloadPublishedFileResult
- Feb 12 20:36:06 -- EResult 1, 947328611187519524
- Feb 12 20:36:06 -- 354750, 71533, [mod_publish_data_file.zip], 76561198168515321
- Feb 12 20:36:06 -- UnpackMod 947328611187519524 [mod_publish_data_file.zip] [Interactive Events]
- Feb 12 20:36:06 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:06 -- KLEISteamWorkshop::UnzipMod mods/workshop-1118808287
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-1118808287/modinfo.txt] 48 bytes
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-1118808287/preview.jpg] 27156 bytes
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-1118808287/scripts.zip] 52077 bytes
- Feb 12 20:36:06 -- DownloadPublishedFile(3)
- Feb 12 20:36:06 -- Downloading mod file 782981499768553824 [mod_publish_data_file.zip] [Sim Constructor + Sequential Mod Loader]...
- Feb 12 20:36:06 -- OnDownloadPublishedFileResult
- Feb 12 20:36:06 -- EResult 1, 782981499768553824
- Feb 12 20:36:06 -- 354750, 45621, [mod_publish_data_file.zip], 76561198168515321
- Feb 12 20:36:06 -- UnpackMod 782981499768553824 [mod_publish_data_file.zip] [Sim Constructor + Sequential Mod Loader]
- Feb 12 20:36:06 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:06 -- KLEISteamWorkshop::UnzipMod mods/workshop-580661011
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-580661011/gui.kwad] 32959 bytes
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-580661011/modinfo.txt] 83 bytes
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-580661011/preview.jpg] 6356 bytes
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-580661011/scripts.zip] 40148 bytes
- Feb 12 20:36:06 -- DownloadPublishedFile(4)
- Feb 12 20:36:06 -- Downloading mod file 1009275939227258057 [mod_publish_data_file.zip] [Teleportation Shroud]...
- Feb 12 20:36:06 -- OnDownloadPublishedFileResult
- Feb 12 20:36:06 -- EResult 1, 1009275939227258057
- Feb 12 20:36:06 -- 354750, 10057, [mod_publish_data_file.zip], 76561198051415780
- Feb 12 20:36:06 -- UnpackMod 1009275939227258057 [mod_publish_data_file.zip] [Teleportation Shroud]
- Feb 12 20:36:06 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:06 -- KLEISteamWorkshop::UnzipMod mods/workshop-1247804980
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-1247804980/gui.kwad] 39828 bytes
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-1247804980/modinfo.txt] 98 bytes
- Feb 12 20:36:06 -- WriteModFile [mods/workshop-1247804980/scripts.zip] 2498 bytes
- Feb 12 20:36:06 -- DownloadPublishedFile(5)
- Feb 12 20:36:06 -- Downloading mod file 771726276480293784 [mod_publish_data_file.zip] [Flavorful Agents 5 - Agents of Influence [.65]]...
- Feb 12 20:36:07 -- OnDownloadPublishedFileResult
- Feb 12 20:36:07 -- EResult 1, 771726276480293784
- Feb 12 20:36:07 -- 354750, 652742, [mod_publish_data_file.zip], 76561197978559874
- Feb 12 20:36:07 -- UnpackMod 771726276480293784 [mod_publish_data_file.zip] [Flavorful Agents 5 - Agents of Influence [.65]]
- Feb 12 20:36:07 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:07 -- KLEISteamWorkshop::UnzipMod mods/workshop-885260171
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/Flavorful Agents.png] 54810 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/gui.kwad] 140225 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/modinfo.txt] 76 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/scripts.zip] 182931 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/oldworking/scripts.zip] 153780 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/oldworking/scripts_2.zip] 115869 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/oldworking/scripts_2018.zip] 154649 bytes
- Feb 12 20:36:07 -- DownloadPublishedFile(6)
- Feb 12 20:36:07 -- Downloading mod file 923683174267191234 [mod_publish_data_file.zip] [Cover overlays for agent mods]...
- Feb 12 20:36:07 -- OnDownloadPublishedFileResult
- Feb 12 20:36:07 -- EResult 1, 923683174267191234
- Feb 12 20:36:07 -- 354750, 881621, [mod_publish_data_file.zip], 76561198061315101
- Feb 12 20:36:07 -- UnpackMod 923683174267191234 [mod_publish_data_file.zip] [Cover overlays for agent mods]
- Feb 12 20:36:07 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:07 -- KLEISteamWorkshop::UnzipMod mods/workshop-668611277
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-668611277/am_overlays.kwad] 2073568 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-668611277/modinfo.txt] 91 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-668611277/scripts.zip] 5498 bytes
- Feb 12 20:36:07 -- DownloadPublishedFile(7)
- Feb 12 20:36:07 -- Downloading mod file 780748444121297424 [mod_publish_data_file.zip] [Advanced Guard Protocol]...
- Feb 12 20:36:07 -- OnDownloadPublishedFileResult
- Feb 12 20:36:07 -- EResult 1, 780748444121297424
- Feb 12 20:36:07 -- 354750, 6271058, [mod_publish_data_file.zip], 76561198168515321
- Feb 12 20:36:07 -- UnpackMod 780748444121297424 [mod_publish_data_file.zip] [Advanced Guard Protocol]
- Feb 12 20:36:07 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:07 -- KLEISteamWorkshop::UnzipMod mods/workshop-569390373
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/anims.kwad] 18862836 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/gui.kwad] 199180 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/modinfo.txt] 94 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/preview.jpg] 179728 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/scripts.zip] 85963 bytes
- Feb 12 20:36:07 -- DownloadPublishedFile(8)
- Feb 12 20:36:07 -- Downloading mod file 789734332651424859 [mod_publish_data_file.zip] [Agent Mods Combo]...
- Feb 12 20:36:07 -- OnDownloadPublishedFileResult
- Feb 12 20:36:07 -- EResult 1, 789734332651424859
- Feb 12 20:36:07 -- 354750, 5353357, [mod_publish_data_file.zip], 76561198061315101
- Feb 12 20:36:07 -- UnpackMod 789734332651424859 [mod_publish_data_file.zip] [Agent Mods Combo]
- Feb 12 20:36:07 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:07 -- KLEISteamWorkshop::UnzipMod mods/workshop-682932461
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/drpedler.kwad] 424885 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/drpedler_grp_anim.kwad] 738076 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/engineer.kwad] 324396 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/ghuff.kwad] 1461044 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/ghuff_gui.kwad] 242034 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/guards_anims.kwad] 572296 bytes
- Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/guards_gui.kwad] 8191 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/guns.kwad] 36571 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/ko_med.kwad] 72236 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/lonestart.kwad] 168388 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/mist.kwad] 807672 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/mist_gui.kwad] 417028 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/modinfo.txt] 80 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/mod_agent_hud.kwad] 111096 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/new.kwad] 1820272 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/pedler_oil.kwad] 385283 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/portraits.kwad] 1604544 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/preview.png] 66318 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/scripts.zip] 200551 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/shared_female_hit_fix.kwad] 180930 bytes
- Feb 12 20:36:08 -- DownloadPublishedFile(9)
- Feb 12 20:36:08 -- Downloading mod file 788607029729694319 [mod_publish_data_file.zip] [Escorts Fixed]...
- Feb 12 20:36:08 -- OnDownloadPublishedFileResult
- Feb 12 20:36:08 -- EResult 1, 788607029729694319
- Feb 12 20:36:08 -- 354750, 2522, [mod_publish_data_file.zip], 76561198168515321
- Feb 12 20:36:08 -- UnpackMod 788607029729694319 [mod_publish_data_file.zip] [Escorts Fixed]
- Feb 12 20:36:08 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:08 -- KLEISteamWorkshop::UnzipMod mods/workshop-1307993605
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-1307993605/modinfo.txt] 43 bytes
- Feb 12 20:36:08 -- WriteModFile [mods/workshop-1307993605/scripts.zip] 2383 bytes
- Feb 12 20:36:08 -- DownloadPublishedFile(10)
- Feb 12 20:36:08 -- Downloading mod file 831387554221593542 [mod_publish_data_file.zip] [Cake's Augments]...
- Feb 12 20:36:09 -- OnDownloadPublishedFileResult
- Feb 12 20:36:09 -- EResult 1, 831387554221593542
- Feb 12 20:36:09 -- 354750, 5434, [mod_publish_data_file.zip], 76561198281701367
- Feb 12 20:36:09 -- UnpackMod 831387554221593542 [mod_publish_data_file.zip] [Cake's Augments]
- Feb 12 20:36:09 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:09 -- KLEISteamWorkshop::UnzipMod mods/workshop-1725590386
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/modinfo.txt] 64 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts.zip] 2633 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts/abilitydef.lua] 1616 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts/itemdefs.lua] 3227 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts/modinit.lua] 1983 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts/strings.lua] 771 bytes
- Feb 12 20:36:09 -- DownloadPublishedFile(11)
- Feb 12 20:36:09 -- Downloading mod file 771728254141217812 [mod_publish_data_file.zip] [Agent Reserve]...
- Feb 12 20:36:09 -- OnDownloadPublishedFileResult
- Feb 12 20:36:09 -- EResult 1, 771728254141217812
- Feb 12 20:36:09 -- 354750, 40287, [mod_publish_data_file.zip], 76561198168515321
- Feb 12 20:36:09 -- UnpackMod 771728254141217812 [mod_publish_data_file.zip] [Agent Reserve]
- Feb 12 20:36:09 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:09 -- KLEISteamWorkshop::UnzipMod mods/workshop-1762663619
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1762663619/gui.kwad] 33465 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1762663619/modinfo.txt] 80 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1762663619/preview.jpg] 31489 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1762663619/scripts.zip] 8344 bytes
- Feb 12 20:36:09 -- DownloadPublishedFile(12)
- Feb 12 20:36:09 -- Downloading mod file 780745994321818292 [mod_publish_data_file.zip] [Talkative Agents (+ Chatty Guards)]...
- Feb 12 20:36:09 -- OnDownloadPublishedFileResult
- Feb 12 20:36:09 -- EResult 1, 780745994321818292
- Feb 12 20:36:09 -- 354750, 158393, [mod_publish_data_file.zip], 76561198052436469
- Feb 12 20:36:09 -- UnpackMod 780745994321818292 [mod_publish_data_file.zip] [Talkative Agents (+ Chatty Guards)]
- Feb 12 20:36:09 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:09 -- KLEISteamWorkshop::UnzipMod mods/workshop-1658929029
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1658929029/dlc_banter_ico.kwad] 314 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1658929029/modinfo.txt] 146 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1658929029/previewimage.png] 104609 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1658929029/scripts.zip] 53183 bytes
- Feb 12 20:36:09 -- DownloadPublishedFile(13)
- Feb 12 20:36:09 -- Downloading mod file 777367832458409388 [mod_publish_data_file.zip] [New Corporate Tactics]...
- Feb 12 20:36:09 -- OnDownloadPublishedFileResult
- Feb 12 20:36:09 -- EResult 1, 777367832458409388
- Feb 12 20:36:09 -- 354750, 152300, [mod_publish_data_file.zip], 76561198045223722
- Feb 12 20:36:09 -- UnpackMod 777367832458409388 [mod_publish_data_file.zip] [New Corporate Tactics]
- Feb 12 20:36:09 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:09 -- KLEISteamWorkshop::UnzipMod mods/workshop-1923200606
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1923200606/gui.kwad] 33806 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1923200606/modinfo.txt] 84 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1923200606/preview.png] 136438 bytes
- Feb 12 20:36:09 -- WriteModFile [mods/workshop-1923200606/scripts.zip] 14476 bytes
- Feb 12 20:36:09 -- DownloadPublishedFile(14)
- Feb 12 20:36:09 -- Downloading mod file 368534884774800825 [mod_publish_data_file.zip] [UI Tweaks]...
- Feb 12 20:36:10 -- OnDownloadPublishedFileResult
- Feb 12 20:36:10 -- EResult 1, 368534884774800825
- Feb 12 20:36:10 -- 354750, 82867, [mod_publish_data_file.zip], 76561198030953375
- Feb 12 20:36:10 -- UnpackMod 368534884774800825 [mod_publish_data_file.zip] [UI Tweaks]
- Feb 12 20:36:10 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:10 -- KLEISteamWorkshop::UnzipMod mods/workshop-581951281
- Feb 12 20:36:10 -- WriteModFile [mods/workshop-581951281/gui.kwad] 181244 bytes
- Feb 12 20:36:10 -- WriteModFile [mods/workshop-581951281/modinfo.txt] 35 bytes
- Feb 12 20:36:10 -- WriteModFile [mods/workshop-581951281/scripts.zip] 8439 bytes
- Feb 12 20:36:10 -- DownloadPublishedFile(15)
- Feb 12 20:36:10 -- Downloading mod file 778494625523554111 [mod_publish_data_file.zip] [OMNI Foundry Plus]...
- Feb 12 20:36:10 -- OnDownloadPublishedFileResult
- Feb 12 20:36:10 -- EResult 1, 778494625523554111
- Feb 12 20:36:10 -- 354750, 520076, [mod_publish_data_file.zip], 76561198052436469
- Feb 12 20:36:10 -- UnpackMod 778494625523554111 [mod_publish_data_file.zip] [OMNI Foundry Plus]
- Feb 12 20:36:10 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
- Feb 12 20:36:10 -- KLEISteamWorkshop::UnzipMod mods/workshop-1912264436
- Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/anims.kwad] 250276 bytes
- Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/gui.kwad] 32988 bytes
- Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/modinfo.txt] 101 bytes
- Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/preview.png] 313223 bytes
- Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/scripts.zip] 67513 bytes
- Feb 12 20:36:10 -- Mod downloads complete.
- Feb 12 20:36:10 -- GetCachedUGCCount 0
- Feb 12 20:36:10 -- KLEISteamWorkshop::CompleteCallback (success, Mods were updated.)
- Feb 12 20:36:10 -- [LUA] KLEISteamWorkshop.EVENT_REFRESH_COMPLETE - (succeeded, Mods were updated.)
- Feb 12 20:36:10 -- [LUA] Mod manager enumerating mods [mods]
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-1118808287] in [mods/workshop-1118808287]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1118808287
- Feb 12 20:36:10 -- [LUA] property: [name] = [Interactive Events]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:36:10 -- [LUA] NAME: Interactive Events
- Feb 12 20:36:10 -- [LUA] AUTHOR: Interactive Events
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-1247804980] in [mods/workshop-1247804980]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1247804980
- Feb 12 20:36:10 -- [LUA] property: [name] = [Teleportation Shroud]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Mobbstar]
- Feb 12 20:36:10 -- [LUA] property: [version] = [1.2]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/modicon_shroud.png]
- Feb 12 20:36:10 -- [LUA] NAME: Teleportation Shroud
- Feb 12 20:36:10 -- [LUA] ICON: Teleportation Shroud
- Feb 12 20:36:10 -- [LUA] AUTHOR: Teleportation Shroud
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-1307993605] in [mods/workshop-1307993605]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1307993605
- Feb 12 20:36:10 -- [LUA] property: [name] = [Escorts Fixed]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:36:10 -- [LUA] NAME: Escorts Fixed
- Feb 12 20:36:10 -- [LUA] AUTHOR: Escorts Fixed
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-1658929029] in [mods/workshop-1658929029]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1658929029
- Feb 12 20:36:10 -- [LUA] property: [name] = [Talkative Agents]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_dlc_banter_icon.png]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Mobbstar, Shirsh, Cyberboy2000, Hekateras, Linenpixel]
- Feb 12 20:36:10 -- [LUA] property: [version] = [3.0]
- Feb 12 20:36:10 -- [LUA] NAME: Talkative Agents
- Feb 12 20:36:10 -- [LUA] ICON: Talkative Agents
- Feb 12 20:36:10 -- [LUA] AUTHOR: Talkative Agents
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-1725590386] in [mods/workshop-1725590386]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1725590386
- Feb 12 20:36:10 -- [LUA] property: [name] = [Cake's Augments]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Cuboidal Cake]
- Feb 12 20:36:10 -- [LUA] property: [version] = [1.00]
- Feb 12 20:36:10 -- [LUA] NAME: Cake's Augments
- Feb 12 20:36:10 -- [LUA] AUTHOR: Cake's Augments
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-1762663619] in [mods/workshop-1762663619]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1762663619
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/AgentStorage.png]
- Feb 12 20:36:10 -- [LUA] property: [name] = [Agent Reserve]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:36:10 -- [LUA] NAME: Agent Reserve
- Feb 12 20:36:10 -- [LUA] ICON: Agent Reserve
- Feb 12 20:36:10 -- [LUA] AUTHOR: Agent Reserve
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-1912264436] in [mods/workshop-1912264436]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1912264436
- Feb 12 20:36:10 -- [LUA] property: [name] = [OMNI Foundry Plus]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/modicon_custom_mid2.png]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Hekateras]
- Feb 12 20:36:10 -- [LUA] property: [version] = [1.5]
- Feb 12 20:36:10 -- [LUA] NAME: OMNI Foundry Plus
- Feb 12 20:36:10 -- [LUA] ICON: OMNI Foundry Plus
- Feb 12 20:36:10 -- [LUA] AUTHOR: OMNI Foundry Plus
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-1923200606] in [mods/workshop-1923200606]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1923200606
- Feb 12 20:36:10 -- [LUA] property: [name] = [New Corporate Tactics]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/nct_mod_icon.png]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Dwargath]
- Feb 12 20:36:10 -- [LUA] NAME: New Corporate Tactics
- Feb 12 20:36:10 -- [LUA] ICON: New Corporate Tactics
- Feb 12 20:36:10 -- [LUA] AUTHOR: New Corporate Tactics
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-569390373] in [mods/workshop-569390373]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-569390373
- Feb 12 20:36:10 -- [LUA] property: [name] = [Advanced Guard Protocol]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/ChallengingEnemies.png]
- Feb 12 20:36:10 -- [LUA] NAME: Advanced Guard Protocol
- Feb 12 20:36:10 -- [LUA] ICON: Advanced Guard Protocol
- Feb 12 20:36:10 -- [LUA] AUTHOR: Advanced Guard Protocol
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-575758597] in [mods/workshop-575758597]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-575758597
- Feb 12 20:36:10 -- [LUA] property: [name] = [New Items And Augments]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/nerava.png]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Nerava, wodzu_93]
- Feb 12 20:36:10 -- [LUA] property: [version] = [3.5]
- Feb 12 20:36:10 -- [LUA] NAME: New Items And Augments
- Feb 12 20:36:10 -- [LUA] ICON: New Items And Augments
- Feb 12 20:36:10 -- [LUA] AUTHOR: New Items And Augments
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-580661011] in [mods/workshop-580661011]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-580661011
- Feb 12 20:36:10 -- [LUA] property: [name] = [Sim Constructor]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/sim_constructor.png]
- Feb 12 20:36:10 -- [LUA] NAME: Sim Constructor
- Feb 12 20:36:10 -- [LUA] ICON: Sim Constructor
- Feb 12 20:36:10 -- [LUA] AUTHOR: Sim Constructor
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-581951281] in [mods/workshop-581951281]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-581951281
- Feb 12 20:36:10 -- [LUA] property: [name] = [UI Tweaks]
- Feb 12 20:36:10 -- [LUA] property: [author] = [osheroff]
- Feb 12 20:36:10 -- [LUA] NAME: UI Tweaks
- Feb 12 20:36:10 -- [LUA] AUTHOR: UI Tweaks
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-605534148] in [mods/workshop-605534148]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-605534148
- Feb 12 20:36:10 -- [LUA] property: [name] = [Lone Start]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_lonestart_icon.png]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Shirsh]
- Feb 12 20:36:10 -- [LUA] NAME: Lone Start
- Feb 12 20:36:10 -- [LUA] ICON: Lone Start
- Feb 12 20:36:10 -- [LUA] AUTHOR: Lone Start
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-668611277] in [mods/workshop-668611277]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-668611277
- Feb 12 20:36:10 -- [LUA] property: [name] = [Cover overlays for agent mods]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_am_overlays.png]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Shirsh]
- Feb 12 20:36:10 -- [LUA] NAME: Cover overlays for agent mods
- Feb 12 20:36:10 -- [LUA] ICON: Cover overlays for agent mods
- Feb 12 20:36:10 -- [LUA] AUTHOR: Cover overlays for agent mods
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-682932461] in [mods/workshop-682932461]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-682932461
- Feb 12 20:36:10 -- [LUA] property: [name] = [Mods Combo by Shirsh]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_mist_icon.png]
- Feb 12 20:36:10 -- [LUA] property: [author] = [Shirsh]
- Feb 12 20:36:10 -- [LUA] NAME: Mods Combo by Shirsh
- Feb 12 20:36:10 -- [LUA] ICON: Mods Combo by Shirsh
- Feb 12 20:36:10 -- [LUA] AUTHOR: Mods Combo by Shirsh
- Feb 12 20:36:10 -- [LUA] Found mod [workshop-885260171] in [mods/workshop-885260171]
- Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-885260171
- Feb 12 20:36:10 -- [LUA] property: [name] = [Flavorful Agents]
- Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_icon_flav.png]
- Feb 12 20:36:10 -- [LUA] property: [author] = [PPTSQD]
- Feb 12 20:36:10 -- [LUA] NAME: Flavorful Agents
- Feb 12 20:36:10 -- [LUA] ICON: Flavorful Agents
- Feb 12 20:36:10 -- [LUA] AUTHOR: Flavorful Agents
- Feb 12 20:36:10 -- [LUA] Mod update complete.
- Feb 12 20:36:10 -- [LUA] Mounting mods...
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [dlc/dlc1/scripts.zip] scripts at: [dlc1]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'dlc1/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1118808287/scripts.zip] scripts at: [workshop-1118808287]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1118808287/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1247804980/scripts.zip] scripts at: [workshop-1247804980]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1247804980/modinit.lua':
- Feb 12 20:36:10 -- [LUA] ResetItemDefs()
- Feb 12 20:36:10 -- [LUA] ResetGuardDefs()
- Feb 12 20:36:10 -- [LUA] ResetStoryScripts()
- Feb 12 20:36:10 -- [LUA] ResetAgentDefs()
- Feb 12 20:36:10 -- [LUA] ResetPropDefs()
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1307993605/scripts.zip] scripts at: [workshop-1307993605]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1307993605/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1658929029/scripts.zip] scripts at: [workshop-1658929029]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1658929029/modinit.lua':
- Feb 12 20:36:10 -- [LUA] ResetSelectablePrograms()
- Feb 12 20:36:10 -- [LUA] ResetSelectableAgents()
- Feb 12 20:36:10 -- [LUA] ResetAgentLoadouts()
- Feb 12 20:36:10 -- [LUA] ResetDaemonAbilities()
- Feb 12 20:36:10 -- [LUA] ResetUnitDefsPotential()
- Feb 12 20:36:10 -- [LUA] ResetSituations()
- Feb 12 20:36:10 -- [LUA] ResetLogs()
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1725590386/scripts.zip] scripts at: [workshop-1725590386]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1725590386/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1762663619/scripts.zip] scripts at: [workshop-1762663619]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1762663619/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1912264436/scripts.zip] scripts at: [workshop-1912264436]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1912264436/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1923200606/scripts.zip] scripts at: [workshop-1923200606]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1923200606/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-569390373/scripts.zip] scripts at: [workshop-569390373]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-569390373/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-575758597/scripts.zip] scripts at: [workshop-575758597]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-575758597/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-580661011/scripts.zip] scripts at: [workshop-580661011]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-580661011/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Pre-Language selection:
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-581951281/scripts.zip] scripts at: [workshop-581951281]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-581951281/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-605534148/scripts.zip] scripts at: [workshop-605534148]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-605534148/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-NO INITSTRINGS FUNCTION PRESENT
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-668611277/scripts.zip] scripts at: [workshop-668611277]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-668611277/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-NO INITSTRINGS FUNCTION PRESENT
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-682932461/scripts.zip] scripts at: [workshop-682932461]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-682932461/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-NO INITSTRINGS FUNCTION PRESENT
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-885260171/scripts.zip] scripts at: [workshop-885260171]
- Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-885260171/modinit.lua':
- Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
- Feb 12 20:36:10 -- [LUA] Language selection:
- Feb 12 20:36:10 -- [LUA] Mounting content mod [dlc/dlc1/scripts.zip] scripts at: [dlc1]
- Feb 12 20:36:10 -- [LUA] Executing 'dlc1/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1118808287/scripts.zip] scripts at: [workshop-1118808287]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-1118808287/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1247804980/scripts.zip] scripts at: [workshop-1247804980]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-1247804980/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1307993605/scripts.zip] scripts at: [workshop-1307993605]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-1307993605/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1658929029/scripts.zip] scripts at: [workshop-1658929029]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-1658929029/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1725590386/scripts.zip] scripts at: [workshop-1725590386]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-1725590386/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1762663619/scripts.zip] scripts at: [workshop-1762663619]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-1762663619/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1912264436/scripts.zip] scripts at: [workshop-1912264436]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-1912264436/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1923200606/scripts.zip] scripts at: [workshop-1923200606]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-1923200606/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-569390373/scripts.zip] scripts at: [workshop-569390373]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-569390373/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-575758597/scripts.zip] scripts at: [workshop-575758597]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-575758597/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-580661011/scripts.zip] scripts at: [workshop-580661011]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-580661011/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-581951281/scripts.zip] scripts at: [workshop-581951281]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-581951281/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-605534148/scripts.zip] scripts at: [workshop-605534148]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-605534148/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-668611277/scripts.zip] scripts at: [workshop-668611277]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-668611277/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-682932461/scripts.zip] scripts at: [workshop-682932461]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-682932461/modinit.lua':
- Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-885260171/scripts.zip] scripts at: [workshop-885260171]
- Feb 12 20:36:10 -- [LUA] Executing 'workshop-885260171/modinit.lua':
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] Early initiating mod Escorts Fixed, with id: workshop-1307993605
- Feb 12 20:36:10 -- [LUA] EARLY MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] Early initiating mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:36:10 -- [LUA] EARLY MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] Early initiating mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:36:10 -- [LUA] ResetDaemonDefs()
- Feb 12 20:36:10 -- [LUA] ResetProgramDefs()
- Feb 12 20:36:10 -- [LUA] ResetStoreItems()
- Feb 12 20:36:10 -- [LUA] EARLY MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] niltrue
- Feb 12 20:36:10 -- [LUA] Initiating mod Contingency Plan, with id: dlc1
- Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/gui.kwad ): success
- Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/gui.kwad, 0x00000000, 0x004aff1f ): success (largest block was 0x7fc40000)
- Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/images.kwad ): success
- Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/images.kwad, 0x00000000, 0x00003c98 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/sound.kwad ): success
- Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/sound.kwad, 0x00000000, 0x01063672 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/characters.kwad ): success
- Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/characters.kwad, 0x00000000, 0x00766870 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/anims.kwad ): success
- Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/anims.kwad, 0x00000000, 0x00585190 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( extended_campaign, EXTENDED CAMPAIGN )
- Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( agents, EXTRA AGENTS )
- Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( programs, EXTRA PROGRAMS )
- Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( guards, MORE ENEMY TYPES )
- Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( daemons, MORE DAEMONS )
- Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( sidemissions, NEW SIDE MISSIONS )
- Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( extended_endless, MORE ENDLESS )
- Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( endless_mid_mission, ENDLESS CONTINGENCY MISSION )
- Feb 12 20:36:10 -- [LUA] ResetGuardsWorldGen()
- Feb 12 20:36:10 -- [LUA] MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] Initiating mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1118808287]:addGenerationOption( incidents, ENABLE EARLY ACCESS EVENTS )
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1118808287]:addGenerationOption( alpha, ENABLE ALPHA EVENTS )
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1118808287]:addGenerationOption( incidentCount, AMOUNT OF EVENTS )
- Feb 12 20:36:10 -- [LUA] MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] Initiating mod Teleportation Shroud, with id: workshop-1247804980
- Feb 12 20:36:10 -- MMapStream::Open( mods/workshop-1247804980/gui.kwad ): success
- Feb 12 20:36:10 -- MMapStream::SetupViews( mods/workshop-1247804980/gui.kwad, 0x00000000, 0x00009b94 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1247804980]:addGenerationOption( transportshroud, SHROUD PROGRAMME )
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1247804980]:addGenerationOption( shroudbackfire, BACKFIRE )
- Feb 12 20:36:10 -- [LUA] MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] Initiating mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:36:10 -- MMapStream::Open( mods/workshop-575758597/gui.kwad ): success
- Feb 12 20:36:10 -- MMapStream::SetupViews( mods/workshop-575758597/gui.kwad, 0x00000000, 0x0002c085 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:10 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
- Feb 12 20:36:10 -- [LUA] MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] Initiating mod Escorts Fixed, with id: workshop-1307993605
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1307993605]:addGenerationOption( escort_fix, ESCORTS FIXED )
- Feb 12 20:36:10 -- [LUA] MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] Initiating mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:36:10 -- MMapStream::Open( mods/workshop-1658929029/dlc_banter_ico.kwad ): success
- Feb 12 20:36:10 -- MMapStream::SetupViews( mods/workshop-1658929029/dlc_banter_ico.kwad, 0x00000000, 0x0000013a ): success (largest block was 0x7fc40000)
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1658929029]:addGenerationOption( alpha_voice, Talkative Agents )
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1658929029]:addGenerationOption( chattyguards, Talkative Guards )
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1658929029]:addGenerationOption( chattyAlertedGuards, Alerted Guard Chatter )
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1658929029]:addGenerationOption( talkativeagents_multiplier, Oneliner chance multiplier )
- Feb 12 20:36:10 -- [LUA] MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] Initiating mod Cake's Augments, with id: workshop-1725590386
- Feb 12 20:36:10 -- [LUA] mod_api[workshop-1725590386]:addGenerationOption( CAKEMOD, Enables Balancing and Augments. )
- Feb 12 20:36:10 -- [LUA] MOD-INIT OK
- Feb 12 20:36:10 -- [LUA] Initiating mod Agent Reserve, with id: workshop-1762663619
- Feb 12 20:36:10 -- MMapStream::Open( mods/workshop-1762663619/gui.kwad ): success
- Feb 12 20:36:10 -- MMapStream::SetupViews( mods/workshop-1762663619/gui.kwad, 0x00000000, 0x000082b9 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( reserve, AGENT RESERVE )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( upgrades, MISSION 1 UPGRADING )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( icon, EQUIPPED ICON )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( rescueables, TOTAL AGENCY SIZE )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( teams, TEAM SIZE )
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Initiating mod OMNI Foundry Plus, with id: workshop-1912264436
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-1912264436/gui.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-1912264436/gui.kwad, 0x00000000, 0x000080dc ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-1912264436/anims.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-1912264436/anims.kwad, 0x00000000, 0x0003d1a4 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1912264436]:addGenerationOption( mid2_extraObjective, New OMNI Foundry objective )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1912264436]:addGenerationOption( mid2_alt_entry, New OMNI Foundry starting rooms )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1912264436]:addGenerationOption( omni_lasers, OMNI Laser Grids )
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Initiating mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:36:11 -- [LUA] New Corporate Tactics - v1.0.4 -- RELEASE
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-1923200606/gui.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-1923200606/gui.kwad, 0x00000000, 0x0000840e ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_surrender, AGENTS CAN SURRENDER )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_dragAgents, GUARDS DRAG AGENTS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_ignoreMissionCriticalAgents, DON'T DRAG IMPORTANT AGENTS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_koDragCost, GUARD K.O. DRAG COST )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_spotSafesWhenLooted, GUARDS SPOT SAFES WHEN LOOTED )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_spotLootedSafes, GUARDS SPOT LOOTED SAFES )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_trackingCameras, TRACKING CAMERAS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_camerasDetectDownedGuards, CAMERAS DETECT DOWNED GUARDS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_cameraActivationCount, CAMERA ACTIVATION COUNT )
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Initiating mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-569390373/gui.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-569390373/gui.kwad, 0x00000000, 0x00030a0c ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-569390373/anims.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-569390373/anims.kwad, 0x00000000, 0x011fd2f4 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_sysadmins, SYSTEM ADMINS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_guards, MORE ENEMY TYPES )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_enforcers, NEW ENFORCER TYPES )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_omni, REVAMPED OMNI )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_patrols, EXTENDED PATROLS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_keycards, GUARD DOORKEYS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_validate, VALIDATE REBALANCE )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_suspicious, SUSPICIOUSNESS THRESHOLD )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_tell_buddy, COMMUNICATIVE GUARDS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_tips, LOADING SCREEN TIPS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_hardmode, HARD MODE )
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Initiating mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-580661011/gui.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-580661011/gui.kwad, 0x00000000, 0x000080bf ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Initiating mod UI Tweaks, with id: workshop-581951281
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( precise_ap, PRECISE AP )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( need_a_dollar, I NEED A DOLLAR )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( inv_drag_drop, INVENTORY DRAG/DROP REORDERING )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( precise_icons, PRECISE ICONS )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( door_while_dragging, LAY THAT BODY DOWN, BOY )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( colored_tracks, YES, WE ARE ALL INDIVIDUALS! )
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-581951281/gui.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-581951281/gui.kwad, 0x00000000, 0x0002c3fc ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Initiating mod Lone Start, with id: workshop-605534148
- Feb 12 20:36:11 -- [LUA] inside the LoneStart mod
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-605534148/lonestart.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-605534148/lonestart.kwad, 0x00000000, 0x000291c4 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-605534148]:addGenerationOption( LoneStart, Choice to start with just one agent )
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Initiating mod Cover overlays for agent mods, with id: workshop-668611277
- Feb 12 20:36:11 -- [LUA] inside the am_wireframes mod
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-668611277/am_overlays.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-668611277/am_overlays.kwad, 0x00000000, 0x001fa3e0 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-668611277]:addGenerationOption( Overlays, Wireframes for agent mods )
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Initiating mod Mods Combo by Shirsh, with id: workshop-682932461
- Feb 12 20:36:11 -- [LUA] inside the Agent Mods Combo by Shirsh
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/drpedler.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/drpedler.kwad, 0x00000000, 0x00067bb5 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/engineer.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/engineer.kwad, 0x00000000, 0x0004f32c ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/drpedler_grp_anim.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/drpedler_grp_anim.kwad, 0x00000000, 0x000b431c ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/ghuff.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/ghuff.kwad, 0x00000000, 0x00164b34 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/ghuff_gui.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/ghuff_gui.kwad, 0x00000000, 0x0003b172 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/mist.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/mist.kwad, 0x00000000, 0x000c52f8 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/mist_gui.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/mist_gui.kwad, 0x00000000, 0x00065d04 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/new.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/new.kwad, 0x00000000, 0x001bc670 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/guns.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/guns.kwad, 0x00000000, 0x00008edb ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/ko_med.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/ko_med.kwad, 0x00000000, 0x00011a2c ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/guards_anims.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/guards_anims.kwad, 0x00000000, 0x0008bb88 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/guards_gui.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/guards_gui.kwad, 0x00000000, 0x00001fff ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/portraits.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/portraits.kwad, 0x00000000, 0x00187bc0 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/lonestart.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/lonestart.kwad, 0x00000000, 0x000291c4 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/mod_agent_hud.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/mod_agent_hud.kwad, 0x00000000, 0x0001b1f8 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/shared_female_hit_fix.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/shared_female_hit_fix.kwad, 0x00000000, 0x0002c2c2 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/pedler_oil.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/pedler_oil.kwad, 0x00000000, 0x0005e103 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( agentsAndItems, Enable extra agents and items )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( throwEMP, EMP grenades and Wireless Overloaders )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( deckerGun, Decker's revolver reskin )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( handguns, Handguns reskin )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( checkbox, Custom portraits for some guards to match appearance )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( archivedPortraits, Enable portraits for archive loadouts )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( loneStart, Enable choice to start with just one agent )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( incidents, Add fixes to Interactive Events )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( noWireframes, No wireframes )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( newEntryRooms, Add new entry rooms )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( newRooms, Add new rooms )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( newExitRooms, Add new exit rooms )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( Pedler_detention, Dr.Pedler in detention pool )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( Mist_detention, Mist in detention pool )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( Ghuff_detention, Ghuff in detention pool )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( N_Umi_detention, N-Umi in detention pool )
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Initiating mod Flavorful Agents, with id: workshop-885260171
- Feb 12 20:36:11 -- [LUA] inside flavAgents
- Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-885260171/gui.kwad ): success
- Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-885260171/gui.kwad, 0x00000000, 0x000223c1 ): success (largest block was 0x7fc40000)
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( decker, Enable Decker Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( shalem, Enable Shalem Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( prism, Enable Prism Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( internationale, Enable Internationale Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( banks, Enable Banks Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( xu, Enable Dr. Xu Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( rush, Enable Rush Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( draco, Enable Draco Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( sharp, Enable Draco Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( cent_monst, Enable Central and Monst3r Reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( skills, Enable skill reworks )
- Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( equip, DISABLE equip reworks )
- Feb 12 20:36:11 -- [LUA] MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Late initiating mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:36:11 -- [LUA] LATE MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Late initiating mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:36:11 -- [LUA] LATE MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] Late initiating mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:36:11 -- [LUA] LATE MOD-INIT OK
- Feb 12 20:36:11 -- [LUA] splash:onLoad()
- Feb 12 20:36:11 -- [LUA] splash:onLoad() - activated screen
- Feb 12 20:36:11 -- [LUA] splash:onLoad() - applying settings screen
- Feb 12 20:36:11 -- TEXTURE: '+' 1638400 = 1.56MB <
- Feb 12 20:36:11 -- [LUA] DBG MODE: [0]
- Feb 12 20:36:11 -- [LUA] DBG MODE: [0]
- Feb 12 20:36:11 -- [LUA] splash:onUpdate() - activating main menu
- Feb 12 20:36:11 -- [LUA] mod_manager:resetContent()
- Feb 12 20:36:11 -- [LUA] ResetAgentDefs()
- Feb 12 20:36:11 -- [LUA] ResetItemDefs()
- Feb 12 20:36:11 -- [LUA] ResetGuardDefs()
- Feb 12 20:36:11 -- [LUA] ResetProgramDefs()
- Feb 12 20:36:11 -- [LUA] ResetDaemonDefs()
- Feb 12 20:36:11 -- [LUA] ResetAgentLoadouts()
- Feb 12 20:36:11 -- [LUA] ResetSelectableAgents()
- Feb 12 20:36:11 -- [LUA] ResetSelectablePrograms()
- Feb 12 20:36:11 -- [LUA] ResetDaemonAbilities()
- Feb 12 20:36:11 -- [LUA] ResetStoreItems()
- Feb 12 20:36:11 -- [LUA] ResetMetaDefs()
- Feb 12 20:36:11 -- [LUA] ResetUnitDefsPotential()
- Feb 12 20:36:11 -- [LUA] ResetSituations()
- Feb 12 20:36:11 -- [LUA] ResetStoryScripts()
- Feb 12 20:36:11 -- [LUA] ResetPropDefs()
- Feb 12 20:36:11 -- [LUA] ResetGuardsWorldGen()
- Feb 12 20:36:11 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:36:11 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:36:11 -- [LUA] Loading mod Contingency Plan, with id: dlc1
- Feb 12 20:36:11 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:36:11 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
- Feb 12 20:36:11 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:36:11 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
- Feb 12 20:36:11 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
- Feb 12 20:36:11 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:36:11 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:36:11 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
- Feb 12 20:36:11 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
- Feb 12 20:36:11 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
- Feb 12 20:36:11 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:36:11 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:36:11 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
- Feb 12 20:36:11 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
- Feb 12 20:36:11 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
- Feb 12 20:36:11 -- [LUA] Incidents
- Feb 12 20:36:11 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
- Feb 12 20:36:11 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
- Feb 12 20:36:11 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:36:11 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:36:11 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:36:11 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:36:11 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
- Feb 12 20:36:11 -- [LUA] mainmenu:onLoad() - playing title theme
- Feb 12 20:36:11 -- TEXTURE: '+' 8294400 = 9.47MB <
- Feb 12 20:36:12 -- TEXTURE: '+' 16777216 = 25.47MB <
- Feb 12 20:36:12 -- TEXTURE: '+' 8294400 = 33.38MB <
- Feb 12 20:36:12 -- TEXTURE: '+' 16777216 = 49.38MB <
- Feb 12 20:36:12 -- TEXTURE: '+' 16777216 = 65.38MB <
- Feb 12 20:36:12 -- TEXTURE: '+' 16777216 = 81.38MB <
- Feb 12 20:36:12 -- TEXTURE: '+' 64 = 81.38MB <
- Feb 12 20:36:12 -- TEXTURE: '+' 131072 = 81.51MB <
- Feb 12 20:36:13 -- [LUA] HTTP 200: 60 bytes (nil)
- Feb 12 20:36:16 -- TEXTURE: '+' 208320 = 81.71MB <
- Feb 12 20:36:16 -- TEXTURE: '+' 16384 = 81.72MB <
- Feb 12 20:36:16 -- TEXTURE: '+' 131072 = 81.85MB <
- Feb 12 20:36:16 -- TEXTURE: '+' 262144 = 82.10MB <
- Feb 12 20:36:16 -- TEXTURE: '+' 16384 = 82.11MB <
- Feb 12 20:36:16 -- TEXTURE: '+' 16384 = 82.13MB <
- Feb 12 20:36:16 -- TEXTURE: '+' 16384 = 82.14MB <
- Feb 12 20:36:16 -- TEXTURE: '+' 208320 = 82.34MB <
- Feb 12 20:36:18 -- [LUA] mod_manager:resetContent()
- Feb 12 20:36:18 -- [LUA] ResetAgentDefs()
- Feb 12 20:36:18 -- [LUA] ResetItemDefs()
- Feb 12 20:36:18 -- [LUA] ResetGuardDefs()
- Feb 12 20:36:18 -- [LUA] ResetProgramDefs()
- Feb 12 20:36:18 -- [LUA] ResetDaemonDefs()
- Feb 12 20:36:18 -- [LUA] ResetAgentLoadouts()
- Feb 12 20:36:18 -- [LUA] ResetSelectableAgents()
- Feb 12 20:36:18 -- [LUA] ResetSelectablePrograms()
- Feb 12 20:36:18 -- [LUA] ResetDaemonAbilities()
- Feb 12 20:36:18 -- [LUA] ResetStoreItems()
- Feb 12 20:36:18 -- [LUA] ResetMetaDefs()
- Feb 12 20:36:18 -- [LUA] ResetUnitDefsPotential()
- Feb 12 20:36:18 -- [LUA] ResetSituations()
- Feb 12 20:36:18 -- [LUA] ResetStoryScripts()
- Feb 12 20:36:18 -- [LUA] ResetPropDefs()
- Feb 12 20:36:18 -- [LUA] ResetGuardsWorldGen()
- Feb 12 20:36:18 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:36:18 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:36:18 -- [LUA] Loading mod Contingency Plan, with id: dlc1
- Feb 12 20:36:18 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:36:18 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
- Feb 12 20:36:18 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:36:18 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
- Feb 12 20:36:18 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
- Feb 12 20:36:18 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:36:18 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:36:18 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
- Feb 12 20:36:18 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
- Feb 12 20:36:18 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
- Feb 12 20:36:18 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:36:18 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:36:18 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
- Feb 12 20:36:18 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
- Feb 12 20:36:18 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
- Feb 12 20:36:18 -- [LUA] Incidents
- Feb 12 20:36:18 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
- Feb 12 20:36:18 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
- Feb 12 20:36:18 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:36:18 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:36:18 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:36:18 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:36:18 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
- Feb 12 20:36:18 -- [LUA] ### CAMPAIGN [ ending_1, mission 20, 199 hrs, r0.17.18 ]
- ### PARAMS: [ omni, seed = 4283986949, difficulty = 10]
- Feb 12 20:36:18 -- [LUA] LEVELGEN: seed = 4283986949, difficulty = 10, world = omni,
- Feb 12 20:36:19 -- [LUA] generateBlueprint(): 103 ms
- Feb 12 20:36:19 -- [LUA] PASS #1 == 1.00 (best so far #1 == 1.00)
- Feb 12 20:36:21 -- [LUA] No deploycells for central, generating random deploy
- Feb 12 20:36:21 -- [LUA] No deploycells for monst3r, generating random deploy
- Feb 12 20:36:24 -- [LUA] 1113] PATH - bailing; not complete after 11 iterations
- Feb 12 20:36:24 -- [LUA] 1105] PATH - bailing; not complete after 11 iterations
- Feb 12 20:36:28 -- [LUA] SIM REWOUND: 0
- ----------------------------------------------------------------
- Feb 12 20:36:34 -- GAME [0.17.18].10.-1.20.10.ending_1.omni.4283986949
- campaign = {
- customScriptIndex = post_mid_
- sim_history = <strlen=258599>
- miniserversSeen = 10
- campaignEvents = table: 58A78718
- agentsFound = 4
- missionParams = table: 58A78678
- save_time = 1581564697
- lastEndlessAlert = false
- creation_time = 1580688512
- uiMemento = table: 58A786A0
- monsterPlotPoint = 4
- currentDay = 8
- recent_build_number = <strlen=81>
- play_t = 48921765
- foundPrisoner = true
- previousDay = 7
- version = 0.17.18
- hours = 199
- difficultyOptions = table: 58A786F0
- situations = table: 5CD9CA70
- missionsPlayedThisDay = 0
- missionVersion = 0.17.18
- missionCount = 20
- location = 35
- lastMissionIndex = 2
- situation = table: 5CD9C700
- missionEvents = table: 5CD9C840
- customScriptIndexDay = 2
- extendedCampaignHours = 72
- preMissionNetWorth = 78600
- missionTotal = 36
- seed = 4283986949
- campaignDifficulty = -1
- agency = table: 58A76918
- monst3rInject = false
- incognitaLevel = 3
- }
- Loading traceback:
- game/sim/level.lua:187: game/sim/engine.lua:669: assertion failed!
- stack traceback:
- [C]: in function 'assert'
- game/sim/engine.lua:669: in function 'warpUnit'
- game/sim/missions/ending_1.lua:561: in function <game/sim/missions/ending_1.lua:444>
- stack traceback:
- [C] in function 'assert'
- game/sim/level.lua:187 in function 'resumeHook'
- game/sim/level.lua:169 in function 'onTrigger'
- game/sim/engine.lua:1923 in function 'triggerEvent'
- game/sim/engine.lua:727 in function 'warpUnit'
- game/sim/engine.lua:900 in function 'moveUnit'
- game/sim/simactions.lua:29 in function '?'
- game/sim/engine.lua:2100 in function 'applyAction'
- game/client/states/state-loading.lua:149 in function <game/client/states/state-loading.lua:91>
- Feb 12 20:36:34 -- [LUA] fullGC(): Took 49.6 ms for 47722 KB
- Feb 12 20:36:34 -- [LUA] ## Load screen took: 15524.0 ms
- Feb 12 20:36:34 -- TEXTURE: '+' 2097152 = 84.34MB <
- Feb 12 20:36:34 -- TEXTURE: '+' 524288 = 84.84MB <
- Feb 12 20:36:34 -- TEXTURE: '+' 131072 = 84.97MB <
- Feb 12 20:36:34 -- TEXTURE: '+' 65536 = 85.03MB <
- Feb 12 20:36:34 -- [LUA] HTTP 404: 15 bytes (Unspecified error.)
- Feb 12 20:37:20 -- [LUA] mod_manager:resetContent()
- Feb 12 20:37:20 -- [LUA] ResetAgentDefs()
- Feb 12 20:37:20 -- [LUA] ResetItemDefs()
- Feb 12 20:37:20 -- [LUA] ResetGuardDefs()
- Feb 12 20:37:20 -- [LUA] ResetProgramDefs()
- Feb 12 20:37:20 -- [LUA] ResetDaemonDefs()
- Feb 12 20:37:20 -- [LUA] ResetAgentLoadouts()
- Feb 12 20:37:20 -- [LUA] ResetSelectableAgents()
- Feb 12 20:37:20 -- [LUA] ResetSelectablePrograms()
- Feb 12 20:37:20 -- [LUA] ResetDaemonAbilities()
- Feb 12 20:37:20 -- [LUA] ResetStoreItems()
- Feb 12 20:37:20 -- [LUA] ResetMetaDefs()
- Feb 12 20:37:20 -- [LUA] ResetUnitDefsPotential()
- Feb 12 20:37:20 -- [LUA] ResetSituations()
- Feb 12 20:37:20 -- [LUA] ResetStoryScripts()
- Feb 12 20:37:20 -- [LUA] ResetPropDefs()
- Feb 12 20:37:20 -- [LUA] ResetGuardsWorldGen()
- Feb 12 20:37:20 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:37:20 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:37:20 -- [LUA] Loading mod Contingency Plan, with id: dlc1
- Feb 12 20:37:20 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:37:20 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
- Feb 12 20:37:20 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:37:20 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
- Feb 12 20:37:20 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
- Feb 12 20:37:20 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:37:20 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:37:20 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
- Feb 12 20:37:20 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
- Feb 12 20:37:20 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
- Feb 12 20:37:20 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:37:20 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:37:20 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
- Feb 12 20:37:20 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
- Feb 12 20:37:20 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
- Feb 12 20:37:20 -- [LUA] Incidents
- Feb 12 20:37:20 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
- Feb 12 20:37:20 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
- Feb 12 20:37:20 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:37:20 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:37:20 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:37:20 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:37:20 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
- Feb 12 20:37:20 -- [LUA] mainmenu:onLoad() - playing title theme
- Feb 12 20:37:22 -- TEXTURE: '+' 20736 = 85.05MB <
- Feb 12 20:37:22 -- TEXTURE: '+' 20736 = 85.07MB <
- Feb 12 20:37:22 -- TEXTURE: '+' 64 = 85.07MB <
- Feb 12 20:37:22 -- TEXTURE: '+' 1600 = 85.07MB <
- Feb 12 20:37:22 -- TEXTURE: '+' 4096 = 85.08MB <
- Feb 12 20:37:22 -- TEXTURE: '+' 4096 = 85.08MB <
- Feb 12 20:37:22 -- TEXTURE: '+' 524288 = 85.58MB <
- Feb 12 20:37:23 -- TEXTURE: '+' 20736 = 85.60MB <
- Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
- Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
- Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
- Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
- Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
- Feb 12 20:37:30 -- TEXTURE: '+' 131072 = 85.72MB <
- Feb 12 20:37:48 -- [LUA] mod_manager:resetContent()
- Feb 12 20:37:48 -- [LUA] ResetAgentDefs()
- Feb 12 20:37:48 -- [LUA] ResetItemDefs()
- Feb 12 20:37:48 -- [LUA] ResetGuardDefs()
- Feb 12 20:37:48 -- [LUA] ResetProgramDefs()
- Feb 12 20:37:48 -- [LUA] ResetDaemonDefs()
- Feb 12 20:37:48 -- [LUA] ResetAgentLoadouts()
- Feb 12 20:37:48 -- [LUA] ResetSelectableAgents()
- Feb 12 20:37:48 -- [LUA] ResetSelectablePrograms()
- Feb 12 20:37:48 -- [LUA] ResetDaemonAbilities()
- Feb 12 20:37:48 -- [LUA] ResetStoreItems()
- Feb 12 20:37:48 -- [LUA] ResetMetaDefs()
- Feb 12 20:37:48 -- [LUA] ResetUnitDefsPotential()
- Feb 12 20:37:48 -- [LUA] ResetSituations()
- Feb 12 20:37:48 -- [LUA] ResetStoryScripts()
- Feb 12 20:37:48 -- [LUA] ResetPropDefs()
- Feb 12 20:37:48 -- [LUA] ResetGuardsWorldGen()
- Feb 12 20:37:48 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:37:48 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:37:48 -- [LUA] Loading mod Contingency Plan, with id: dlc1
- Feb 12 20:37:48 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:37:48 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
- Feb 12 20:37:48 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:37:48 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
- Feb 12 20:37:48 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
- Feb 12 20:37:48 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:37:48 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:37:48 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
- Feb 12 20:37:48 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
- Feb 12 20:37:48 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
- Feb 12 20:37:48 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:37:48 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:37:48 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
- Feb 12 20:37:48 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
- Feb 12 20:37:48 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
- Feb 12 20:37:48 -- [LUA] Incidents
- Feb 12 20:37:48 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
- Feb 12 20:37:48 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
- Feb 12 20:37:48 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:37:48 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:37:48 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:37:48 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:37:48 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
- Feb 12 20:37:48 -- [LUA] ### CAMPAIGN [ ending_1, mission 20, 199 hrs, r0.17.18 ]
- ### PARAMS: [ omni, seed = 4283986949, difficulty = 10]
- Feb 12 20:37:48 -- [LUA] LEVELGEN: seed = 4283986949, difficulty = 10, world = omni,
- Feb 12 20:37:48 -- [LUA] generateBlueprint(): 102 ms
- Feb 12 20:37:49 -- [LUA] PASS #1 == 1.00 (best so far #1 == 1.00)
- Feb 12 20:37:51 -- [LUA] No deploycells for central, generating random deploy
- Feb 12 20:37:51 -- [LUA] No deploycells for monst3r, generating random deploy
- Feb 12 20:37:54 -- [LUA] 1113] PATH - bailing; not complete after 11 iterations
- Feb 12 20:37:54 -- [LUA] 1105] PATH - bailing; not complete after 11 iterations
- Feb 12 20:37:58 -- [LUA] SIM REWOUND: 0
- ----------------------------------------------------------------
- Feb 12 20:38:04 -- GAME [0.17.18].10.-1.20.10.ending_1.omni.4283986949
- campaign = {
- customScriptIndex = post_mid_
- sim_history = <strlen=258599>
- miniserversSeen = 10
- campaignEvents = table: 58A78718
- agentsFound = 4
- missionParams = table: 58A78678
- save_time = 1581565066
- lastEndlessAlert = false
- creation_time = 1580688512
- uiMemento = table: 58A786A0
- monsterPlotPoint = 4
- currentDay = 8
- recent_build_number = <strlen=81>
- play_t = 48921765
- foundPrisoner = true
- previousDay = 7
- version = 0.17.18
- hours = 199
- difficultyOptions = table: 58A786F0
- situations = table: 5CD9CA70
- missionsPlayedThisDay = 0
- missionVersion = 0.17.18
- missionCount = 20
- location = 35
- lastMissionIndex = 2
- situation = table: 5CD9C700
- missionEvents = table: 5CD9C840
- customScriptIndexDay = 2
- extendedCampaignHours = 72
- preMissionNetWorth = 78600
- missionTotal = 36
- seed = 4283986949
- campaignDifficulty = -1
- agency = table: 58A76918
- monst3rInject = false
- incognitaLevel = 3
- }
- Loading traceback:
- game/sim/level.lua:187: game/sim/engine.lua:669: assertion failed!
- stack traceback:
- [C]: in function 'assert'
- game/sim/engine.lua:669: in function 'warpUnit'
- game/sim/missions/ending_1.lua:561: in function <game/sim/missions/ending_1.lua:444>
- stack traceback:
- [C] in function 'assert'
- game/sim/level.lua:187 in function 'resumeHook'
- game/sim/level.lua:169 in function 'onTrigger'
- game/sim/engine.lua:1923 in function 'triggerEvent'
- game/sim/engine.lua:727 in function 'warpUnit'
- game/sim/engine.lua:900 in function 'moveUnit'
- game/sim/simactions.lua:29 in function '?'
- game/sim/engine.lua:2100 in function 'applyAction'
- game/client/states/state-loading.lua:149 in function <game/client/states/state-loading.lua:91>
- Feb 12 20:38:04 -- [LUA] fullGC(): Took 43.7 ms for 45090 KB
- Feb 12 20:38:04 -- [LUA] ## Load screen took: 15565.0 ms
- Feb 12 20:38:04 -- [LUA] HTTP 404: 15 bytes (Unspecified error.)
- Feb 12 20:38:21 -- [LUA] mod_manager:resetContent()
- Feb 12 20:38:21 -- [LUA] ResetAgentDefs()
- Feb 12 20:38:21 -- [LUA] ResetItemDefs()
- Feb 12 20:38:21 -- [LUA] ResetGuardDefs()
- Feb 12 20:38:21 -- [LUA] ResetProgramDefs()
- Feb 12 20:38:21 -- [LUA] ResetDaemonDefs()
- Feb 12 20:38:21 -- [LUA] ResetAgentLoadouts()
- Feb 12 20:38:21 -- [LUA] ResetSelectableAgents()
- Feb 12 20:38:21 -- [LUA] ResetSelectablePrograms()
- Feb 12 20:38:21 -- [LUA] ResetDaemonAbilities()
- Feb 12 20:38:21 -- [LUA] ResetStoreItems()
- Feb 12 20:38:21 -- [LUA] ResetMetaDefs()
- Feb 12 20:38:21 -- [LUA] ResetUnitDefsPotential()
- Feb 12 20:38:21 -- [LUA] ResetSituations()
- Feb 12 20:38:21 -- [LUA] ResetStoryScripts()
- Feb 12 20:38:21 -- [LUA] ResetPropDefs()
- Feb 12 20:38:21 -- [LUA] ResetGuardsWorldGen()
- Feb 12 20:38:21 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:38:21 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:38:21 -- [LUA] Loading mod Contingency Plan, with id: dlc1
- Feb 12 20:38:21 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
- Feb 12 20:38:21 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
- Feb 12 20:38:21 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:38:21 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
- Feb 12 20:38:21 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
- Feb 12 20:38:21 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
- Feb 12 20:38:21 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:38:21 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
- Feb 12 20:38:21 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
- Feb 12 20:38:21 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
- Feb 12 20:38:21 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:38:21 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:38:21 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
- Feb 12 20:38:21 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
- Feb 12 20:38:21 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
- Feb 12 20:38:21 -- [LUA] Incidents
- Feb 12 20:38:21 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
- Feb 12 20:38:21 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
- Feb 12 20:38:21 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
- Feb 12 20:38:21 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
- Feb 12 20:38:21 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
- Feb 12 20:38:21 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
- Feb 12 20:38:21 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
- Feb 12 20:38:21 -- [LUA] mainmenu:onLoad() - playing title theme
- Feb 12 21:15:32 -- [LUA] ### Shutting down...
- Feb 12 21:15:32 -- [LUA] ### Sending app_metrics (quit)...
- Feb 12 21:15:32 -- [LUA] { idle_t = 32, continued_games = 2, version = 282332, user = 64771704@steam, play_t = 2373, event = quit, app_guid = 6101a9af-456f-4b32-8d73-c865d3cce95e, branch = trunk }
- Feb 12 21:15:32 -- [LUA] Sending metrics...
- Feb 12 21:15:32 -- [LUA] HTTP 200: 60 bytes (nil)
- Feb 12 21:15:32 -- [LUA] Saving settings...
- Feb 12 21:15:32 -- [LUA] Stopping main coroutine...
- Feb 12 21:15:32 -- _AKUShutdownFunc
- Feb 12 21:15:32 -- [LUA] Main coroutine stopped.
- Feb 12 21:15:32 -- WinLoop done.
- Feb 12 21:15:32 -- FinalizeSteam...
- Feb 12 21:15:32 -- FinalizeSteam complete.
- Feb 12 21:15:32 -- Main done.
- Feb 12 21:15:32 -- WinMain done.
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