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  1. --fixed by allahuahkbar
  2. --made by shackluster
  3.  
  4. --// \\--
  5. --|| MADE BY SHACKLUSTER ||--
  6. --|| FIXED BY ALLAHUAHKBAR ||--
  7. --|| ARCHANGEL ||--
  8. --\\ //--
  9.  
  10. --Converted with ttyyuu12345's model to script plugin v4
  11. function sandbox(var,func)
  12. local env = getfenv(func)
  13. local newenv = setmetatable({},{
  14. __index = function(self,k)
  15. if k=="script" then
  16. return var
  17. else
  18. return env[k]
  19. end
  20. end,
  21. })
  22. setfenv(func,newenv)
  23. return func
  24. end
  25. function NS(...)
  26. local tab = {...}
  27. local fat = {}
  28. for i = 1, #tab do
  29. local v = tab[i]
  30. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  31. end
  32. return NumberSequence.new(fat);
  33. end
  34.  
  35. cors = {}
  36. mas = Instance.new("Model",game:GetService("Lighting"))
  37. ParticleEmitter0 = Instance.new("ParticleEmitter")
  38. ParticleEmitter1 = Instance.new("ParticleEmitter")
  39. ParticleEmitter2 = Instance.new("ParticleEmitter")
  40. ParticleEmitter0.Name = "Flames"
  41. ParticleEmitter0.Parent = mas
  42. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  43. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  44. ParticleEmitter0.Enabled = false
  45. ParticleEmitter0.LightEmission = 1
  46. ParticleEmitter0.LightInfluence = 1
  47. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  48. ParticleEmitter0.ZOffset = 1
  49. ParticleEmitter0.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  50. ParticleEmitter0.Size = NumberSequence.new(10,0)
  51. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  52. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  53. ParticleEmitter0.Rate = 9999
  54. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  55. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  56. ParticleEmitter0.VelocitySpread = 25
  57. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  58. ParticleEmitter1.Name = "Death"
  59. ParticleEmitter1.Parent = mas
  60. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  61. ParticleEmitter1.Enabled = false
  62. ParticleEmitter1.LightEmission = 0.75
  63. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  64. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  65. ParticleEmitter1.ZOffset = 0.5
  66. ParticleEmitter1.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  67. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  68. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  69. ParticleEmitter1.Drag = 5
  70. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  71. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  72. ParticleEmitter1.Rate = 999
  73. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  74. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  75. ParticleEmitter1.VelocitySpread = 360
  76. ParticleEmitter2.Name = "Wing"
  77. ParticleEmitter2.Parent = mas
  78. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  79. ParticleEmitter2.Enabled = false
  80. ParticleEmitter2.LightEmission = 1
  81. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  82. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  83. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  84. ParticleEmitter2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  85. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  86. ParticleEmitter2.LockedToPart = true
  87. ParticleEmitter2.Rate = 300
  88.  
  89. for i,v in pairs(mas:GetChildren()) do
  90. v.Parent = script
  91. pcall(function() v:MakeJoints() end)
  92. end
  93. mas:Destroy()
  94. for i,v in pairs(cors) do
  95. spawn(function()
  96. pcall(v)
  97. end)
  98. end
  99.  
  100.  
  101. New = function(Object, Parent, Name, Data)
  102. local Object = Instance.new(Object)
  103. for Index, Value in pairs(Data or {}) do
  104. Object[Index] = Value
  105. end
  106. Object.Parent = Parent
  107. Object.Name = Name
  108. return Object
  109. end
  110.  
  111.  
  112.  
  113.  
  114. wait(0.2)
  115. Player = game:GetService("Players").LocalPlayer
  116. PlayerGui = Player.PlayerGui
  117. Cam = workspace.CurrentCamera
  118. Backpack = Player.Backpack
  119. Character = Player.Character
  120. Humanoid = Character.Humanoid
  121. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  122. v:Stop()
  123. end
  124. Mouse = Player:GetMouse()
  125. RootPart = Character.HumanoidRootPart
  126. Torso = Character.Torso
  127. Head = Character.Head
  128. RightArm = Character["Right Arm"]
  129. LeftArm = Character["Left Arm"]
  130. RightLeg = Character["Right Leg"]
  131. LeftLeg = Character["Left Leg"]
  132. RootJoint = RootPart.RootJoint
  133. Neck = Torso.Neck
  134. RightShoulder = Torso["Right Shoulder"]
  135. LeftShoulder = Torso["Left Shoulder"]
  136. RightHip = Torso["Right Hip"]
  137. LeftHip = Torso["Left Hip"]
  138. local sick = Instance.new("Sound", Character)
  139. wait(1)
  140. for i,v in pairs(Character:children()) do
  141. if v:IsA("Shirt") then
  142. v:Destroy()
  143. end
  144. end
  145. for i,v in pairs(Character:children()) do
  146. if v:IsA("Pants") then
  147. v:Destroy()
  148. end
  149. end
  150. IT = Instance.new
  151. CF = CFrame.new
  152. VT = Vector3.new
  153. RAD = math.rad
  154. C3 = Color3.new
  155. UD2 = UDim2.new
  156. BRICKC = BrickColor.new
  157. ANGLES = CFrame.Angles
  158. EULER = CFrame.fromEulerAnglesXYZ
  159. COS = math.cos
  160. ACOS = math.acos
  161. SIN = math.sin
  162. ASIN = math.asin
  163. ABS = math.abs
  164. MRANDOM = math.random
  165. FLOOR = math.floor
  166. Animation_Speed = 3
  167. Frame_Speed = 0.016666666666666666
  168. local Speed = 70
  169. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  170. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  171. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  172. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  173. local DAMAGEMULTIPLIER = 1
  174. local ANIM = "Idle"
  175. local ATTACK = false
  176. local EQUIPPED = false
  177. local HOLD = false
  178. local COMBO = 1
  179. local Rooted = false
  180. local SINE = 0
  181. local KEYHOLD = false
  182. local CHANGE = 2 / Animation_Speed
  183. local WALKINGANIM = false
  184. local VALUE1 = false
  185. local VALUE2 = false
  186. local ROBLOXIDLEANIMATION = IT("Animation")
  187. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  188. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  189. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  190. WEAPONGUI.Name = "Weapon GUI"
  191. local Effects = IT("Folder", Character)
  192. Effects.Name = "Effects"
  193. local ANIMATOR = Humanoid.Animator
  194. local ANIMATE = Character.Animate
  195. local UNANCHOR = true
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198. script:WaitForChild("ArtificialHB")
  199. frame = Frame_Speed
  200. tf = 0
  201. allowframeloss = false
  202. tossremainder = false
  203. lastframe = tick()
  204. script.ArtificialHB:Fire()
  205. game:GetService("RunService").Heartbeat:connect(function(s, p)
  206. tf = tf + s
  207. if tf >= frame then
  208. if allowframeloss then
  209. script.ArtificialHB:Fire()
  210. lastframe = tick()
  211. else
  212. for i = 1, math.floor(tf / frame) do
  213. script.ArtificialHB:Fire()
  214. end
  215. lastframe = tick()
  216. end
  217. if tossremainder then
  218. tf = 0
  219. else
  220. tf = tf - frame * math.floor(tf / frame)
  221. end
  222. end
  223. end)
  224. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  225. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  226. end
  227. function PositiveAngle(NUMBER)
  228. if NUMBER >= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233. function NegativeAngle(NUMBER)
  234. if NUMBER <= 0 then
  235. NUMBER = 0
  236. end
  237. return NUMBER
  238. end
  239. function Swait(NUMBER)
  240. if NUMBER == 0 or NUMBER == nil then
  241. ArtificialHB.Event:wait()
  242. else
  243. for i = 1, NUMBER do
  244. ArtificialHB.Event:wait()
  245. end
  246. end
  247. end
  248. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  249. local NEWMESH = IT(MESH)
  250. if MESH == "SpecialMesh" then
  251. NEWMESH.MeshType = MESHTYPE
  252. if MESHID ~= "nil" and MESHID ~= "" then
  253. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  254. end
  255. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  256. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  257. end
  258. end
  259. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  260. NEWMESH.Scale = SCALE
  261. NEWMESH.Parent = PARENT
  262. return NEWMESH
  263. end
  264. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  265. local NEWPART = IT("Part")
  266. NEWPART.formFactor = FORMFACTOR
  267. NEWPART.Reflectance = REFLECTANCE
  268. NEWPART.Transparency = TRANSPARENCY
  269. NEWPART.CanCollide = false
  270. NEWPART.Locked = true
  271. NEWPART.Anchored = true
  272. if ANCHOR == false then
  273. NEWPART.Anchored = false
  274. end
  275. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  276. NEWPART.Name = NAME
  277. NEWPART.Size = SIZE
  278. NEWPART.Position = Torso.Position
  279. NEWPART.Material = MATERIAL
  280. NEWPART:BreakJoints()
  281. NEWPART.Parent = PARENT
  282. return NEWPART
  283. end
  284. local weldBetween = function(a, b)
  285. local weldd = Instance.new("ManualWeld")
  286. weldd.Part0 = a
  287. weldd.Part1 = b
  288. weldd.C0 = CFrame.new()
  289. weldd.C1 = b.CFrame:inverse() * a.CFrame
  290. weldd.Parent = a
  291. return weldd
  292. end
  293. function QuaternionFromCFrame(cf)
  294. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  295. local trace = m00 + m11 + m22
  296. if trace > 0 then
  297. local s = math.sqrt(1 + trace)
  298. local recip = 0.5 / s
  299. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  300. else
  301. local i = 0
  302. if m00 < m11 then
  303. i = 1
  304. end
  305. if m22 > (i == 0 and m00 or m11) then
  306. i = 2
  307. end
  308. if i == 0 then
  309. local s = math.sqrt(m00 - m11 - m22 + 1)
  310. local recip = 0.5 / s
  311. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  312. elseif i == 1 then
  313. local s = math.sqrt(m11 - m22 - m00 + 1)
  314. local recip = 0.5 / s
  315. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  316. elseif i == 2 then
  317. local s = math.sqrt(m22 - m00 - m11 + 1)
  318. local recip = 0.5 / s
  319. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  320. end
  321. end
  322. end
  323. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  324. local xs, ys, zs = x + x, y + y, z + z
  325. local wx, wy, wz = w * xs, w * ys, w * zs
  326. local xx = x * xs
  327. local xy = x * ys
  328. local xz = x * zs
  329. local yy = y * ys
  330. local yz = y * zs
  331. local zz = z * zs
  332. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  333. end
  334. function QuaternionSlerp(a, b, t)
  335. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  336. local startInterp, finishInterp
  337. if cosTheta >= 1.0E-4 then
  338. if 1 - cosTheta > 1.0E-4 then
  339. local theta = ACOS(cosTheta)
  340. local invSinTheta = 1 / SIN(theta)
  341. startInterp = SIN((1 - t) * theta) * invSinTheta
  342. finishInterp = SIN(t * theta) * invSinTheta
  343. else
  344. startInterp = 1 - t
  345. finishInterp = t
  346. end
  347. elseif 1 + cosTheta > 1.0E-4 then
  348. local theta = ACOS(-cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((t - 1) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  357. end
  358. function Clerp(a, b, t)
  359. local qa = {
  360. QuaternionFromCFrame(a)
  361. }
  362. local qb = {
  363. QuaternionFromCFrame(b)
  364. }
  365. local ax, ay, az = a.x, a.y, a.z
  366. local bx, by, bz = b.x, b.y, b.z
  367. local _t = 1 - t
  368. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  369. end
  370. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  371. local frame = IT("Frame")
  372. frame.BackgroundTransparency = TRANSPARENCY
  373. frame.BorderSizePixel = BORDERSIZEPIXEL
  374. frame.Position = POSITION
  375. frame.Size = SIZE
  376. frame.BackgroundColor3 = COLOR
  377. frame.BorderColor3 = BORDERCOLOR
  378. frame.Name = NAME
  379. frame.Parent = PARENT
  380. return frame
  381. end
  382. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  383. local label = IT("TextLabel")
  384. label.BackgroundTransparency = 1
  385. label.Size = UD2(1, 0, 1, 0)
  386. label.Position = UD2(0, 0, 0, 0)
  387. label.TextColor3 = TEXTCOLOR
  388. label.TextStrokeTransparency = STROKETRANSPARENCY
  389. label.TextTransparency = TRANSPARENCY
  390. label.FontSize = TEXTFONTSIZE
  391. label.Font = TEXTFONT
  392. label.BorderSizePixel = BORDERSIZEPIXEL
  393. label.TextScaled = false
  394. label.Text = TEXT
  395. label.Name = NAME
  396. label.Parent = PARENT
  397. return label
  398. end
  399. function NoOutlines(PART)
  400. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  401. end
  402. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  403. local NEWWELD = IT(TYPE)
  404. NEWWELD.Part0 = PART0
  405. NEWWELD.Part1 = PART1
  406. NEWWELD.C0 = C0
  407. NEWWELD.C1 = C1
  408. NEWWELD.Parent = PARENT
  409. return NEWWELD
  410. end
  411. local S = IT("Sound")
  412. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  413. local NEWSOUND
  414. coroutine.resume(coroutine.create(function()
  415. NEWSOUND = S:Clone()
  416. NEWSOUND.Parent = PARENT
  417. NEWSOUND.EmitterSize = VOLUME * 3
  418. NEWSOUND.Volume = VOLUME
  419. NEWSOUND.Pitch = PITCH
  420. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  421. NEWSOUND:play()
  422. if DOESLOOP == true then
  423. NEWSOUND.Looped = true
  424. else
  425. repeat
  426. wait(1)
  427. until NEWSOUND.Playing == false
  428. NEWSOUND:remove()
  429. end
  430. end))
  431. return NEWSOUND
  432. end
  433. function CFrameFromTopBack(at, top, back)
  434. local right = top:Cross(back)
  435. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  436. end
  437. function WACKYEFFECT(Table)
  438. local TYPE = Table.EffectType or "Sphere"
  439. local SIZE = Table.Size or VT(1, 1, 1)
  440. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  441. local TRANSPARENCY = Table.Transparency or 0
  442. local ENDTRANSPARENCY = Table.Transparency2 or 1
  443. local CFRAME = Table.CFrame or Torso.CFrame
  444. local MOVEDIRECTION = Table.MoveToPos or nil
  445. local ROTATION1 = Table.RotationX or 0
  446. local ROTATION2 = Table.RotationY or 0
  447. local ROTATION3 = Table.RotationZ or 0
  448. local MATERIAL = Table.Material or "Neon"
  449. local COLOR = Table.Color or C3(1, 1, 1)
  450. local TIME = Table.Time or 45
  451. local SOUNDID = Table.SoundID or nil
  452. local SOUNDPITCH = Table.SoundPitch or nil
  453. local SOUNDVOLUME = Table.SoundVolume or nil
  454. coroutine.resume(coroutine.create(function()
  455. local PLAYSSOUND = false
  456. local SOUND
  457. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  458. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  459. PLAYSSOUND = true
  460. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  461. end
  462. EFFECT.Color = COLOR
  463. local MSH
  464. if TYPE == "Sphere" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  466. elseif TYPE == "Block" then
  467. MSH = IT("BlockMesh", EFFECT)
  468. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  469. elseif TYPE == "Wave" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  471. elseif TYPE == "Ring" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  473. elseif TYPE == "Slash" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  475. elseif TYPE == "Round Slash" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  477. elseif TYPE == "Swirl" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  479. elseif TYPE == "Skull" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  481. elseif TYPE == "Crystal" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  483. end
  484. if MSH ~= nil then
  485. local MOVESPEED
  486. if MOVEDIRECTION ~= nil then
  487. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  488. end
  489. local GROWTH = SIZE - ENDSIZE
  490. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  491. if TYPE == "Block" then
  492. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  493. else
  494. EFFECT.CFrame = CFRAME
  495. end
  496. for LOOP = 1, TIME + 1 do
  497. Swait()
  498. MSH.Scale = MSH.Scale - GROWTH / TIME
  499. if TYPE == "Wave" then
  500. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  501. end
  502. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  503. if TYPE == "Block" then
  504. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  505. else
  506. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  507. end
  508. if MOVEDIRECTION ~= nil then
  509. local ORI = EFFECT.Orientation
  510. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  511. EFFECT.Orientation = ORI
  512. end
  513. end
  514. if PLAYSSOUND == false then
  515. EFFECT:remove()
  516. else
  517. repeat
  518. Swait()
  519. until SOUND.Playing == false
  520. EFFECT:remove()
  521. end
  522. elseif PLAYSSOUND == false then
  523. EFFECT:remove()
  524. else
  525. repeat
  526. Swait()
  527. until SOUND.Playing == false
  528. EFFECT:remove()
  529. end
  530. end))
  531. end
  532. function MakeForm(PART, TYPE)
  533. if TYPE == "Cyl" then
  534. local MSH = IT("CylinderMesh", PART)
  535. elseif TYPE == "Ball" then
  536. local MSH = IT("SpecialMesh", PART)
  537. MSH.MeshType = "Sphere"
  538. elseif TYPE == "Wedge" then
  539. local MSH = IT("SpecialMesh", PART)
  540. MSH.MeshType = "Wedge"
  541. end
  542. end
  543. Debris = game:GetService("Debris")
  544. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  545. local DIRECTION = CF(StartPos, EndPos).lookVector
  546. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  547. end
  548. function turnto(position)
  549. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  550. end
  551. local DECAL = IT("Decal")
  552. function MakeRing()
  553. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  554. local MSH = IT("BlockMesh", RING)
  555. local TOP = DECAL:Clone()
  556. local BOTTOM = DECAL:Clone()
  557. TOP.Parent = RING
  558. BOTTOM.Parent = RING
  559. TOP.Face = "Top"
  560. BOTTOM.Face = "Bottom"
  561. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  562. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  563. local function REMOVE()
  564. coroutine.resume(coroutine.create(function()
  565. local SIZE = MSH.Scale.X
  566. for i = 1, 35 do
  567. Swait()
  568. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  569. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  570. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  571. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  572. end
  573. RING:remove()
  574. end))
  575. end
  576. return RING, MSH, REMOVE
  577. end
  578. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  579. local TORSO = Torso
  580. local HUM = Humanoid
  581. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  582. coroutine.wrap(function()
  583. VT = Vector3.new
  584. MRANDOM = math.random
  585. local A = TIME
  586. local B = INTENSITY
  587. local C = true
  588. local HUMANOID = Humanoid
  589. local TIMER = A or 35
  590. local SHAKE = B or 5
  591. local FADE = C or true
  592. if HUMANOID then
  593. local FADER = SHAKE / TIMER
  594. for i = 1, TIMER do
  595. wait()
  596. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  597. end
  598. HUMANOID.CameraOffset = VT(0, 0, 0)
  599. end
  600.  
  601. end)()
  602. end
  603. end
  604.  
  605. local SKILLTEXTCOLOR = C3(0, 0, 0)
  606. local SKILLFONT = "SciFi"
  607. local SKILLTEXTSIZE = 7
  608. local WING = Instance.new("Attachment")
  609. local WING1 = WING:Clone()
  610. local WING2 = WING:Clone()
  611. WING1.Parent = Torso
  612. WING2.Parent = Torso
  613. WING1.Position = VT(-1, 0.6, 1)
  614. WING2.Position = VT(1, 0.6, 1)
  615. WING1.Orientation = VT(0, 0, 0)
  616. WING2.Orientation = VT(0, 0, 0)
  617. local WINGS = {}
  618. for i = 1, 5 do
  619. local PARTICLES = script.Wing:Clone()
  620. PARTICLES.Parent = WING1
  621. PARTICLES.Enabled = true
  622. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  623. table.insert(WINGS, {
  624. PARTICLES,
  625. VT(-i * 30, 0, 25)
  626. })
  627. end
  628. for i = 1, 5 do
  629. local PARTICLES = script.Wing:Clone()
  630. PARTICLES.Parent = WING2
  631. PARTICLES.Enabled = true
  632. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  633. table.insert(WINGS, {
  634. PARTICLES,
  635. VT(i * 30, 0, 25)
  636. })
  637. end
  638.  
  639. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  640. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  641. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  642. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  643. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  644.  
  645. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  646.  
  647. Head.Color = C3(0,0,0)
  648.  
  649. local shirt = Instance.new("Shirt",Character)
  650. shirt.ShirtTemplate = 'rbxassetid://1241554692'
  651. local pants = Instance.new("Pants",Character)
  652. pants.PantsTemplate = 'rbxassetid://276792537'
  653.  
  654. Light = Instance.new("PointLight",Hood)
  655. Light.Brightness = 0.85
  656. touchCounter = 0
  657. local cR=255
  658. local cG=0
  659. local cB=0
  660. local flg5=1 local omgidk=1
  661. local add=7.5
  662. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  663. if omgidk>10000 then omgidk=0 end
  664. omgidk=omgidk+1
  665. if cR>=255 then flg5=1 end
  666. if cG>=255 then flg5=2 end
  667. if cB>=255 then flg5=3 end
  668. if flg5==1 then cR=cR-add cG=cG+add end
  669. if flg5==2 then cG=cG-add cB=cB+add end
  670. if flg5==3 then cB=cB-add cR=cR+add end
  671. color=Color3.fromRGB(cR,cG,cB)
  672. Light.Color = color
  673. end)
  674. touchCounter = 0
  675. local cR=255
  676. local cG=0
  677. local cB=0
  678. local flg5=1 local omgidk=1
  679. local add=7.5
  680. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  681. if omgidk>10000 then omgidk=0 end
  682. omgidk=omgidk+1
  683. if cR>=255 then flg5=1 end
  684. if cG>=255 then flg5=2 end
  685. if cB>=255 then flg5=3 end
  686. if flg5==1 then cR=cR-add cG=cG+add end
  687. if flg5==2 then cG=cG-add cB=cB+add end
  688. if flg5==3 then cB=cB-add cR=cR+add end
  689. color=Color3.fromRGB(cR,cG,cB)
  690. local d = Character.Head:FindFirstChild("Hood")
  691. if d then
  692. d.Color = color
  693. end
  694. end)
  695.  
  696. local A = IT("Attachment",Torso)
  697. A.Position = VT(1,1.3,0)
  698. A.Orientation = VT(-0.098, -89.999, 0.227)
  699. local B = IT("Attachment",Torso)
  700. B.Position = VT(-1.3,-0.6,0)
  701. B.Orientation = VT(-88.911, -68.808, 158.782)
  702. local ChainLink = IT("Beam",Torso)
  703. ChainLink.Texture = "rbxassetid://73042633"
  704. ChainLink.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  705. ChainLink.TextureSpeed = 1
  706. ChainLink.FaceCamera = true
  707. ChainLink.Width0 = 1
  708. ChainLink.Width1 = 1
  709. ChainLink.TextureLength = 3
  710. ChainLink.Attachment0 = A
  711. ChainLink.Attachment1 = B
  712. ChainLink.CurveSize0 = 1.6
  713. ChainLink.CurveSize1 = 1.6
  714. ChainLink.FaceCamera = true
  715. ChainLink.Transparency = NumberSequence.new(0)
  716. local ChainLink = IT("Beam",Torso)
  717. ChainLink.Texture = "rbxassetid://73042633"
  718. ChainLink.Color = BrickColor.new (30,30,30)
  719. ChainLink.TextureSpeed = 1
  720. ChainLink.FaceCamera = true
  721. ChainLink.Width0 = 1
  722. ChainLink.Width1 = 1
  723. ChainLink.TextureLength = 3
  724. ChainLink.Attachment0 = B
  725. ChainLink.Attachment1 = A
  726. ChainLink.CurveSize0 = 1.6
  727. ChainLink.CurveSize1 = 1.6
  728. ChainLink.FaceCamera = true
  729. ChainLink.Transparency = NumberSequence.new(0)
  730. local A = IT("Attachment",Torso)
  731. A.Position = VT(1.3,-0.85,0)
  732. A.Orientation = VT(-0.098, -89.999, 0.227)
  733. local B = IT("Attachment",Torso)
  734. B.Position = VT(-1,2,0)
  735. B.Orientation = VT(-88.911, -68.808, 158.782)
  736. local ChainLink = IT("Beam",Torso)
  737. ChainLink.Texture = "rbxassetid://73042633"
  738. ChainLink.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  739. ChainLink.TextureSpeed = 1
  740. ChainLink.FaceCamera = true
  741. ChainLink.Width0 = 1
  742. ChainLink.Width1 = 1
  743. ChainLink.TextureLength = 3
  744. ChainLink.Attachment0 = A
  745. ChainLink.Attachment1 = B
  746. ChainLink.CurveSize0 = 1.3
  747. ChainLink.CurveSize1 = 1.3
  748. ChainLink.FaceCamera = true
  749. ChainLink.Transparency = NumberSequence.new(0)
  750. local ChainLink = IT("Beam",Torso)
  751. ChainLink.Texture = "rbxassetid://73042633"
  752. ChainLink.Color = BrickColor.new (30,30,30)
  753. ChainLink.TextureSpeed = 1
  754. ChainLink.FaceCamera = true
  755. ChainLink.Width0 = 1
  756. ChainLink.Width1 = 1
  757. ChainLink.TextureLength = 3
  758. ChainLink.Attachment0 = B
  759. ChainLink.Attachment1 = A
  760. ChainLink.CurveSize0 = 1.3
  761. ChainLink.CurveSize1 = 1.3
  762. ChainLink.FaceCamera = true
  763. ChainLink.Transparency = NumberSequence.new(0)
  764.  
  765. local DParticles = script.Death
  766. DParticles:remove()
  767. DParticles.Name = "ArchangelDeathParticles"
  768. local BODY = {}
  769. for _, c in pairs(Character:GetDescendants()) do
  770. if c:IsA("BasePart") and c.Name ~= "Handle" then
  771. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  772. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  773. end
  774. table.insert(BODY, {
  775. c,
  776. c.Parent,
  777. c.Material,
  778. c.Color,
  779. c.Transparency
  780. })
  781. elseif c:IsA("JointInstance") then
  782. table.insert(BODY, {
  783. c,
  784. c.Parent,
  785. nil,
  786. nil,
  787. nil
  788. })
  789. end
  790. end
  791. for e = 1, #BODY do
  792. if BODY[e] ~= nil then
  793. do
  794. local STUFF = BODY[e]
  795. local PART = STUFF[1]
  796. local PARENT = STUFF[2]
  797. local MATERIAL = STUFF[3]
  798. local COLOR = STUFF[4]
  799. local TRANSPARENCY = STUFF[5]
  800. if PART.ClassName == "Part" and PART ~= RootPart then
  801. PART.Material = MATERIAL
  802. PART.Color = COLOR
  803. PART.Transparency = TRANSPARENCY
  804. end
  805. PART.AncestryChanged:Connect(function()
  806. PART.Parent = PARENT
  807. end)
  808. end
  809. end
  810. end
  811. function refit()
  812. Character.Parent = workspace
  813. for e = 1, #BODY do
  814. if BODY[e] ~= nil then
  815. local STUFF = BODY[e]
  816. local PART = STUFF[1]
  817. local PARENT = STUFF[2]
  818. local MATERIAL = STUFF[3]
  819. local COLOR = STUFF[4]
  820. local TRANSPARENCY = STUFF[5]
  821. if PART:IsA("BasePart") and PART ~= RootPart then
  822. PART.Material = MATERIAL
  823. PART.Color = COLOR
  824. PART.Transparency = TRANSPARENCY
  825. end
  826. if PART.Parent ~= PARENT then
  827. Humanoid:remove()
  828. PART.Parent = PARENT
  829. Humanoid = IT("Humanoid", Character)
  830. end
  831. end
  832. end
  833. end
  834. Humanoid.Died:connect(function()
  835. refit()
  836. end)
  837.  
  838.  
  839. local SKILLTEXTCOLOR = C3(1, 1, 1)
  840. local SKILLFONT = "Fantasy"
  841. local SKILLTEXTSIZE = 3
  842. local ATTACKS = {
  843. "Z - Holy Smite",
  844. "B - Divine Ravage",
  845. "C - Divine Earthquake",
  846. "V - Beam of Light",
  847. "X - Divine Nova"
  848. }
  849. for i = 1, #ATTACKS do
  850. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  851. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  852. SKILLTEXT.TextXAlignment = "Right"
  853. end
  854.  
  855. function ApplyAoE(POSITION, RANGE)
  856. local PARTS = {}
  857. for index, CHILD in pairs(workspace:GetDescendants()) do
  858. if CHILD.ClassName == "Model" and CHILD ~= Character then
  859. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  860. if HUM then
  861. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  862. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  863. CHILD:BreakJoints()
  864. for index, PART in pairs(CHILD:GetChildren()) do
  865. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  866. local P = DParticles:Clone()
  867. P.Parent = PART
  868. P.Enabled = true
  869. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  870. PART.Anchored = true
  871. table.insert(PARTS, {PART, P})
  872. end
  873. end
  874. end
  875. end
  876. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  877. local FOLDER = IT("Folder", CHILD)
  878. FOLDER.Name = "ewdfrfgrwefd"
  879. local P = DParticles:Clone()
  880. P.Parent = CHILD
  881. P.Enabled = true
  882. CHILD:BreakJoints()
  883. CHILD.CanCollide = false
  884. CHILD.Anchored = true
  885. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  886. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  887. table.insert(PARTS, {CHILD, P})
  888. end
  889. end
  890. coroutine.resume(coroutine.create(function()
  891. if #PARTS > 0 then
  892. for i = 1, 85 do
  893. Swait()
  894. for E = 1, #PARTS do
  895. local F = PARTS[E]
  896. local A = F[1]
  897. local B = F[2]
  898. A.Transparency = A.Transparency + 0.011764705882352941
  899. B.Rate = math.ceil(B.Rate * 1.2)
  900. for index, E in pairs(A:GetChildren()) do
  901. if E:IsA("Decal") or E:IsA("Texture") then
  902. E.Transparency = E.Transparency + 0.011764705882352941
  903. elseif E:IsA("JointInstance") then
  904. E:remove()
  905. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  906. E.Enabled = false
  907. end
  908. end
  909. end
  910. end
  911. for E = 1, #PARTS do
  912. local F = PARTS[E]
  913. local A = F[1]
  914. local B = F[2]
  915. B.Enabled = false
  916. Debris:AddItem(A, 3)
  917. end
  918. end
  919. end))
  920. end
  921. function Smite()
  922. local RING, MESH, DELET = MakeRing()
  923. local POS = Mouse.Hit.p
  924. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  925. for i = 1, 45 do
  926. Swait()
  927. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  928. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  929. end
  930. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  931. if HITFLOOR then
  932. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  933. MakeForm(BEAM, "Cyl")
  934. local DIST = (RING.Position - HITPOS).Magnitude
  935. BEAM.Size = VT(0, DIST, 0)
  936. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  937. for i = 1, 5 do
  938. WACKYEFFECT({
  939. EffectType = "Wave",
  940. Size = VT(25, 0, 25),
  941. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  942. Transparency = 0,
  943. Transparency2 = 1,
  944. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  945. MoveToPos = nil,
  946. RotationX = 0,
  947. RotationY = 3,
  948. RotationZ = 0,
  949. Material = "Neon",
  950. Color = C3(1, 1, 1),
  951. SoundID = nil,
  952. SoundPitch = nil,
  953. SoundVolume = nil
  954. })
  955. WACKYEFFECT({
  956. EffectType = "Round Slash",
  957. Size = VT(3, 0, 3) / 13,
  958. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  959. Transparency = 0,
  960. Transparency2 = 1,
  961. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  962. MoveToPos = nil,
  963. RotationX = 0,
  964. RotationY = 0,
  965. RotationZ = 0,
  966. Material = "Neon",
  967. Color = C3(1, 1, 1),
  968. SoundID = nil,
  969. SoundPitch = nil,
  970. SoundVolume = nil
  971. })
  972. WACKYEFFECT({
  973. Time = 35,
  974. EffectType = "Sphere",
  975. Size = VT(22, 22, 22),
  976. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  977. Transparency = 0,
  978. Transparency2 = 1,
  979. CFrame = CF(HITPOS),
  980. MoveToPos = nil,
  981. RotationX = 0,
  982. RotationY = 0,
  983. RotationZ = 0,
  984. Material = "Neon",
  985. Color = C3(1, 1, 1),
  986. SoundID = 459523898,
  987. SoundPitch = MRANDOM(9, 12) / 10,
  988. SoundVolume = 10
  989. })
  990. end
  991. SHAKECAM(HITPOS, 100, 8, 15)
  992. ApplyAoE(HITPOS, 50)
  993. for i = 1, 25 do
  994. Swait()
  995. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  996. BEAM.Transparency = BEAM.Transparency + 0.04
  997. end
  998. BEAM:remove()
  999. end
  1000. wait(0.2)
  1001. DELET()
  1002. end
  1003. function Ravage()
  1004. ATTACK = true
  1005. Rooted = false
  1006. local RING, MESH, DELET = MakeRing()
  1007. RING.Anchored = false
  1008. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  1009. local WELD = weldBetween(RightArm, RING)
  1010. local GYRO = IT("BodyGyro", RootPart)
  1011. GYRO.D = 20
  1012. GYRO.P = 4000
  1013. GYRO.MaxTorque = VT(0, 40000, 0)
  1014. coroutine.resume(coroutine.create(function()
  1015. repeat
  1016. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1017. Swait()
  1018. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. until ATTACK == false
  1025. GYRO:remove()
  1026. end))
  1027. CreateSound(459523787, RING, 8, 1, false)
  1028. for i = 1, 45 do
  1029. Swait()
  1030. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  1031. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  1032. end
  1033. wait(0.3)
  1034. repeat
  1035. for i = 1, 25 do
  1036. Swait()
  1037. WACKYEFFECT({
  1038. Time = 15,
  1039. EffectType = "Sphere",
  1040. Size = VT(4, 4, 4),
  1041. Size2 = VT(0, 0, 0),
  1042. Transparency = 1,
  1043. Transparency2 = 0,
  1044. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1045. MoveToPos = RING.Position,
  1046. RotationX = 0,
  1047. RotationY = 0,
  1048. RotationZ = 0,
  1049. Material = "Neon",
  1050. Color = C3(1, 1, 1),
  1051. SoundID = nil,
  1052. SoundPitch = nil,
  1053. SoundVolume = nil
  1054. })
  1055. end
  1056. WACKYEFFECT({
  1057. Time = 35,
  1058. EffectType = "Sphere",
  1059. Size = VT(25, 2, 25),
  1060. Size2 = VT(35, 5, 35),
  1061. Transparency = 0,
  1062. Transparency2 = 1,
  1063. CFrame = RING.CFrame,
  1064. MoveToPos = nil,
  1065. RotationX = 0,
  1066. RotationY = 0,
  1067. RotationZ = 0,
  1068. Material = "Neon",
  1069. Color = C3(1, 1, 1),
  1070. SoundID = 459523898,
  1071. SoundPitch = MRANDOM(9, 12) / 10,
  1072. SoundVolume = 10
  1073. })
  1074. coroutine.resume(coroutine.create(function()
  1075. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  1076. MakeForm(PROJECTILE, "Ball")
  1077. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  1078. local FIRE = script.Flames:Clone()
  1079. FIRE.Parent = PROJECTILE
  1080. FIRE.Enabled = true
  1081. local SPEED = -0.2
  1082. for i = 1, 1000 do
  1083. Swait()
  1084. SPEED = SPEED - 0.01
  1085. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  1086. if HIT then
  1087. do
  1088. local POS = PROJECTILE.Position
  1089. ApplyAoE(POS, 100)
  1090. SHAKECAM(POS, 150, 12, 15)
  1091. coroutine.resume(coroutine.create(function()
  1092. for i = 1, 5 do
  1093. Swait()
  1094. WACKYEFFECT({
  1095. Time = 85,
  1096. EffectType = "Wave",
  1097. Size = VT(25, 0, 25),
  1098. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  1099. Transparency = 0,
  1100. Transparency2 = 1,
  1101. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1102. MoveToPos = nil,
  1103. RotationX = 0,
  1104. RotationY = 3,
  1105. RotationZ = 0,
  1106. Material = "Neon",
  1107. Color = C3(1, 1, 1),
  1108. SoundID = nil,
  1109. SoundPitch = nil,
  1110. SoundVolume = nil
  1111. })
  1112. WACKYEFFECT({
  1113. Time = 85,
  1114. EffectType = "Round Slash",
  1115. Size = VT(3, 0, 3) / 13,
  1116. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1117. Transparency = 0,
  1118. Transparency2 = 1,
  1119. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1120. MoveToPos = nil,
  1121. RotationX = 0,
  1122. RotationY = 0,
  1123. RotationZ = 0,
  1124. Material = "Neon",
  1125. Color = C3(1, 1, 1),
  1126. SoundID = nil,
  1127. SoundPitch = nil,
  1128. SoundVolume = nil
  1129. })
  1130. WACKYEFFECT({
  1131. Time = 75,
  1132. EffectType = "Sphere",
  1133. Size = VT(22, 22, 22),
  1134. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1135. Transparency = 0,
  1136. Transparency2 = 1,
  1137. CFrame = CF(POS),
  1138. MoveToPos = nil,
  1139. RotationX = 0,
  1140. RotationY = 0,
  1141. RotationZ = 0,
  1142. Material = "Neon",
  1143. Color = C3(1, 1, 1),
  1144. SoundID = 533636431,
  1145. SoundPitch = MRANDOM(9, 12) / 10,
  1146. SoundVolume = 10
  1147. })
  1148. end
  1149. end))
  1150. break
  1151. end
  1152. else
  1153. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1154. for index, CHILD in pairs(workspace:GetDescendants()) do
  1155. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1156. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1157. if HUM then
  1158. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1159. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1160. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1161. end
  1162. end
  1163. end
  1164. end
  1165. end
  1166. end
  1167. FIRE.Enabled = false
  1168. PROJECTILE.Transparency = 1
  1169. Debris:AddItem(PROJECTILE, 5)
  1170. end))
  1171. until KEYHOLD == false
  1172. wait(0.1)
  1173. RING.Anchored = true
  1174. WELD:remove()
  1175. DELET()
  1176. ATTACK = false
  1177. Rooted = false
  1178. end
  1179. function Earthquake()
  1180. ATTACK = true
  1181. Rooted = true
  1182. local GYRO = IT("BodyGyro", RootPart)
  1183. GYRO.D = 20
  1184. GYRO.P = 4000
  1185. GYRO.MaxTorque = VT(0, 40000, 0)
  1186. local RING, MESH, DELET = MakeRing()
  1187. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1188. RING.CFrame = CF(HITPOS)
  1189. for i = 0, 0.6, 0.1 / Animation_Speed do
  1190. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1191. Swait()
  1192. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1193. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1194. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. end
  1201. local BLASTS = {468991944, 468991990}
  1202. coroutine.resume(coroutine.create(function()
  1203. local CFRAME = RootPart.CFrame
  1204. for i = 1, 100 do
  1205. CFRAME = CFRAME * CF(0, 0, -35)
  1206. do
  1207. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1208. if HITFLOOR then
  1209. Swait()
  1210. do
  1211. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1212. coroutine.resume(coroutine.create(function()
  1213. local RING, MESH, DELET = MakeRing()
  1214. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1215. for i = 1, 25 do
  1216. Swait()
  1217. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1218. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1219. end
  1220. ApplyAoE(RING.Position, 65)
  1221. SHAKECAM(RING.Position, 80, 12, 15)
  1222. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1223. WACKYEFFECT({
  1224. Time = 25,
  1225. EffectType = "Sphere",
  1226. Size = VT(22, 22, 22),
  1227. Size2 = VT(85, 85, 85),
  1228. Transparency = 0,
  1229. Transparency2 = 1,
  1230. CFrame = CF(RING.Position),
  1231. MoveToPos = nil,
  1232. RotationX = 0,
  1233. RotationY = 0,
  1234. RotationZ = 0,
  1235. Material = "Neon",
  1236. Color = C3(1, 1, 1),
  1237. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1238. SoundPitch = MRANDOM(9, 12) / 10,
  1239. SoundVolume = 10
  1240. })
  1241. for e = 1, 3 do
  1242. WACKYEFFECT({
  1243. EffectType = "Wave",
  1244. Size = VT(25, 0, 25),
  1245. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1246. Transparency = 0,
  1247. Transparency2 = 1,
  1248. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1249. MoveToPos = nil,
  1250. RotationX = 0,
  1251. RotationY = 3,
  1252. RotationZ = 0,
  1253. Material = "Neon",
  1254. Color = C3(1, 1, 1),
  1255. SoundID = nil,
  1256. SoundPitch = nil,
  1257. SoundVolume = nil
  1258. })
  1259. WACKYEFFECT({
  1260. Time = 35,
  1261. EffectType = "Sphere",
  1262. Size = VT(22, 45, 22),
  1263. Size2 = VT(25, 45 + e * 75, 25),
  1264. Transparency = 0,
  1265. Transparency2 = 1,
  1266. CFrame = CF(RING.Position) * TURN,
  1267. MoveToPos = nil,
  1268. RotationX = 0,
  1269. RotationY = 0,
  1270. RotationZ = 0,
  1271. Material = "Neon",
  1272. Color = C3(1, 1, 1),
  1273. SoundID = nil,
  1274. SoundPitch = MRANDOM(9, 12) / 10,
  1275. SoundVolume = 10
  1276. })
  1277. end
  1278. wait(0.3)
  1279. DELET()
  1280. end))
  1281. end
  1282. end
  1283. end
  1284. end
  1285. end))
  1286. Rooted = false
  1287. for i = 0, 0.2, 0.1 / Animation_Speed do
  1288. Swait()
  1289. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. end
  1296. DELET()
  1297. GYRO:remove()
  1298. ATTACK = false
  1299. Rooted = false
  1300. end
  1301. function Beam()
  1302. ATTACK = true
  1303. Rooted = false
  1304. local GYRO = IT("BodyGyro", RootPart)
  1305. GYRO.D = 20
  1306. GYRO.P = 4000
  1307. GYRO.MaxTorque = VT(0, 40000, 0)
  1308. local RING, MESH, DELET = MakeRing()
  1309. local POS = RootPart.Position + VT(0, 25, 0)
  1310. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1311. CreateSound(459523787, RING, 8, 1, false)
  1312. local BLASTS = {468991944, 468991990}
  1313. coroutine.resume(coroutine.create(function()
  1314. local E = 0
  1315. repeat
  1316. E = E + 5
  1317. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1318. Swait()
  1319. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1320. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. until ATTACK == false
  1327. GYRO:remove()
  1328. DELET()
  1329. end))
  1330. for i = 1, 50 do
  1331. Swait()
  1332. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1333. end
  1334. for i = 1, 25 do
  1335. Swait()
  1336. WACKYEFFECT({
  1337. Time = 15,
  1338. EffectType = "Sphere",
  1339. Size = VT(4, 4, 4),
  1340. Size2 = VT(0, 0, 0),
  1341. Transparency = 1,
  1342. Transparency2 = 0,
  1343. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1344. MoveToPos = RING.Position,
  1345. RotationX = 0,
  1346. RotationY = 0,
  1347. RotationZ = 0,
  1348. Material = "Neon",
  1349. Color = C3(1, 1, 1),
  1350. SoundID = nil,
  1351. SoundPitch = nil,
  1352. SoundVolume = nil
  1353. })
  1354. end
  1355. local LOOP = 0
  1356. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1357. MakeForm(BEAM, "Cyl")
  1358. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1359. repeat
  1360. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1361. if DISTANCE < 2000 then
  1362. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1363. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1364. ApplyAoE(Mouse.Hit.p, 35)
  1365. WACKYEFFECT({
  1366. Time = 35,
  1367. EffectType = "Sphere",
  1368. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1369. Size2 = VT(5, 75, 5),
  1370. Transparency = 0,
  1371. Transparency2 = 1,
  1372. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1373. MoveToPos = nil,
  1374. RotationX = 0,
  1375. RotationY = 0,
  1376. RotationZ = 0,
  1377. Material = "Neon",
  1378. Color = C3(1, 1, 1),
  1379. SoundID = nil,
  1380. SoundPitch = MRANDOM(9, 12) / 10,
  1381. SoundVolume = 10
  1382. })
  1383. Swait()
  1384. LOOP = LOOP + 1
  1385. end
  1386. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1387. coroutine.resume(coroutine.create(function()
  1388. for i = 1, 15 do
  1389. Swait()
  1390. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1391. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1392. end
  1393. BEAM:remove()
  1394. end))
  1395. ATTACK = false
  1396. Rooted = false
  1397. end
  1398. function Nuke()
  1399. ATTACK = true
  1400. Rooted = true
  1401. local CHARGE = false
  1402. local BLASTS = {468991944, 468991990}
  1403. coroutine.resume(coroutine.create(function()
  1404. repeat
  1405. Swait()
  1406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1412. until CHARGE == true
  1413. for i = 0, 0.4, 0.1 / Animation_Speed do
  1414. Swait()
  1415. WACKYEFFECT({
  1416. Time = 15,
  1417. EffectType = "Sphere",
  1418. Size = VT(60, 60, 60),
  1419. Size2 = VT(0, 0, 0),
  1420. Transparency = 1,
  1421. Transparency2 = 0.7,
  1422. CFrame = CF(RootPart.Position),
  1423. MoveToPos = nil,
  1424. RotationX = 0,
  1425. RotationY = 0,
  1426. RotationZ = 0,
  1427. Material = "Neon",
  1428. Color = C3(1, 1, 1),
  1429. SoundID = nil,
  1430. SoundPitch = nil,
  1431. SoundVolume = nil
  1432. })
  1433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. end
  1440. coroutine.resume(coroutine.create(function()
  1441. local POS = RootPart.Position
  1442. wait(0.2)
  1443. for i = 1, 5 do
  1444. WACKYEFFECT({
  1445. Time = 65,
  1446. EffectType = "Sphere",
  1447. Size = VT(2, 2, 2),
  1448. Size2 = VT(0, 0, 500),
  1449. Transparency = 1,
  1450. Transparency2 = 0,
  1451. CFrame = CF(POS),
  1452. MoveToPos = nil,
  1453. RotationX = MRANDOM(-2, 2),
  1454. RotationY = MRANDOM(-12, 12),
  1455. RotationZ = MRANDOM(-2, 2),
  1456. Material = "Neon",
  1457. Color = C3(1, 1, 1),
  1458. SoundID = nil,
  1459. SoundPitch = nil,
  1460. SoundVolume = nil
  1461. })
  1462. end
  1463. wait(1)
  1464. SHAKECAM(POS, 9999999999, 25, 25)
  1465. ApplyAoE(POS, 450)
  1466. WACKYEFFECT({
  1467. Time = 85,
  1468. EffectType = "Sphere",
  1469. Size = VT(120, 120, 120),
  1470. Size2 = VT(350, 350, 350),
  1471. Transparency = 0,
  1472. Transparency2 = 1,
  1473. CFrame = CF(POS),
  1474. MoveToPos = nil,
  1475. RotationX = 0,
  1476. RotationY = 0,
  1477. RotationZ = 0,
  1478. Material = "Neon",
  1479. Color = C3(1, 1, 1),
  1480. SoundID = nil,
  1481. SoundPitch = 1,
  1482. SoundVolume = 10
  1483. })
  1484. for i = 1, 20 do
  1485. WACKYEFFECT({
  1486. Time = 85,
  1487. EffectType = "Sphere",
  1488. Size = VT(120, 120, 120),
  1489. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1490. Transparency = 0.8,
  1491. Transparency2 = 1,
  1492. CFrame = CF(POS),
  1493. MoveToPos = nil,
  1494. RotationX = 0,
  1495. RotationY = 0,
  1496. RotationZ = 0,
  1497. Material = "Neon",
  1498. Color = C3(1, 1, 1),
  1499. SoundID = nil,
  1500. SoundPitch = 1,
  1501. SoundVolume = 10
  1502. })
  1503. WACKYEFFECT({
  1504. Time = 100,
  1505. EffectType = "Wave",
  1506. Size = VT(25, 2, 25),
  1507. Size2 = VT(400, 0, 400) * 1.2,
  1508. Transparency = 0,
  1509. Transparency2 = 1,
  1510. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1511. MoveToPos = nil,
  1512. RotationX = 0,
  1513. RotationY = 0,
  1514. RotationZ = 0,
  1515. Material = "Neon",
  1516. Color = C3(1, 1, 1),
  1517. SoundID = nil,
  1518. SoundPitch = nil,
  1519. SoundVolume = nil
  1520. })
  1521. end
  1522. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1523. for i = 1, 5 do
  1524. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1525. WACKYEFFECT({
  1526. Time = 120,
  1527. EffectType = "Wave",
  1528. Size = VT(150, 2, 150),
  1529. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1530. Transparency = 0,
  1531. Transparency2 = 1,
  1532. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1533. MoveToPos = nil,
  1534. RotationX = 0,
  1535. RotationY = 0,
  1536. RotationZ = 0,
  1537. Material = "Neon",
  1538. Color = C3(1, 1, 1),
  1539. SoundID = nil,
  1540. SoundPitch = nil,
  1541. SoundVolume = nil
  1542. })
  1543. end
  1544. end))
  1545. for i = 0, 1, 0.1 / Animation_Speed do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. end
  1554. ATTACK = false
  1555. Rooted = false
  1556. end))
  1557. for i = 1, 30 do
  1558. wait(0.01)
  1559. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1560. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1561. if HITFLOOR then
  1562. ApplyAoE(HITPOS, 65)
  1563. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1564. WACKYEFFECT({
  1565. Time = 25,
  1566. EffectType = "Sphere",
  1567. Size = VT(22, 22, 22),
  1568. Size2 = VT(85, 85, 85),
  1569. Transparency = 0,
  1570. Transparency2 = 1,
  1571. CFrame = CF(HITPOS),
  1572. MoveToPos = nil,
  1573. RotationX = 0,
  1574. RotationY = 0,
  1575. RotationZ = 0,
  1576. Material = "Neon",
  1577. Color = C3(1, 1, 1),
  1578. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1579. SoundPitch = MRANDOM(9, 12) / 10,
  1580. SoundVolume = 10
  1581. })
  1582. for e = 1, 3 do
  1583. WACKYEFFECT({
  1584. EffectType = "Wave",
  1585. Size = VT(25, 0, 25),
  1586. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1587. Transparency = 0,
  1588. Transparency2 = 1,
  1589. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1590. MoveToPos = nil,
  1591. RotationX = 0,
  1592. RotationY = 3,
  1593. RotationZ = 0,
  1594. Material = "Neon",
  1595. Color = C3(1, 1, 1),
  1596. SoundID = nil,
  1597. SoundPitch = nil,
  1598. SoundVolume = nil
  1599. })
  1600. WACKYEFFECT({
  1601. Time = 35,
  1602. EffectType = "Sphere",
  1603. Size = VT(22, 45, 22),
  1604. Size2 = VT(25, 45 + e * 75, 25),
  1605. Transparency = 0,
  1606. Transparency2 = 1,
  1607. CFrame = CF(HITPOS) * TURN,
  1608. MoveToPos = nil,
  1609. RotationX = 0,
  1610. RotationY = 0,
  1611. RotationZ = 0,
  1612. Material = "Neon",
  1613. Color = C3(1, 1, 1),
  1614. SoundID = nil,
  1615. SoundPitch = MRANDOM(9, 12) / 10,
  1616. SoundVolume = 10
  1617. })
  1618. end
  1619. end
  1620. end
  1621. CHARGE = true
  1622. end
  1623. function MouseDown(Mouse)
  1624. if ATTACK == false then
  1625. end
  1626. end
  1627. function MouseUp(Mouse)
  1628. HOLD = false
  1629. end
  1630. function KeyDown(Key)
  1631. KEYHOLD = true
  1632. if Key == "z" and ATTACK == false then
  1633. Smite()
  1634. end
  1635. if Key == "b" and ATTACK == false then
  1636. Ravage()
  1637. end
  1638. if Key == "c" and ATTACK == false then
  1639. Earthquake()
  1640. end
  1641. if Key == "v" and ATTACK == false then
  1642. Beam()
  1643. end
  1644. if Key == "x" and ATTACK == false then
  1645. Nuke()
  1646. end
  1647. end
  1648. function KeyUp(Key)
  1649. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1650. KEYHOLD = false
  1651. end
  1652. end
  1653. Mouse.Button1Down:connect(function(NEWKEY)
  1654. MouseDown(NEWKEY)
  1655. end)
  1656. Mouse.Button1Up:connect(function(NEWKEY)
  1657. MouseUp(NEWKEY)
  1658. end)
  1659. Mouse.KeyDown:connect(function(NEWKEY)
  1660. KeyDown(NEWKEY)
  1661. end)
  1662. Mouse.KeyUp:connect(function(NEWKEY)
  1663. KeyUp(NEWKEY)
  1664. end)
  1665. function unanchor()
  1666. for _, c in pairs(Character:GetChildren()) do
  1667. if c:IsA("BasePart") and c ~= RootPart then
  1668. c.Anchored = false
  1669. end
  1670. end
  1671. if UNANCHOR == true then
  1672. RootPart.Anchored = false
  1673. else
  1674. RootPart.Anchored = true
  1675. end
  1676. end
  1677. Humanoid.Changed:connect(function(Jump)
  1678. if Jump == "Jump" and Disable_Jump == true then
  1679. Humanoid.Jump = false
  1680. end
  1681. end)
  1682. while true do
  1683. Swait()
  1684. Humanoid.HipHeight = 7
  1685. script.Parent = WEAPONGUI
  1686. ANIMATE.Parent = nil
  1687. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1688. v:Stop()
  1689. end
  1690. SINE = SINE + CHANGE / 2
  1691. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1692. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1693. if ATTACK == false then
  1694. if TORSOVELOCITY < 1 then
  1695. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. elseif TORSOVELOCITY > 1 then
  1702. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. end
  1709. end
  1710. for WING = 1, #WINGS do
  1711. local STUFF = WINGS[WING]
  1712. local FEATHERS = STUFF[1]
  1713. local ACCEL = STUFF[2]
  1714. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1715. end
  1716. unanchor()
  1717. Humanoid.MaxHealth = 3000000
  1718. Humanoid.Health = 3000000
  1719. if Rooted == false then
  1720. Disable_Jump = false
  1721. Humanoid.WalkSpeed = Speed
  1722. elseif Rooted == true then
  1723. Disable_Jump = true
  1724. Humanoid.WalkSpeed = 0
  1725. end
  1726. for _, c in pairs(Character:GetChildren()) do
  1727. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1728. local hand = c:FindFirstChild'Handle'
  1729. if(hand)then
  1730. hand.Parent = Character
  1731. weldBetween(hand,Head)
  1732. end
  1733. c:destroy()
  1734. end
  1735. end
  1736. sick.Playing = true
  1737. sick.SoundId = "rbxassetid://1073318933"
  1738. sick.Looped = true
  1739. sick.Pitch = 1
  1740. sick.Volume = 3
  1741. if sick.Parent ~= Character then
  1742. sick = IT("Sound", Character)
  1743. end
  1744. Head.Color = C3(0,0,0)
  1745. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1746. ApplyAoE(Torso.Position, 12)
  1747. refit()
  1748. end
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