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Parameters/arguments for Cyberpunk2077.exe v1.04

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Dec 12th, 2020
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  1. ; A list of some of the parameters/arguments for Cyberpunk2077.exe v1.04, extracted by infogram
  2. ; Possible parameter values are provided where available
  3. ; ones marked with ? likely require a value but I didn't really look into it, # means the value is likely a number
  4.  
  5. ; Not all params have been tested, the few interesting-sounding ones I've tried (like 'editor') unfortunately just seem to result in a crash
  6. ; Maybe others will have some luck getting those interesting-sounding things working?
  7. ; (params require - to be prepended to the param, eg. "-engine serverServerGameEngine", or "-multiplayerClient")
  8.  
  9. engine CGameEngine/serverServerGameEngine/serverDebugServerGameEngine/FunctionalTestsServerEngine/HeadfullTestServerEngine/HeadllessTestServerEngine/HeadlessTestServerEngine/HeadlessGameEngine/DebugGameEngine(?)
  10. multiplayerClient
  11. ignoreInput
  12. ignoreGamepads
  13. hudNoParallel
  14. noInputIcons
  15. mpMenu
  16. noFullscreenUI
  17. noHUD
  18. noWorldUI
  19. forceLoadAllMeshAppearances
  20. breakOnPoolDefault
  21. profileio
  22. width #
  23. height #
  24. fullscreen
  25. window
  26. windowed
  27. borderless
  28. hdrMode 0-4?
  29. hdr
  30. x #
  31. y #
  32. monitor #
  33. fpsClamp #
  34. noGameDefName
  35. noWatermark
  36. debugVerifyWorld
  37. forceCPOControlScheme
  38. gogRewardsDisabled
  39. functionalTestsMode
  40. playerVoiceoverType ?
  41. noBinksOnLoadingScreens
  42. debugIcons
  43. position #,# ?
  44. playerRecordID ?
  45. gameServicesWrapper ?
  46. playerNickname ?
  47. gameDefinition ?
  48. world ?
  49. startSpawnPoint ?
  50. startPosition ?
  51. startRotation ?
  52. startQuest ?
  53. playerGender ?
  54. alwaysSpawnedDisabled
  55. forceSpawnInView
  56. entitySpawnRadius ?
  57. noCrowd
  58. noReducedCrowd
  59. ignoreSavedCensorFlags
  60. overrideLocalNavmesh
  61. autojoin
  62. mainmenu
  63. sessionType LAN/Internet
  64. sessionLength ?
  65. state ?
  66. save ?
  67. forceShutdownAfterSessionLoaded
  68. skipStartScreen (skips the "press [_] to continue / breaching..." start screen, intro movie still plays)
  69. ftBuildWithShelve
  70. ftBuildProcessName ?
  71. ftBuildNum ?
  72. ftHostIP ?
  73. ftHostName ?
  74. ftGameDataAccessMode ?
  75. ftEngineInstanceGUID ?
  76. allowQuickCompression
  77. datacenter
  78. groupToken ?
  79. gameVersion ?
  80. gpuFlag debug/debugNoBreak/forceAsync/noAsync/debugGBV/forceAftermath/noAftermath/forceAftermathDebug/noAftermathDebug/forceRayTracing
  81. noGpuBreadcrumbs
  82. nolog
  83. log
  84. root ?
  85. engineRoot ?
  86. gameRoot ?
  87. editorRoot ?
  88. archivePath ?
  89. game
  90. cookedRoot ?
  91. cooked
  92. depotMapping ?
  93. editor
  94. region ?
  95. jobDebugger
  96. jobThread ?
  97. modded
  98. crowdDensity Low/Medium/High/Console/ConsolePro/ConsoleEarlyNextGen/ConsoleEarlyNextGenQuality
  99. rawstartingport ?
  100. functionalTestsRAW ?
  101. unattended
  102. forceRawTweakDB
  103. profiler
  104. disableRayTracing
  105. disableRayTracedReflection
  106. disableRayTracedTransparentReflection
  107. dlss
  108. windowCaption <string>
  109. scriptVersion Debug/Profiling/ProfilingAll/ProfilingMarked/ProfilingEntry?
  110. tweakdbBlobPath ?
  111. scriptsBlobPath ?
  112. pvdDumpToFile ?
  113. renderPreset ?
  114. forceLowSettings
  115. qualityLevel RTX / # ?
  116. texQualityLevel ?
  117. rayTracingAmbientOcclusionRayNumber #
  118. dlssQuality ?
  119. interopstartingport #
  120. watchdogTimeout #
  121. automator ?
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