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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local ImageLabel = Instance.new("ImageLabel")
- local TextButton_3 = Instance.new("TextButton")
- local TextButton_4 = Instance.new("TextButton")
- local TextButton_5 = Instance.new("TextButton")
- local TextButton_6 = Instance.new("TextButton")
- local TextButton_7 = Instance.new("TextButton")
- local TextButton_8 = Instance.new("TextButton")
- local ImageButton = Instance.new("ImageButton")
- -- Properties
- ScreenGui.Parent = game.CoreGui
- Frame.Active = true
- Frame.Draggable = true
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundTransparency = 0.40000000596046
- Frame.Position = UDim2.new(0.0317460336, 0, 0.380126178, 0)
- Frame.Size = UDim2.new(0, 300, 0, 363)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(0.0156863, 0, 0.196078)
- TextLabel.BorderColor3 = Color3.new(0.0156863, 0, 0.196078)
- TextLabel.Size = UDim2.new(0, 300, 0, 61)
- TextLabel.Font = Enum.Font.GothamBlack
- TextLabel.Text = "Xuctry FE Gui"
- TextLabel.TextColor3 = Color3.new(0, 1, 1)
- TextLabel.TextSize = 45
- TextLabel.TextStrokeTransparency = 0.5
- TextLabel.TextWrapped = true
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton.BorderColor3 = Color3.new(0, 0, 0)
- TextButton.Position = UDim2.new(0.0199999996, 0, 0.253443539, 0)
- TextButton.Size = UDim2.new(0, 132, 0, 50)
- TextButton.ZIndex = 2
- TextButton.Font = Enum.Font.Highway
- TextButton.Text = "Kill All"
- TextButton.TextColor3 = Color3.new(0, 1, 0.917647)
- TextButton.TextScaled = true
- TextButton.TextSize = 14
- TextButton.TextStrokeColor3 = Color3.new(0, 0.027451, 0.278431)
- TextButton.TextStrokeTransparency = 0.5
- TextButton.TextWrapped = true
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton_2.BorderColor3 = Color3.new(0, 0, 0)
- TextButton_2.Position = UDim2.new(0.540000021, 0, 0.253443539, 0)
- TextButton_2.Size = UDim2.new(0, 132, 0, 50)
- TextButton_2.ZIndex = 2
- TextButton_2.Font = Enum.Font.Highway
- TextButton_2.Text = "Bring All"
- TextButton_2.TextColor3 = Color3.new(0, 1, 0.917647)
- TextButton_2.TextScaled = true
- TextButton_2.TextSize = 14
- TextButton_2.TextStrokeColor3 = Color3.new(0, 0.027451, 0.278431)
- TextButton_2.TextStrokeTransparency = 0.5
- TextButton_2.TextWrapped = true
- ImageLabel.Parent = Frame
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.Position = UDim2.new(0, 0, 0.168044075, 0)
- ImageLabel.Size = UDim2.new(0, 300, 0, 302)
- ImageLabel.SizeConstraint = Enum.SizeConstraint.RelativeYY
- ImageLabel.Image = "rbxassetid://1500991688"
- TextButton_3.Parent = Frame
- TextButton_3.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton_3.BorderColor3 = Color3.new(0, 0, 0)
- TextButton_3.Position = UDim2.new(0.0200000405, 0, 0.600551009, 0)
- TextButton_3.Size = UDim2.new(0, 132, 0, 50)
- TextButton_3.ZIndex = 2
- TextButton_3.Font = Enum.Font.Highway
- TextButton_3.Text = "Follow All"
- TextButton_3.TextColor3 = Color3.new(0, 1, 0.917647)
- TextButton_3.TextScaled = true
- TextButton_3.TextSize = 14
- TextButton_3.TextStrokeColor3 = Color3.new(0, 0.027451, 0.278431)
- TextButton_3.TextStrokeTransparency = 0.5
- TextButton_3.TextWrapped = true
- TextButton_4.Parent = Frame
- TextButton_4.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton_4.BorderColor3 = Color3.new(0, 0, 0)
- TextButton_4.Position = UDim2.new(0.540000021, 0, 0.429752082, 0)
- TextButton_4.Size = UDim2.new(0, 132, 0, 50)
- TextButton_4.ZIndex = 2
- TextButton_4.Font = Enum.Font.Highway
- TextButton_4.Text = "Respawn All"
- TextButton_4.TextColor3 = Color3.new(0, 1, 0.917647)
- TextButton_4.TextScaled = true
- TextButton_4.TextSize = 14
- TextButton_4.TextStrokeColor3 = Color3.new(0, 0.027451, 0.278431)
- TextButton_4.TextStrokeTransparency = 0.5
- TextButton_4.TextWrapped = true
- TextButton_5.Parent = Frame
- TextButton_5.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton_5.BorderColor3 = Color3.new(0, 0, 0)
- TextButton_5.Position = UDim2.new(0.0200000405, 0, 0.774104714, 0)
- TextButton_5.Size = UDim2.new(0, 132, 0, 50)
- TextButton_5.ZIndex = 2
- TextButton_5.Font = Enum.Font.Highway
- TextButton_5.Text = "Splash All"
- TextButton_5.TextColor3 = Color3.new(0, 1, 0.917647)
- TextButton_5.TextScaled = true
- TextButton_5.TextSize = 14
- TextButton_5.TextStrokeColor3 = Color3.new(0, 0.027451, 0.278431)
- TextButton_5.TextStrokeTransparency = 0.5
- TextButton_5.TextWrapped = true
- TextButton_6.Parent = Frame
- TextButton_6.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton_6.BorderColor3 = Color3.new(0, 0, 0)
- TextButton_6.Position = UDim2.new(0.540000021, 0, 0.600551009, 0)
- TextButton_6.Size = UDim2.new(0, 132, 0, 50)
- TextButton_6.ZIndex = 2
- TextButton_6.Font = Enum.Font.Highway
- TextButton_6.Text = "Oof All"
- TextButton_6.TextColor3 = Color3.new(0, 1, 0.917647)
- TextButton_6.TextScaled = true
- TextButton_6.TextSize = 14
- TextButton_6.TextStrokeColor3 = Color3.new(0, 0.027451, 0.278431)
- TextButton_6.TextStrokeTransparency = 0.5
- TextButton_6.TextWrapped = true
- TextButton_7.Parent = Frame
- TextButton_7.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton_7.BorderColor3 = Color3.new(0, 0, 0)
- TextButton_7.Position = UDim2.new(0.0200000405, 0, 0.429752111, 0)
- TextButton_7.Size = UDim2.new(0, 132, 0, 50)
- TextButton_7.ZIndex = 2
- TextButton_7.Font = Enum.Font.Highway
- TextButton_7.Text = "Punish All"
- TextButton_7.TextColor3 = Color3.new(0, 1, 0.917647)
- TextButton_7.TextScaled = true
- TextButton_7.TextSize = 14
- TextButton_7.TextStrokeColor3 = Color3.new(0, 0.027451, 0.278431)
- TextButton_7.TextStrokeTransparency = 0.5
- TextButton_7.TextWrapped = true
- TextButton_8.Parent = Frame
- TextButton_8.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton_8.BorderColor3 = Color3.new(0, 0, 0)
- TextButton_8.Position = UDim2.new(0.536666691, 0, 0.774104714, 0)
- TextButton_8.Size = UDim2.new(0, 132, 0, 50)
- TextButton_8.ZIndex = 2
- TextButton_8.Font = Enum.Font.Highway
- TextButton_8.Text = "Seizure All"
- TextButton_8.TextColor3 = Color3.new(0, 1, 0.917647)
- TextButton_8.TextScaled = true
- TextButton_8.TextSize = 14
- TextButton_8.TextStrokeColor3 = Color3.new(0, 0.027451, 0.278431)
- TextButton_8.TextStrokeTransparency = 0.5
- TextButton_8.TextWrapped = true
- TextButton.MouseButton1Click:connect(function()
- local SpreadAmount = 1 -- You don't really have to change this
- --[[Kills multiple players to you from the server (sometimes all)
- Spread_Amount = How much you want to spread the tools
- (Might kill more players)
- Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action...uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- local Spread_Amount = SpreadAmount - math.random(.0625,.1875)
- local toolamount = -8*-8/4+math.random(-1,0)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount + 1
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(-1*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-2.5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1.5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2.5*Spread_Amount-math.random(1,6),.6*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),0*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-6*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),-.2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),3*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(4*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),0.3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait()
- LocalPlayer.Character.Animate.Disabled = true
- wait()
- for i=1,toolamount do
- LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = workspace.Terrain
- end
- wait()
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.HumanoidRootPart.CFrame = LocalPlayer.Character["Right Arm"].CFrame
- end
- wait(math.random(0,.00375))
- for i=1,math.random(2,8) do wait(math.random(0,.0625))
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,math.random(0,75),10000)
- end
- end)
- TextButton_2.MouseButton1Click:connect(function()
- local SpreadAmount = 1 -- You don't really have to change this
- --[[Brings multiple players to you from the server (sometimes all)
- Spread_Amount = How much you want to spread the tools
- (Might bring more players)
- Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action...uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- local Spread_Amount = SpreadAmount - math.random(.0625,.1875)
- local toolamount = -8*-8/4+math.random(-1,0)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount + 1
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(-1*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-2.5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1.5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2.5*Spread_Amount-math.random(1,6),.6*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),0*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-6*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),-.2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),3*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(4*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),0.3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait()
- LocalPlayer.Character.Animate.Disabled = true
- wait()
- for i=1,toolamount do
- LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = workspace.Terrain
- end
- wait()
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.HumanoidRootPart.CFrame = LocalPlayer.Character["Right Arm"].CFrame
- end
- wait()
- LocalPlayer.Character.Animate.Disabled = false
- wait(1)
- for i=1,math.random(10,20) do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- end
- wait(.5)
- h = game.Players.LocalPlayer.Character.Humanoid
- tracks = h:GetPlayingAnimationTracks()
- for _,x in pairs(tracks)
- do x:Stop()
- end
- end)
- TextButton_3.MouseButton1Click:connect(function()
- local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
- RemoteEvent_NewFollower = RobloxReplicatedStorage:WaitForChild('NewFollower')
- while wait(0) do
- for i,v in pairs(game.Players:GetChildren()) do
- RemoteEvent_NewFollower:FireServer(v, true)
- end
- end
- end)
- TextButton_4.MouseButton1Click:connect(function()
- local SpreadAmount = 1 -- You don't really have to change this
- --[[Respawns multiple players to you from the server (sometimes all)
- Spread_Amount = How much you want to spread the tools
- (Might respawn more players)
- Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action...uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- local Spread_Amount = SpreadAmount - math.random(.0625,.1875)
- local toolamount = -8*-8/4+math.random(-1,0)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount + 1
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(-1*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-2.5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1.5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2.5*Spread_Amount-math.random(1,6),.6*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),0*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-6*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),-.2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),3*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(4*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),0.3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait()
- LocalPlayer.Character.Animate.Disabled = true
- wait()
- for i=1,toolamount do
- LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = workspace.Terrain
- end
- wait()
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.HumanoidRootPart.CFrame = LocalPlayer.Character["Right Arm"].CFrame
- end
- wait(math.random(0,.00375))
- for i=1,math.random(2,8) do wait(math.random(0,.0625))
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.SpawnLocation.CFrame
- end
- wait(.5)
- for i=1,math.random(10,20) do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- end
- wait()
- h = game.Players.LocalPlayer.Character.Humanoid
- tracks = h:GetPlayingAnimationTracks()
- for _,x in pairs(tracks)
- do x:Stop()
- end
- end)
- TextButton_5.MouseButton1Click:connect(function()
- repeat for a,b in pairs(game.Players:GetChildren())do
- b.Character.Head.Splash.Playing = true end;wait()until
- game.Players.LocalPlayer.Character.Humanoid.Health==0
- end)
- TextButton_6.MouseButton1Click:connect(function()
- repeat wait()
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.Head.Died.Playing = true
- end
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- TextButton_7.MouseButton1Click:connect(function()
- local SpreadAmount = 1 -- You don't really have to change this
- --[[Punishes multiple players to you from the server (sometimes all)
- Spread_Amount = How much you want to spread the tools
- (Might punish more players)
- Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action...uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- local Spread_Amount = SpreadAmount - math.random(.0625,.1875)
- local toolamount = -8*-8/4+math.random(-1,0)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount + 1
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(-1*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-2.5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1.5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2.5*Spread_Amount-math.random(1,6),.6*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),0*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-6*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),-.2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),3*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(4*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),0.3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait()
- LocalPlayer.Character.Animate.Disabled = true
- wait()
- for i=1,toolamount do
- LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = workspace.Terrain
- end
- wait()
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.HumanoidRootPart.CFrame = LocalPlayer.Character["Right Arm"].CFrame
- end
- wait(math.random(0,.00375))
- for i=1,math.random(2,8) do wait(math.random(0,.0625))
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1000000000,0)
- end
- end)
- TextButton_8.MouseButton1Click:connect(function()
- local SpreadAmount = 1 -- You don't really have to change this
- --[[Seizures multiple players to you from the server (sometimes all)
- Spread_Amount = How much you want to spread the tools
- (Might seizure more players)
- Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action...uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- local Spread_Amount = SpreadAmount - math.random(.0625,.1875)
- local toolamount = -8*-8/4+math.random(-1,0)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount + 1
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(-1*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-2.5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1.5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2.5*Spread_Amount-math.random(1,6),.6*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),0*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-6*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),-.2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),3*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(4*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),0.3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait()
- LocalPlayer.Character.Animate.Disabled = true
- wait()
- for i=1,toolamount do
- LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = workspace.Terrain
- end
- wait()
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.HumanoidRootPart.CFrame = LocalPlayer.Character["Right Arm"].CFrame
- end
- wait(math.random(0,.00375))
- for i=1,math.random(2,8) do wait(math.random(0,.0625))
- for i=1,math.random(40,80) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,10,10000)
- wait(math.random(0,.0625))
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,10,0)
- end
- end
- end)
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