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- struct eternal_hunger_t : public scoped_actor_callback_t<demon_hunter_t>
- {
- eternal_hunger_t() : super( DEMON_HUNTER_HAVOC )
- {
- }
- void manipulate( demon_hunter_t* actor, const special_effect_t& e ) override
- {
- actor -> legendary.eternal_hunger = e.driver() -> effectN( 1 ).percent();
- }
- };
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