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Dec 13th, 2018
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  1. /*
  2. * robot.js
  3. *
  4. * You'll need three keys in order to unlock the
  5. * Algorithm: the red key, the green key, and the
  6. * blue key. Unfortunately, all three of them are
  7. * behind human-proof barriers.
  8. *
  9. * The plan is simple: reprogram the maintenance
  10. * robots to grab the key and bring it through
  11. * the barrier to us.
  12. *
  13. * Let's try it on the red key first.
  14. */
  15.  
  16. function getRandomInt(min, max) {
  17. return Math.floor(Math.random() * (max - min + 1)) + min;
  18. }
  19.  
  20. function startLevel(map) {
  21. // Hint: you can press R or 5 to "rest" and not move the
  22. // player, while the robot moves around.
  23.  
  24. map.placePlayer(map.getWidth()-2, map.getHeight()-2);
  25. var player = map.getPlayer();
  26.  
  27. map.defineObject('robot', {
  28. 'type': 'dynamic',
  29. 'symbol': 'R',
  30. 'color': 'gray',
  31. 'onCollision': function (player, me) {
  32. me.giveItemTo(player, 'redKey');
  33. },
  34. 'behavior': function (me) {
  35. // Available commands: me.move(direction)
  36. // and me.canMove(direction)
  37. var target = me.findNearest('player');
  38. var leftDist = me.getX() - target.x;
  39. var upDist = me.getY() - target.y;
  40.  
  41. var direction;
  42. if (upDist == 0 && leftDist == 0) {
  43. return;
  44. } if (upDist > 0 && upDist >= leftDist) {
  45. direction = 'up';
  46. } else if (upDist < 0 && upDist < leftDist) {
  47. direction = 'down';
  48. } else if (leftDist > 0 && leftDist >= upDist) {
  49. direction = 'left';
  50. } else {
  51. direction = 'right';
  52. }
  53.  
  54. if (me.canMove(direction)) {
  55. me.move(direction);
  56. }
  57.  
  58.  
  59. }
  60. });
  61.  
  62. map.defineObject('barrier', {
  63. 'symbol': '░',
  64. 'color': 'purple',
  65. 'impassable': true,
  66. 'passableFor': ['robot']
  67. });
  68.  
  69. map.placeObject(0, map.getHeight() - 1, 'exit');
  70. map.placeObject(1, 1, 'robot');
  71. map.placeObject(map.getWidth() - 2, 8, 'redKey');
  72. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  73.  
  74. for (var x = 0; x < map.getWidth(); x++) {
  75. map.placeObject(x, 0, 'block');
  76. if (x != map.getWidth() - 2) {
  77. map.placeObject(x, 9, 'block');
  78. }
  79. }
  80.  
  81. for (var y = 1; y < 9; y++) {
  82. map.placeObject(0, y, 'block');
  83. map.placeObject(map.getWidth() - 1, y, 'block');
  84. }
  85. }
  86.  
  87. function validateLevel(map) {
  88. map.validateExactlyXManyObjects(1, 'exit');
  89. map.validateExactlyXManyObjects(1, 'robot');
  90. map.validateAtMostXObjects(1, 'redKey');
  91. }
  92.  
  93. function onExit(map) {
  94. if (!map.getPlayer().hasItem('redKey')) {
  95. map.writeStatus("We need to get that key!");
  96. return false;
  97. } else {
  98. return true;
  99. }
  100. }
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