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- on right click:
- loop {_lore::*}:
- if {_lore::%loop-index%} contains "可施展技能" or "能":
- set {_技能} to {_lore::%loop-index%}#儲存技能注解
- if {_check} is 5:#檢測是不是無關數字
- set {_check} to 1#確認可以開技能
- if {_lore::%loop-index%} contains "職業限制" or "職業需求":
- set {_職業} to {_lore::%loop-index%}#儲存職業注解
- set {_check} to 0#因為有職業限制,先檢查職業
- exit loop
- if {_check} is 0:
- if {_職業} is 0:#沒變化就停止.
- damage player by 100000
- stop
- loop {職業::*}:
- if "%{_職業}%" contains "%loop-value%":
- if {玩家資料.%player%::職業} is "%loop-value%":
- set {_check} to 1#允許過職業關
- if "%{_技能}%" contains "蓄力擊":
- if difference between {冷卻.%player%::蓄力擊} and now is more than or equal to 5 second:
- delete {冷卻.%player%::蓄力擊}
- if {冷卻.%player%::蓄力擊} is set:
- send "&c&l《蓄力擊》&e冷卻中,請稍後再使用"
- stop
- set {冷卻.%player%::蓄力擊} to now
- send "&e你使用了&c&l《蓄力擊》"
- set {_particle} to crit
- play raw sound "mob.cat.hiss" at player with pitch 2 volume 1
- set {_蓄力擊.1} to block above player#玩家自身座標
- set {_蓄力擊.2} to block 6 blocks in front player#玩家前方十格座標
- set {_x.1} to x-coordinate of {_mob.cat.hiss.1}#玩家自身x座標
- set {_x.2} to x-coordinate of {_蓄力擊.2}#玩家前方十格x座標
- set {_y.1} to y-coordinate of {_蓄力擊.1}#玩家自身y座標
- set {_y.2} to y-coordinate of {_蓄力擊.2}#玩家前方十格y座標
- set {_z.1} to z-coordinate of {_蓄力擊.1}#玩家自身z座標
- set {_z.2} to z-coordinate of {_蓄力擊.2}#玩家前方十格z座標
- set {_x.difference} to ({_x.2} - {_x.1}) / 15#計算玩家自身與玩家前方十格 座標差 除以30次
- set {_y.difference} to ({_y.2} - {_y.1}) / 15#計算玩家自身與玩家前方十格 座標差 除以30次
- set {_z.difference} to ({_z.2} - {_z.1}) / 15#計算玩家自身與玩家前方十格 座標差 除以30次
- loop 15 times:#增加座標差30次
- increase x-coordinate of {_蓄力擊.1} by {_x.difference}#增加座標x差 1次
- increase y-coordinate of {_蓄力擊.1} by {_y.difference}#增加座標y差 1次
- increase z-coordinate of {_蓄力擊.1} by {_z.difference}#增加座標z差 1次
- spawn 3 of particle {_particle} offset by 0.1, 0.1, -0.1 at location of {_蓄力擊.1}#特效
- loop entities in radius 3 around block at location of {_蓄力擊.1}:#給予範圍傷
- make player damage loop-entity by 20
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