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- #include <game/screenmanager.h>
- #include <game/game.h>
- #include <game/screen.h>
- namespace engine{
- ScreenManager::ScreenManager(Screen *s)
- {
- currentScreen = s;
- }
- void ScreenManager::init(Game *g)
- {
- game = g;
- currentScreen->init(this);
- }
- Game* ScreenManager::getGame()
- {
- return game;
- }
- void ScreenManager::setScreen(Screen *s)
- {
- currentScreen = s;
- currentScreen->init(this);
- }
- Screen* ScreenManager::getScreen()
- {
- return currentScreen;
- }
- void ScreenManager::update(float deltaTime)
- {
- currentScreen->update(deltaTime);
- }
- void ScreenManager::render()
- {
- currentScreen->render();
- }
- }
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