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- paper mario
- ch1
- pow block
- ch2
- thunder rage
- or pow block + kooper
- ch3
- thunder rage + kooper
- ch4
- thunder rage + kooper
- ch5
- jungle
- thunder rage + kooper
- or shooting star + bombette
- volcano
- pow block + kooper
- or quake hammer + sushie
- or thunder rage + bombette
- ch6
- thunder rage + bombette
- or thunder rage + parakarry
- or fire flower + parakarry
- ch7
- fire flower + kooper
- or quake hammer + kooper/bombette
- ch8
- basement
- shooting star x2 (3fo)
- or power quake x2 (8fp)
- after door 1 (and last shop)
- power quake + bombette
- boss slayer strat
- ch1
- pow block + fire flower
- ch2
- thunder bolt / power jump
- ch3-ch5
- thunderbolt x2
- ch6-ch8
- s. jump ch. + power bounce
- all bosses beaten super quick
- badges: mega rush + power plus x2 + p-up, d-down + all or nothing + ultra boots
- + ultra hammmer + dodge master + power bounce
- 11 dmg base jump
- 16 with power jump
- 18 with mega jump
- 14 with hammer
- 12 with power quake
- jr t #1
- jump x1
- red & blue goomba
- power quake (untimed)
- goomba king
- mega quake (untimed)
- magikoopa
- jump x1
- cannons
- power quake
- koopa bros.
- power jump
- + power quake (untimed)
- jr t #2
- power jump
- buzzar
- power bounce x5
- tutankoopa
- power bounce x3
- tubba's heart
- power bounce x5
- tubba blubba
- jump x1
- jr t #3
- power bounce x5
- 10,9,8,7,6= 40
- anti guy
- power bounce x6
- lantern ghost
- headbonk; power bounce x5
- general guy
- T1: power jump
- T2: multibounce
- T3: multibounce
- T4: power bounce x7
- fuzzipede
- jump x2
- lava piranha
- T1: power bounce x5
- T2: power bounce x4 (ice power badge)
- jr t #4
- jump x2
- kent c. koopa
- headbonk; power bounce x7 (magic +3)
- 14,13,12,11= 50
- 5cap is 60
- lakilester
- power bounce x6
- huff 'n' puff
- power bounce x8
- 30=3cap
- 45=5cap
- 51=6cap
- 56=7cap
- 60=8cap (14% with dodge master)
- jr t #5
- power bounce x7
- moonstar
- jump x2
- crystal king
- power bounce x9 (magic +3)
- maybe 5+5 if no heal
- 9,8,7,6,5,4,3,2,1=10x4 +5
- 9cap=45
- 8cap=44
- 7cap=42
- 6cap=39
- 5cap=35
- 4cap=29
- dojo
- fight 1
- mega jump
- fight 2
- goompa
- fight 3
- power bounce x6
- fight 4
- power bounce x10; fan smack x5
- 11,10,9,8,7,6,5,4,3,2
- 10cap= 13 x5 = 65
- fight 5
- the 1.5% strat
- 8cap (lucky)
- 7cap
- the safe strat (no goompa meme)
- power bounce x7; shell shot (lucky)
- power bounce x6
- 9cap=54
- 8cap=52
- 7cap=49
- 6cap=45
- last chapter
- chapter 8
- anti guy unit
- anti guy x3 with 50 hp each
- mega quake; dizzy shell - 14
- mega quake; power bomb - 20
- 32dmg
- power quake; power bomb - 18
- 52dmg
- jr t #6
- power bounce x7 (magic +3)
- 9cap=45
- 7cap=42
- 6cap=39
- 5cap=35
- 4cap=29
- hallway bowser
- power bounce x8
- 10,9,8,7,6,5,4,3 = 13 x4 = 52
- blooper
- power bounce x3
- electro blooper
- power bounce x6
- super blooper
- power bounce x7 (magic +3)
- final bowser
- safe strats
- power bounce x5; shell shot (lucky)
- power bounce x5; shell shot
- 35+35+10 = 80
- phase 2
- peach beam; do nothing (fire block) (stomp no block) peril
- d-down jump x2
- magic +3 power bounce (1%)
- 7cap= 63
- 6cap= 57
- 5cap= 50
- 6+5 = 89 or 92 (one jump charged)
- 6+6 = 96
- power bounce x6; shell shot (lucky)
- power bounce x5; shell shot
- phase 2
- peach beam; shell shot
- 11 dmg base jump
- 16 with power jump
- 18 with mega jump
- 14 with hammer
- 12 with power quake
- 14 with mega quake?
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