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- SCRIPT "GunRecoil" (void)
- {
- int GunRecoil = (CheckInventory("WeaponSkillCounter") / 5);
- int RandomAngle = random(-[angle in degrees/180],[angle in degrees/180]);
- while (GunRecoil > 0)
- {
- PrintBold(i:GunRecoil);
- ChangeActorAngle(0, ((GetActorAngle(0) + RandomAngle)), 1);
- ChangeActorPitch(0, ((GetActorPitch(0) - (FixedMul(GunRecoil,[angle in degrees*(0.25/90)])), 1);
- GunRecoil--;
- Delay(1);
- }
- }
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