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Jul 11th, 2018
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  1. #include <game/screenmanager.h>
  2. #include <game/game.h>
  3. #include <game/screen.h>
  4.  
  5. namespace engine{
  6.  
  7. ScreenManager::ScreenManager(Screen *s)
  8. {
  9. currentScreen = s;
  10. }
  11.  
  12. void ScreenManager::init(Game *g)
  13. {
  14. game = g;
  15. currentScreen->init(this);
  16. }
  17.  
  18. Game* ScreenManager::getGame()
  19. {
  20. return game;
  21. }
  22.  
  23. void ScreenManager::setScreen(Screen *s)
  24. {
  25. currentScreen = s;
  26. currentScreen->init(this);
  27. }
  28.  
  29. Screen* ScreenManager::getScreen()
  30. {
  31. return currentScreen;
  32. }
  33.  
  34. void ScreenManager::update(float deltaTime)
  35. {
  36. currentScreen->update(deltaTime);
  37. }
  38.  
  39. void ScreenManager::render()
  40. {
  41. currentScreen->render();
  42. }
  43. }
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