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May 17th, 2020
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  1. version:
  2.  # This is the current version of Towny.  Please do not edit.
  3.   version: 0.96.1.10
  4.   # This is for showing the changelog on updates.  Please do not edit.
  5.   last_run_version: 0.96.1.10
  6. # The language file you wish to use
  7. language: english.yml
  8.  
  9. ############################################################
  10. # +------------------------------------------------------+ #
  11. # |                   Permission nodes                   | #
  12. # +------------------------------------------------------+ #
  13. ############################################################
  14.  
  15. #  Possible permission nodes
  16. #
  17. #    for a full list of permission nodes visit:
  18. #    https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes
  19. permissions: ''
  20.  
  21. ############################################################
  22. # +------------------------------------------------------+ #
  23. # |                Town and Nation levels                | #
  24. # +------------------------------------------------------+ #
  25. ############################################################
  26.  
  27. levels:
  28.  # default Nation levels.
  29.   nation_level:
  30.   - kingPostfix: ''
  31.     capitalPostfix: ''
  32.     upkeepModifier: 1.0
  33.     kingPrefix: 'Leader '
  34.     capitalPrefix: ''
  35.     numResidents: 0
  36.     nationBonusOutpostLimit: 0
  37.     namePostfix: ' (Nation)'
  38.     townBlockLimitBonus: 10
  39.     namePrefix: 'Land of '
  40.     nationZonesSize: 1
  41.     nationTownUpkeepModifier: 1.0
  42.   - kingPostfix: ''
  43.     capitalPostfix: ''
  44.     upkeepModifier: 1.0
  45.     kingPrefix: 'Count '
  46.     capitalPrefix: ''
  47.     numResidents: 10
  48.     nationBonusOutpostLimit: 1
  49.     namePostfix: ' (Nation)'
  50.     townBlockLimitBonus: 20
  51.     namePrefix: 'Federation of '
  52.     nationZonesSize: 1
  53.     nationTownUpkeepModifier: 1.0
  54.   - kingPostfix: ''
  55.     capitalPostfix: ''
  56.     upkeepModifier: 1.0
  57.     kingPrefix: 'Duke '
  58.     capitalPrefix: ''
  59.     numResidents: 20
  60.     nationBonusOutpostLimit: 2
  61.     namePostfix: ' (Nation)'
  62.     townBlockLimitBonus: 40
  63.     namePrefix: 'Dominion of '
  64.     nationZonesSize: 1
  65.     nationTownUpkeepModifier: 1.0
  66.   - kingPostfix: ''
  67.     capitalPostfix: ''
  68.     upkeepModifier: 1.0
  69.     kingPrefix: 'King '
  70.     capitalPrefix: ''
  71.     numResidents: 30
  72.     nationBonusOutpostLimit: 3
  73.     namePostfix: ' (Nation)'
  74.     townBlockLimitBonus: 60
  75.     namePrefix: 'Kingdom of '
  76.     nationZonesSize: 2
  77.     nationTownUpkeepModifier: 1.0
  78.   - kingPostfix: ''
  79.     capitalPostfix: ''
  80.     upkeepModifier: 1.0
  81.     kingPrefix: 'Emperor '
  82.     capitalPrefix: ''
  83.     numResidents: 40
  84.     nationBonusOutpostLimit: 4
  85.     namePostfix: ' Empire'
  86.     townBlockLimitBonus: 100
  87.     namePrefix: 'The '
  88.     nationZonesSize: 2
  89.     nationTownUpkeepModifier: 1.0
  90.   - kingPostfix: ''
  91.     capitalPostfix: ''
  92.     upkeepModifier: 1.0
  93.     kingPrefix: 'God Emperor '
  94.     capitalPrefix: ''
  95.     numResidents: 60
  96.     nationBonusOutpostLimit: 5
  97.     namePostfix: ' Realm'
  98.     townBlockLimitBonus: 140
  99.     namePrefix: 'The '
  100.     nationZonesSize: 3
  101.     nationTownUpkeepModifier: 1.0
  102.   # default Town levels.
  103.   town_level:
  104.   - numResidents: 0
  105.     namePostfix: ' Ruins'
  106.     mayorPrefix: 'Spirit '
  107.     townBlockBuyBonusLimit: 0
  108.     namePrefix: ''
  109.     mayorPostfix: ''
  110.     townBlockLimit: 1
  111.     upkeepModifier: 1.0
  112.     townOutpostLimit: 0
  113.   - numResidents: 1
  114.     namePostfix: ' (Settlement)'
  115.     mayorPrefix: 'Hermit '
  116.     townBlockBuyBonusLimit: 0
  117.     namePrefix: ''
  118.     mayorPostfix: ''
  119.     townBlockLimit: 16
  120.     upkeepModifier: 1.0
  121.     townOutpostLimit: 0
  122.   - numResidents: 2
  123.     namePostfix: ' (Hamlet)'
  124.     mayorPrefix: 'Chief '
  125.     townBlockBuyBonusLimit: 0
  126.     namePrefix: ''
  127.     mayorPostfix: ''
  128.     townBlockLimit: 32
  129.     upkeepModifier: 1.0
  130.     townOutpostLimit: 1
  131.   - numResidents: 6
  132.     namePostfix: ' (Village)'
  133.     mayorPrefix: 'Baron Von '
  134.     townBlockBuyBonusLimit: 0
  135.     namePrefix: ''
  136.     mayorPostfix: ''
  137.     townBlockLimit: 96
  138.     upkeepModifier: 1.0
  139.     townOutpostLimit: 1
  140.   - numResidents: 10
  141.     namePostfix: ' (Town)'
  142.     mayorPrefix: 'Viscount '
  143.     townBlockBuyBonusLimit: 0
  144.     namePrefix: ''
  145.     mayorPostfix: ''
  146.     townBlockLimit: 160
  147.     upkeepModifier: 1.0
  148.     townOutpostLimit: 2
  149.   - numResidents: 14
  150.     namePostfix: ' (Large Town)'
  151.     mayorPrefix: 'Count Von '
  152.     townBlockBuyBonusLimit: 0
  153.     namePrefix: ''
  154.     mayorPostfix: ''
  155.     townBlockLimit: 224
  156.     upkeepModifier: 1.0
  157.     townOutpostLimit: 2
  158.   - numResidents: 20
  159.     namePostfix: ' (City)'
  160.     mayorPrefix: 'Earl '
  161.     townBlockBuyBonusLimit: 0
  162.     namePrefix: ''
  163.     mayorPostfix: ''
  164.     townBlockLimit: 320
  165.     upkeepModifier: 1.0
  166.     townOutpostLimit: 3
  167.   - numResidents: 24
  168.     namePostfix: ' (Large City)'
  169.     mayorPrefix: 'Duke '
  170.     townBlockBuyBonusLimit: 0
  171.     namePrefix: ''
  172.     mayorPostfix: ''
  173.     townBlockLimit: 384
  174.     upkeepModifier: 1.0
  175.     townOutpostLimit: 3
  176.   - numResidents: 28
  177.     namePostfix: ' (Metropolis)'
  178.     mayorPrefix: 'Lord '
  179.     townBlockBuyBonusLimit: 0
  180.     namePrefix: ''
  181.     mayorPostfix: ''
  182.     townBlockLimit: 448
  183.     upkeepModifier: 1.0
  184.     townOutpostLimit: 4
  185.  
  186. ############################################################
  187. # +------------------------------------------------------+ #
  188. # |               Town Claim/new defaults                | #
  189. # +------------------------------------------------------+ #
  190. ############################################################
  191.  
  192. town:
  193.  # Default public status of the town (used for /town spawn)
  194.   default_public: 'false'
  195.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  196.   default_open: 'false'
  197.   # Default tax settings for new towns.
  198.   default_taxes:
  199.    # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  200.     tax: '0.0'
  201.     # Default amount of shop tax of a new town.
  202.     shop_tax: '0.0'
  203.     # Default amount of embassy tax of a new town.
  204.     embassy_tax: '0.0'
  205.     # Default amount for town's plottax costs.
  206.     plot_tax: '0.0'
  207.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  208.     taxpercentage: 'false'
  209.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  210.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  211.     minimumtax: '0.0'
  212.   # Limits the maximum amount of bonus blocks a town can buy.
  213.   # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
  214.   max_purchased_blocks: '500'
  215.   # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
  216.   max_purchased_blocks_uses_town_levels: 'true'
  217.   # maximum number of plots any single resident can own
  218.   max_plots_per_resident: '800'
  219.   # maximum number used in /town claim/unclaim # commands.
  220.   # set to 0 to disable limiting of claim radius value check.
  221.   # keep in mind that the default value of 4 is a radius,
  222.   # and it will allow claiming 9x9 (80 plots) at once.
  223.   max_claim_radius_value: '4'
  224.   # Maximum number of towns allowed on the server.
  225.   town_limit: '3000'
  226.  
  227.   # If true, the below settings: min_plot_distance_from_town_plot and min_distance_from_town_homeblock
  228.   # will be ignored for towns that are in the same nation. Setting to false will keep all towns separated the same.
  229.   min_distances_ignored_for_towns_in_same_nation: 'true'
  230.  
  231.   # Minimum number of plots any towns plot must be from the next town's own plots.
  232.   # Does not affect towns which are in the same nation.
  233.   # This will prevent town encasement to a certain degree.
  234.   min_plot_distance_from_town_plot: '5'
  235.  
  236.   # Minimum number of plots any towns home plot must be from the next town.
  237.   # Does not affect towns which are in the same nation.
  238.   # This will prevent someone founding a town right on your doorstep
  239.   min_distance_from_town_homeblock: '5'
  240.  
  241.   # Minimum number of plots an outpost must be from any other town's plots.
  242.   # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  243.   # near to each other, but want to keep outposts away from towns.
  244.   min_distance_for_outpost_from_plot: '5'
  245.  
  246.   # Maximum distance between homeblocks.
  247.   # This will force players to build close together.
  248.   max_distance_between_homeblocks: '0'
  249.  
  250.   # The maximum townblocks available to a town is (numResidents * ratio).
  251.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  252.   town_block_ratio: '8'
  253.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  254.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  255.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  256.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  257.   town_block_size: '20'
  258.  
  259.  
  260.   ############################################################
  261.   # +------------------------------------------------------+ #
  262.   # |             Default new world settings               | #
  263.   # +------------------------------------------------------+ #
  264.   ############################################################
  265.  
  266.   # These flags are only used at the initial setup of a new world.
  267.  
  268.   # Once Towny is running each world can be altered from within game
  269.   # using '/townyworld toggle'
  270.  
  271. new_world_settings:
  272.  # Default for new worlds to have towny enabled.
  273.   using_towny: 'false'
  274.  
  275.   pvp:
  276.    # Set if PVP is enabled in this world
  277.     world_pvp: 'true'
  278.     # force_pvp_on is a global flag and overrides any towns flag setting
  279.     force_pvp_on: 'false'
  280.     # If set to false the world will not be included in war events.
  281.     war_allowed: 'true'
  282.  
  283.   mobs:
  284.    # world_monsters_on is a global flag setting per world.
  285.     world_monsters_on: 'true'
  286.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  287.     force_town_monsters_on: 'false'
  288.  
  289.   explosions:
  290.    # Allow explosions in this world
  291.     world_explosions_enabled: 'true'
  292.     # force_explosions_on is a global flag and overrides any towns flag setting
  293.     force_explosions_on: 'false'
  294.  
  295.   fire:
  296.    # Allow fire to be lit and spread in this world.
  297.     world_firespread_enabled: 'true'
  298.     # force_fire_on is a global flag and overrides any towns flag setting
  299.     force_fire_on: 'false'
  300.  
  301.   # Prevent Endermen from picking up and placing blocks.
  302.   enderman_protect: 'true'
  303.   # Disable players trampling crops
  304.   disable_player_crop_trampling: 'true'
  305.   # Disable creatures trampling crops
  306.   disable_creature_crop_trampling: 'true'
  307.  
  308.   # World management settings to deal with un/claiming plots
  309.   plot_management:
  310.     block_delete:
  311.       enabled: 'true'
  312.       # These items will be deleted upon a plot being unclaimed
  313.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  314.  
  315.     mayor_plotblock_delete:
  316.       enabled: 'true'
  317.       # These items will be deleted upon a mayor using /plot clear
  318.       # To disable deleting replace the current entries with NONE.
  319.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  320.  
  321.     revert_on_unclaim:
  322.      # *** WARNING***
  323.       # If this is enabled any town plots which become unclaimed will
  324.       # slowly be reverted to a snapshot taken before the plot was claimed.
  325.       #
  326.       # Regeneration will only work if the plot was
  327.       # claimed under version 0.76.2, or
  328.       # later with this feature enabled
  329.       # Unlike the rest of this config section, the speed setting is not
  330.       # set per-world. What you set for speed will be used in all worlds.
  331.       #
  332.       # If you allow players to break/build in the wild the snapshot will
  333.       # include any changes made before the plot was claimed.
  334.       enabled: 'false'
  335.       speed: 1s
  336.       # These block types will NOT be regenerated
  337.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  338.  
  339.     wild_revert_on_mob_explosion:
  340.      # Enabling this will slowly regenerate holes created in the
  341.       # wilderness by monsters exploding.
  342.       enabled: 'true'
  343.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  344.       delay: 20s
  345.  
  346.  
  347.   ############################################################
  348.   # +------------------------------------------------------+ #
  349.   # |                Global town settings                  | #
  350.   # +------------------------------------------------------+ #
  351.   ############################################################
  352.  
  353. global_town_settings:
  354.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  355.   friendly_fire: 'true'
  356.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  357.   health_regen:
  358.     speed: 3s
  359.     enable: 'true'
  360.   # Allow towns to claim outposts (a townblock not connected to town).
  361.   allow_outposts: 'true'
  362.   # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  363.   # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  364.   # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  365.   # larger can have more outposts.
  366.   # When activated, this setting will not cause towns who already have higher than their limit
  367.   # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  368.   # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  369.   # be over their limit if they leave the nation.
  370.   limit_outposts_using_town_and_nation_levels: 'false'
  371.   # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  372.   # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  373.   # until they have dropped below their limit.
  374.   # eg: If their limit is 3 then they cannot use /t outpost 4
  375.   over_outpost_limits_stops_teleports: 'false'
  376.   # Allow the use of /town spawn
  377.   # Valid values are: true, false, war, peace
  378.   # When war or peace is set, it is only possible to teleport to the town,
  379.   # when there is a war or peace.
  380.   allow_town_spawn: 'true'
  381.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  382.   # Valid values are: true, false, war, peace
  383.   # When war or peace is set, it is only possible to teleport to the town,
  384.   # when there is a war or peace.
  385.   allow_town_spawn_travel: 'true'
  386.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  387.   # Valid values are: true, false, war, peace
  388.   # When war or peace is set, it is only possible to teleport to the town,
  389.   # when there is a war or peace.
  390.   allow_town_spawn_travel_nation: 'true'
  391.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  392.   # Valid values are: true, false, war, peace
  393.   # When war or peace is set, it is only possible to teleport to the town,
  394.   # when there is a war or peace.
  395.   allow_town_spawn_travel_ally: 'true'
  396.   # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  397.   is_nation_ally_spawning_requiring_public_status: 'false'
  398.   # If non zero it delays any spawn request by x seconds.
  399.   teleport_warmup_time: '0'
  400.   # When set to true, if players are currently in a spawn warmup, moving will cancel their spawn.
  401.   movement_cancels_spawn_warmup: 'false'
  402.   # When set to true, if players are damaged in any way while in a spawn warmup, their spawning will be cancelled.
  403.   damage_cancels_spawn_warmup: 'false'
  404.   # Number of seconds that must pass before a player can use /t spawn or /res spawn.
  405.   spawn_cooldown_time: '30'
  406.   # Decides whether confirmations should appear if you spawn to an area with an associated cost.
  407.   spawn_warnings: 'true'
  408.   # Number of seconds that must pass before pvp can be toggled by a town.
  409.   # Applies to residents of the town using /res toggle pvp, as well as
  410.   # plots having their PVP toggled using /plot toggle pvp.
  411.   pvp_cooldown_time: '30'
  412.   # Respawn the player at his town spawn point when he/she dies
  413.   town_respawn: 'false'
  414.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  415.   town_respawn_same_world_only: 'false'
  416.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  417.   # Allowed options: unclaimed,enemy,neutral
  418.   prevent_town_spawn_in: enemy
  419.   # Enables the [~Home] message.
  420.   # If false it will make it harder for enemies to find the home block during a war
  421.   show_town_notifications: 'true'
  422.   # When set above zero this is the largest number of residents a town can support before they join/create a nation.
  423.   # Do not set this value to an amount less than the required_number_residents_join_nation below.
  424.   # Do not set this value to an amount less than the required_number_residents_create_nation below.
  425.   maximum_number_residents_without_nation: '0'
  426.   # The required number of residents in a town to join a nation
  427.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  428.   required_number_residents_join_nation: '0'
  429.   # The required number of residents in a town to create a nation
  430.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  431.   required_number_residents_create_nation: '0'
  432.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  433.   refund_disband_low_residents: 'true'
  434.   # The maximum number of townblocks a town can be away from a nation capital,
  435.   # Automatically precludes towns from one world joining a nation in another world.
  436.   # If the number is 0, towns will not a proximity to a nation.
  437.   nation_requires_proximity: '0.0'
  438.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  439.   # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
  440.   farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  441.   # List of animals which can be killed on farm plots by town residents.
  442.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  443.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  444.   max_residents_per_town: '0'
  445.   # If Towny should show players the townboard when they login
  446.   display_board_onlogin: 'true'
  447.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  448.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  449.   outsiders_prevent_pvp_toggle: 'false'
  450.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  451.   # Does not have any effect when Event War is active.
  452.   homeblocks_prevent_forcepvp: 'false'
  453.   # The amount of residents a town needs to claim an outpost,
  454.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  455.   minimum_amount_of_residents_in_town_for_outpost: '0'
  456.   # If People should keep their inventories on death in a town
  457.   # Is not guaranteed to work with other keep inventory plugins!
  458.   keep_inventory_on_death_in_town: 'false'
  459.   # If People should keep their experience on death in a town
  460.   # Is not guaranteed to work with other keep experience plugins!
  461.   keep_experience_on_death_in_town: 'false'
  462.   # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  463.   # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  464.   maximum_plot_price_cost: '1000000.0'
  465.   # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  466.   display_xyz_instead_of_towny_coords: 'false'
  467.   # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  468.   display_town_list_randomly: 'false'
  469.  
  470.  
  471.   ############################################################
  472.   # +------------------------------------------------------+ #
  473.   # |              Global nation settings                  | #
  474.   # +------------------------------------------------------+ #
  475.   ############################################################
  476.  
  477. global_nation_settings:
  478.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  479.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  480.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  481.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  482.   # Because these zones are still wilderness anyone can claim these townblocks.
  483.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  484.   # someone might not be able to build/destroy in the wilderness outside their town.
  485.   nationzone:
  486.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  487.     enable: 'false'
  488.  
  489.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  490.     only_capitals: 'true'
  491.  
  492.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  493.     capital_bonus_size: '0'
  494.  
  495.     # When set to true, nation zones are disabled during the the Towny war types.
  496.     war_disables: 'true'
  497.  
  498.     # When set to true, players will receive a notification when they enter into a nationzone.
  499.     # Set to false by default because, like the nationzone feature, it will generate more load on servers.
  500.     show_notifications: 'false'
  501.   # If Towny should show players the nationboard when they login.
  502.   display_board_onlogin: 'true'
  503.   # If enabled, only allow the nation spawn to be set in the capital city.
  504.   capital_spawn: 'true'
  505.   # Allow the use of /nation spawn
  506.   # Valid values are: true, false, war, peace
  507.   # When war or peace is set, it is only possible to teleport to the nation,
  508.   # when there is a war or peace.
  509.   allow_nation_spawn: 'true'
  510.   # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  511.   # Valid values are: true, false, war, peace
  512.   # When war or peace is set, it is only possible to teleport to the nation,
  513.   # when there is a war or peace.
  514.   allow_nation_spawn_travel: 'true'
  515.   # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  516.   # Valid values are: true, false, war, peace
  517.   # When war or peace is set, it is only possible to teleport to the nations,
  518.   # when there is a war or peace.
  519.   allow_nation_spawn_travel_ally: 'true'
  520.   # If higher than 0, it will limit how many towns can be joined into a nation.
  521.   # Does not affect existing nations that are already over the limit.
  522.   max_towns_per_nation: '0'
  523.   default:
  524.    # If set to true, any newly made nation will have their spawn set to public.
  525.     public: 'false'
  526.     # If set to true, any newly made nation will have open status and any town may join without an invite.
  527.     open: 'false'
  528.   # This setting determines the list of allowed nation map colors.
  529.   # The color codes are in hex format.
  530.   allowed_map_colors: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000, blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b, darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b, darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00, darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3, fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c, lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3, lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff, maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb, purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff, yellow:ffff00
  531.  
  532.  
  533.   ############################################################
  534.   # +------------------------------------------------------+ #
  535.   # |                 Plugin interfacing                   | #
  536.   # +------------------------------------------------------+ #
  537.   ############################################################
  538.  
  539. plugin:
  540.   # Valid load and save types are: flatfile, mysql, h2.
  541.   database:
  542.     database_load: mysql
  543.     database_save: mysql
  544.  
  545.     # SQL database connection details (IF set to use SQL).
  546.     sql:
  547.       hostname: 10.0.0.3
  548.       port: '3306'
  549.       dbname: towny
  550.       table_prefix: towny_
  551.       username: *******
  552.       password: *******
  553.       ssl: 'false'
  554.  
  555.     # Flatfile backup settings.
  556.     daily_backups: 'true'
  557.     backups_are_deleted_after: 90d
  558.  
  559.     # Valid entries are: zip, none.
  560.     flatfile_backup: zip
  561.  
  562.   interfacing:
  563.     tekkit:
  564.      # Add any fake players for client/server mods (aka Tekkit) here
  565.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  566.  
  567.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  568.     using_essentials: 'false'
  569.  
  570.     # This enables/disables all the economy functions of Towny.
  571.     # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  572.     # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  573.     # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  574.     using_economy: 'true'
  575.  
  576.   day_timer:
  577.    # The number of hours in each "day".
  578.     # You can configure for 10 hour days. Default is 24 hours.
  579.     day_interval: 1d
  580.     # The time each "day", when taxes will be collected.
  581.     # MUST be less than day_interval. Default is 12h (midday).
  582.     new_day_time: 12h
  583.     # Whether towns with no claimed townblocks should be deleted when the new day is run.
  584.     delete_0_plot_towns: 'false'
  585.  
  586.   # Lots of messages to tell you what's going on in the server with time taken for events.
  587.   debug_mode: 'false'
  588.  
  589.   # Info tool for server admins to use to query in game blocks and entities.
  590.   info_tool: CLAY_BRICK
  591.  
  592.   # Spams the player named in dev_name with all messages related to towny.
  593.   dev_mode:
  594.     enable: 'false'
  595.     dev_name: ElgarL
  596.  
  597.   # Record all messages to the towny.log
  598.   logging: 'true'
  599.   # If true this will cause the log to be wiped at every startup.
  600.   reset_log_on_boot: 'true'
  601.  
  602.  
  603.   ############################################################
  604.   # +------------------------------------------------------+ #
  605.   # |               Filters colour and chat                | #
  606.   # +------------------------------------------------------+ #
  607.   ############################################################
  608.  
  609. filters_colour_chat:
  610.  # This is the name given to any NPC assigned mayor.
  611.   npc_prefix: NPC
  612.   # Regex fields used in validating inputs.
  613.   regex:
  614.     name_filter_regex: '[ /]'
  615.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  616.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  617.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  618.  
  619.   modify_chat:
  620.    # Maximum length of Town and Nation names.
  621.     max_name_length: '20'
  622.     # Maximum length of titles and surnames.
  623.     max_title_length: '10'
  624.  
  625.   # See the Placeholders wiki page for list of PAPI placeholders.
  626.   # https://github.com/TownyAdvanced/Towny/wiki/Placeholders
  627.   papi_chat_formatting:
  628.    # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  629.     both: '&f[&6%n&f|&b%t&f] '
  630.     # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  631.     town: '&f[&b%s&f] '
  632.     # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  633.     nation: '&f[&6%s&f] '
  634.     # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  635.     ranks:
  636.       nomad: '&f'
  637.       resident: '&f'
  638.       mayor: '&b'
  639.       king: '&6'
  640.  
  641.  
  642.   ############################################################
  643.   # +------------------------------------------------------+ #
  644.   # |             block/item/mob protection                | #
  645.   # +------------------------------------------------------+ #
  646.   ############################################################
  647.  
  648. protection:
  649.   # Items that can be blocked within towns via town/plot flags
  650.   # 259 - flint and steel
  651.   # 325 - bucket
  652.   # 326 - water bucket
  653.   # 327 - lava bucket
  654.   # 351 - bone/bonemeal
  655.   # 359 - shears
  656.   # 368 - ender pearl
  657.   # 374 - glass bottle
  658.   # 385 - fire charge
  659.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  660.  
  661.   # Items which can be blocked or enabled via town/plot flags
  662.   # 25 - noteblock
  663.   # 54 - chest ...etc
  664.   switch_ids: BARREL,DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  665.  
  666.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  667.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  668.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  669.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  670.  
  671.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  672.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  673.  
  674.   # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  675.   town_mob_removal_killer_bunny: 'true'
  676.  
  677.   # Prevent the spawning of villager babies in towns.
  678.   town_prevent_villager_breeding: 'false'
  679.   # Disable creatures triggering stone pressure plates
  680.   disable_creature_pressureplate_stone: 'true'
  681.  
  682.   # Globally remove living entities in all worlds that have their flag set.
  683.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  684.  
  685.   # Prevent the spawning of villager babies in the world.
  686.   world_prevent_villager_breeding: 'false'
  687.  
  688.   # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  689.   mob_removal_skips_named_mobs: 'false'
  690.  
  691.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  692.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  693.   # NEVER set below 1.
  694.   mob_removal_speed: 5s
  695.  
  696.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  697.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  698.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  699.  
  700.   # Protect living entities within a town's boundaries from being killed by players.
  701.   mob_types: Animals,NPC,Snowman,ArmorStand
  702.  
  703.   # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  704.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  705.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  706.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  707.  
  708.   # When preventing PVP prevent the use of these potions.
  709.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  710.  
  711.  
  712.   ############################################################
  713.   # +------------------------------------------------------+ #
  714.   # |                Wilderness settings                   | #
  715.   # +------------------------------------------------------+ #
  716.   ############################################################
  717.  
  718.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  719.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  720.  
  721. unclaimed:
  722.   unclaimed_zone_build: 'false'
  723.   unclaimed_zone_destroy: 'false'
  724.   unclaimed_zone_item_use: 'false'
  725.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  726.   unclaimed_zone_switch: 'false'
  727.  
  728.  
  729.   ############################################################
  730.   # +------------------------------------------------------+ #
  731.   # |                 Town Notifications                   | #
  732.   # +------------------------------------------------------+ #
  733.   ############################################################
  734.  
  735.   # This is the format for the notifications sent as players move between plots.
  736.   # Empty a particular format for it to be ignored.
  737.  
  738.   # Example:
  739.   # [notification.format]
  740.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  741.   # ... [notification.plot.format]
  742.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  743.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  744.  
  745. notification:
  746.   format: '&6 ~ %s'
  747.   splitter: '&7 - '
  748.   area_wilderness: '&2%s'
  749.   area_wilderness_pvp: '%s'
  750.   area_town: '&6%s'
  751.   area_town_pvp: '%s'
  752.   owner: '&a%s'
  753.   no_owner: '&a%s'
  754.   plot:
  755.     splitter: ' '
  756.     format: '%s'
  757.     homeblock: '&b[Home]'
  758.     outpostblock: '&b[Outpost]'
  759.     forsale: '&e[For Sale: %s]'
  760.     type: '&6[%s]'
  761.   # When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section.
  762.   # When false, it is only the town name.
  763.   town_names_are_verbose: 'true'
  764.   group: '&f[%s]'
  765.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  766.   # Could be seen as intrusive/distracting, so false by default.
  767.   using_titles: 'false'
  768.  
  769.   # Requires the above using_titles to be set to true.
  770.   # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  771.   # You may use colour codes &f, &c and so on.
  772.   titles:
  773.    # Entering Town Upper Title Line
  774.     town_title: ''
  775.     # Entering Town Lower Subtitle line.
  776.     town_subtitle: '&b{townname}'
  777.     # Entering Wilderness Upper Title Line
  778.     wilderness_title: ''
  779.     # Entering Wilderness Lower Subtitle line.
  780.     wilderness_subtitle: '&2{wilderness}'
  781.   # If the notification.owner option should show name or {title} name.
  782.   # Titles are the ones granted by nation kings.
  783.   owner_shows_nation_title: 'false'
  784.   # This setting only applies to servers running spigot, paper or bungeecord.
  785.   # On servers using craftbukkit.jar the notifications will always appear in the chat.
  786.   # When set to false the notifications will appear in the chat rather than the action bar.
  787.   notifications_appear_in_action_bar: 'true'
  788.   # This settings set the duration the actionbar (The text above the inventory bar) lasts in seconds
  789.   notification_actionbar_duration: '15'
  790.  
  791.  
  792.  
  793.   ############################################################
  794.   # +------------------------------------------------------+ #
  795.   # |             Default Town/Plot flags                  | #
  796.   # +------------------------------------------------------+ #
  797.   ############################################################
  798.  
  799.  
  800. default_perm_flags:
  801.   # Default permission flags for residents plots within a town
  802.   #
  803.   # Can allies/friends/outsiders perform certain actions in the town
  804.   #
  805.   # build - place blocks and other items
  806.   # destroy - break blocks and other items
  807.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  808.   # switch - trigger or activate switches (as defined in switch_ids)
  809.   resident:
  810.     friend:
  811.       build: 'false'
  812.       destroy: 'false'
  813.       item_use: 'false'
  814.       switch: 'false'
  815.     town:
  816.       build: 'false'
  817.       destroy: 'false'
  818.       item_use: 'false'
  819.       switch: 'false'
  820.     ally:
  821.       build: 'false'
  822.       destroy: 'false'
  823.       item_use: 'false'
  824.       switch: 'false'
  825.     outsider:
  826.       build: 'false'
  827.       destroy: 'false'
  828.       item_use: 'false'
  829.       switch: 'false'
  830.  
  831.   # Default permission flags for towns
  832.   # These are copied into the town data file at creation
  833.   #
  834.   # Can allies/outsiders/residents perform certain actions in the town
  835.   #
  836.   # build - place blocks and other items
  837.   # destroy - break blocks and other items
  838.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  839.   # switch - trigger or activate switches (as defined in switch_ids)
  840.   town:
  841.     default:
  842.       pvp: 'false'
  843.       fire: 'false'
  844.       explosion: 'false'
  845.       mobs: 'false'
  846.     resident:
  847.       build: 'false'
  848.       destroy: 'false'
  849.       item_use: 'false'
  850.       switch: 'false'
  851.     nation:
  852.       build: 'false'
  853.       destroy: 'false'
  854.       item_use: 'false'
  855.       switch: 'false'
  856.     ally:
  857.       build: 'false'
  858.       destroy: 'false'
  859.       item_use: 'false'
  860.       switch: 'false'
  861.     outsider:
  862.       build: 'false'
  863.       destroy: 'false'
  864.       item_use: 'false'
  865.       switch: 'false'
  866.  
  867.  
  868.   ############################################################
  869.   # +------------------------------------------------------+ #
  870.   # |                 Towny Invite System                  | #
  871.   # +------------------------------------------------------+ #
  872.   ############################################################
  873.  
  874. invite_system:
  875.  # Command used to accept towny invites)
  876.   #e.g Player join town invite.
  877.   accept_command: accept
  878.   # Command used to deny towny invites
  879.   #e.g Player join town invite.
  880.   deny_command: deny
  881.   # Command used to confirm some towny actions/tasks)
  882.   #e.g Purging database or removing a large amount of townblocks
  883.   confirm_command: confirm
  884.   # Command used to cancel some towny actions/tasks
  885.   #e.g Purging database or removing a large amount of townblocks
  886.   cancel_command: cancel
  887.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  888.   # a player's first log in and when they can be invited to a town.
  889.   cooldowntime: 0m
  890.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  891.   maximum_invites_sent:
  892.    # How many invites a town can send out to players, to join the town.
  893.     town_toplayer: '35'
  894.     # How many invites a nation can send out to towns, to join the nation.
  895.     nation_totown: '35'
  896.     # How many requests a nation can send out to other nations, to ally with the nation.
  897.     # Only used when war.disallow_one_way_alliance is set to true.
  898.     nation_tonation: '35'
  899.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  900.   maximum_invites_received:
  901.    # How many invites can one player have from towns.
  902.     player: '10'
  903.     # How many invites can one town have from nations.
  904.     town: '10'
  905.     # How many requests can one nation have from other nations for an alliance.
  906.     nation: '10'
  907.   # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  908.   # Use this setting to require players to be near or inside a town before they can be invited.
  909.   maximum_distance_from_town_spawn: '0'
  910.  
  911.  
  912.   ############################################################
  913.   # +------------------------------------------------------+ #
  914.   # |                  Resident settings                   | #
  915.   # +------------------------------------------------------+ #
  916.   ############################################################
  917.  
  918. resident_settings:
  919.  # player is flagged as inactive after 1 hour (default)
  920.   inactive_after_time: 1h
  921.   # if enabled old residents will be deleted, losing their town, townblocks, friends
  922.   # after Two months (default) of not logging in
  923.   delete_old_residents:
  924.     enable: 'false'
  925.     deleted_after_time: 60d
  926.     delete_economy_account: 'true'
  927.     # When true only residents who have no town will be deleted.
  928.     delete_only_townless: 'false'
  929.   # The name of the town a resident will automatically join when he first registers.
  930.   default_town_name: ''
  931.   # If true, players can only use beds in plots they personally own.
  932.   deny_bed_use: 'false'
  933.   # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  934.   is_showing_welcome_message: 'true'
  935.  
  936.  
  937.   ############################################################
  938.   # +------------------------------------------------------+ #
  939.   # |                  Economy settings                    | #
  940.   # +------------------------------------------------------+ #
  941.   ############################################################
  942.  
  943. economy:
  944.  # By default it is set to true.
  945.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  946.   use_async: 'true'
  947.   # Prefix to apply to all town economy accounts.
  948.   town_prefix: town-
  949.   # Prefix to apply to all nation economy accounts.
  950.   nation_prefix: nation-
  951.   # The cost of renaming a town.
  952.   town_rename_cost: '0'
  953.   # The cost of renaming a nation.
  954.   nation_rename_cost: '0'
  955.  
  956.   spawn_travel:
  957.    # Cost to use /town spawn.
  958.     price_town_spawn_travel: '0.0'
  959.     # Cost to use '/town spawn [town]' to another town in your nation.
  960.     price_town_nation_spawn_travel: '5.0'
  961.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  962.     price_town_ally_spawn_travel: '10.0'
  963.     # Maximum cost to use /town spawn [town] that mayors can set using /t set spawncost.
  964.     # This is paid to the town you goto.
  965.     price_town_public_spawn_travel: '10.0'
  966.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  967.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  968.     town_spawn_cost_paid_to_town: 'true'
  969.  
  970.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  971.   price_nation_neutrality: '100.0'
  972.  
  973.   new_expand:
  974.    # How much it costs to start a nation.
  975.     price_new_nation: '1000.0'
  976.     # How much it costs to start a town.
  977.     price_new_town: '250.0'
  978.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  979.     price_outpost: '500.0'
  980.     # The price for a town to expand one townblock.
  981.     price_claim_townblock: '25.0'
  982.     # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  983.     price_claim_townblock_increase: '1.0'
  984.     # The amount refunded to a town when they unclaim a townblock.
  985.     # Warning: do not set this higher than the cost to claim a townblock.
  986.     # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  987.     price_claim_townblock_refund: '0.0'
  988.     # How much it costs a player to buy extra blocks.
  989.     price_purchased_bonus_townblock: '25.0'
  990.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  991.     price_purchased_bonus_townblock_increase: '1.0'
  992.  
  993.   death:
  994.    # Either fixed or percentage.
  995.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  996.     price_death_type: fixed
  997.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  998.     # Set to 0 to have no cap.
  999.     percentage_cap: '0.0'
  1000.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1001.     price_death_pvp_only: 'false'
  1002.  
  1003.     price_death: '1.0'
  1004.  
  1005.     price_death_town: '0.0'
  1006.  
  1007.     price_death_nation: '0.0'
  1008.  
  1009.   banks:
  1010.    # Maximum amount of money allowed in town bank
  1011.     # Use 0 for no limit
  1012.     town_bank_cap: '0.0'
  1013.     # Set to true to allow withdrawals from town banks
  1014.     town_allow_withdrawals: 'true'
  1015.     # Maximum amount of money allowed in nation bank
  1016.     # Use 0 for no limit
  1017.     nation_bank_cap: '0.0'
  1018.     # Set to true to allow withdrawals from nation banks
  1019.     nation_allow_withdrawals: 'true'
  1020.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  1021.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  1022.     disallow_bank_actions_outside_town: 'false'
  1023.   closed_economy:
  1024.    # The name of the account that all money that normally disappears goes into.
  1025.     server_account: towny-server
  1026.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1027.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1028.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1029.     enabled: 'false'
  1030.  
  1031.   daily_taxes:
  1032.    # Enables taxes to be collected daily by town/nation
  1033.     # If a town can't pay it's tax then it is kicked from the nation.
  1034.     # if a resident can't pay his plot tax he loses his plot.
  1035.     # if a resident can't pay his town tax then he is kicked from the town.
  1036.     # if a town or nation fails to pay it's upkeep it is deleted.
  1037.     enabled: 'true'
  1038.     # Maximum tax amount allowed for townblocks sold to players.
  1039.     max_plot_tax_amount: '1000.0'
  1040.     # Maximum tax amount allowed for towns when using flat taxes.
  1041.     max_town_tax_amount: '1000.0'
  1042.     # Maximum tax amount allowed for nations when using flat taxes.
  1043.     max_nation_tax_amount: '1000.0'
  1044.     # Maximum tax percentage allowed when taxing by percentages for towns.
  1045.     max_town_tax_percent: '25'
  1046.     # The maximum amount of money that can be taken from a balance when using a percent tax, this is the default for all new towns.
  1047.     max_town_tax_percent_amount: '10000'
  1048.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1049.     # all of it's member town are kicked and the Nation is removed.
  1050.     price_nation_upkeep: '100.0'
  1051.     # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  1052.     # calculated by (number of towns in nation X price_nation_upkeep).
  1053.     nation_pertown_upkeep: 'false'
  1054.     # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  1055.     nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  1056.     # The server's daily charge on each town. If a town fails to pay this upkeep
  1057.     # all of it's residents are kicked and the town is removed.
  1058.     price_town_upkeep: '10.0'
  1059.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1060.     # calculated by (number of claimed plots X price_town_upkeep).
  1061.     town_plotbased_upkeep: 'false'
  1062.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1063.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1064.     # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1065.     town_plotbased_upkeep_minimum_amount: '0.0'
  1066.     # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1067.     price_town_overclaimed_upkeep_penalty: '0.0'
  1068.     # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1069.     # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1070.     price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  1071.     # If enabled and you set a negative upkeep for the town
  1072.     # any funds the town gains via upkeep at a new day
  1073.     # will be shared out between the plot owners.
  1074.     use_plot_payments: 'false'
  1075.  
  1076.   plot_type_costs:
  1077.    # Cost to use /plot set shop to change a normal plot to a shop plot.
  1078.     set_commercial: '0.0'
  1079.     # Cost to use /plot set arena to change a normal plot to a arena plot.
  1080.     set_arena: '0.0'
  1081.     # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  1082.     set_embassy: '0.0'
  1083.     # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  1084.     set_wilds: '0.0'
  1085.     # Cost to use /plot set inn to change a normal plot to a inn plot.
  1086.     set_inn: '0.0'
  1087.     # Cost to use /plot set jail to change a normal plot to a jail plot.
  1088.     set_jail: '0.0'
  1089.     # Cost to use /plot set farm to change a normal plot to a farm plot.
  1090.     set_farm: '0.0'
  1091.     # Cost to use /plot set bank to change a normal plot to a bank plot.
  1092.     set_bank: '0.0'
  1093.  
  1094.  
  1095.   ############################################################
  1096.   # +------------------------------------------------------+ #
  1097.   # |                 Jail Plot settings                   | #
  1098.   # +------------------------------------------------------+ #
  1099.   ############################################################
  1100.  
  1101. jail:
  1102.  #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1103.   #Requires town_respawn to be true in order to work.
  1104.   is_jailing_attacking_enemies: 'false'
  1105.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1106.   #Requires town_respawn to be true in order to work.
  1107.   is_jailing_attacking_outlaws: 'false'
  1108.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1109.   jail_allows_ender_pearls: 'false'
  1110.   #If false jailed players can use /town leave, and escape a jail.
  1111.   jail_denies_town_leave: 'false'
  1112.  
  1113.   bail:
  1114.    #If true players can pay a bail amount to be unjailed.
  1115.     is_allowing_bail: 'false'
  1116.     #Amount that bail costs for normal residents/nomads.
  1117.     bail_amount: '10'
  1118.     #Amount that bail costs for Town mayors.
  1119.     bail_amount_mayor: '10'
  1120.     #Amount that bail costs for Nation kings.
  1121.     bail_amount_king: '10'
  1122.   # Commands which a jailed player cannot use.
  1123.   blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1124.  
  1125.  
  1126.   ############################################################
  1127.   # +------------------------------------------------------+ #
  1128.   # |                 Bank Plot settings                   | #
  1129.   # +------------------------------------------------------+ #
  1130.   ############################################################
  1131.   # Bank plots may be used by other economy plugins using the Towny API.
  1132.  
  1133. bank:
  1134.  # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1135.   # Home plots will also allow deposit and withdraw commands.
  1136.   is_banking_limited_to_bank_plots: 'false'
  1137.  
  1138.  
  1139.   ############################################################
  1140.   # +------------------------------------------------------+ #
  1141.   # |                     War settings                     | #
  1142.   # +------------------------------------------------------+ #
  1143.   ############################################################
  1144.  
  1145. war:
  1146.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1147.   nation_can_be_neutral: 'true'
  1148.   #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1149.   disallow_one_way_alliance: 'false'
  1150.  
  1151.  
  1152.   ############################################################
  1153.   # +------------------------------------------------------+ #
  1154.   # |         Economy Transfers During War settings        | #
  1155.   # +------------------------------------------------------+ #
  1156.   ############################################################
  1157.  
  1158.   economy:
  1159.     enemy:
  1160.      # Amount charged to place a warflag (payed to server).
  1161.       place_flag: '10'
  1162.       # Amount payed from the flagbearer to the defender after defending the area.
  1163.       defended_attack: '10'
  1164.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1165.     # and the attacker can't pay, the attack is canceled.
  1166.     townblock_won: '10'
  1167.     # Same as townblock_won but for the special case of winning the homeblock.
  1168.     homeblock_won: '100'
  1169.  
  1170.  
  1171.   ############################################################
  1172.   # +------------------------------------------------------+ #
  1173.   # |                 War Event settings                   | #
  1174.   # +------------------------------------------------------+ #
  1175.   ############################################################
  1176.  
  1177.   # This is started with /townyadmnin toggle war
  1178.  
  1179.   # In peace time War spoils are accumulated from towns and nations being
  1180.   # deleted with any money left in the bank.
  1181.   #
  1182.   # These funds are increased during a war event upon a player death.
  1183.   # An additional bonus to the war chest is set in base_spoils.
  1184.   #
  1185.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1186.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  1187.   #
  1188.   # The winning nations share half of the war spoils.
  1189.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1190.  
  1191.   event:
  1192.     warning_delay: '30'
  1193.     #If false all towns not in nations can be attacked during a war event.
  1194.     towns_are_neutral: 'true'
  1195.     enemy:
  1196.      # If true, enemy's can only attack the edge plots of a town in war.
  1197.       only_attack_borders: 'true'
  1198.     plots:
  1199.      # If true, nation members and allies can regen health on plots during war.
  1200.       healable: 'true'
  1201.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1202.       firework_on_attacked: 'true'
  1203.  
  1204.     # If true and the monarch/king dies the nation is removed from the war.
  1205.     # Also removes a town from the war event when the mayor dies.
  1206.     remove_on_monarch_death: 'false'
  1207.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1208.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1209.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  1210.     allow_block_griefing: 'false'
  1211.  
  1212.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1213.     block_hp:
  1214.       town_block_hp: '60'
  1215.       home_block_hp: '120'
  1216.  
  1217.     eco:
  1218.      # This amount is new money injected into the economy with a war event.
  1219.       base_spoils: '100.0'
  1220.       # This amount is taken from the losing town for each plot lost.
  1221.       wartime_town_block_loss_price: '100.0'
  1222.       # This amount is taken from the player if they die during the event
  1223.       price_death_wartime: '200.0'
  1224.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1225.     # and the losing town gains a negative (-1) bonus townblock.
  1226.     costs_townblocks: 'false'
  1227.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  1228.     # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  1229.     # Will not have any effect if war.event.winner_takes_ownership_of_town is set to true.
  1230.     winner_takes_ownership_of_townblocks: 'false'
  1231.     # If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation.
  1232.     # The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed.
  1233.     winner_takes_ownership_of_town: 'false'
  1234.     # Number of Towny new days until a conquered town loses its conquered status.
  1235.     conquer_time: '7'
  1236.  
  1237.     points:
  1238.       points_townblock: '1'
  1239.       points_town: '10'
  1240.       points_nation: '100'
  1241.       points_kill: '1'
  1242.  
  1243.     # The minimum height at which a player must stand to count as an attacker.
  1244.     min_height: '60'
  1245.  
  1246.   ############################################################
  1247.   # +------------------------------------------------------+ #
  1248.   # |                   Flag War Settings                  | #
  1249.   # |                                                      | #
  1250.   # |               [Separate from Event War]              | #
  1251.   # |           --------------------------------           | #
  1252.   # |        DEPRECATED: Minimally Supported Through       | #
  1253.   # |             3rd Party Contributions Only             | #
  1254.   # +------------------------------------------------------+ #
  1255.   ############################################################
  1256.  
  1257.   enemy:
  1258.    # If false, players won't be able to place war flags, effectively disabling warzones.
  1259.     allow_attacks: 'false'
  1260.     # If true, enemy's can only attack the edge plots of a town with war flags.
  1261.     only_attack_borders: 'true'
  1262.     # This many people must be online in target town in order to place a war flag in their domain.
  1263.     min_players_online_in_town: '2'
  1264.     # This many people must be online in target nation in order to place a war flag in their domain.
  1265.     min_players_online_in_nation: '3'
  1266.     max_active_flags_per_player: '1'
  1267.     flag:
  1268.      # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
  1269.       # Currently, you would multiply this times 10 to get the total time a flag should be in play.
  1270.       # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
  1271.       waiting_time: 1m
  1272.       # This is the block a player must place to trigger the attack event.
  1273.       base_block: fence
  1274.       # This is the block a player must place to trigger the attack event.
  1275.       light_block: torch
  1276.     beacon:
  1277.      # Must be smaller than half the size of town_block_size.
  1278.       radius: '3'
  1279.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1280.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1281.       height_above_flag:
  1282.         min: '3'
  1283.         max: '64'
  1284.       draw: 'true'
  1285.       wireframe_block: glowstone
  1286.     # While true, prevent players from performing certain actions while their town
  1287.     # has an active enemy war flag placed.
  1288.     prevent_interaction_while_flagged: 'true'
  1289.     # While true, prevent players from performing certain actions while a town in their nation
  1290.     # has an active enemy war flag placed.
  1291.     prevent_nation_interaction_while_flagged: 'true'
  1292.     # This is how much time that must pass after a town in a nation has been flagged
  1293.     # before certain actions can be performed, measured in milliseconds.
  1294.     time_to_wait_after_flagged: '600000'
  1295.     # If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
  1296.     # Setting this to 'False' will result only in monetary exchanges.
  1297.     flag_takes_ownership_of_townblocks: 'true'
  1298.   ############################################################
  1299.   # +------------------------------------------------------+ #
  1300.   # |              Warzone Block Permissions               | #
  1301.   # |                                                      | #
  1302.   # |              Used in Flag & Event Wars               | #
  1303.   # +------------------------------------------------------+ #
  1304.   ############################################################
  1305.  
  1306.   warzone:
  1307.    # List of materials that can be modified in a warzone.
  1308.     # '*' = Allow all materials.
  1309.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1310.     # Eg: '*,-chest,-furnace'
  1311.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1312.     item_use: 'true'
  1313.     switch: 'true'
  1314.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1315.     fire: 'true'
  1316.     explosions: 'true'
  1317.     explosions_break_blocks: 'true'
  1318.     # Only under affect when explosions_break_blocks is true.
  1319.     explosions_regen_blocks: 'true'
  1320.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1321.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1322.     # Only under affect when explosions_break_blocks is true.
  1323.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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