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JaceDK

leg manip

Aug 12th, 2016
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  1. struct eternal_hunger_t : public scoped_actor_callback_t<demon_hunter_t>
  2. {
  3. eternal_hunger_t() : super( DEMON_HUNTER_HAVOC )
  4. {
  5. }
  6.  
  7. void manipulate( demon_hunter_t* actor, const special_effect_t& e ) override
  8. {
  9. actor -> legendary.eternal_hunger = e.driver() -> effectN( 1 ).percent();
  10. }
  11. };
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