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- ; A list of some of the parameters/arguments for Cyberpunk2077.exe v1.04, extracted by infogram
- ; Possible parameter values are provided where available
- ; ones marked with ? likely require a value but I didn't really look into it, # means the value is likely a number
- ; Not all params have been tested, the few interesting-sounding ones I've tried (like 'editor') unfortunately just seem to result in a crash
- ; Maybe others will have some luck getting those interesting-sounding things working?
- ; (params require - to be prepended to the param, eg. "-engine serverServerGameEngine", or "-multiplayerClient")
- engine CGameEngine/serverServerGameEngine/serverDebugServerGameEngine/FunctionalTestsServerEngine/HeadfullTestServerEngine/HeadllessTestServerEngine/HeadlessTestServerEngine/HeadlessGameEngine/DebugGameEngine(?)
- multiplayerClient
- ignoreInput
- ignoreGamepads
- hudNoParallel
- noInputIcons
- mpMenu
- noFullscreenUI
- noHUD
- noWorldUI
- forceLoadAllMeshAppearances
- breakOnPoolDefault
- profileio
- width #
- height #
- fullscreen
- window
- windowed
- borderless
- hdrMode 0-4?
- hdr
- x #
- y #
- monitor #
- fpsClamp #
- noGameDefName
- noWatermark
- debugVerifyWorld
- forceCPOControlScheme
- gogRewardsDisabled
- functionalTestsMode
- playerVoiceoverType ?
- noBinksOnLoadingScreens
- debugIcons
- position #,# ?
- playerRecordID ?
- gameServicesWrapper ?
- playerNickname ?
- gameDefinition ?
- world ?
- startSpawnPoint ?
- startPosition ?
- startRotation ?
- startQuest ?
- playerGender ?
- alwaysSpawnedDisabled
- forceSpawnInView
- entitySpawnRadius ?
- noCrowd
- noReducedCrowd
- ignoreSavedCensorFlags
- overrideLocalNavmesh
- autojoin
- mainmenu
- sessionType LAN/Internet
- sessionLength ?
- state ?
- save ?
- forceShutdownAfterSessionLoaded
- skipStartScreen (skips the "press [_] to continue / breaching..." start screen, intro movie still plays)
- ftBuildWithShelve
- ftBuildProcessName ?
- ftBuildNum ?
- ftHostIP ?
- ftHostName ?
- ftGameDataAccessMode ?
- ftEngineInstanceGUID ?
- allowQuickCompression
- datacenter
- groupToken ?
- gameVersion ?
- gpuFlag debug/debugNoBreak/forceAsync/noAsync/debugGBV/forceAftermath/noAftermath/forceAftermathDebug/noAftermathDebug/forceRayTracing
- noGpuBreadcrumbs
- nolog
- log
- root ?
- engineRoot ?
- gameRoot ?
- editorRoot ?
- archivePath ?
- game
- cookedRoot ?
- cooked
- depotMapping ?
- editor
- region ?
- jobDebugger
- jobThread ?
- modded
- crowdDensity Low/Medium/High/Console/ConsolePro/ConsoleEarlyNextGen/ConsoleEarlyNextGenQuality
- rawstartingport ?
- functionalTestsRAW ?
- unattended
- forceRawTweakDB
- profiler
- disableRayTracing
- disableRayTracedReflection
- disableRayTracedTransparentReflection
- dlss
- windowCaption <string>
- scriptVersion Debug/Profiling/ProfilingAll/ProfilingMarked/ProfilingEntry?
- tweakdbBlobPath ?
- scriptsBlobPath ?
- pvdDumpToFile ?
- renderPreset ?
- forceLowSettings
- qualityLevel RTX / # ?
- texQualityLevel ?
- rayTracingAmbientOcclusionRayNumber #
- dlssQuality ?
- interopstartingport #
- watchdogTimeout #
- automator ?
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