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secondcoming

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Apr 12th, 2016
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SQF 0.28 KB | None | 0 0
  1.         _okToUse = true;
  2.         _pos = position player;
  3.         _nearestMarker = [allMapMarkers, _pos] call BIS_fnc_nearestPosition; // Nearest Marker to the Location     
  4.         _posNearestMarker = getMarkerPos _nearestMarker;
  5.         if(_pos distance _posNearestMarker < 2500) exitwith { _okToUse = false; };
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