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- [Thread debugging using libthread_db enabled]
- Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
- Core was generated by `./tfs'.
- Program terminated with signal SIGSEGV, Segmentation fault.
- #0 0x00000000005c0b4b in ProtocolGame::sendMagicEffect(Position const&, unsigned char) [clone .part.73] ()
- (gdb) bt full
- #0 0x00000000005c0b4b in ProtocolGame::sendMagicEffect(Position const&, unsigned char) [clone .part.73] ()
- No symbol table info available.
- #1 0x000000000048847c in Game::addMagicEffect(Position const&, unsigned char) ()
- No symbol table info available.
- #2 0x000000000044340e in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #3 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #4 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #5 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #6 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #7 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #8 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #9 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #10 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #11 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #12 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #13 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #14 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #15 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #16 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #17 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #18 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #19 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #20 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #21 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #22 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #23 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #24 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #25 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #26 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #27 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #28 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #29 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #30 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #31 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #32 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #33 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #34 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #35 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #36 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #37 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #38 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #39 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #40 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #41 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #42 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #43 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #44 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #45 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #46 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #47 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #48 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #49 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #50 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #51 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #52 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #53 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #54 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #55 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #56 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #57 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #58 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #59 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #60 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #61 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #62 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #63 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #64 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #65 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #66 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #67 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #68 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #69 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #70 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #71 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #72 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #73 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #74 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #75 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #76 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #77 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #78 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #79 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #80 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #81 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #82 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #83 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #84 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #85 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #86 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #87 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #88 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #89 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #90 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #91 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #92 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #93 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #94 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #95 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #96 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #97 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #98 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #99 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #100 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #101 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #102 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #103 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #104 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #105 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #106 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #107 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #108 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #109 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #110 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #111 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #112 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #113 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #114 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #115 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #116 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #117 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #118 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #119 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #120 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #121 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #122 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #123 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #124 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #125 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #126 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #127 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #128 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #129 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #130 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #131 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #132 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #133 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #134 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #135 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #136 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #137 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #138 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #139 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #140 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #141 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #142 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #143 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #144 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #145 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #146 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #147 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #148 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #149 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #150 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #151 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #152 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #153 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #154 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #155 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #156 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #157 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #158 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #159 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #160 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #161 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #162 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #163 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #164 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #165 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #166 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #167 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #168 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #169 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #170 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #171 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #172 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #173 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #174 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #175 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #176 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #177 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #178 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #179 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #180 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #181 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #182 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #183 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #184 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #185 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #186 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #187 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #188 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #189 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #190 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #191 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #192 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #193 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #194 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #195 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #196 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #197 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #198 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #199 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #200 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #201 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #202 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #203 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #204 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #205 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #206 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #207 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #208 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #209 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #210 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #211 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #212 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #213 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #214 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #215 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #216 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #217 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #218 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #219 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #220 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #221 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #222 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #223 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #224 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #225 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #226 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #227 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #228 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #229 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #230 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #231 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #232 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #233 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #234 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #235 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #236 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #237 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #238 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #239 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #240 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #241 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #242 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #243 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #244 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #245 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #246 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #247 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #248 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #249 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #250 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #251 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #252 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #253 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #254 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #255 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #256 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #257 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #258 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #259 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #260 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #261 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #262 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #263 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #264 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #265 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #266 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #267 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #268 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #269 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #270 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #271 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #272 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #273 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #274 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #275 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #276 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #277 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #278 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #279 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #280 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #281 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #282 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #283 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #284 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #285 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #286 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #287 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #288 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #289 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #290 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #291 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #292 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #293 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #294 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #295 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #296 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #297 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #298 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #299 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #300 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #301 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #302 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #303 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #304 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #305 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #306 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #307 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #308 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #309 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #310 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #311 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #312 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #313 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #314 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #315 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #316 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #317 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #318 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #319 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #320 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #321 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #322 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #323 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #324 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #325 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #326 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #327 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #328 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #329 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #330 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #331 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #332 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #333 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #334 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #335 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #336 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #337 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #338 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #339 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #340 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #341 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #342 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #343 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #344 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #345 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #346 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #347 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #348 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #349 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #350 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #351 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #352 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #353 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #354 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #355 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #356 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #357 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #358 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #359 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #360 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #361 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #362 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #363 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #364 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #365 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #366 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #367 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #368 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #369 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #370 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #371 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #372 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #373 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #374 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #375 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #376 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #377 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #378 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #379 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #380 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #381 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #382 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #383 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #384 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #385 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #386 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #387 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #388 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #389 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #390 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #391 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #392 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #393 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #394 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #395 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #396 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #397 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #398 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #399 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #400 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #401 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #402 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #403 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #404 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #405 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #406 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #407 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #408 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #409 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #410 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #411 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #412 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #413 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #414 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #415 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #416 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #417 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #418 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #419 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #420 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #421 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #422 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #423 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #424 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #425 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #426 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #427 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #428 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #429 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #430 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #431 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #432 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #433 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #434 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #435 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #436 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #437 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #438 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #439 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #440 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #441 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #442 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #443 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #444 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #445 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #446 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #447 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #448 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #449 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #450 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #451 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #452 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #453 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #454 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #455 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #456 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #457 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #458 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #459 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #460 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #461 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #462 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #463 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #464 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #465 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #466 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #467 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #468 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #469 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #470 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #471 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #472 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #473 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #474 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #475 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #476 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #477 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #478 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #479 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #480 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #481 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #482 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #483 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #484 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #485 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #486 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #487 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #488 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #489 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #490 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #491 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #492 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #493 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #494 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #495 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #496 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #497 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #498 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #499 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #500 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #501 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #502 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #503 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #504 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #505 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #506 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #507 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #508 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #509 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #510 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #511 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #512 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #513 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #514 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #515 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #516 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #517 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #518 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #519 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #520 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #521 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #522 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #523 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #524 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #525 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #526 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #527 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #528 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #529 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #530 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #531 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #532 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #533 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #534 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #535 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #536 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #537 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #538 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #539 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #540 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #541 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #542 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #543 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #544 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #545 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #546 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #547 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #548 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #549 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #550 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #551 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #552 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #553 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #554 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #555 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #556 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #557 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #558 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #559 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #560 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #561 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #562 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #563 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #564 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #565 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #566 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #567 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #568 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #569 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #570 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #571 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #572 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #573 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #574 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #575 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #576 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #577 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #578 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #579 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #580 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #581 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #582 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #583 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #584 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #585 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #586 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #587 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #588 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #589 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #590 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #591 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #592 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #593 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #594 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #595 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #596 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #597 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #598 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #599 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #600 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #601 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #602 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #603 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #604 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #605 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #606 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #607 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- ---Type <return> to continue, or q <return> to quit---
- #608 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #609 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #610 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #611 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #612 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #613 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #614 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #615 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #616 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #617 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #618 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #619 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #620 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #621 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #622 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #623 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #624 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #625 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #626 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #627 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #628 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #629 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #630 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #631 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #632 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #633 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #634 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #635 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #636 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
- #637 0x0000000000489149 in Game::combatBlockHit(CombatDamage&, Creature*, Creature*, bool, bool, bool) ()
- No symbol table info available.
- #638 0x0000000000443382 in Combat::doCombatHealth(Creature*, Creature*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #639 0x000000000057c47f in Monster::blockHit(Creature*, CombatType_t, int&, bool, bool, bool, bool) ()
- No symbol table info available.
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