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Kuroji

Jump 070: Primal Rage

Jan 25th, 2018
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  1. Jump 70: Primal Rage
  2. >The Hermit (Personal experience and thoughtful temperance.)
  3. >Location: Stonehenge (The Tomb)
  4. >Alignment: Neutral
  5. >Mystical Origin (950)
  6. You know what's made its mark on history? Skeletons. I am now a thirty foot tall skeleton.
  7. >Magical Aura (850, Neutral)
  8. Well, let's just tell it telekinesis. Ranged attacks and telekinetic blocking within the local setting is useful.
  9. >Serpentine Swift (750)
  10. I am now a forty-five foot tall skeleton.
  11. >Consume The Weak (Free)
  12. ...I'd rather not.
  13. >Hear Our Cries (Free)
  14. Not my first rodeo, but you people had better get to praying.
  15. >Inspire (Free, Neutral)
  16. Well, I'm sure the surviving remains of humanity will appreciate being inspired to invent and NOT just sit around being stone age idiots.
  17. >Harmony (650, Neutral)
  18. >Hallow Lands (450)
  19. I imagine that combining those two perks means that any land under my control keeps a balanced cycle, but makes spring and summer all the better, compared to how it might even be. Plus everyone's healthy! Everyone wins.
  20. >Treasure Hoard (250, Neutral)
  21. And I'll be filling this room with gold, jewels, and other random trinkets... wonder if it works for magical power received through worshippers a la Master of Magic, as well?
  22. >Livestock (50)
  23. Eh. Why not. Horses?
  24.  
  25. So it's simple. We kill the destructive gods. We offer to let the virtuous ones live as long as they aren't pretending to be gods, because let's face it, none of us are actually deities. Let humanity rebuild, call it a day. How hard is that?
  26.  
  27. (Surprisingly, the dice say they took that deal in favor of not being made dead like the others.)
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